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Very interesting but does it really belong in an action-shooter-RPG game? I'm trying to be neutral in this discussion.
First the hurdles.
Writers, if one recalls, have a limited word budget for the game, primarily due to cost, time..etc. Each character is allocated 1-2k lines of dialogue, which will be voiced. What is suggested is the re-arrangement of the slices in the pie. An increase in the romance slice = a corresponding slice decrease elsewhere. This fact must be understood for the discussion to move along because it's a gain something and give away something proposition.
Second what is a Mass Effect game?
No disrespect to the OP but while I love "where is the meat?" in the romance story arc, the Mass Effect series is slanted away from heavy romances. Perhaps the question ought to be what is the target audience? The answer to that question should be a very good indicator of the type of romance (heavy or light) that can smoothly fit in the game.
Romancing in ME:A
Most of us look favorably towards a more involved more "meaty" relationships...more kissing scenes. This can be done. However, only at the expense of:
1. Increase the total word budget/cinematics = game cost increase in time, money, resources
2. Eliminate one or two romance options and give the recouped dialogue lines to the remaining romance(s).
3. Release additional romance dialogue in "story mode" difficulty if #1 is accepted. This allows one the option to choose "action" pacing vs "story" pacing = less or more romance.
Hopefully, the writers have woven a more intricate romance fabric in ME:A and somehow the Producer and Creative Director gave them the green light. But, I caution that Andromeda is the story about survival first.





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