I have always thought the NWN2 OC and MOTB crafting systems were ridiculous.
I have played a couple of mods recently and find it just as ridiculous again to include them.
Most recently I built a party of character equipped them by spending only level appropriate money on each member (mostly just +2 gear and maybe a special item) and coming into Black Scourge of Candle Cove with almost no money (~1500gp total) so I was scrounging just meet some fee I needed to pay. When I noticed the crafting.
Problem #1:
With full crafting was in place, and unlimited supplies of Duskwood and Adamantine, I could essentially print money in the thousands per item with just basic crafting.
When this happens, I wonder, intentional or slip up? Because now I could easily buy anything/everything in any shop just by crafting and selling Duskwood bows, Adamantine Armor.
Something should be changed here. Perhaps the resale value of Duskwood Bows and Adamantine Armor should be negligibly more than the cost of components used to build them. Because everyone would flood the market with them until prices drop until the easy money is gone.
Problem #2: (Different module)
This module not only included unlimited Duskwood/Adamantine, but also Kings Tears, Diamonds etc... So essentially you could just park and craft Uber weapons.
IMO this devalues items/rewards you get from question when you can just build anything. Not to mention uber everything will likely unbalance things.
IMO it would be much better to just script a few special reward items crafted by the NPC smith (If you bring me x, I can build you one +3 weapon..). It keeps things from getting out of hand and is a lot more satisfying.
Just unleashing a silly crafting system leads to a mess of (unintended?) consequences.





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