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How many promotions until I'm useful in Threatening?


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65 réponses à ce sujet

#51
Johnsen1972

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So I jumped into threatening just to see how it goes and turned on damage numbers form whole party just to see how things are going and noticed that my critical hits are doing less damage than many people's regular hits. 

 

I'm not dying, I'm just feeling like I'm not pulling my weight.

 

About how many promotions should I expect to have in each category for each difficulty?

I drag you through perilous dragons runs, Im doing them anyway to level up. PM me your Orign name



#52
orange_apples

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Well, like I said, it used to be that way, tons of people apparently complained, and Bioware made some purple items lower level and easier to obtain for new players.  The alternative is for new players to not see any purples for a long time in all likelihood.  Perhaps that would make you feel better, but the current situation apparently made a hell of a lot of people feel better.

 

according to the google doc the level 10 and under unique weapons were part of the original game so I'd like to know where you're getting the "people complained" theory from.

 

And I know I've probably been coming off as a bit of a dick when you've just been wanting to help and I appreciate the offer to help carry me through Threatening. That's awesome so please don't stop being awesome because I'm horrible. My frustration is with the game's logic, not with you. This goes for everyone else here just trying to help me out. (I did mention that I make poor decisions when I'm frustrated, right?)

 

So now that I am of a more clear mind and have mulled over some of the info from this topic, let me see if I have a better understanding of how I should be approaching this issue.

- I am not going to be dealing damage like the people who have put in way more hours than I have so don't worry about damage. 

- As long as I am not staring at corners and/or dying that is okay.

- I can still help by collecting jars, opening treasure rooms, casting barrier if I can, drawing aggro, reviving allies (making sure the people who can deal damage keep dealing damage), that is okay.

-Since I'm not focusing on damage focus on survivability. Utilize escape moves.

-Keep junking stuff, craft better armor and better weapons will come.

-As someone pointed out magic bypasses armor, so invest in magic resistance upgrades. Magic resistance covers all 4 elements, just not as well as the individual elemental resistances, right? Say I craft an armor upgrade using tier 1 materials that grants 10% magic resistance, but using tier 1 materials that grants fire resistance puts it at 14%. That 10% magic resistance is 10% fire/ice/electric/spirit resistance, yes?


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#53
K_A_Rnage

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Now ya thinkin straight!!!!
Stick to that philosophy and you'll do just fine :D
Magic resist is helpful but not sure on true stats.
I tend to rely on the "if they're dead they can't kill me" stratergy. Or "You look squishy, have some Barrier"

#54
orange_apples

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I'm hoping the game doesn't give you what you want. At that point you have 2 options:

 

Carry out the rage quit which will be good for the game. There is an element of grind in the game and it doesn't appear you are prepared for that. I got my first heal on kill ring (a 5% one thankfully) at 720k gold, and at about 1.6m spent I still haven't seen PbTM, Wicked Grace, Caliban, Thunderstrike, Shield of the Emperor, Pyre of the Forgotten. Am I on the forums whining about it? Nope, I'm out there doing something about it. And I'm not alone, look at DragonRacer and her quest to get some HoK goodness. If you are 'entitled' to good gear after 2 weeks, where does that put people like me?

 

Second option is to decide that actually, you quite enjoy playing the game. You have a good group of people on your friends list, and you enjoy smiting Demons / Red Templars / Venatori with them. Given that enjoyment, you decide to stick it out, and become a valuable member of the community. Either way, the game wins.

 

It wasn't so much raging about not getting awesome purple gear. It was raging at Bioware's system of sectioning off certain content behind an invisible threshold and the only way to know of it was to frequent the Bioware forum. I'm fine with grinding for gear. I did it in Mass Effect 3. 

http://social.biowar...87&platform=ps3

Not the best card out there, but pretty darn respectable.

 

What I'm not okay with was finding out that when I got that purple card it wasn't pulling from all possible purple cards because some of those purple cards were set at 0% chance. It wasn't even so much the finding out, but more of when I found out. I started playing about a month and a week ago (MP I mostly play on weekends). If I had known then my thoughts probably would have been, "well that's crappy, but I understand why they're doing it." If I found out after I had gotten something cool my thoughts probably would have been, "Oh, that explains a lot." Heck, I might even be over the item threshold and RNG just hates me.



#55
Minuos

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...and the only way to know of it was to frequent the Bioware forum.

 

This is one of my main complaints about DAMP. The technical information just isn't there. It's the same with abilities, my favourite example being that upgraded War Cry gives a 200% armour bonus with a 10 second duration. In actuality, it diminishes over 10 seconds at such a rate that the benefit is gone in 5.

 

Then there's content which doesn't work in first place...anyway, chance is you'll find game-changing gear before promotions can make much of an impact.



#56
Yallegro

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You can craft armor upgrades? That's new information to me

 

What I did was stick to the keeper and other support classes until I got a good weapon for a different class

 

-This makes more sense with the armor system, which hurts you more the weaker your phys weapon is

 

-They at least used to have superior value on higher difficulties (now armor is up and barrier is down, so idk)


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#57
coldsteelblue

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*snip*

 

-As someone pointed out magic bypasses armor, so invest in magic resistance upgrades. Magic resistance covers all 4 elements, just not as well as the individual elemental resistances, right? Say I craft an armor upgrade using tier 1 materials that grants 10% magic resistance, but using tier 1 materials that grants fire resistance puts it at 14%. That 10% magic resistance is 10% fire/ice/electric/spirit resistance, yes?

 

Unfortunately not, it doesn't matter what mats you use to craft your armour, it only has a set AC value, your best bet is to save your best mats and craft weapon parts out of them, the best ones give you crit damage and HoK.

 

Hope that helps


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#58
orange_apples

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That's another oddity in multiplayer. First one I noticed was all of the Gain Focus weapons I kept junking since focus wasn't a thing we used in Multiplayer. This time it is when I go to Inventory > Crafting Materials I can see what everything does when put on a defensive slot. Why do they show us those when we can't craft armor upgrades?

 

Luckily I do have some +Magic Defense %age armor upgrades.



#59
JAMiAM

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Well, like I said, it used to be that way, tons of people apparently complained, and Bioware made some purple items lower level and easier to obtain for new players.  The alternative is for new players to not see any purples for a long time in all likelihood.  Perhaps that would make you feel better, but the current situation apparently made a hell of a lot of people feel better.

This is not true.  There have been lower level purple items since day one.  For the longest time, my best weapons were blues, and even high-level greys, as the purples I was getting were merely high-class salvage items.



#60
Ghost Of N7_SP3CTR3

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This is not true.  There have been lower level purple items since day one.  For the longest time, my best weapons were blues, and even high-level greys, as the purples I was getting were merely high-class salvage items.

This is true,but with patch 8 came a lot more low level purple weapons that weren't available below lvl 18 previously,specifically made available for newer players without the higher lvl weapons.



#61
JAMiAM

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This is true,but with patch 8 came a lot more low level purple weapons that weren't available below lvl 18 previously,specifically made available for newer players without the higher lvl weapons.

Ahhh...thanks.  I misunderstood MM's point then.  I thought s/he was talking about whether they existed at all, rather than the downgraded ones that were previously higher level.  A L2R problem on my end...;^)



#62
Texasmotiv

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I think most people covered most of everything. I've played the game for a long time and can tell you... you DON'T want the game to be truly RNG chests. It used to be this way and it was terrible. You would play for months and get nothing. There are certain weapons that I still have never pulled and never will.

The system now has progressive loot buckets based on your items looted. As you play, loot as many treasure rooms as possible, open as many large store chests as you can, craft all the upgraded armors as you can, and eventually you will hit a new bucket.

To give some background. My brother started playing within the last few months. He got a item lvl6 dragon bow from his free dragon chest and then later got a Sunbow the new week. He jumped from routine to threatening and even outscores people on threatening pugs with a grand total of 3 cunning promotions.

It will come. Just enjoy the game and the loot will come.
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#63
MagicalMaster

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Ahhh...thanks.  I misunderstood MM's point then.  I thought s/he was talking about whether they existed at all, rather than the downgraded ones that were previously higher level.  A L2R problem on my end...;^)

 

I think it was more a matter of me misunderstanding what had changed before I even started playing.  The only thing I was certain of was more low level epics exist now in multiplayer than they used to specifically for newer players.  I thought they had changed existing epics but apparently they added in new ones from single player.

 

So my overall point to Orange_apples was correct, but I had some of the details wrong.



#64
DaryAlexV

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I'm at 35/18/23. I consider myself a very low promoted player, but I can solo perilous with reaver or Katari (lvl 20). 2 purple HOK rings(Hi dragonracer, I've started playing MP about month and a half ago))), armor upgrades for con. and heal bonus, melee defense belt(don't have health belt) skywatchers cleaver as weapon. It takes about 30-40 minutes, but hey! I still
can pull it off. So..promotions are important, but not as much as right gear.

#65
Unbelievabletekkers

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Umm threatening, like none.... You may need them (promotions) for Perilous, Threatening is a walk-off.



#66
Silversmurf

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So..promotions are important, but not as much as right gear.