There is I believe two thresholds to remember one is at 300 (400) chests that allows dragon weapons to drop and second is 800 chests after which Hakkon weapons will drop from NM dragons for you. until then not worth being carried even.Is this real? Should I just keep getting the cheap box until I hit this threshold?
Considering this is RNG I doubt it.
How many promotions until I'm useful in Threatening?
#26
Posté 02 août 2015 - 12:20
#27
Posté 02 août 2015 - 12:20
So I just checked, all of my best weapons are blue...
I was the Katari. I was watching a bow user.
If it was an Archer perhaps they also did something to get super high crit chance and boost their crit damage?
Katari can be a competent damage dealer.
Archer can be the most damaging unit in a squad when geared and played correctly though.
#28
Posté 02 août 2015 - 12:56
There is I believe two thresholds to remember one is at 300 (400) chests that allows dragon weapons to drop and second is 800 chests after which Hakkon weapons will drop from NM dragons for you. until then not worth being carried even.
So if it is just based on opened chests I should just buy the cheap chests? I can get 7 cheap chests for the cost of 1 super chest.
Is the threshold based on items or chests? Because I've been junking everything from the super chests for a while now.
The super chest will get me 8 items, so should I just play it safe and go with the cheap chests since I get almost the same number of items for a vastly larger number of chests?
#29
Posté 02 août 2015 - 12:57
40 in all stats. At 40 con with upgraded purple armor, enemies should hit you for 1 dmg in threatening on all warrior classes and 10 dmg for the weaker classes assuming you are entering at level 1.
#30
Posté 02 août 2015 - 01:01
Threshold is number of chests for some reason I can not find Luke's post about it. I assume based on the generic nature of his chest reference small or big doesn't matter especially if your not getting anything if interestSo if it is just based on opened chests I should just buy the cheap chests? I can get 7 cheap chests for the cost of 1 super chest.
Is the threshold based on items or chests? Because I've been junking everything from the super chests for a while now.
The super chest will get me 8 items, so should I just play it safe and go with the cheap chests since I get almost the same number of items for a vastly larger number of chests?
#31
Posté 02 août 2015 - 01:14
Threshold is number of chests for some reason I can not find Luke's post about it. I assume based on the generic nature of his chest reference small or big doesn't matter especially if your not getting anything if interest
Wrong! It is the number of *items* looted. See http://forum.bioware.../#entry19401780
Your best bang for the buck is the Superb Requisition Chests. You will get better gear with them, than the smaller chests.
#32
Posté 02 août 2015 - 01:17
Alright, I think the small chests will hedge my bets.
If 400 chests is the basic threshold and the small chest costs 270, I'll need 108,000 gold (better than 800,000 if I go with the large chests). I have no idea how many chests I've opened so far, so I'm just going to pretend I haven't opened any...
about how long would 108,000 gold take on Routine?
Not chests. The thresholds are by *items*.
#33
Posté 02 août 2015 - 01:19
Alright, I think the small chests will hedge my bets.
If 400 chests is the basic threshold and the small chest costs 270, I'll need 108,000 gold (better than 800,000 if I go with the large chests). I have no idea how many chests I've opened so far, so I'm just going to pretend I haven't opened any...
about how long would 108,000 gold take on Routine?
I stand corrected see below
Wrong! It is the number of *items* looted. See http://forum.bioware.../#entry19401780
Your best bang for the buck is the Superb Requisition Chests. You will get better gear with them, than the smaller chests.
Just an update on this:
They're still currently at 5% until tomorrow.
Starting tomorrow the drop rate for the first one is 15%. Second one is 7.5%, Third is 5% and after that is 2%.
Additionally, starting tomorrow only Players above a certain loot threshold can get the Unique Dragon and Hakkon weapons (Routine/Threatening ones are still the same).
The thresholds are quite low (Dragon weapons is around 200 items looted and Hakkon weapons are around 600) - this is to prevent skipping loot progression/content for new accounts.
- JAMiAM aime ceci
#34
Posté 02 août 2015 - 01:20
Wrong! It is the number of *items* looted. See http://forum.bioware.../#entry19401780
Your best bang for the buck is the Superb Requisition Chests. You will get better gear with them, than the smaller chests.
okay, so by loot is he referring to items from chests we buy or items from chests in matches?
#35
Posté 02 août 2015 - 01:24
okay, so by loot is he referring to items from chests we buy or items from chests in matches?
Both.
Therefore, opening treasure room chests helps add to your items looted threshold.
#36
Posté 02 août 2015 - 01:53
You don't need any promotions, just take a, say, level 13+ character with a reasonable weapon the first few times. I'm already at the point (been playing for 2 weeks and only have 6/2/5 promotions) where I just start with Threatening at level 1 on all characters. And people with better gear/more promotions just start with Perilous on level 1s.
Buy only the 2k chests, as people have said.
If you can, craft better armor for the class(es) you're most interested in. If you play the Archer, for example, you'd do the following:
1. Craft Peerless Archer's Tunic
2. Craft Peerless Archer's Tunic (Blank)
Blank will be a color or something -- you'll get three types and all have identical stats (level 15 epic armor with 173 armor for the Archer), just different color schemes.
You could also do the same with the Inquisition Operative if you prefer that visual style.
If you're playing the Reaver then you'd craft Dread Reaver's Mail -> Dread Reaver's Mail (Blank). Or, again, the equivalents for Inquisition Operative armor.
See the pattern?
Edit: two more things.
1, understand that there is a major difference between "Pulling your weight" and "Contributing equally." Even at this point I could join a Threatening group with you and solo it on several level 1 characters (perhaps even every level 1 character). Let's say I wind up doing 90% of the work and you do 10%. Now we do another game and a person with Hakkon Weapons and 100 promotions to everything joins. He winds up doing 75% of the work, I do 20%, you do 5%.
Would you argue that I am not pulling my weight? Hopefully not as I could solo it if that guy wasn't there. Same deal for you -- you might not be able to solo Threatening yet but that doesn't mean you can't pull your own weight *even if other people in the group obliterate everything.* The key question to ask is "If the other three people in the run were at my gear/skill level, could we still do the run?"
If the answer is "Yes" then you're pulling your weight.
Another way to think about it if you aren't convinced yet -- if a level 20 with the best weapons and 25932 promotions joined Routine and killed everything before anyone else could even see it, would you argue that the other people in Routine weren't pulling their weight? I really hope not ![]()
2, what platform do you play on? Can add MagicalMaster if you're on PC and I'd be happy to help you figure things out/adjust to new difficulties.
- GreatBlueHeron aime ceci
#37
Posté 02 août 2015 - 02:13
So pretty much I'm subject to RNG
And that is such BS having an item progression curve because they don't want new players to be able to get cool items.
If that's how Bioware want to play then I might just be done with MP. I don't really play a whole lot of games but I've never had a game hate me for being a new player... I'm probably not that far from the 200 item threshold so I'll give the game until I get everyone on my team up to at least level 18. If I haven't gotten any decent level20+ purple weapons then I'll call it quits. (and this is after I promoted 6 people last week >_>)
#38
Posté 02 août 2015 - 02:17
If that's how Bioware want to play then I might just be done with MP. I don't really play a whole lot of games but I've never had a game hate me for being a new player...
It called price gouging and its geared towards you buying platinum. Thats the sole reason the RNG system is so crappy. Thats why we have low level duplicates and insanely low drop rates for top tier weapons. Thats why we have a very obvious power creep that comes with every update that brings in new weapons.
#39
Posté 02 août 2015 - 02:17
- Spectr61 aime ceci
#40
Posté 02 août 2015 - 02:34
So pretty much I'm subject to RNG
And that is such BS having an item progression curve because they don't want new players to be able to get cool items.
Here's an alternative way to think about it: I play a lot of WoW. I also generally always have the best gear available in WoW. You know why that is? Because I run the hardest difficulty (Mythic) so I have Mythic gear. You know how much Mythic quality gear players doing the second hardest difficulty (Heroic) have? None. You know how much Mythic quality gear players doing the third hardest difficulty (Normal) have? None. And so on. You only get the best gear from doing the hardest difficulty.
But in DA:I? You could get the best armor and some of the best weapons (Hakkon weapons aside) without ever leaving Routine.
Bioware could have easily designed it so that Routine drops level 1-8 items only, Threatening drops 9-15 items only, Perilous drops 16-20 items only, Nightmare drops 21-22 items only, and Heartbreaker drops 23-24 items only. That system would be "fairer" in a sense -- people who are good enough to move up the difficulties more quickly are guaranteed to get better gear...but they actually have to progress through said difficulties. Would you have preferred that?
Or do you prefer a system where you might luck out and get a level 20+ item after a few Routine runs (and with ever increasing chances the more chests you buy, no matter what difficulty you do).
At this point I've been playing for 14 days...and I've been out of town for four of those days, meaning I've really only been playing for 10 days. In that time period I've done 41 Routine missions, 134 Threatening missions, and 25 Perilous missions (and probably like 50% of those Routine runs were helping other friends new to the game). I've also gotten at least level 20 weapons of every type a while ago...and at this point they're all at least blue (and I think they're all higher than 20 now).
Also, purple is not as cool as you think. I'm using several level blue weapons over level 20+ epics because the epics were just worse overall.
Again, are you on PC? I'd be willing to help you out if you'd like (though I won't be back in town until Sunday afternoon).
#41
Posté 02 août 2015 - 03:15
Or do you prefer a system where you might luck out and get a level 20+ item after a few Routine runs (and with ever increasing chances the more chests you buy, no matter what difficulty you do).
I'd prefer a more true random loot system. Level 9 Unique weapons are designed to ****** off the user and I am pissed off. I also know I don't make the best decisions when I'm pissed off which is why I'm not quitting the game outright and am giving myself a target. If I don't start getting better items by the time I get everyone up to level 18 I'm done.
This isn't even about dealing damage in Threatening anymore because as I said, I don't die very often. This is about a loot system designed to hate me because I haven't been playing long enough.
#42
Posté 02 août 2015 - 03:55
Again, keep in mind that I've been playing DA:I for less than two weeks. I'm not someone with 9382 promotions and every best item in the game.
I'd prefer a more true random loot system. Level 9 Unique weapons are designed to ****** off the user and I am pissed off. I also know I don't make the best decisions when I'm pissed off which is why I'm not quitting the game outright and am giving myself a target.
What does "true random" mean? Something like the Diablo genre of games? Or do you mean something like "I should be able to get a level 23 unique weapon from the very first chest I open?"
My understanding of the lower level unique items is that they were intended to NOT ****** you off -- because if all unique items are level 20+ or something then you won't see *any* unique items for a long time. In other words, people were pissed off because all they saw were white and blue items for a very long time and Bioware made that change to make newer players happier.
This isn't even about dealing damage in Threatening anymore because as I said, I don't die very often. This is about a loot system designed to hate me because I haven't been playing long enough.
How is that different from every other RPG? You get access to better items the further you are in the campaign (which...directly translates into having to play longer). Or how is that different from MMOs? You get access to better items the higher level you are (which...directly translates into having to play longer) and/or the higher difficulty you play at (which...also usually correlates to playing longer as you need to improve skill wise and make social connections for groups).
If you think you should have the best items in the game by the time you've played 20 hours, then yeah, this is definitely not the game for you. And don't get me wrong -- Bioware could easily have gone too far in the opposite direction. If I was still stuck with nothing better than level 8 white items at this point I'd definitely be pissed. But, well, I'm not (stuck with level 8 white items or pissed).
#43
Posté 02 août 2015 - 04:52
So I just checked, all of my best weapons are blue...
I was the Katari. I was watching a bow user.
If it was an Archer perhaps they also did something to get super high crit chance and boost their crit damage?
Archer armour upgrades and passives provide cunning and there's a coupla passives that add raw Crit chance.
Combined with weapons upgrades getting 50% cc isn't to hard even with few promotes.
Reaver, Assassin, Hunter can create 100% cc opportunities with abilities.
Cunning should be a priority to promote for early on as it helps many kits. Flow of Battle, Opportunity Knocks and Looked Like It Hurt.
Crit damage specifically comes from Dex, rings and weapons(+ upgrades) and won't be a priority until your chance is about 60%
#44
Posté 02 août 2015 - 05:06
random in the sense that when I see a purple weapon it should feel awesome. Purple items shouldn't be a dime a dozen. I have junked so many purple weapons because they're crap tier.
#45
Posté 02 août 2015 - 05:07
Until you can clear dragons on perilous and start collecting those items(lvl 24 purple) a lot of the blues are top tier.
In fact some if the lvl 20+ whites will pwn threatening.
Firm Tournament axe 1h will help Lego no end.
Balanced Sunbow on Archer is great.
Longbar Blade on Katari will definitely help you smash through everything there.
Here's the link to the weapon list
https://docs.google....Wv8Gw/htmlview#
Yes the top gear is OP but you can't expect it from grinding a few Threat runs.
You'll need to start feeling comfortable in Perilous even if at high levels if you wish to farm for top loot.
The trick is, you only need 1 good weapon, top armour and a little bit of HoK to farm perilous.
Yeah you might have to stick with the same kit for a week but your gold and xp generation will markedly improve.
#46
Posté 02 août 2015 - 05:40
random in the sense that when I see a purple weapon it should feel awesome. Purple items shouldn't be a dime a dozen. I have junked so many purple weapons because they're crap tier.
Well, like I said, it used to be that way, tons of people apparently complained, and Bioware made some purple items lower level and easier to obtain for new players. The alternative is for new players to not see any purples for a long time in all likelihood. Perhaps that would make you feel better, but the current situation apparently made a hell of a lot of people feel better.
#47
Posté 02 août 2015 - 06:21
For the lower difficulties, getting better armors will reduce enemy damage significantly. It doesn't work for magical damage, but even in the demon faction there's still a considerable amount of enemies with physical damage. So gather up materials and craft armors for characters you are comfortable with!
Most blue items and low-level purples have their own use - mostly because of On-hit effects. Fury of the Veil is a rare staff that is still very good nowadays because the 2% Veilstrike-on-Hit can get you out of trouble when it procs, Vigorous Staff is a level 11 blue but have Heal-on-Hit, things like that. Try to
#48
Posté 02 août 2015 - 08:53
I've taken a break myself from the game recently but good to see new players.
Cirvante is right - promotions are not required for that level of difficulty. Crafting high armour levels will have the enemy hit you for peanuts (at the lower difficulties) and you only need the good weapons to start dishing out the damage.
I'd focus on opening as many chests as possible - either through the zones or paid with gold in the store to up your loot score which will help to unlock higher level weapons. I vaguely remember there was some post somewhere detailing the loot score thresholds but I can't remember it offhand.
edit :---
spin-orbit above mentions the thresholds at 300+ above (it'd be nice to see some kind of counter ingame; even make it into a challenge)
-----
High level weapons make all the difference for DPS so once your loot level reaches a certain level (several hundred?) head into perilous Ferelden
Castle to get dragon loot or if you can handle it; nightmare FC for even better weapons.
#49
Posté 02 août 2015 - 09:31
Before the patch to armour I found that having my stats at 14 across the board was enough to do threatening, now, you probably don't even need that.
Now, like most other people have said, create the best armour you can & try your best, as for item score, doing a higher level of difficulty will net you more ca$h and thus allow you to open more.
Getting your item score up in DAIMP is probably the most annoying part of the game, but in all honesty, it doesn't take that long & as you've mentioned, you can do threatening, you're just not happy with your damage output, but that'll change slowly.
Just my opinion.
#50
Posté 02 août 2015 - 11:00
I'll give the game until I get everyone on my team up to at least level 18. If I haven't gotten any decent level20+ purple weapons then I'll call it quits. (and this is after I promoted 6 people last week >_>)
I'm hoping the game doesn't give you what you want. At that point you have 2 options:
Carry out the rage quit which will be good for the game. There is an element of grind in the game and it doesn't appear you are prepared for that. I got my first heal on kill ring (a 5% one thankfully) at 720k gold, and at about 1.6m spent I still haven't seen PbTM, Wicked Grace, Caliban, Thunderstrike, Shield of the Emperor, Pyre of the Forgotten. Am I on the forums whining about it? Nope, I'm out there doing something about it. And I'm not alone, look at DragonRacer and her quest to get some HoK goodness. If you are 'entitled' to good gear after 2 weeks, where does that put people like me?
Second option is to decide that actually, you quite enjoy playing the game. You have a good group of people on your friends list, and you enjoy smiting Demons / Red Templars / Venatori with them. Given that enjoyment, you decide to stick it out, and become a valuable member of the community. Either way, the game wins.





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