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How could Mass Effect: Andromeda handle romance better than previous games?


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#651
ZombiePopper

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While I'll admit I'd prefer quality over quantity,
I think what I always found lacking was an interaction beyond being triggered by the PC.
For example;
Picture your PC being cut-off and injured from your squaddies in a mission and your squaddies launching a rescue mission to reacquire/save/liberate your PC.
It would def add some depth to the squaddies beyond just dialogue interaction. And obviously this goes beyond romance but it could be included as well.

It's one thing I wanted to see in ME3 (of course).
And it's one thing that bugs me about DAI.
You'd have to assume that your Inquisitor has ruffled some feathers in his/her climb to power yet no assassination attempt is ever made-confusing.
Now before someone asks "how would the player direct that mission though?"
This could be handled by your control of the PC and at the end of the mission (when it seems all is lost) boom! In bursts your squaddies.

#652
vyvexthorne

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The only thing I've never liked about romances is how they've been implemented so far. The hardest task has always been to NOT get into a romance. I would like romances to be much harder to initiate and not be based on simple flirt lines. Flirt lines are great but many of them are things you'd say to someone just to flirt.. without actual romantic intentions. I would much rather it be based on your actions through out the game and maybe your skill set.. I have no idea how that would really work but if they could make it feel like the romance blossomed out of your play style.. it would be much more interesting.


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#653
KaiserShep

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The only thing I've never liked about romances is how they've been implemented so far. The hardest task has always been to NOT get into a romance. I would like romances to be much harder to initiate and not be based on simple flirt lines. Flirt lines are great but many of them are things you'd say to someone just to flirt.. without actual romantic intentions. I would much rather it be based on your actions through out the game and maybe your skill set.. I have no idea how that would really work but if they could make it feel like the romance blossomed out of your play style.. it would be much more interesting.

 

I guess the difference here is that in Mass Effect, it was fairly clear that the available characters are all kind of interested regardless. In ME1, the game actually changed based on gender to put Kaidan or Ashley in a position to give a hint to the player that s/he digs Shepard. And then there's Liara, who I guess was smitten after being rescued. A system where the character's actions and attitude can affect the companion's disposition positively or negatively would certainly help a bit. 


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#654
rapscallioness

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I don't favor them simply for that because you could theoretically go through the game without even knowing you could romance them. It wasn't in your face. Unlike DA2 and DA:I where they basically had billboards on their heads with both their availability as a romance option and sexuality to boot. I liked DA:O's subtleness. You had to actually talk to them about the subject of romance.

 

 

Yeah, I did like the subtle nature of it. But people complained about ninjamancing and them being hit on by companions. So, now they advertise it all.


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#655
rapscallioness

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The only thing I've never liked about romances is how they've been implemented so far. The hardest task has always been to NOT get into a romance. I would like romances to be much harder to initiate and not be based on simple flirt lines. Flirt lines are great but many of them are things you'd say to someone just to flirt.. without actual romantic intentions. I would much rather it be based on your actions through out the game and maybe your skill set.. I have no idea how that would really work but if they could make it feel like the romance blossomed out of your play style.. it would be much more interesting.

 

 

Your Playstyle? You mean your Swagger? ;)


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#656
rapscallioness

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this is a good thread. my suggestion is to increase dialogue with LIs on the whole. ofc the problem with this, is that one could ask, "well where does the game stop being a game and starts being a soap opera?" 

 

well the thing about it is, i found that in previous ME games, there just wasnt enough dialogue with LIs on the whole. too much is left to your imagination from the moment you meet the person, to the moment you have sex with them.

 

=S

 

ME3 in particular did not address this well; they cut the squad size in order to make the interactions and relationships a little more personal, but that didnt rly happen did it? especially not with my chosen LI. neither did the tone of conversations we occasionally had, reflect certain aspects of the atmosphere properly.

 

so yes i'd like more conversation/content with my LI, i'd like a variety of LIs, equal number of options for straight/lgbt communities and balanced content for both genders. Women are fans of the game too and its not fair to cut their content short, for whatever reasons the developers may have.

 

the conversation/content with my LI should also properly reflect the atmosphere of the game. I want events in the game to be reflected in the conversations I have with my partner; impacting events such as freeing a species from oppressive rulers, deaths, promotions, new squadmates joining etc. think about that. in real life, i'd talk about those kindsa important things with my partner, and i'd expect them to want to talk to me about it as well. we're human, we'll be impacted by these things, some more than others.

 

i believe those things would really help immersion and would help to tell the story of the characters and develop the game even more. 

 

EDIT: I want a LI who graduated from the N7 program please. because it looks like the PC would be an N7 graduate as well.

 

To the bolded: Ah, well, yeah. This is true.



#657
Jaquio

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I wish they would expand upon the idea of strong non-romantic relationships too.

 

While the game made it seem like all the characters (who I wasn't in a romance with) were "friends," my own feelings on the issue were different.  There were characters I developed strong bonds with, and I felt like the game would have been better for recognizing that.

 

I vaguely recall Gaider talking about this regarding Dragon Age, and his desire to put more emphasis on friendships and platonic relationships instead of all the focus being on romances.  I hope they move in that direction, though I don't expect much in ME:A.  Probably something to look for more in Gaider's new IP.


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#658
Killdren88

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I wish they would expand upon the idea of strong non-romantic relationships too.

 

While the game made it seem like all the characters (who I wasn't in a romance with) were "friends," my own feelings on the issue were different.  There were characters I developed strong bonds with, and I felt like the game would have been better for recognizing that.

 

I vaguely recall Gaider talking about this regarding Dragon Age, and his desire to put more emphasis on friendships and platonic relationships instead of all the focus being on romances.  I hope they move in that direction, though I don't expect much in ME:A.  Probably something to look for more in Gaider's new IP.

 

I don't call Garrus "Brokarian" for nothing...I support the idea. 



#659
Miss Golightly

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Something that strikes me the wrong way about the romances in both ME and DA is that there is very little work involved in activating and maintaining a romance. What about the thrill of "the chase"? Or what about having to work at a relationship once you start one up? Make a certain choice, and the character will dump you. Maybe there's a way to reconcile broken off romances?

 

So far it's pretty much been, you flirt a couple of times and the next thing you know, you're doing it on the engine room floor with the Cerberus second-in-command.

There's no real substance.

 

And instead of having a bunch of characters as romance options, just focus on a small handful and make them high quality and worthwhile. Quality over quantity. Give male and female players and equal number of romance options. Have two straight characters, two bisexual characters and two homosexual characters.

 

EDIT:

I'd also like some kind of expansion on non-romance dialogue. A lot of the time you'd miss out on interesting conversations with certain characters because you had to romance them to get that information. Have more friendship dialogue that can convey similar information.



#660
Panda

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I think that Alistair and Morrigan were great romances, but Leliana and Zevran weren't anything special.  They felt really disconnected and their romances had no impact on the main story.  I just can't imagine anyway that they could have more than 4 romances that all had the kind of connection that Alistair/Morrigan did.

 

Connection to the main story. That's key. Really, really often, the most memorable romance story are intrinsically linked to the major plot. It gives them resonance, it gives them weight. I hope they have that in mind as they work on the arcs in this game. 

 

I don't really see this that important. I'd rate Zevran romance over other DAO characters anyday and I think memorableness is much more connected how good the character is and how the romance place out than how much is affects mainplot. I'm more into: "we are in this together" than having LI with their own agendas in terms of main story anyways.

 

And usually with Bioware the less connected the mainstory the characters are the better they get..



#661
Lady Artifice

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I don't really see this that important. I'd rate Zevran romance over other DAO characters anyday and I think memorableness is much more connected how good the character is and how the romance place out than how much is affects mainplot. I'm more into: "we are in this together" than having LI with their own agendas in terms of main story anyways.

 

And usually with Bioware the less connected the mainstory the characters are the better they get..

 

Apart from Zevran, which are the other characters with less connection to the main story that you consider better for it? 



#662
rapscallioness

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I wish they would expand upon the idea of strong non-romantic relationships too.

 

While the game made it seem like all the characters (who I wasn't in a romance with) were "friends," my own feelings on the issue were different.  There were characters I developed strong bonds with, and I felt like the game would have been better for recognizing that.

 

I vaguely recall Gaider talking about this regarding Dragon Age, and his desire to put more emphasis on friendships and platonic relationships instead of all the focus being on romances.  I hope they move in that direction, though I don't expect much in ME:A.  Probably something to look for more in Gaider's new IP.

 

I like that idea, but I wonder how would they go about that?

 

I think they tried with ME3 in that the ones that got off the downed Normandy at the very, very end--no really this the end part--were the ones you squadded up with the most. the game recognized that, and tried to give you some bit of solace about it all.

 

The only problem was that it was weird because they were also the ones you just had with you on the end run. I think that aspect was not seen beforehand.

 

However, I would like BW to keep at that. I liked the idea of what-I think-they were shooting for. The game recognizing who you may feel closest to by who you take out most to the field.

 

Maybe some banter from the other squaddies about it? A way to show that camaraderie, or at least the good working relationship between those two  npc squadmates? Heck, and maybe even a tiny, little perk to the group you take out most. People working together that much form a certain rhythm with each other. An understanding of how they work together best just from experience.


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#663
SmilesJA

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I think Bioware does a great job of handling romances in their games. I can't really think of one thing they could improve on at the moment.



#664
rapscallioness

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I think I'd like more complexity not only in the romances, but the the friendships as well. The "earning" of it. Earn their respect and trust. Or their ire if that's how it is.

 

But it's more rewarding if they're not necessarily your besties off the bat, but it grows through time and working together. A trust builds.

 

I mean, they don;t need to be jerks, but they don;t need to be all in from the get go, either. Build up, in both romance and friendship



#665
rapscallioness

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I don't really see this that important. I'd rate Zevran romance over other DAO characters anyday and I think memorableness is much more connected how good the character is and how the romance place out than how much is affects mainplot. I'm more into: "we are in this together" than having LI with their own agendas in terms of main story anyways.

 

And usually with Bioware the less connected the mainstory the characters are the better they get..

 

 

I guess it is perspective then. But I don;t see them being more tied to the main plot as necessarily equating to we are not in this together. In truth, that was one of the main things I felt about the Alistair romance in DAO.

 

I don;t want to take digs at anybody's Boo, though. That's not my intent. I just would like to see more of the characters, and LI's involved in the twists and turns of the main story. For me, it adds more uumph.



#666
rapscallioness

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Hmm, this is enough romance talk for me, though.

 

For now. :devil:



#667
Panda

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Apart from Zevran, which are the other characters with less connection to the main story that you consider better for it? 

 

Well at least: Thane, Kasumi, Fenris and Iron Bull. Fenris was only character from DA2 who was not connected to main story in anyway, but one of most loved LI's and characters in DA games. Though Merrill could have been cut out too and her part played out by keeper who simply would have released Flemeth so I guess her as well. I guess you could say both Vivienne and Cole from DAI as well though Vivienne can become Divine, she otherwise doesn't affect the main story.



#668
Lady Artifice

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From my perspective, the whole "earning" their affection can easily go overboard. I can see the value of that kind of arc, but my favorite LIs tend to be the ones with a little interest in the PC on the their own. I don't particularly want to cajole an LI into it.

 

Actually, I might rather they occasionally pursued the protagonist a little.  :ph34r: Alas.


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#669
Lady Artifice

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Well at least: Thane, Kasumi, Fenris and Iron Bull. Fenris was only character from DA2 who was not connected to main story in anyway, but one of most loved LI's and characters in DA games. Though Merrill could have been cut out too and her part played out by keeper who simply would have released Flemeth so I guess her as well. I guess you could say both Vivienne and Cole from DAI as well though Vivienne can become Divine, she otherwise doesn't affect the main story.

 

This is clearly a relative thing. I'd consider Fenris, Vivienne, and Cole to fall into the category I'm referring to. All three of them can be given significant dialogue/roles at crucial moments in the story. That's really my only point, that dialogue at significant points gives the character more attention.

 

More attention for my LI/favorite characters, generally = Yay. 



#670
Panda

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This is clearly a relative thing. I'd consider Fenris, Vivienne, and Cole to fall into the category I'm referring to. All three of them can be given significant dialogue/roles at crucial moments in the story. That's really my only point, that dialogue at significant points gives the character more attention.

 

More attention for my LI/favorite characters, generally = Yay. 

 

They are all characters you don't have to recruit though and story will play out completely same without them. Isabela and Anders are only one's really connected to main plot, Isabela the reason behind Arishok's presence and Anders responsible of the ending. Fenris isn't connected to main quests at all other than his dialogue.. but every character has dialogue.



#671
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I would like for the Lis to at least show some interest in the PC first.

 

I would REALLY like to avoid the feeling I am harrasing my subordinates like with Jacob and Garrus'  "Yeah I'll date you, it's not like there is anyone else around... Let me just get the human manual first" romance  :wacko:

 

In ME1 Kaidan had dialogue and situations which showed he had a bit of a crush on the PC. Even though he was also under your command I never felt the romance was creepy like with Jacob.

This is one of the reasons I never completed a romance for femshep. Her creepy sexual behaviour towards Jacob was cringeworthy, but it was with Garrus I was most disappointed because I could see a missed opportunity that could have avoided the creepiness.
 
To differentiate, with Garrus and manshep I would have had the following:
 
If the paragon interrupt is taken on the loyalty mission, then back on the Normandy Garrus and manshep have an altercation that almost  becomes physical until Garrus quickly backs down and quietly returns to his calibrations. The follow-up scene has Garrus making peace with the situation, reflecting on manshep's past advice, and maybe a little additional anecdote about his team and how important the Normandy team is now. The scene cuts with two friends sharing laughs.
 
If Garrus is allowed to shoot Sidonis, then back on the Normandy there is no confrontation and just a scene where he  talks about feeling more productive now that Sidonis is dead, bemoaning rules and regulations, and again maybe a little additional anecdote about his team and how important the Normandy team is now. The scene cuts with two friends sharing laughs.
 
With Garrus and femshep:
 
If the paragon interrupt is taken on the loyalty mission, then back on the Normandy Garrus and femshep have an altercation that almost becomes physical, but unlike with manshep, an additional cinematic cuts to Garrus's mandibles quivering and femshep raising a curious eyebrow (sort of a "what is going on here" look from her) before Garrus backs down and quietly returns to his calibrations. The follow-up scene has Garrus telling the story of how after coming to blows with the turian recon scout they blew off stream together back in her quarters (his "wink, wink, nudge, nudge") and then femshep is free to choose to be as creepy as she wants. Of course Garrus will deny he meant anything by it in all his awkwardness, unless she wants to of course. The point is her personality flipped his romance switch, not her insistent creepy turian fetish. 
 
If Garrus is allowed to shoot Sidonis, then back on the Normandy there is no confrontation and just a scene where he talks about feeling more productive now that Sidonis is dead, bemoaning rules and regulations, and again maybe a little additional anecdote about his team and how important the Normandy team is now. The scene cuts with two friends sharing laughs. . No romance opportunity.
 
I know that the "no romance opportunity" if you let him shoot Sidonis seems harsh, but my reasoning here is that blocking Garrus from taking a shot at Sidonis is akin to Thane's story about his wife doing the same, and how he grew to love her for waking him up...saving him. I felt that was an opportunity to make the same point with Garrus and femshep, since he is straight-only, it leads to love eventually if femshep chooses to pursue it. 
 
Anyway, it stops the creep factor at least with Garrus since they already have a pre-existing friendship.
 
The Jacob thing is bad from the start since the moment femshep speaks she is in ovulation overdrive. You can't choose to stop her from being creepy since her dialogue is always creepy with him at the moment you speak to him.


#672
Panda

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I think some Garrus romance dialogue in ME2 was akward, but I don't think that creepy.. mostly seemed like Shepard didn't really know how to flirt properly :P I think ME3 is bit better and it's Garrus there who actually takes initiative.



#673
WildOrchid

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It would've been nice if helping Wong in ME1 affected whether or not she was in a position that gave her the opportunity to report from a warship. Dunno about Khalisah though. If there was going to be a reporter on the Normandy, Allers or someone like her would have to exist, since punching Khalisah possibly twice by ME2's conclusion kind of makes it weird that she'd want to be aboard lol.

 

True. I didn't punch her though, my Shepard was diplomatic and mostly made her look like a fool. Better than punching her. ;)

Khalisah is at least persistent, i'll give her that. :P



#674
Felya87

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I think some Garrus romance dialogue in ME2 was akward, but I don't think that creepy.. mostly seemed like Shepard didn't really know how to flirt properly :P I think ME3 is bit better and it's Garrus there who actually takes initiative.

 

Same here...I have this headcanon Shepard is terrible at any kind of romantic interaction, both in flirting and understanding romantic interactions, (so I can headcanon she never had anything different from a dinner with Kelly. She really thought Kelly was there to eat, and not doing anything different, like the entire game make it sound. Anything to have the fish alive!!!)  :lol: and she thought Garrus was flirting while talking about the Turian lady, so she end up flirting "back" in a terrible way.


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#675
Hiemoth

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This is one of the reasons I never completed a romance for femshep. Her creepy sexual behaviour towards Jacob was cringeworthy, but it was with Garrus I was most disappointed because I could see a missed opportunity that could have avoided the creepiness.
 
To differentiate, with Garrus and manshep I would have had the following:
 
If the paragon interrupt is taken on the loyalty mission, then back on the Normandy Garrus and manshep have an altercation that almost  becomes physical until Garrus quickly backs down and quietly returns to his calibrations. The follow-up scene has Garrus making peace with the situation, reflecting on manshep's past advice, and maybe a little additional anecdote about his team and how important the Normandy team is now. The scene cuts with two friends sharing laughs.
 
If Garrus is allowed to shoot Sidonis, then back on the Normandy there is no confrontation and just a scene where he  talks about feeling more productive now that Sidonis is dead, bemoaning rules and regulations, and again maybe a little additional anecdote about his team and how important the Normandy team is now. The scene cuts with two friends sharing laughs.
 
With Garrus and femshep:
 
If the paragon interrupt is taken on the loyalty mission, then back on the Normandy Garrus and femshep have an altercation that almost becomes physical, but unlike with manshep, an additional cinematic cuts to Garrus's mandibles quivering and femshep raising a curious eyebrow (sort of a "what is going on here" look from her) before Garrus backs down and quietly returns to his calibrations. The follow-up scene has Garrus telling the story of how after coming to blows with the turian recon scout they blew off stream together back in her quarters (his "wink, wink, nudge, nudge") and then femshep is free to choose to be as creepy as she wants. Of course Garrus will deny he meant anything by it in all his awkwardness, unless she wants to of course. The point is her personality flipped his romance switch, not her insistent creepy turian fetish. 
 
If Garrus is allowed to shoot Sidonis, then back on the Normandy there is no confrontation and just a scene where he talks about feeling more productive now that Sidonis is dead, bemoaning rules and regulations, and again maybe a little additional anecdote about his team and how important the Normandy team is now. The scene cuts with two friends sharing laughs. . No romance opportunity.
 
I know that the "no romance opportunity" if you let him shoot Sidonis seems harsh, but my reasoning here is that blocking Garrus from taking a shot at Sidonis is akin to Thane's story about his wife doing the same, and how he grew to love her for waking him up...saving him. I felt that was an opportunity to make the same point with Garrus and femshep, since he is straight-only, it leads to love eventually if femshep chooses to pursue it. 
 
Anyway, it stops the creep factor at least with Garrus since they already have a pre-existing friendship.
 
The Jacob thing is bad from the start since the moment femshep speaks she is in ovulation overdrive. You can't choose to stop her from being creepy since her dialogue is always creepy with him at the moment you speak to him.

 

 

As for the Jacob thing, there is actually a non-creepy way to talk to him, it's the middle option. The problem with femShep's interaction with him is that they broke the general rule of what different options mean and had the top-most choice mean Shep is interested in him. Once I realized that, my femShep's interactions with him became a lot less creepy, but that required switch wasn't obvious at all.

 

As for the Garrus suggestion, I am actually really against romance approaches like that in general. The thing with Garrus is that if I don't want to romance him with femShep, there is a great friendship there, yet with this approach it would lead to Garrus always hitting on femShep in that situation, which would cause a change in their dynamic. For me, it is more important that the two of them are the greatest of friends without regard to Shepards gender, but the proposed method here would basically make them greatest of friends if both of them are men, but if Shepard is a woman, then Garrus wants it to be something more than that.

 

It is the same reason I really disliked the romance approach with Alistair when playing with female Warden and with Leliana when playing the male Warden, as both of them desired to shift the friendship in to romance just because of the genders, even if the Warden acted towards them the same in both cases. It's also why I suspect both ME and DA teams have decided to make it more player initiated so that it doesn't cast that shade on the friendships.