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Custom Content Challenge: August 2015: Open Seas and Rivers


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#51
Proleric

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I'm not sure how much time I'll have this month, so no promises, but I do have a walkable city exterior water tile, with creature models for passing ships and flotsam.

 

Here's a scrappy video of the tile (without the ships).

 

 

I'm sure others have done the same thing, so it would be very helpful to standardise the walkmesh height below the water (otherwise, the ships will look wrong in other people's tiles). I'm currently working at a depth of 2.05m but I'm happy to change this (within reason!).


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#52
Shemsu-Heru

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Cachalot-Albine.jpg

 

Albine cachalot, or Moby Dick if you wish that....

 

Cachalot-Albine_01.jpg

 

Cachalot-Albine_02.jpg


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#53
Squatting Monk

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Project declaration: I'm working on a highly customizable and extensible fishing system. The main features include giving fish particular environments and bait preferences, but it's going to allow any number of end-user modifications without digging into the guts of the system. So if you wanna add a persistent fishing skill using your favored database system, change how likely a species of fish is to bite based on the time of day, add a chance to fish up seaweed or an old boot, or even just add flavor text, you can do it with just a few alterations. I plan to provide quite a few examples of some of the different things you can do in the documentation.

 

If anyone's got an interest in this sort of thing, I'd be happy to take feature requests.


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#54
kamal_

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Narwhal? The unicorn of whales.



#55
Tarot Redhand

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Just for curiosity; Isn't "dick" a word that is used colloquially in English, to call the penis?

 

Yes, that is one use of the word. Other uses are as a shortened form of the name Richard, term denoting an idiot or as an insult denoting same, slang for a private detective and finally colloquial alternative name for a head louse hence the term dick-head,

 

TR


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#56
The Mad Poet

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Narwhal? The unicorn of whales.

 

 

Why? Because I can.


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#57
3RavensMore

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Why? Because I can.

 

Not....that...song....   ---begs for mercy---



#58
Shemsu-Heru

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I would be glad to make a narwhal creature, if I would have a suitable free model of a narwhal that I could adapt to NWN. Unfortunately I haven't one. Making one would take too much time, so I prefer makíng another things instead....



#59
Proleric

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Submitting:

 

1 walkable water tile for City Exterior
4 boat creatures
2 flotsam creatures

 

walkable_water_screenshot.jpg

 

The larger creatures are really for cutscenes or bespoke scripting (the default AI is entirely inappropriate).

 

Pack is for vanilla NWN, but CEP-compatible. Includes tutorials for adding the tile to custom versions of the tileset, and making your own compatible creature models.


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#60
modderpunk

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Here some sugestions.

Aqatic elves

A bridge with buildings on it for the city tileset

A building made out of a beached ship

Buildings build from salvaged ship materials (for shipwreck survivors)

(Walkable) floating seeweed tiles to create an island of seaweed

#61
Shadooow

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Submitting:

 

1 walkable water tile for City Exterior
4 boat creatures
2 flotsam creatures

 

walkable_water_screenshot.jpg

 

The larger creatures are really for cutscenes or bespoke scripting (the default AI is entirely inappropriate).

 

Pack is for vanilla NWN, but CEP-compatible. Includes tutorials for adding the tile to custom versions of the tileset, and making your own compatible creature models.

Looking at the image it would be super cool if it could be used as a tail, of course I see now it would require different phenotypes for each boat model so pc wouldnt stand like idiot in middle but would be directing boat at ruddle or sitting somewhere.

 

Problem is the ammount of work needed to be done for this is overwhelming, Im surely not capable of doing this in my currently limited time frame.



#62
PLUSH HYENA of DOOM

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I am currently just finishing a house made of the upturned hull of a wrecked ship.

 

MIGHT also get some aquatic monsters done, but I'm not sure on time. The one's I'd finished have just gone in my Spleen Hak...

 

Also, I've got the helmet finished for the old diving suit but nothing else. However, Shem has stepped in to take that over and is doing the suit. I'm emailing him the helmet so there should be a complete suit this month thanks to his efforts.

 

Nautilus Interior Tileset probably will get done, but it won't be this month. At least, not by me anyway.


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#63
modderpunk

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More ideas/request:

A beaverdam

Rapids for the stream to go down the slope from the rural tileset

A ghostship

#64
PLUSH HYENA of DOOM

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Selena, Goddess of Atlantis, puzzles over further strange objects that have descended from the surface world above...

DiveHelm.jpg

Just a vague thought... As I mentioned above, I've only got so far as doing the helmet for the old diving suit since I'm still not completely sure what I'll want for the ATLANTIS Modules...

Currently, I've just got this Placeable version. (I think Shem's going with his own version that better matches the wearable suit he's doing, since it's an all in one robe - and looks good), but I just wondered would anybody find a Placeable helmet useful for dive chambers or whatever? If so, I can throw it in the big waterproof sack with everything else.


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#65
Shemsu-Heru

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diver_beta.png

 

Yup, as PHOD has said, I'm working in a diving suit; I couldn't resist to do that....

I can't promise a robe for all races and sexes, because I don't have too much experience with robes, but at least I think that I'll be able to make a diver creature...


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#66
Proleric

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Looking at the image it would be super cool if it could be used as a tail, of course I see now it would require different phenotypes for each boat model so pc wouldnt stand like idiot in middle but would be directing boat at ruddle or sitting somewhere.
 
Problem is the ammount of work needed to be done for this is overwhelming, Im surely not capable of doing this in my currently limited time frame.

 
Here's a mock up in the toolset of the most favourable case:
 
walkable_water_mockup.jpg
 
Here I've superimposed the riding phenotype on the walkable water tile and the smallest boat creature.
 
For use as a tail, the boat model would need a slight position adjustment to sit forward of the humanoid.
 
The same could be done for other small boat models which I haven't converted to creatures.
 
I'm not sure it looks good enough, though.

P.S. In making this, I discovered that horse-and-rider look pretty good wading through the walkable water. By design, dismounted humans are barely visible (water above their eyes) unless using the flying/swimming pheno.
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#67
Shemsu-Heru

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Diver.jpg

 

Diver creature for NWN; Let's see if could make some robes next....

 

Diver_01.jpg

 

 

Diver_02.jpg


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#68
The Mad Poet

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tumblr_n8p7i6P6FE1rmzgcuo1_400.gif


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#69
Tarot Redhand

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Any chance someone can make the diving suit from Ray Harryhausen's 1960's version of Jules Verne's "Mysterious Island"?

 

vlcsnap-2013-05-07-18h52m42s219.png

 

TR


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#70
The Mad Poet

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That may be the craziest thing I've seen all day.

.

.

.

Yep.



#71
Tchos

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Looks like it was designed pretty faithfully from Verne's writing.  I didn't read The Mysterious Island, but it's a sequel to 20K Leagues Under the Sea, which I did read, and Captain Nemo took great delight in explaining at length how self-sufficiently he lives by getting all of his building materials, clothing textiles, food, drink, and medicine from sea life, having severed his ties entirely from the land.  So that diving suit would fit in with that idea.



#72
CaveGnome

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Anchors anyone ?

 

 

 

anchor_dwn_01.jpg?dl=1

 

 

 

I hope flying ships are relevant to this month theme ;)

 

 

anchor_up_wshadow_01.jpg?dl=1

 

 

The first anchor is planned as an upgrade to the original tiny SpellJammer placeable anchor and will use its 2da space and name.


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#73
Shemsu-Heru

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Anybody knows a good robes tutorial?. I have finished the human male and female version of my diving suit robes. And seems to work well. However I wonder if there is any way to make the other races versions automatically?

PS- About the robes, apparently they always have to show at least the head of the character. So I have to sacrifice accuracy, and made the helmet as an independent model, also the oxygen tanks are another model.


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#74
The Mad Poet

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Pish... have an 'On Equip' script that removes the players head model, and a Unequip script that puts it back on. I do that on Avernostra with that creepy headpiece CODI robe so the creatures faces don't show through.


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#75
PLUSH HYENA of DOOM

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Shem - NW Armory automatically alters clothing parts for other phenos... Does it work on robes? I can't remember. I don't think I ever tried it on robes, but it might be worth testing.