Thanks, I've found the codex enty. I think as a writer one has to be very careful to explain every strange, irrational behaviour by "maybe indoctrination"? That's just opting out of storytelling.
One big problem for writers and producers has to be all these different versions of the story. If you keep discussing these over and over, you must get confused about what you dismissed, what you kept and if what you kept makes sense.
I used to think that Udina was likely indoctrinated. But now I'm not so sure anymore. According to the codex he was the one contacting Cerberus. They give an explanation in there why the Reapers would benefit from Udina's actions, but it also states that it's likely he acted out of his own accord. So I'm tending towards non-indoctrinated.
I think so, too. I've read a few interviews with Mac and other devs which touched on this subject. How it's tough to keep up the narrative or plans as many things are constantly changing. The fact that even if they wanted to plan a Trilogy through and through from the beginning, it's not possible, because too many things change on the way. So they kinda have to make it up as they go, and they only can come up with vague ideas and see if and how they can implement them. I don't envy the writers, I really don't. It must be tough. Maybe that's why I'm quite forgiving with a lot of things
I know they still poured their heart and passion into it, even though it might be flawed.





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