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Anyone else tired of AAA games?


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#1
Queen Skadi

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What does AAA even stand for anymore? Google defines it as games with the highest development budgets and levels of promotion yet now days it seems AAA has become somewhat of a derogatory term associated with stagnation, mediocrity and greed, and in the case of games like Arkham Knight and Assassin's Creed Unity even having among the "highest development budgets" did not stop them from being a broken mess on launch.

 

Looking through the year's release schedule there are few AAA games that actually catch my attention, The Phantom Pain and Xcom 2 (if it counts), perhaps the new Hitman if they don't **** it up like Absolution, that is it. How many of you when you saw Assassin's Creed Syndicate thought "oh **** yeah! another Ass Creed game can't wait to pop that in my PS4 or XBO"? Anyone honestly looking forward to the next call of duty?

 

How is it that the games with the biggest budgets inspire the least amount of confidence?



#2
Liamv2

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Yes no kinda. I don't really care what budget a game has as long as it's good. There is a few AAA's that have my attention, Some middle budget, and others made with whatever the developer finds behind the sofa.


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#3
TheOgre

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I feel like the mentality is if you release it no big deal we will just patch in things later if it's missing from launch.

 

Otherwise I think AAA titles are okay. I have hopes that DA4 will be good, or at least better than DAI -- WHICH was an overall decent game despite the myriad of bugs that came out on launch day..



#4
Reezus Christ

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What does AAA even stand for anymore? Google defines it as games with the highest development budgets and levels of promotion yet now days it seems AAA has become somewhat of a derogatory term associated with stagnation, mediocrity and greed, and in the case of games like Arkham Knight and Assassin's Creed Unity even having among the "highest development budgets" did not stop them from being a broken mess on launch.

Indeed. That's because that budget isn't necessarily going into aspects of the game to make it better developed. AAA very well means high development budget with a lot of promotion. It's just leaning towards one part more than the other.



#5
o Ventus

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I feel like the mentality is if you release it no big deal we will just patch in things later if it's missing from launch.

 

People say this as if it's a bad thing. I would prefer "patch it later" to the old way, wherein games (that weren't on the PC and didn't have an online component) wouldn't receive any post-launch support, so any game breaking bugs or exploits were there to stay.

 

inb4 someone says "the devs cared more back then!"



#6
Degenerate Rakia Time

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personally i think there just arent enough AAA games being made, im tired of the shitty indie games everyone and their grandma is spitting out



#7
Liamv2

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personally i think there just arent enough AAA games being made, im tired of the shitty indie games everyone and their grandma is spitting out

 

True. Though the few good Indies make up for it imo.



#8
Queen Skadi

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personally i think there just arent enough AAA games being made, im tired of the shitty indie games everyone and their grandma is spitting out

 

an unavoidable side effect but with more opportunities in place to allow budding developers to find their feet we also get to see some great games that would have otherwise never seen the light of day.

 

While it is true if you look at indie scene as a whole most of the games released are absolute garbage but then you don't go out and buy every game on the market merely because it exists, you only buy the games that interest you, good games through word of mouth will bubble to the surface and make themselves known while the bad ones will get mocked on Jimquisition.



#9
Degenerate Rakia Time

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an unavoidable side effect but with more opportunities in place to allow budding developers to find their feet we also get to see some great games that would have otherwise never seen the light of day.

 

While it is true if you look at indie scene as a whole most of the games released are absolute garbage but then you don't go out and buy every game on the market merely because it exists, you only buy the games that interest you, good games through word of mouth will bubble to the surface and make themselves known while the bad ones will get mocked on Jimquisition.

the problem for me is indie games just dont have the budget to deliver what i expect in a game



#10
TheChris92

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personally i think there just arent enough AAA games being made, im tired of the shitty indie games everyone and their grandma is spitting out

There are two sides to this -- Indies tend to have more breathing room for good ideas, whereas AAA title usually don't. 

 

It's good that indies exist, sometimes you get games like Amnesia with great ideas slightly held back by a repetitive design, some are less engaging enough to invest in, others aren't.



#11
Queen Skadi

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the problem for me is indie games just dont have the budget to deliver what i expect in a game

 

I suppose it depends on what you expect in a game?



#12
line_genrou

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The best ideas are coming from indie games.

I think that's where the future of gaming is at. Also, thanks for kickstarter.


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#13
The Love Runner

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They need to be more lax with deadlines IMO.
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#14
Nixou

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What does AAA even stand for anymore?

 

 

Pretty much the same thing as Summer Blockbuster.



#15
Riven326

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What does AAA even stand for anymore? Google defines it as games with the highest development budgets and levels of promotion yet now days it seems AAA has become somewhat of a derogatory term associated with stagnation, mediocrity and greed, and in the case of games like Arkham Knight and Assassin's Creed Unity even having among the "highest development budgets" did not stop them from being a broken mess on launch.

 

Looking through the year's release schedule there are few AAA games that actually catch my attention, The Phantom Pain and Xcom 2 (if it counts), perhaps the new Hitman if they don't **** it up like Absolution, that is it. How many of you when you saw Assassin's Creed Syndicate thought "oh **** yeah! another Ass Creed game can't wait to pop that in my PS4 or XBO"? Anyone honestly looking forward to the next call of duty?

 

How is it that the games with the biggest budgets inspire the least amount of confidence?

Game development costs appear to be going up with each new generation; that ultimately has consequences. Much of it is obvious: games being released before they're finished to meet unrealistic deadlines, a lack of creativity in the Triple-A scene due to how risky it is to gamble with hundreds of millions of dollars, and a growing distrust and contempt on the part of the customer for anything these publishers are trying to sell them.

 

The indie scene and Kickstarter are great avenues for game developers. But it appears a lot of people have forgotten about the middle; the sort of in-between Indie and Triple-A, which is literally gone now. In it's place is a binary system that only represents the two most extreme ends of the spectrum. This means the customer is now usually only presented with two choices: do you want another re-skinned and rehashed Triple-A game filled to the brim with micro-transactions and season passes, or do you want another goddamn 2D side-scroller or another survival game that's still in early access?

 

I think it will get to a point where Triple-A is literally only a handful of studios churning out the same rehashed content that still somehow manages to be successful; likely devoted to the lowest-common-denominator that is still willing to pay $60 or more on annual franchises, or franchises that have been annualized because of financial reasons.



#16
o Ventus

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There are two sides to this -- Indies tend to have more breathing room for good ideas, whereas AAA title usually don't. 

 

It's good that indies exist, sometimes you get games like Amnesia with great ideas slightly held back by a repetitive design, some are less engaging enough to invest in, others aren't.

Sometimes. Emphasis on the sometimes.

 

*Sometimes* you get Amnesia. the other 9 out of 10 times you get The Slaughtering Grounds, Air Control, Day One Garry's Incident, and Revelations 2012. Complete and utter bulls**t "games" that are only put through because online platforms like Steam have no semblance of quality control, so any idiot can get their crap and sell it for money, regardless of whether or not it's any good (or whether or not it even ****ing works). And if you don't get a game that is simply bad, you get a game that hardly actually qualifies as a "game", like Dear Esther, Gone Home, or The Path.

 

There are good indie games, but let's not pretend for a minute that they are any better than AAAs. 



#17
TheChris92

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Sometimes. Emphasis on the sometimes.

 

*Sometimes* you get Amnesia. the other 9 out of 10 times you get The Slaughtering Grounds, Air Control, Day One Garry's Incident, and Revelations 2012. Complete and utter bulls**t "games" that are only put through because online platforms like Steam have no semblance of quality control, so any idiot can get their crap and sell it for money, regardless of whether or not it's any good (or whether or not it even ****ing works). And if you don't get a game that is simply bad, you get a game that hardly actually qualifies as a "game", like Dear Esther, Gone Home, or The Path.

 

There are good indie games, but let's not pretend for a minute that they are any better than AAAs. 

That is essentially what I was saying -- In fact, I was pointing out that while Amnesia nailed the atmosphere, it was held by repetition and samey environment to a point where the horror felt tragically quaint



#18
Fast Jimmy

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They need to be more lax with deadlines IMO.

 

The problem is that the video game industry is very much a money making venture. Which is fine... except that you then have publicly traded companies that have shareholders and interested parties in things like quarterly returns, net income and projected revenue. 

 

If you tell your stockholders (and, indeed, the rest of the world) that a game will release in Q3 2015, then there are very real securities and exchange issues with just saying "whoops - that thing we said was going to make tens of millions of dollars for the company won't be coming out for a few more months/quarters/years." Without going through the proper regulatory channels for announcing and implementing delays, these companies can get in SERIOUS trouble for just arbitrarily changing release dates. 

 

More often than not, release dates are accurate and fine for the product being made. In the cases where its not... well, that's a real problem. 



#19
Cyonan

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It depends on the studio, really. I don't get excited over AC games anymore because of Ubisoft.

 

I am excited for Fallout 4, XCOM 2, Mass Effect: Andromeda, and Deus Ex: Mankind Divided. I'm enjoying Heroes of the Storm which Blizzard just released 2 months ago, and am looking forward on seeing more of Overwatch from them.

 

As has been noted, there are a lot of bad indie games out there. That market has become increasingly saturated with games.


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#20
bmwcrazy

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Almost all the games I play are AAA titles.

So no.

#21
malloc

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Games will go up with every generation because it costs more to develop a Game on a newer generation. Especially labour wise.



#22
o Ventus

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That is essentially what I was saying -- In fact, I was pointing out that while Amnesia nailed the atmosphere, it was held by repetition and samey environment to a point where the horror felt tragically quaint

My point was that whilst you may have gripes with Amnesia, it is still generally considered to be a good game. As well, my point was that there are just as many, if not more, indie games that are complete and utter garbage (universally hated and reviled by the community at large) with no redeeming qualities.



#23
o Ventus

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It depends on the studio, really. I don't get excited over AC games anymore because of Ubisoft.

 

I am excited for Fallout 4, XCOM 2, Mass Effect: Andromeda, and Deus Ex: Mankind Divided. I'm enjoying Heroes of the Storm which Blizzard just released 2 months ago, and am looking forward on seeing more of Overwatch from them.

 

As has been noted, there are a lot of bad indie games out there. That market has become increasingly saturated with games.

 

Do you play on the U.S. servers? 

 

Actually, I think it's just "The Americas" instead of U.S. servers, the way Blizzard has their infrastructure set up.



#24
TheChris92

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My point was that whilst you may have gripes with Amnesia, it is still generally considered to be a good game. As well, my point was that there are just as many, if not more, indie games that are complete and utter garbage (universally hated and reviled by the community at large) with no redeeming qualities.

Point taken -- You realize I was saying the same thing though so there's no need in repeating it to me? There was nothing in my post about having gripes with Amnesia, as much as it was about trying to frame a point of view of how the pros and cons that exist with indie as much as there does with AAA titles. It only really emphasized the point.

 

As for Amnesia generally being considered a good game; Well the same can be said for Twilight, or anything else that has a large fanbase however vocal or non-vocal it might be -- It doesn't mean you can't point out flaws, which is essentially all I did in that regard to draw perspective towards the general discussion on Indie development, as well as AAA but it wasn't really much else.



#25
o Ventus

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Point taken -- You realize I was saying the same thing though so there's no need in repeating it to me? There was nothing in my post about having gripes with Amnesia, as much as it was about trying to frame a point of view of how the pros and cons that exist with indie as much as there does with AAA titles. It only really emphasized the point.

 

This:

 

There are two sides to this -- Indies tend to have more breathing room for good ideas, whereas AAA title usually don't. 

 

It's good that indies exist, sometimes you get games like Amnesia with great ideas slightly held back by a repetitive design, some are less engaging enough to invest in, others aren't.

 

Is not the same as this:

 

Complete and utter bulls**t "games" that are only put through because online platforms like Steam have no semblance of quality control, so any idiot can get their crap and sell it for money, regardless of whether or not it's any good (or whether or not it even ****ing works). 

 

"This game is good despite a few flaws" and "these games are worthless trash made by simpletons" are not even remotely similar.