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Crafting and ME:A?


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61 réponses à ce sujet

#26
N7Jamaican

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I see from this thread that most people see "crafting" as 1) resource collection, whether through mining or looting, 2) building something. That is not something I would want to see.

 

OTOH, I would like to see a system where after completing a mission you are awarded research points that would allow you to modify the stats on your weapons or armor. For instance, you could modify a weapon for more stability, or less weight, or more damage per shot, etc. Or you could modify your armor for more shields, or faster cool downs, etc.

 

I despise looting and I am not a fan of resource farming. But being able to tailor my weapons the way I want, and not the preset options the designers have come up with is something I would very much like to see.

 

That would be interesting, would it also apply to side missions? I am a completionist and I love to do every side mission before beating the game. I can just rack up research points for doing missions. That would be fun.



#27
silverserfer28

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The crafting gun table in mass effect 3 impo was wickid i loved getting a new weapon and then seeing it on my table i hope its in the next but with movable attachments on the table,so we can make our own combos on our weapons that would be sick.
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#28
DaemionMoadrin

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We never crafted guns in Mass Effect, we only modded them. We bought the guns, we bought the mods and then we put it together. It is very different from starting from scratch.

 

I, for one, would not want to see any crafting in Mass Effect: Andromeda.


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#29
BabyPuncher

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I really do not have a high opinion of crafting systems in single player games.



#30
Steelcan

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I'm inclined to agree with David, I tolerate them in some games, ie Skyrim, I loathe them in some, ie FO:NV, and some are just meh DA:I



#31
sjsharp2011

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Since when is crafting mandatory? Why do you have such strong feelings on something that is optional?

 

 

In Inquisition you didn't craft anything. You had people do it for you. I am guessing Andromeda will have a similar system.

Exactly I don't normally like crafting that much either but if it's kept simple however like it was for the most part in DAI then I don't find it too bad. I did quite like the way that DAI approached this and if  MEA is going to have crafting in it I hope it uses a similar approach.



#32
TheTurtle

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If there is to be crafting I hope it's restricted to weapon and armor mods because anything outside of that is unnecessary in a shooter especially a sci-fi one wiith advanced technology.



#33
N7Jamaican

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If we have to craft, then yes, limited to weapon mods, omni-tool, and armor mods.  And hopefully the crafting isn't tedious.  Something that can appease the fans that don't really care for crafting, can easily use it and still be effective, and the people who love can spend hours crafting gear.


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#34
CHRrOME

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Something I'd like to mention is how different and complex crafting is in a game like Mass Effect compared to Dragon Age.

Crafting a sword or a piece of armor is one thing, but crafting a pistol or a high-tech piece of armor is another. Not saying that working on metal for a blade is easy, but it's less complex than manufacture small pieces for an assault rifle: you need high precision machinery, you need computers with specific software to craft those components, you need different materials.

In ME universe, your own armor has a microcomputer, same for your guns. And when you finish all that, you need a test range to fire those weapons, see if the armor is working as intended and so on.

 

Having all this equipment for "crafting" in your own ship is just dumb, you will need at least an entire deck for it.

Unless BW somehow manage to make crafting super cool, fun and innovative, I really don't want that feature in game.



#35
Indigenous

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If we have to craft, then yes, limited to weapon mods, omni-tool, and armor mods.

You're not getting this are you? Whether you like crafting or not, it is optional.



#36
Lee80

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You're not getting this are you? Whether you like crafting or not, it is optional.

Crafting is not really optional in DAI if you want to have the best gear, or survive on nightmare.  The quality of the found gear or even the gear you buy is subpar to a large scale.  I'm guessing the same will be true of Mass Effect if they adopt a crafting mechanic.  If it was truly optional great, but it would need to be adjusted a great deal. 


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#37
LinksOcarina

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Stick with weapon modifications, but add schematics to the mix like Fallout to make it interesting.

 

At the very least, we need to find those to make the mods.



#38
Indigenous

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Crafting is not really optional in DAI if you want to have the best gear, or survive on nightmare.  The quality of the found gear or even the gear you buy is subpar to a large scale.  I'm guessing the same will be true of Mass Effect if they adopt a crafting mechanic.  If it was truly optional great, but it would need to be adjusted a great deal. 

 

http://www.reddit.co...r_nightmare_no/

 

I really don't understand your point. Maybe you are just not as good as you thought? Some people are better at games than others. If you wish to play with no crafting maybe use a difficult that you feel doesn't force you to use crafting. :)



#39
shodiswe

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It would only work if you got a team of scientists and engineers helping you create new special Equipment, kind of like the stuff 007 got, but perhaps more militarised since you won't need to be undercover or stealthy in the same manner.
Scientists and engineers with the smart out of the box ideas, engineers to help design it and fabrication engineers to help construct it and help pick the best materials.

If you are N7 or Spectre or STG, then I guess you could have some special Equipment that's kind of prototyped. But it shouldn't be something you bundle together yourself unless it's a simple hook and rope for scaling walls.

A smart person with good broad knowledge could cobble together passable stuff to help in an emergency, but for it to be any good or sleek and optimised for continued use, you need the expertise of several experienced and smart people to make it worthwhile to bring along.

#40
N7Jamaican

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You're not getting this are you? Whether you like crafting or not, it is optional.

 

I am getting it.



#41
Sidney

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We never crafted guns in Mass Effect, we only modded them. We bought the guns, we bought the mods and then we put it together. It is very different from starting from scratch.
 
I, for one, would not want to see any crafting in Mass Effect: Andromeda.


Maybe I am willing to believe I can craft a sword off of material I find but there is no way I am going to find the elements of a high tech gun just lying around and be able to assemble it from that.

#42
Sidney

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Crafting is not really optional in DAI if you want to have the best gear, or survive on nightmare.  The quality of the found gear or even the gear you buy is subpar to a large scale.  I'm guessing the same will be true of Mass Effect if they adopt a crafting mechanic.  If it was truly optional great, but it would need to be adjusted a great deal.


It is optional in the same way looting in money is optional. Yes, you can win with basic found armor and weapons but you will have weaker pretty much everything and a lot less of it which restricts squad mates unless you swap the "a" list stuff from person too person.

#43
Linkenski

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Crafting is sometimes the reason I go back to DA:I. Being able to not only make strong gear but to customize how it looks is just what I'd want to see in ME:A. I loved the armor customization in ME2 but I want the same level of "choose-your-style" but deeper so there's more preparation and survival tied to the system, and I want loot-based armor dammit!


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#44
sjsharp2011

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Crafting is sometimes the reason I go back to DA:I. Being able to not only make strong gear but to customize how it looks is just what I'd want to see in ME:A. I loved the armor customization in ME2 but I want the same level of "choose-your-style" but deeper so there's more preparation and survival tied to the system, and I want loot-based armor dammit!

yeah while I'm not a general fan of the crafting elements of games that is the one thing I do like about it which is why I put up with and use it anyway. Plus DAI's crtafting system I have to admit isn't that complicated which at least makes it bearasble. I like DAI's system but I have to admit some games do overcomplicate this and that's what usually puts me off that.



#45
MrFob

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Not a big fan of crafting systems myself either.

They are extremely difficult to balance properly in the game and usually one or more of these problems occur:

- Ingredient imbalance: Either you find too much of them, so you have to ignore most of them or they are extremely rare and you wait forever until you can actually do anything

- Stat imbalance: Either the crafted equipment is so powerful that finding loot is no longer fun or it is so underpowered that the system is pointless

- Economy imbalance: Craft and sell, get heaps of money really fast

- Time imbalance: Often happens if the crafting is actually fairly essential because you need the powerful equipment to progress in the game. In that case, you may have to spend hours grinding for ingredients before you can progress with the actual fun part of the game.

 

To my knowledge (and taste of course), there is no game out there which managed to avoid all of those points, so I am skeptical of any new game where crafting systems are important and for ME, I'd rather the devs focus their manpower elsewhere.

 

That said, I really like the weapon customization in ME3, which is sort of a "crafting light", so I'm all for that but no traditional crafting.

 

 

Besides, it doesn't make much sense in the ME universe anyway IMO, where everything is fabricated from omnigel anyway. :)


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#46
SolNebula

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I love crafting. Hopefully they take the mods system of ME3 and build on it. Full personalization of our weapons with mods and enhancements as well as for our armors and ship. The more we have it the better.

#47
Sartoz

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The leak has me worried, crafting.  If the leak is to be true (which few things have been confirmed), I hope crafting is not one of them!  It is one aspect in RPGs I hate.

 

How do you guys feeling about crafting your own weapons and gear in ME:A?

 

                                                                            <<<<<<<<<<()>>>>>>>>>>

 

Crafting is a poor word choice. The word upgrade is much better for a modern-sci-fi theme. Crafting = magic =  medieval to me.


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#48
Saigeo

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NO! Please Bioware, no crafting. Please, please, please. It has driven me to near insanity.

#49
LightningPoodle

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No, please don't include crafting. Mass Effect, 1 through 3, survived perfectly well without a crafting system. Mass Effect does not need a crafting system.



#50
SwoopIM

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NO crafting.  Upgradeable weapons and armor--several slots for improvement gear and lots of merchants across the galaxy with good stuff.  Hate resource collecting nonsense.