I see from this thread that most people see "crafting" as 1) resource collection, whether through mining or looting, 2) building something. That is not something I would want to see.
OTOH, I would like to see a system where after completing a mission you are awarded research points that would allow you to modify the stats on your weapons or armor. For instance, you could modify a weapon for more stability, or less weight, or more damage per shot, etc. Or you could modify your armor for more shields, or faster cool downs, etc.
I despise looting and I am not a fan of resource farming. But being able to tailor my weapons the way I want, and not the preset options the designers have come up with is something I would very much like to see.
That would be interesting, would it also apply to side missions? I am a completionist and I love to do every side mission before beating the game. I can just rack up research points for doing missions. That would be fun.





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