Nope.
I should save this somewhere so I can just copy and paste it. This is a video game. It's a mass-produced product specifically and deliberately designed to be beatable with a reasonable minimum of frustration by players are young as 11 or 12 and of not only average, but significantly below average intelligence and skill.
It's a product you, the player, completes by sitting on a couch in an air conditioned room and pressing buttons on a plastic controller or keyboard. That's what a video game is.
If you want a more difficult video game, play on a higher difficulty mode. That's what developers put it there for. But the concept of "I'm a more tactical, smarter, more skilled player and therefore deserve a better story' is really very silly.
Oh hi David. Long time no see. I really missed your complete and utter bullsh!t posts.
The Mass Effect trilogy is all 18+ (at least where I live) so no, it's not designed to be playable and beatable by 12 years olds and it shouldn't be.
It's because of this sentiment that games are way too easy. Gamers these days are pampered babies who don't like a challenge and just want everything spoon-fed to them. What's the point of playing a game if you don't like the challenge? Why not watch a movie or a Lets Play on YouTube instead?
Difficulty settings these days are stupid and often very poorly implemented. All they do is increase the enemy's health and DPS. It's boring, Me and many other gamers would like to be challenged in different ways. Someone who manages to pull off a difficult feat should definitely be rewarded for it, be it in terms of getting a special item or preferably getting a different story outcome. Games in the 80s and 90s did this all the time and I'd like to see modern games do this sort of stuff again.





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