Some people have said that they would like an alternative to the Renegade/Paragon system. Should there be a sort of influence system that affects how certain squad mates react to your player character, and to what degree they become loyal to your actions?
If your PC ends up commanding the Tempest (Proposed Ship), should the crew just blindly follow orders, or should they at times propose alternate suggestions/strategies, or even flat out defy your order? Should the possibility of mutiny be an option if your influence with the crew is too low?





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