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Feedback... be more like The Witcher 3


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#76
The Heretic of Time

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It's sad the CDPR fandom outside of Poland is basically bitter Bioware fans angry that Bioware didn't cater to them specifically and taking revenge by rubbing CDPR's projects in Bioware's face.

 

Trying to hurt Bioware's feelings back won't make the pain go away, CDPR fans.

 

That doesn't make any sense. Do you honestly think that CDPR fans are only fan of CDPR to "rub it in BioWare's face"? I'm sure most fans of CDPR are fans because they really like their games, even fans outside of Poland.

Lots of CDPR fans are actually also fans of BioWare (or at least fans of Dragon Age, I've seen a lot of positive threads about DA:I on the CDPR forums).


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#77
blahblahblah

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That doesn't make any sense. Do you honestly think that CDPR fans are only fan of CDPR to "rub it in BioWare's face"? I'm sure most fans of CDPR are fans because they really like their games, even fans outside of Poland.

Lots of CDPR fans are actually also fans of BioWare (or at least fans of Dragon Age, I've seen a lot of positive threads about DA:I on the CDPR forums).

Those CDPR fanboys are used to be Bioware fan themselves who are disappointed from Bioware's latest offerings. Look at this as an example http://forum.bioware...-the-witcher-3/.



#78
Xetykins

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It's sad the CDPR fandom outside of Poland is basically bitter Bioware fans angry that Bioware didn't cater to them specifically and taking revenge by rubbing CDPR's projects in Bioware's face.
 
Trying to hurt Bioware's feelings back won't make the pain go away, CDPR fans.


This has gotta be one of the most ignoramous statement I have ever read.

OT: As someone who thinks ME1-3 was great, I don't think it needs to be anything but ME. First and foremost, it's a totally different setting. Second, choice and consequence is already in ME series. Third, however excellent the world exploration is in TW3, space exploration is a different matter entirely. Third, story even in the seemingly hated ME3 seems solid to me.

Imho, ME seems to be going uphill as opposed to DA.

But, I guess I am just speaking as a brand new fan where everything is shiny and yet jaded. Aside from my hate hate relationship with Hackett, I enjoyed ME series very much and can't wait for Andromeda.
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#79
They call me a SpaceCowboy

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"Individualization" (of the Protagonist)

"Customization" (of the Protagonist)

"Companions" (for the Protagonist)

 

...come to think of it, most of my Problems with the Witcher Series are my Problems with Geralt. He's just not terribly interesting. He's not in any Way "mine".

 

 

See that is what I don't think people understand at times is there are tradeoffs on what they add to a game.  Yes the quest structure in Inquisition was lacking, but there are many other areas where people say The Witcher is better and a lot of that I personally attribute to the game having a fixed protagonist and if they started to make the protagonist a little more customizable it wouldn't be nearly the same.

 

I didn't play W3 either, but I watched a lets play. You have 2 main love interests, Triss and Yen. If you turn down Triss, another NPC comments on how it was a mistake.  Not a companion mind you, but a major NPC that you see again a little later. That's the sort of storytelling Bioware will never do as long as you have a customizable protagonist.

 

Well, but it is basically THE most central Design Choice that led to many / most of the Differences between both games, storywise. However, if you actually want to argue about that, I suggest you find yourself someone who played TW3, as I grew bored with Geralt midway through TW2 and didn't even play the Sequel. Watched some Previews, thought "Yep, it's still Geralt" and didn't buy the Game.

 

Actually you do play as another character in several short 'flashback' sequences.

 

The reason I didn't play the first 2 games, and didn't buy the last one, was because of the gameplay. I'm not a fan of action rpg dodging and spinning and so on in combat. This led to my disappointment in DAI since that seems to be the direction they want to take the series. I wouldn't be at all surprised if they drop any semblance of tactics for the next game and just have companions that follow you around but are uncontrollable, like in Mass Effect.

 

Then again I was expecting ME:Next to be an MMO so I could be wrong. :)



#80
They call me a SpaceCowboy

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This has gotta be one of the most ignoramous statement I have ever read.

OT: As someone who thinks ME1-3 was great, I don't think it needs to be anything but ME. First and foremost, it's a totally different setting. Second, choice and consequence is already in ME series. Third, however excellent the world exploration is in TW3, space exploration is a different matter entirely. Third, story even in the seemingly hated ME3 seems solid to me.

Imho, ME seems to be going uphill as opposed to DA.

But, I guess I am just speaking as a brand new fan where everything is shiny and yet jaded. Aside from my hate hate relationship with Hackett, I enjoyed ME series very much and can't wait for Andromeda.

 

 

You hated Hackett?

 

I disliked ME3 for the streamlining that they implemented, making it more railroaded, with little branching dialog. Oh, and the ending. :P


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#81
Sanunes

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I didn't play W3 either, but I watched a lets play. You have 2 main love interests, Triss and Yen. If you turn down Triss, another NPC comments on how it was a mistake.  Not a companion mind you, but a major NPC that you see again a little later. That's the sort of storytelling Bioware will never do as long as you have a customizable protagonist.

 

 

 

I have a different  thought that is partly on us as well when it comes to romances.  In The Witcher 3 you said there are two, but in Dragon Age: Inquisition there was eight and that wasn't enough so I can't see them recording multiple lines of dialogue for all eight possible outcomes.  Another factor to why something like that might be in The Witcher is because I don't think people would be as willing for BioWare to have a "canon romance" which that would be easily interpreted as.  Look at any choice BioWare might have in any of their games and if anything seems to have any type of favoritism towards it such as Liara there is such a negative reaction to it.



#82
They call me a SpaceCowboy

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I have a different  thought that is partly on us as well when it comes to romances.  In The Witcher 3 you said there are two, but in Dragon Age: Inquisition there was eight and that wasn't enough so I can't see them recording multiple lines of dialogue for all eight possible outcomes.  Another factor to why something like that might be in The Witcher is because I don't think people would be as willing for BioWare to have a "canon romance" which that would be easily interpreted as.  Look at any choice BioWare might have in any of their games and if anything seems to have any type of favoritism towards it such as Liara there is such a negative reaction to it.

 

I may have not made my point clear?

 

I'm saying a set protagonist like Geralt allows more nuanced interactions not just with the LI but with other NPC's that have no other relation to the LI plot whatsoever.

 

I'm not saying I prefer this or Bioware should learn from this. I like the customizable hero, warts and all.



#83
The Heretic of Time

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Those CDPR fanboys are used to be Bioware fan themselves who are disappointed from Bioware's latest offerings. Look at this as an example http://forum.bioware...-the-witcher-3/.

 

Did you even read my post or what?



#84
Sanunes

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I may have not made my point clear?

 

I'm saying a set protagonist like Geralt allows more nuanced interactions not just with the LI but with other NPC's that have no other relation to the LI plot whatsoever.

 

I'm not saying I prefer this or Bioware should learn from this. I like the customizable hero, warts and all.

 

I understood, I was just indicating I think there is more at work then just a simple fixed versus open protagonist.



#85
They call me a SpaceCowboy

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I understood, I was just indicating I think there is more at work then just a simple fixed versus open protagonist.

 

Oh, sure, Geralt's canon romance (Yennifer) is there for a very good reason. The game is based on a  book, where Yennifer figures prominently as Geralts romance. That's why Geralt is so fixed.

 

I was just a bit confused because we aren't in any sort of disagreement here. Bioware doesn't do canon romances or story events because their stories aren't based on a book series.We are saying the same thing, just in different ways. :)



#86
They call me a SpaceCowboy

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Did you even read my post or what?

 

Trolls rarely do ;)



#87
The Heretic of Time

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I understood, I was just indicating I think there is more at work then just a simple fixed versus open protagonist.

 

CDPR also had the benefit of having acces to 8 high-quality novels about Geralt and The Witcher universe to work from when they started with their Witcher videogame series. That is probably the biggest reason why Geralt and his companions feel so much more realistic and better fleshed-out than the PC and companions in BioWare's games.



#88
Sanunes

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CDPR also had the benefit of having acces to 8 high-quality novels about Geralt and The Witcher universe to work from when they started with their Witcher videogame series. That is probably the biggest reason why Geralt and his companions feel so much more realistic and better fleshed-out than the PC and companions in BioWare's games.

 

I agree and I think that is why people are more accepting of having CDPR make choices that seem to be canon because it goes along with the route the books take versus a character that was created specifically for the game.


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#89
sjsharp2011

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Im currently playing the witcher it has good monsters in it and loads of romance features lol, but i love guns swords arnt my thing but im trying it is ok for visuals all be it kinda windy all the dam time .
But if mass effect went this way story wise id still play it.

 

 

Yeah I prefer gun games to swords as I prefer to keep my enemies at range that's probably why whenI play DA I play a lot as mages as wel because mages can attack at range and keep their enemies at a distance whereas the other classes can't so much. Fortunately in DA I don't find combat too hard whereas in the Witcher at times it is very tricky. The only really hard to beat fights i find in DA are the dragons and giants but even these boss type fights aren't that bad once you've got to grips with the basics.



#90
rashie

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Those CDPR fanboys are used to be Bioware fan themselves who are disappointed from Bioware's latest offerings. Look at this as an example http://forum.bioware...-the-witcher-3/.

Did the thought that the people who do offer constructive feedback to Bioware actually do care about their games ever strike you, or do you think its all hate going on in the linked thread?


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#91
The Heretic of Time

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Yeah I prefer gun games to swords as I prefer to keep my enemies at range that's probably why whenI play DA I play a lot as mages as wel because mages can attack at range and keep their enemies at a distance whereas the other classes can't so much. Fortunately in DA I don't find combat too hard whereas in the Witcher at times it is very tricky. The only really hard to beat fights i find in DA are the dragons and giants but even these boss type fights aren't that bad once you've got to grips with the basics.

 

I actually prefer melee combat and fighting enemies up close and personal. That's why I appreciate the change that Mass Effect went through when BioWare made ME2 and ME3. Both sequels allow and reward up-close-and-personal gameplay, especially as a vanguard or sentinel, my favorite classes, especially the vanguard. Using 'charge' and one-shotting enemies with a Claymore (ME2) or with 'nova' (ME3) never gets old.

 

I really hope ME:A will offer us this type of playstyle as well. It's one of the few things that makes Mass Effect different from other Third-Person Shooters and I think it's great.


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#92
KaiserShep

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I actually prefer melee combat and fighting enemies up close and personal. That's why I appreciate the change that Mass Effect went through when BioWare made ME2 and ME3. Both sequels allow and reward up-close-and-personal gameplay, especially as a vanguard or sentinel, my favorite classes, especially the vanguard. Using 'charge' and one-shotting enemies with a Claymore (ME2) or with 'nova' (ME3) never gets old.

 

I really hope ME:A will offer us this type of playstyle as well. It's one of the few things that makes Mass Effect different from other Third-Person Shooters and I think it's great.

 

Yeah, when Vanguard saw its big change in ME2/3, I became rather infatuated with being able to destroy enemies within arm's reach. I especially liked it in ME3, because I could use my Vanguard's incendiary ammo to light up multiple targets clustered together, then charge in and make them all explode. 


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#93
Steelcan

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Yeah, when Vanguard saw its big change in ME2/3, I became rather infatuated with being able to destroy enemies within arm's reach. I especially liked it in ME3, because I could use my Vanguard's incendiary ammo to light up multiple targets clustered together, then charge in and make them all explode. 

Here I am charging in headlong with tech armor and a bonus barrier into the fray with a shotgun and lancer



#94
Torgette

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I don't understand the hype about TW3, I played it and I really can't say I will play it again.

From the whole witcher franchise I liked the 2nd game best as I really got invested in the world and its characters, with TW3 there were a lot of new characters introduced which  apparently I should know ( but didn't ) and instead of dealing with what happened with teh people I met during TW2 I get a lot of pointless fetch quests.

Also TW2 had challenging gameplay , TW3 was pointless buttonbashing and looting was unrewarding

So no please not like the witcher 3.

 

I also feel that every dev is focusing on world size, amount of playable hours and **** like that and I truly hope that Bioware turns their **** around and focus on quality again.

I'd rather play an 8 hour game and immediately start over again, over a game which lasts 140 hours and basically plays like an MMO.

 

For me ME4 or MEA should be about proper pacing, a non generic story, optional dating, real meaningful choices which alter the game if only on a personal level and exploration where you actually feel a bit of wonder when entering a new valley when you turn around the corner.

Oh and worlds that feel alive none of that static stuff we had in ME3.

 

If I had my way in this it would be:

A story like that of Bioshock Infinite or kotor 1

Level design like that of assasins creed 2

Immersion into a world aswell as excitement I felt when playing Thief 3 deadly shadows

Character progression like in Fable the lost chapters ( aswell as storytelling I might add)

 

Also I would address the ending of ME3 even if it basically says that in teh end Shepard got indoctrinated and we lost the milkyway to the reapers in teh end, it is infinitely better than teh RGB(A) endings we got

 

I agree about TW2, it was my favorite of that franchise.



#95
thebatmanreborn

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I loved both TW2 and TW3. Really looking forward to Divinity Original Sin, Wasteland 2, and Fallout 4 this fall. I liked Dragon Age Inquisition...but I feel the characters were the weakest of any installment I played. That may be because TW3 came out and blow up my expectations of what a next gen rpg should feel like. That and I am reading the Stormlight Archives by Brandon Sanderson. There is a lot that Mass Effect could learn from TW3/TW2. However, I love Mass Effect. It is still my fav game franchise (right alongside The Witcher, Elder Scrolls, Halo, Batman Arkham, and Dragon Age). I think the gameplay in ME3 was great. What they need to focus on is story. Better sidequests. Better main story. No fetch quests. Strengthen the dialogue. Add to the banter. That alongside next gen presentation and exploration, and you will have a winner. I think Mass Effect works best as a mix between Star Trek and Star Wars.  



#96
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I dont really agree, now i looove the Witcher 3(its one of the best games since MGS 1), i read all the books and i hate reading , these characters are so nuanced and i love that. Heres one thing i don't want, for bioware to start copying again, DAI had some really great moments but the biggest problem i had was that it felt like they tried to emulate skyrim and failed to realize the difference between the two games. First off fetch quests seemed to be one of the main things they got out of it which is basically filler so you can write on the box that the game has hundreds of hours of gameplay, but one other thing that irked me was the inconsistentancy of the world, i mean you would go from forests to snowey villages to deserts all in the same country without transitions or context which made it feel like the designers just said i want the world to be dynamic but didn't think to make it feel grounded and believable.

 

In short what i want them to do is to make the best MASS EFFECT game they can, and if they take something from CDPR it should be to make an effort, if you show art love then the love will be returned.  



#97
The Heretic of Time

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 i had was that it felt like they tried to emulate skyrim and failed to realize the difference between the two games.

 

You say this but I don't see it. I really don't see how DA:I is supposedly a copy of Skyrim. If anything DA:I felt more like an MMO to me. Seems like they copied a lot from SWTOR (also a BioWare game) and Guild Wars 2.



#98
Sanunes

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You say this but I don't see it. I really don't see how DA:I is supposedly a copy of Skyrim. If anything DA:I felt more like an MMO to me. Seems like they copied a lot from SWTOR (also a BioWare game) and Guild Wars 2.

 

At one time a BioWare posted something positive about Skyrim and said they look at what players are playing at the time, so naturally that became BioWare copied Skyrim.

 

I do find the Skyrim argument to be the perfect example of why I don't like the "BioWare make your game more like x..." because that is what people were saying all over the BSN with Dragon Age 2 and now they are saying that is the reason why the game is bad because it is too much like Skyrim.



#99
LinksOcarina

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Here I am charging in headlong with tech armor and a bonus barrier into the fray with a shotgun and lancer

 

I'll just snipe from afar.

 

One shot is all I usually need. 



#100
The Hierophant

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Here I am charging in headlong with tech armor and a bonus barrier into the fray with a shotgun and lancer

I'm just wishing that they'd finally allow us to Solid Snake people in the mouth, through walls, or down a flight of stairs.


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