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Will we be able to import our saves into Mass Effecr Andromeda?


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#51
N7Jamaican

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But we don't really know yet how exactly the stories tie together at all. Personally, I do expect that they will tell us how we get to Andromeda. I cincerely hope they want just start the game, say "here you are" and leave it at that. Now that would be disappointing.

 

I totally understand.  I don't just want to start in Andromeda.  I hope the opening cinematic is as intense as ME2's, and as intriguing as ME1, yet made us feel vulnerable like ME3.



#52
Guest_1m1m1m_*

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Mike Gamble once suggested that "it wouldn't be a bad idea to keep your ME3 saves." so I am still keeping it in any case.

 

ME:A wasn't even being worked on until late in 2012, I don't think he's referring to that.



#53
Sanunes

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every DA game has another mainchar.. but  DA:2 has savegame import and DA:I the keep. When bioware need a clean break from ME3 and Shepard ... why not start a new franchaise or reboot?

 

Nope it is ME. And it is playing in the ME 1-3 "dimension". Even if many player still have the end of  ME3 not "processed", it's part of the franchaise and don't go away while ignoring it.

 

As long as ME:A is not called a reboot, its most likely that there are some kind of keep.

 

I'm no fan of the ME3 endings (i think there suited more for a book or movie ending), but there neither so traumatic bad as some ppl claim.

 

If they decide not to have a save import it doesn't mean they are ignoring it, it means they decided that what happened in the past games doesn't have an influence on the new ones.  I don't remember seeing Iron Man in Guardians of the Galaxy, but it was still part of the Marvel Cinematic Universe and I can see the exact same thing happening with Mass Effect.


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#54
Sanunes

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@Sanunes & N7Jamaican

 

Well, it's a matter of taste I guess. To me it would be nice to have the connection. Whatever problems the trilogy had, it did happen and with all it's troubles, it is still what set the foundation for this universe and what drew us all into it. So I would be against pretending it never happened. If you do, you might as well start a new IP with a similar visual style.

I mean, we always had codex entries about the history of the races. Unless the Ark left before the trilogy ever started, how are you going to write those properly? You'd have to be very vague in a lot of places.

 

I am also fully against cannonizing choices, especially if we are just talking about some small nods. Either they should use the saves or they should avoid talking about it at all, IMO. I'd prefer the save though. It's not like it's a bog deal to read some variables, at least on PC. The only thing might need a lot of work is to transfer the saves between console generations (frigging consoles, still holding back things :)). So if that is the issue and they don't want to spend the time, I'd accept that argument. Otherwise, i think it'd be nice though.

 

The problem with having direct imports is that there are going to be plenty of people that will be left out if they switched platforms for I can see 360 > PC/XB1 and PS3 > PC4/PC, but I don't see a 360  > PS4 or PS3 > XB1.  Which was always the problem with the imports in both Mass Effect and Dragon Age before The Keep, for a person would feel penalized by switching platforms (at least I did).  The other catch really depends on if they can read the save files from Mass Effect 3 in the new engine, for I remember all the face import problems with Mass Effect 3 and I wouldn't want to have my choices messed up either.



#55
MrFob

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The problem with having direct imports is that there are going to be plenty of people that will be left out if they switched platforms for I can see 360 > PC/XB1 and PS3 > PC4/PC, but I don't see a 360  > PS4 or PS3 > XB1.  Which was always the problem with the imports in both Mass Effect and Dragon Age before The Keep, for a person would feel penalized by switching platforms (at least I did).  The other catch really depends on if they can read the save files from Mass Effect 3 in the new engine, for I remember all the face import problems with Mass Effect 3 and I wouldn't want to have my choices messed up either.

 

Oh come on now. You are afraid fir the 1% of the players who may or may not feel "penalized" because they switched platforms and now have to deall with a default choice for some little dialogue lines and codex entries? A few posts back you were for cannonizing stuff anyway. Wouldn't that "penalize" everyone?

Reading the saves in the new engine should be no problem at all because it's just reading a bunch of bytes from a binary. The Gibbed save editor could do it, despite the fact that it doesn't even have an engine. The face import was more a problem of the change in meshes, rather than reading variables. So from a technical viewpoint, there should hardly be any issues.



#56
Guest_1m1m1m_*

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If they decide not to have a save import it doesn't mean they are ignoring it, it means they decided that what happened in the past games doesn't have an influence on the new ones.

 

A lot of people have the idea of if they don't reference anything, then their choices "don't matter". In addition, someone will bring up the argument of this is what the series was founded upon, so they have to do something.

 

If they did do this, people would claim "none of the stuff I did in Andromeda affects the next game after it", etc etc.

 

The save import thing isn't really going to go on forever.

 

I don't mind starting over, because in my head, the stuff I did in ME3 still matters, and because ME:A doesn't reference any of it, doesn't mean all I did was for nothing.



#57
Sanunes

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Oh come on now. You are afraid fir the 1% of the players who may or may not feel "penalized" because they switched platforms and now have to deall with a default choice for some little dialogue lines and codex entries? A few posts back you were for cannonizing stuff anyway. Wouldn't that "penalize" everyone?

Reading the saves in the new engine should be no problem at all because it's just reading a bunch of bytes from a binary. The Gibbed save editor could do it, despite the fact that it doesn't even have an engine. The face import was more a problem of the change in meshes, rather than reading variables. So from a technical viewpoint, there should hardly be any issues.

 

I never said they should make anything canon, I think they should ignore talking about the first three games and what happens in those games completely.  This is a new story and dwelling on the past is just going to crowd the new one.

 

If you don't think the people that swapped consoles this generation should be accommodated why should people that want to have a few lines of dialogue be accommodated either? For I can't see that many people really caring if you have two Krogan talking about how evil humanity is.



#58
Gramorla

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I'm pretty sure that, wen a savegame import "is" in development, it wil be in form of a "keep".

 

The savegame import function of previous bioware games was allways glitchy. The keep was developt to avoid this problem.



#59
MrFob

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I never said they should make anything canon, I think they should ignore talking about the first three games and what happens in those games completely.  This is a new story and dwelling on the past is just going to crowd the new one.

 

If you don't think the people that swapped consoles this generation should be accommodated why should people that want to have a few lines of dialogue be accommodated either? For I can't see that many people really caring if you have two Krogan talking about how evil humanity is.

 

Oh, sorry, confused you with N7Jamaican on the canonizing thing, sorry.

 

In any case, I do think the technical difficulties are minor and can be easily overcome without too much time and effort, whether they use a "Keep" or some export/import feature or whatever. As I said before though, if they do say that the technical difficulties are too big, I can accept that. In terms of content though, I would still be all for it.



#60
Gramorla

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It is a reboot.  It's not a sequel or prequel.  Which didn't BioWare confirm ME:A is not a prequel as well?  Only way I'd want save imports is if it ME:A and ME1-3 ties together.

 

 

I have studie the offical information about ME:Andromeda (which is not much). There is nowhere a note that ME:A is a reboot. There is a big seperation of time and space from the original triology mentioned. But a reboot in the natur auf a remake or reinterpretation is another thing.

 

As long as we donn't get any further informations, we can only speculate and theorize. :mellow:



#61
N7Jamaican

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Oh, sorry, confused you with N7Jamaican on the canonizing thing, sorry.

 

In any case, I do think the technical difficulties are minor and can be easily overcome without too much time and effort, whether they use a "Keep" or some export/import feature or whatever. As I said before though, if they do say that the technical difficulties are too big, I can accept that. In terms of content though, I would still be all for it.

 

Not that I am in favor of it, but if all that we will get is a few optional side dialogue about events throughout ME1-3, then whats the point?

 

It's like the books.  Some events in the books, are never mentioned in the games.  Doesn't mean they've ignored it.



#62
MrFob

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Not that I am in favor of it, but if all that we will get is a few optional side dialogue about events throughout ME1-3, then whats the point?

 

It's like the books.  Some events in the books, are never mentioned in the games.  Doesn't mean they've ignored it.

 

The point is to create a link that makes the universe "our universe", the one that we know and love, while still allowing the new game to go into a new direction. Of course you don't HAVE to do it but I would like that, IF - and I stress the if - the work required for it is not too much. But the way I see it, they will need to build a plot variable system just for use within the new game anyway, so it should not be to hard to import a few extra variables from old saves. Of course, that's just my educated guess, only the people who build the system will know for sure.



#63
N7Jamaican

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The point is to create a link that makes the universe "our universe", the one that we know and love, while still allowing the new game to go into a new direction. Of course you don't HAVE to do it but I would like that, IF - and I stress the if - the work required for it is not too much. But the way I see it, they will need to build a plot variable system just for use within the new game anyway, so it should not be to hard to import a few extra variables from old saves. Of course, that's just my educated guess, only the people who build the system will know for sure.

 

Only time will tell.  I for one am preparing a list of questions (that I doubt will be answered) for N7 day.



#64
dfjdejulio

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The only way the concept of MEA makes sense is if you chose destruction.

 

No, it also makes complete sense if the events of MEA were set in motion before any ME3 choice was made at all.  It's quite easy to believe that the MEA characters never found out what happened at the end of ME3, and have no way to find out.



#65
Hanako Ikezawa

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No, it also makes complete sense if the events of MEA were set in motion before any ME3 choice was made at all.  It's quite easy to believe that the MEA characters never found out what happened at the end of ME3, and have no way to find out.

Our cycle is not capable of intergalactic travel before or during the Reaper War. Plus even if it was, a project of that scale and nobody finds out? Impossible. The Crucible was top secret, yet everyone knew it existed. 



#66
Chealec

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Our cycle is not capable of intergalactic travel before or during the Reaper War. Plus even if it was, a project of that scale and nobody finds out? Impossible. The Crucible was top secret, yet everyone knew it existed. 

 

Actually TIM had one in his space-garage - he nicked it from the Collector Base.

 

... what do you mean you blew up the Collector Base? It had an inter-dimensional, intergalactic warp-drive Winnebago in it!

 

i014240.jpg



#67
Sartoz

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Oh come on now. You are afraid fir the 1% of the players who may or may not feel "penalized" because they switched platforms and now have to deall with a default choice for some little dialogue lines and codex entries? A few posts back you were for cannonizing stuff anyway. Wouldn't that "penalize" everyone?

Reading the saves in the new engine should be no problem at all because it's just reading a bunch of bytes from a binary. The Gibbed save editor could do it, despite the fact that it doesn't even have an engine. The face import was more a problem of the change in meshes, rather than reading variables. So from a technical viewpoint, there should hardly be any issues.

 

                                                                        <<<<<<<<<<()>>>>>>>>>>

 

 While, "technically" it can be done the cost associated with getting all the variables imported and then setup the game's world state correctly is prohibitive.... just look at the DA series and their solution for it.

 

 

Bottom Line.

The one important and constant true fact for any company is analyzing the cost of doing something and then ask themselves will they recoup that cost?



#68
MrFob

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<<<<<<<<<<()>>>>>>>>>>
 
 While, "technically" it can be done the cost associated with getting all the variables imported and then setup the game's world state correctly is prohibitive.... just look at the DA series and their solution for it.
 
 
Bottom Line.
The one important and constant true fact for any company is analyzing the cost of doing something and then ask themselves will they recoup that cost?

That entirely depends on how many variables they want to use and how much these variables are going to affect the new setting. My suggestion was precisely to just use a few and not have a big impact.
Just reading out the variables should not be a bog deal, no matter how many there are because they are indexed within the save file. So as long as you can get that file (which as discussed may be a problem for consoles), than I really don't see a big issue there.

#69
dfjdejulio

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Our cycle is not capable of intergalactic travel before or during the Reaper War.

 

Not of completing intergalactic travel that completes within a few human lifetimes, no.  There are other options, some of which would also explain the "far in the future" aspect as well.

 

(We'll just have to see.  Whatever they do, I guarantee a lot of people will be disappointed and call it stupid and impossible.  I wonder if you or I will be among them!)



#70
DaemionMoadrin

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Our cycle is not capable of intergalactic travel before or during the Reaper War. Plus even if it was, a project of that scale and nobody finds out? Impossible. The Crucible was top secret, yet everyone knew it existed. 

 

They are easily capable. Hell, even we are. It would take forever though.

 

There's nothing all that difficult about building or retrofitting a huge ship with cryostasis pods and sending it off towards Andromeda, with robots running maintenance while the crew is asleep.



#71
Sartoz

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That entirely depends on how many variables they want to use and how much these variables are going to affect the new setting. My suggestion was precisely to just use a few and not have a big impact.
Just reading out the variables should not be a bog deal, no matter how many there are because they are indexed within the save file. So as long as you can get that file (which as discussed may be a problem for consoles), than I really don't see a big issue there.

 

                                                                           <<<<<<<<<<()>>>>>>>>>

 

I understand your point. But, take a look.

 

Bio employees who make a post in response to a fan "demand" or "wish for something" are, interestingly, consistent with their theme. Bio looks at a fan proposal and ask themselves these three questions.

 

1. How many resources will it take?

2. How much time will it take?

3. What is the value to Bioware?

 

Now, you may not see it as a big issue, However, their answer to your "proposal" is determined by the answers to those three questions.  Assets are already approved for the game's continuing development, which ensures 100% utilization. Again, if you read some of the devs comments (twitter is a good source), these guys put in more than 40 hrs/wk and they don't get paid for it either. On reflection, one can say that the game's available assets are used over 100%.

 

What does it mean? Well, ME:A's development is geared toward completion by the fall holidays of 2016. To achieve this, once the architectural design is locked in, the development effort is broken down into many tasks and subtasks, each describing the asset assigned to do the job,  time and resource required to complete it and so on... all purposed to meet that launch deadline.

 

So, the "..I don't see a big issue there." is compared to the potential negative impact on that schedule. In other words, re-assignment of an asset can have a domino effect on the overall schedule. Why? Because if a pre-requisite task is not done on time,  the results can potentially idle two or more work schedules which were dependant on the "re-assigned asset" to complete it on time.

 

Should you wish to read up on Gantt charts and Critical Path Analysis PERT charts for Project Management here is a brief 101 article:

http://www.mindtools.com/critpath.html

 

All major projects use the above tools to manage and control personnel time and resources. Plus Upper Management are kept informed on the project's progress vs the origial approved deadline and can thus approve or deny any change that impacts the schedule.

 

Having said this, Bio will always looks at ideas to improve their games. After, all, it is normal practice to "pad" the schedule to handle "unusual circumstances"..... but not by much.


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#72
DaemionMoadrin

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As an addendum: Ideas to improve games are certaintly welcome but probably won't be realized within the game they are working on. For that the ideas are usually too late to fit into the schedule, unless it's something minor. They might keep a list of ideas around for the next game though.


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#73
N7Jamaican

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Actually TIM had one in his space-garage - he nicked it from the Collector Base.

 

... what do you mean you blew up the Collector Base? It had an inter-dimensional, intergalactic warp-drive Winnebago in it!

 

i014240.jpg

 

 

The magic school bus ? 



#74
DaemionMoadrin

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The magic school bus ? 

 

6e762a563bcbbb52cfa540b1a2828a02.jpg


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#75
Lord Gunsmith 90

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I am sure will get something like the Dragon Age Keep, but with fewer choices.