Well, like I said, it used to be that way, tons of people apparently complained, and Bioware made some purple items lower level and easier to obtain for new players. The alternative is for new players to not see any purples for a long time in all likelihood. Perhaps that would make you feel better, but the current situation apparently made a hell of a lot of people feel better.
according to the google doc the level 10 and under unique weapons were part of the original game so I'd like to know where you're getting the "people complained" theory from.
And I know I've probably been coming off as a bit of a dick when you've just been wanting to help and I appreciate the offer to help carry me through Threatening. That's awesome so please don't stop being awesome because I'm horrible. My frustration is with the game's logic, not with you. This goes for everyone else here just trying to help me out. (I did mention that I make poor decisions when I'm frustrated, right?)
So now that I am of a more clear mind and have mulled over some of the info from this topic, let me see if I have a better understanding of how I should be approaching this issue.
- I am not going to be dealing damage like the people who have put in way more hours than I have so don't worry about damage.
- As long as I am not staring at corners and/or dying that is okay.
- I can still help by collecting jars, opening treasure rooms, casting barrier if I can, drawing aggro, reviving allies (making sure the people who can deal damage keep dealing damage), that is okay.
-Since I'm not focusing on damage focus on survivability. Utilize escape moves.
-Keep junking stuff, craft better armor and better weapons will come.
-As someone pointed out magic bypasses armor, so invest in magic resistance upgrades. Magic resistance covers all 4 elements, just not as well as the individual elemental resistances, right? Say I craft an armor upgrade using tier 1 materials that grants 10% magic resistance, but using tier 1 materials that grants fire resistance puts it at 14%. That 10% magic resistance is 10% fire/ice/electric/spirit resistance, yes?