Will we be able to import our saves into Mass Effecr Andromeda?
#1
Posté 02 août 2015 - 10:12
#2
Posté 02 août 2015 - 10:25
I don't why not, as long as it's better than the Mass Effect: Genesis comics.
#3
Posté 02 août 2015 - 10:25
It's an iffy topic.
If done they would have to decide which options have an actual use a whole galaxy away and what is ignored what is canonized ETC. Let's face it, looking at the endings two thirds allow the existence of the reapers, one-third allows for Robo-Cop and then there are decisions like the Genophage cure (we know Krogan are coming back in Andromeda however, so there's an issue there.)
So. . . as I've said for all other instances of this type of thread: we'll see, though I'd advise against such.
#4
Posté 02 août 2015 - 10:37
#5
Posté 02 août 2015 - 10:45
ME:A unlikely, but ME:A 2 - ME:A 3 it's possible. I remember Bio saying something along the lines "Dragon Age Keep, is such an amazing system. We're hoping to use it in future projects."
#6
Posté 02 août 2015 - 10:45
I doubt very much that there will be a savegame import, some of the devs mentioned that on Twitter a while ago.
A site similiar to DA:Keep is more likely but I don't think we'll need it for the first ME:A game... it would make sense to use for the next one, if it is indeed another trilogy.
This topic has come up a lot in this forum, have a look at the threads of the last ~2 weeks or so and you'll find all kinds of info... and arguments why a connection to the old trilogy is difficult and probably should be avoided.
- Chardonney et Sartoz aiment ceci
#7
Posté 02 août 2015 - 10:53
Now we are a good distance away from ME3 they should sit down and cononise some of import details of the old trilogy, well most of the details, the only ones I'd leave up to the player is the gender of Shepard and who Shepard was banging, and you can do that without an import.
#8
Posté 02 août 2015 - 11:18
Now we are a good distance away from ME3 they should sit down and cononise some of import details of the old trilogy, well most of the details, the only ones I'd leave up to the player is the gender of Shepard and who Shepard was banging, and you can do that without an import.
You want to canonize Mass Effect? Like... the endings? Curing the Genophage? Quarians vs. Geth?
... that's going to start a war. ![]()
- Sartoz aime ceci
#9
Posté 03 août 2015 - 10:00
No I don't want to, I want Bioware too, and they should just say Deal with it. What they could do is use the statics of the most popluar choice they had a few years back and use them.
#10
Posté 03 août 2015 - 10:50
Only if this affected the game. Otherwise, it'd be pointless
#11
Posté 03 août 2015 - 11:15
No I don't want to, I want Bioware too, and they should just say Deal with it. What they could do is use the statics of the most popluar choice they had a few years back and use them.
That would be totally stupid of them... especially since they have no reason whatsoever for doing it in the first place.
#12
Posté 03 août 2015 - 12:46
You want to canonize Mass Effect? Like... the endings? Curing the Genophage? Quarians vs. Geth?
They can avoid the genophage entirely, just say this specific krogan was not on Tuchanka at the time. With the geth and quarians, they can just canonize peace to avoid negative responses from the vast majority. As for endings, well you can't have everything, right?
#13
Posté 03 août 2015 - 01:08
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Nope, nada, no need, absolutely not, jamais!, nullus!
I want a clean slate with Andromeda. It's a new story, new crew, new characters, new bad asses, new challenges, new worlds, new aliens.
Hear me? NEW!
More importantly, ME:A will be seen as a Mass Effect game, even with emepheral strings attached to the "old galaxy".
- DaemionMoadrin aime ceci
#14
Posté 03 août 2015 - 03:50
I've made a similar post called "Mass Effect Keep, Yay or Nay. Check it out. But no, please no import saves from any of the original games, nor allow us to make decisions concerning the previous games... UNLESS ME:A directly links us back with the Reapers and Milky Way galaxy. Which I hope is something they don't do.
#15
Posté 03 août 2015 - 03:57
No I don't want to, I want Bioware too, and they should just say Deal with it. What they could do is use the statics of the most popluar choice they had a few years back and use them.
From what I can tell, They've decided to avoid canonizing the endings, move on and tell people to "Deal" with that so they did one thing you asked of them.
#16
Posté 03 août 2015 - 04:08
At this time it's not announced how ME 1-3 and ME:A are "connected". So there are only theorys if any decisions of the triology can make any appearance in ME:A.
If you look on other bioware games... there always savegame import ore "Keep" to connect the games of from one Setting in some way. I suspect that this will also be in this case.
This connection are mostly appear in form of little sidequest and variant dialogues ... so nothing that had great impact on the mainplot of the new game.
#17
Posté 03 août 2015 - 04:19
It's a new setting and story seperate from the original trilogy, so I doubt there'll be a need for importing saves.
#18
Posté 03 août 2015 - 04:22
I would like to see some kind of save import, ideally in combination with something like DA: Keep.
Now, I did say before that I am happy if the new game is very dar removed from the trilogy (and by the looks of it , that'll be the case) but that doesn't mean that it should pretend that the trilogy never happened.
I would be against big impacts of the save import because I think we have seen with ME3 how many problems that can cause for a game and this is a good place to make a fresh start. However, I am all for some small impacts to connect the games, a line of dialogue, acknowledging one of your choices here, a codex entry, correctly recounting past events there, that sort of thing.
IMO, save import doesn't necessarily need to mean that the save is determining the game, it can just as well be a nice little tool to make the player feel "at home" with just a few little alterations in the right spots, while still allowing the franchise to move on.
- SpaceLobster aime ceci
#19
Posté 03 août 2015 - 07:25
#20
Posté 03 août 2015 - 09:56
I hope not.
I would like to see MEA as a clean slate start, but I am sure it is going to have a very big effect by the way we got to Andromeda in the first place. This would also help any new players coming to the franchise without them feeling disadvantaged, especially since ME and ME2 are not supported anymore. (A lot of new machines have trouble playing ME and we don't know how bad it is going to be affected by Win 10)
Cheers
#21
Posté 03 août 2015 - 11:21
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Let me take a crack at this.
The KEEP was created due to a lack of foresight, from the Bio DA game designers. The blame can be layed down at the feet of the producers and directors of game 2 and Inquisition and the DLCs. They deliberately broke Canon for the sake of gameplay changes and allowed loose threads to exist from one game to the next, which led to the inevitable impossibility of importing game saves. Remember too, that some of the original DA:O crew left, when it became clear the new "management" team took the game in a different direction.
Having pontified my view of the DA franchise as a discussion baseline, I can now move forward and say that there is no need for a Mass Effect KEEP with the Andromeda game, with a proviso. And that is an assumption on my part but a reasonable one. Here is the rationale:
Bio is aware of its self created mess with DA and will design future ME games with the intent to avoid such easily preventable problems. Thus game architects will ensure the following:
1. No loose variables from one game to the next. Proper ID tags will be present for all characters and NPCs of interest including their choices and contacts and game paths taken.
2. Writers will be aware of item 1, when writing dialogue for game 2... n.
3. The game ending save will contain all necessary TAG Information to allow the next game to setup its world state
4. Future game design will allow the importing of CC custome faces.
With the above done properly, a ME KEEP becomes superfluous. Also, Andromeda can have Codex entries pointing to the "home galaxy" as simple historical information, for those fanbase groups interested in continuity between the Old and the New. Importing is avoided with the Codex entries "clean".
Yes, I agree it breaks canon but Bio has done it before and it's the easiest path to take.... less costly too, from a game programming effort.
At the end of the day, Andromeda will not import game saves.
#22
Posté 04 août 2015 - 12:02
I'd hope so, if only so that the characters in the game acknowledge the decisions made in the prior games, as opposed to them not talking about the Milky Way galaxy at all, which would be very strange
#23
Posté 04 août 2015 - 12:52
It's a new setting and story seperate from the original trilogy, so I doubt there'll be a need for importing saves.
Not only this, but I'm still having a hard time with the concept of MEA. The idea that the new protagonist is trying to find a new home for humanity kind of wipes out everything you did in the original trilogy.
I mean, why find a new home if you chose the synthesis option to end the trilogy? The reapers would either just rebuild the Earth or would pass on the knowledge of a habitable world for our species, and then have the technology to get us there and start colonizing. This would also hold true if you chose the control ending.
The only way the concept of MEA makes sense is if you chose destruction. In that scenario, humanity would need to find a new home. Because even if you chose to die at the end, humanity was exterminated, and there wouldn't be anyone left to find a new home.
So yeah, I think I've just talked myself out of MEA. ![]()
#24
Posté 04 août 2015 - 12:54
Not only this, but I'm still having a hard time with the concept of MEA. The idea that the new protagonist is trying to find a new home for humanity kind of wipes out everything you did in the original trilogy.
It doesn't, but that isn't the subject of this thread anyway.
#25
Posté 04 août 2015 - 01:12
Not only this, but I'm still having a hard time with the concept of MEA. The idea that the new protagonist is trying to find a new home for humanity kind of wipes out everything you did in the original trilogy.
I mean, why find a new home if you chose the synthesis option to end the trilogy? The reapers would either just rebuild the Earth or would pass on the knowledge of a habitable world for our species, and then have the technology to get us there and start colonizing. This would also hold true if you chose the control ending.
The only way the concept of MEA makes sense is if you chose destruction. In that scenario, humanity would need to find a new home. Because even if you chose to die at the end, humanity was exterminated, and there wouldn't be anyone left to find a new home.
So yeah, I think I've just talked myself out of MEA.
<<<<<<<<<<()>>>>>>>>>>
I can't quite grasp your reason for clinging to the trilogy events. The Shep story ended. That particular pocket universe, that we call Shep (for want of another name) in the Mass Effect IP is done. It is no more.
ME:A is new. It is designed as a Mass Effect game, with new characters, new worlds, new friends, new LIs... Understand that ME:A is not Shep's universe. It now belongs to someone else.
- Chealec aime ceci





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