The leak has me worried, crafting. If the leak is to be true (which few things have been confirmed), I hope crafting is not one of them! It is one aspect in RPGs I hate.
How do you guys feeling about crafting your own weapons and gear in ME:A?
The leak has me worried, crafting. If the leak is to be true (which few things have been confirmed), I hope crafting is not one of them! It is one aspect in RPGs I hate.
How do you guys feeling about crafting your own weapons and gear in ME:A?
Hate it. Every game I've ever played in which there is such a system it has gone completely ignored at every oppourtunity. I'd rather buy items at higher prices than sit in goddamn inventory menus. Crafting is a pointless mechanic to artificially make acqusition of items we actually want take longer to acquire and pad the game's length. Use gizmo X on trinket Y to whip up an artisanal lockpick/shack/battlecruiser. The process is unabashed data entry in which you plug resources into your inventory and gawp as a timer bar heralds the appearance of a prefabbed asset that they could have just put in the game as an item in the first place.
Further, it is a mechanic that makes no sense in a post industrial society. You can't simply pick up some ore, refine it and then manufacture it into a weapon or set of high tech armour without lots of dedicated machinery throughout the manufacturing process from mining the various materials to shipping and assembly of the components for the final product.
I'd hate to see it in this series of games. It is unimaginative, unnessesary and screws with the ingame economy. ME is a Scifi TPS in gameplay with RPG narrative elements. Leave crafting medieval fantasies where it belongs, or go play Minecraft if you like such boring nonsense.
Hate it. Every game I've ever played in which there is such a system it has gone completely ignored at every oppourtunity. I'd rather buy items at higher prices than sit in goddamn inventory menus. Crafting is a pointless mechanic to artificially make acqusition of items we actually want take longer to acquire and pad the game's length. Use gizmo X on trinket Y to whip up an artisanal lockpick/shack/battlecruiser. The process is unabashed data entry in which you plug resources into your inventory and gawp as a timer bar heralds the appearance of a prefabbed asset that they could have just put in the game as an item in the first place.
Further, it is a mechanic that makes no sense in a post industrial society. You can't simply pick up some ore, refine it and then manufacture it into a weapon or set of high tech armour without lots of dedicated machinery throughout the manufacturing process from mining the various materials to shipping and assembly of the components for the final product.
I'd hate to see it in this series of games. It is unimaginative, unnessesary and screws with the ingame economy. ME is a Scifi TPS in gameplay with RPG narrative elements. Leave crafting medieval fantasies where it belongs, or go play Minecraft if you like such boring nonsense.
Thank you Admiral Xen for expressing my feelings exactly.
/thread as far as I'm concerned, unless someone can give a convincing argument for the inclusion of the mechanic.
Come on... I am certain soldiers don't craft their own weapons...
Come on... I am certain soldiers don't craft their own weapons...
Hate it. Every game I've ever played in which there is such a system it has gone completely ignored at every oppourtunity. I'd rather buy items at higher prices than sit in goddamn inventory menus. Crafting is a pointless mechanic to artificially make acqusition of items we actually want take longer to acquire and pad the game's length. Use gizmo X on trinket Y to whip up an artisanal lockpick/shack/battlecruiser. The process is unabashed data entry in which you plug resources into your inventory and gawp as a timer bar heralds the appearance of a prefabbed asset that they could have just put in the game as an item in the first place.
Further, it is a mechanic that makes no sense in a post industrial society. You can't simply pick up some ore, refine it and then manufacture it into a weapon or set of high tech armour without lots of dedicated machinery throughout the manufacturing process from mining the various materials to shipping and assembly of the components for the final product.
I'd hate to see it in this series of games. It is unimaginative, unnessesary and screws with the ingame economy. ME is a Scifi TPS in gameplay with RPG narrative elements. Leave crafting medieval fantasies where it belongs, or go play Minecraft if you like such boring nonsense.
THANK YOU! This is what I wanted to say. but didn't know how to say!
Since when is crafting mandatory? Why do you have such strong feelings on something that is optional?
Come on... I am certain soldiers don't craft their own weapons...
In Inquisition you didn't craft anything. You had people do it for you. I am guessing Andromeda will have a similar system.
I much prefer upgrades like what was done in Mass Effect 1 and 3 over crafting for just modifying a weapon is fine for me for I can customize what I want with the item. The problem I have with crafting and the upgrade system of Mass Effect 2 was the grinding of resources, for I despise having to run around in circles hoping to find the one material I am looking for so I can make the item I am looking for.
Since when is crafting mandatory? Why do you have such strong feelings on something that is optional?
In Inquisition you didn't craft anything. You had people do it for you. I am guessing Andromeda will have a similar system.
Right, we aren't forced to do it...
In MMORPGs, don't want to farm resources ? Good luck trying to play the market
In console RPGs, don't want to farm resources ? Goodluck trying to be effective
In ME2, don't want to farm resources ? ... We know how that goes.
Right, we aren't forced to do it...
In MMORPGs, don't want to farm resources ? Good luck trying to play the market
In console RPGs, don't want to farm resources ? Goodluck trying to be effective
In ME2, don't want to farm resources ? ... We know how that goes.
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Right, we aren't forced to do it...
In MMORPGs, don't want to farm resources ? Good luck trying to play the market
In console RPGs, don't want to farm resources ? Goodluck trying to be effective
In ME2, don't want to farm resources ? ... We know how that goes.
I agree about the console RPG issue, with Dragon Age: Inquisition the game difficulty changed dramatically once I started to craft items.
Kind of hate crafting, total waste of my time. And it better not be in MEA, it doesn't make sense in a sci-fi setting. You pay professionals money to make things for you, why should you be bothered with the aquisition of the materials? The business is supposed to take care of that,you just hand over the money.
Right, we aren't forced to do it...
In MMORPGs, don't want to farm resources ? Good luck trying to play the market
In console RPGs, don't want to farm resources ? Goodluck trying to be effective
In ME2, don't want to farm resources ? ... We know how that goes.
Generally speaking, crafting is something I ignore in a game, especially on the first playthrough. I still haven't grasped its full potential in DAI and try to ignore it as best I can (at most I change the color of armor). It is too complicated for me (personally) and I'd rather focus on story and character build. Same with Skyrim; although I'm getting better at crafting and enchanting my own bows (the only thing I've messed with so far after 100s of hours of playing time), I still find the skill trees needed to do all that confusing as heck.
BUT it is something that you come to expect with a fantasy RPG, and just because it's not for me doesn't mean others don't enjoy it.
True, others could enjoy it very much for ME:A, but not me. I see ME:A as a shooter instead of an RPG (despite it's amazing story telling and character customization, and I know at heart it is an RPG). With ME I want to create a great looking Shepard, envision an intriguing background for him, and perhaps build his personality a bit through paragon/renegade/etc. options. Maybe, maybe, I'll change the tint of his armor (though on my currently trilogy playthrough I haven't touched his armor a tall). I certainly don't want to start hunting for exotic components to bring to my ship's engineer/scientist and later hook up to my armor or weapons. It's just... too much for that type of game.
I can see why it's included in the DA games b/c I think a lot of those devs used to play tabletops, and from what I understand, getting into the nitty gritty of character creation is part of the whole deal. But ME isn't that kind of game and doesn't have that background. It is a shooter (with RPG aspects that make it a unique shooter).
I'm quite the fan of crafting if it lets me customize my gear enough. I enjoyed it in Dragon Age, Kingdoms of Amaluer, Skyrim, Star Ocean 2 and well a variety of other games. About the only time I didn't like it is in world of warcraft where the gear you get from raids is simply so much better and easier to get and well in Diablo 3 which is made by the same company. In diablo 3 your crafted gear gets random stats which causes problems as I don't care for farming for hours to make myself a piece of legendary junk.
I quite welcome the idea that to make the perfect gear for ourselves we have to go a bit out of our way. I'm going to explore the entire map, search in every crate and look behind every door anyway. Perhaps they'll be a research division aboard the ship we can bring interesting materials to or alien remains. Perhaps part of that alien that somehow took ten sniper rounds to the head before it died.
I quite welcome the idea that to make the perfect gear for ourselves we have to go a bit out of our way. I'm going to explore the entire map, search in every crate and look behind every door anyway.
And honestly, this is what I'm scared will happen in ME:A. Such a focus on exploration would be quite disappointing
I prefer the linear maps, the stated mission, go from point A to point B, kill the bad guys, etc. (but with amazing ME-style story-telling along the way, of course - throughout the entire series I think the DLC Arrival handled it the best, or was one of the best, at least).
I so do not want to explore explore explore explore [checks watch] explore explore oh god it's been seven hours already-type map situation that DA:I gave us.
And honestly, this is what I'm scared will happen in ME:A. Such a focus on exploration would be quite disappointing
I prefer the linear maps, the stated mission, go from point A to point B, kill the bad guys, etc. (but with amazing ME-style story-telling along the way, of course - throughout the entire series I think the DLC Arrival handled it the best, or was one of the best, at least).
I so do not want to explore explore explore explore [checks watch] explore explore oh god it's been seven hours already-type map situation that DA:I gave us.
To each their own. Though I tend to feel that ME2 had plenty of exploring to allow a bit of a crafting system if you insist on getting every credit and upgrade like I do to allow for a crafting system. I am not including the planet scanning in that statement by the way. Even I got sick of that on my fifth play through and just wanted to cheat.
To each their own. Though I tend to feel that ME2 had plenty of exploring to allow a bit of a crafting system if you insist on getting every credit and upgrade like I do to allow for a crafting system. I am not including the planet scanning in that statement by the way. Even I got sick of that on my fifth play through and just wanted to cheat.
Oh definitely! Hey at least one of us will be happy, lol!
Oh god, planet scanning ![]()
Man, I really hope crafting is not present in any form in ME:A.
As said before, it wouldn't make any sense in a game like ME. Besides, introducing crafting in a game involves another layer of balance that BW f*cked up in DA:I (in which you must craft to be effective with your party).
The gear should be bought on stores across the various planets / etc, found on missions, or/and get gear as a mission reward. As in previous MEs.
I just don't like the grind, especially in a game like this. Doing planet scanning in ME2 was boring and felt like a chore.
IF they make a system similar to Dead Space 3, I'm all for it. That was a lot of actual fun with crafted weapons, and the crafting was meaningful.
The DAI way of doing it, I can live without.
I see from this thread that most people see "crafting" as 1) resource collection, whether through mining or looting, 2) building something. That is not something I would want to see.
OTOH, I would like to see a system where after completing a mission you are awarded research points that would allow you to modify the stats on your weapons or armor. For instance, you could modify a weapon for more stability, or less weight, or more damage per shot, etc. Or you could modify your armor for more shields, or faster cool downs, etc.
I despise looting and I am not a fan of resource farming. But being able to tailor my weapons the way I want, and not the preset options the designers have come up with is something I would very much like to see.