I wanted to do my first nightmare run as a 2 handed dwarf templar (I like 2 handed tanks in general D:) but I saw a guide and he made cass into a dps and that got me thinking. In DA:O templar an champion are the tank specs and reaver and zerk are the dps (generally ok?) in DA:II templar was the only tank spec (it's why I hate da:II's specs actually. Warriors got such a short end) and reaver and zerk were dps. So come DA:I and I see templar and am thinking "ok this is totally a tank spec" but some are saying it's like artificer ish? party buffs and dps? (I mean artificer is major dps but I never got hail so I guess I messed him up. Never game overed on normal either D:) so I was wondering what my party comp would be then. I was thinking me and dps but if Templars are more dps then I'd have to switch it up? Maybe me, blackwall, dorian, and Archer Cole?
Also off topic a bit but why is In Your Heart Shall Burn the hardest quest on nightmare?
Are templars DPS' or tanks?
#1
Posté 02 août 2015 - 12:53
#2
Posté 02 août 2015 - 01:11
It's flexible.
It can be a support tank
or
It can be a support dps
it's the median between champion and reaver.
#3
Posté 02 août 2015 - 01:13
From what I understand, Templars are best as DPS, but COULD (emphasis there) be useful for tanks with the right passives and talents.
#4
Posté 02 août 2015 - 03:28
Not exactly either, IMO. ![]()
Templar can be tanky enough, but that isn't due to the specialization (despite "There Is No Darkness"), but rather to base warrior tree passives and powers.
As far as DPS goes, you can get decent burst DPS with wombo combo, but you aren't going to have the same sort of sustained DPS as a DW rogue or Reaver.
- PapaCharlie9 aime ceci
#5
Posté 02 août 2015 - 03:54
So their more dps in that their supposed to buff the party? With blessed blades? Isn't it broken though? Gah. Why must I suffer for my aesthetic.
#6
Posté 02 août 2015 - 04:08
And I completely ignored blessed blades.
#7
Posté 02 août 2015 - 04:15
And I completely ignored blessed blades.
Doesn't everyone? That skills necromancer-skill crappy.
- Bigdawg13 aime ceci
#8
Posté 02 août 2015 - 04:26
Doesn't everyone? That skills necromancer-skill crappy.
Are necromancers THAT bad? Or is it rift mage and KE are that much better?
#9
Posté 02 août 2015 - 05:12
Are necromancers THAT bad? Or is it rift mage and KE are that much better?
Their passives are awesome but buggy spells.
#10
Posté 02 août 2015 - 03:08
Templars are for supporting the party in some matter.
Blessed Blades increases their damage against demons
Spell Purge is another Dispel Magic
Maker's Will gives every a chance to Weaken enemies
Champions of the Just gives everyone bonus damage against demons
There Is No Darkness increases the party's elemental resistance
The Last Sacrifice buffs your remaining party when the Templar falls.
Rally gives everyone guard, stamina, mana, and damage resistance over time.
#11
Posté 02 août 2015 - 03:32
What is your point? That every class is a support class?Templars are for supporting the party in some matter.
Blessed Blades increases their damage against demons
Spell Purge is another Dispel Magic
Maker's Will gives every a chance to Weaken enemies
Champions of the Just gives everyone bonus damage against demons
There Is No Darkness increases the party's elemental resistance
The Last Sacrifice buffs your remaining party when the Templar falls.
Rally gives everyone guard, stamina, mana, and damage resistance over time.
KE has resurgence, rift Mage increases party damage and reduces damage taken by party, reaver offers cc via fear, artificer increases party damage, assassin increases party damage via mark, necro offers comic relief, etc etc
It's a game based around a party and teamwork. Templars are amazing at any role you dedicate them too.
#12
Posté 02 août 2015 - 04:41
^This, though I'd add that at sufficiently high level with enough mana/stamina regen and cooldowns, any class/specialization can be a decent damage dealer, though some specs, like Tempest Archer or KE, are always going to be better damage dealers, all else being equal, due to one or more OP skills.Not exactly either, IMO.
Templar can be tanky enough, but that isn't due to the specialization (despite "There Is No Darkness"), but rather to base warrior tree passives and powers.
As far as DPS goes, you can get decent burst DPS with wombo combo, but you aren't going to have the same sort of sustained DPS as a DW rogue or Reaver.
#13
Posté 02 août 2015 - 04:41
What is your point? That every class is a support class?
KE has resurgence, rift Mage increases party damage and reduces damage taken by party, reaver offers cc via fear, artificer increases party damage, assassin increases party damage via mark, necro offers comic relief, etc etc
It's a game based around a party and teamwork. Templars are amazing at any role you dedicate them too.
Well yeah but trying out an IB sward and shield and you'll see that some things are better suited for certain tasks. Like it works and is kinda funny but really he should probs be a dps.
How is necro bad specifically? I've seen it's passives pop up on dorian so D: I'll probably dps so that'll add a tank but D: It's nightmare I don't wana make it too too hard.
I'm already making it hard by being melee. I suck at melee ![]()
#14
Posté 02 août 2015 - 06:59
What is your point? That every class is a support class?
KE has resurgence, rift Mage increases party damage and reduces damage taken by party, reaver offers cc via fear, artificer increases party damage, assassin increases party damage via mark, necro offers comic relief, etc etc
It's a game based around a party and teamwork. Templars are amazing at any role you dedicate them too.
I was laying out why I felt Templars are more for party support rather than damage dealing(Reaver) or tanking(Champion) out of the 3 warrior specs. I was talking about what I believe its objective is.
Basically I was answering the topic question of whether Templar is for DPS' or tanking. I think it's neither.
#15
Posté 02 août 2015 - 07:05
What is your point? That every class is a support class?
KE has resurgence, rift Mage increases party damage and reduces damage taken by party, reaver offers cc via fear, artificer increases party damage, assassin increases party damage via mark, necro offers comic relief, etc etc
It's a game based around a party and teamwork. Templars are amazing at any role you dedicate them too.
This is how I feel technically is all the classes. However, out of the warrior specs, A templar is much more support than anything else.
- Dabrikishaw aime ceci
#16
Posté 02 août 2015 - 07:11
Well yeah but trying out an IB sward and shield and you'll see that some things are better suited for certain tasks. Like it works and is kinda funny but really he should probs be a dps.
How is necro bad specifically? I've seen it's passives pop up on dorian so D: I'll probably dps so that'll add a tank but D: It's nightmare I don't wana make it too too hard.
I'm already making it hard by being melee. I suck at melee
http://forum.bioware...ips/?p=19496202
In several ways.
http://forum.bioware...it-mark-bugged/
1. Fighting Fade tear demons. If you make a demon a pet it can stop the tear from starting the next wave. Once the pet dies the tear jsut sits there all expanded like.
2. If you have a pet and remove SMark from your abilities to change to a diff ability the pet will be alive again and hostile and invinicible. that was really fun when I did this to a giant /sarcasm
3. Pet's still act like you are their enemy at times, this is especially true for neutral animals...Halla's will run away form you still. This is especially annoying when you want their loot.
4. Pets do not follow you - they should. Even if this isn't a bug this needs to be updated. I wanna take my giant pet after new enemies =P
5. Loot from the killed monster does not appear until the SM ability wears off and they die for good. This is problematic resulting in the loot to spawn in odd places at times...sometimes at controled chatacters feet (that is nice when it happens), some times where it dies the 1st time, and sometimes where is dies the 2nd time when SMark wears off.
And not on that list, enemies killed with it give no experience. None. At all. Not for the kill with the mark itself, and not when the creature dies as your ally.
Oh, and enemies killed by your marked enemy also don't give experience. So killing them with mark and gaining them as an ally=no XP, they die as an ally by fighting enemies for you=no EXP, they kill enemies for you=no enemies killed by it give you EXP.
Sorry for the double post, but I couldn't edit this in after it was marked as "liked". It might get missed as an edit.





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