Stupid?
The protagonist should be modeled after J.C. Denton
#51
Posté 03 août 2015 - 04:40
#52
Posté 03 août 2015 - 04:42
I am 75% sure they have the protagonist model after something
I hope it's not the one protagonist with the model face and the other with a stupid custom one as ME1 and 2 did.
#53
Posté 03 août 2015 - 04:46
I hope it's not the one protagonist with the model face and the other with a stupid custom one as ME1 and 2 did.
ME3 did it too. Don't let that hairstyle fool you.
#54
Posté 03 août 2015 - 06:14
This.
I don't buy Bioware games for a Bethesda experience. Bethesda games and their blank slate protagonists bore me.
They also bore Bethesda since they have now turned to voiced a PC for a more emotional experience for Fallout 4.
#55
Posté 03 août 2015 - 06:46
ME3 did it too. Don't let that hairstyle fool you.
Nah, she still at least had a recognizable face, different than custom ones.
#56
Posté 03 août 2015 - 06:54
I would definitely prefer a more blank slate protagonist than a predefined one.
Weirdly I'm the opposite.. I'll take Geralt over "The Warden" any day.
- Han Shot First et The Heretic of Time aiment ceci
#57
Posté 03 août 2015 - 07:00
They also bore Bethesda since they have now turned to voiced a PC for a more emotional experience for Fallout 4.
Fallout 4 will be my first ever Bethesda game. I've never played any of the previous Fallout games nor Elder Scrolls.
#58
Posté 03 août 2015 - 08:38
Fallout 4 will be my first ever Bethesda game. I've never played any of the previous Fallout games nor Elder Scrolls.
I played Skyrim. The only thing I liked about it were the mods and not even that was enough to make me complete it. I haven't played any of the fallout games so this one will be a first for me as well. Hearing the devs mention lack of a voiced PC as one of the flaws in the last game and their desire to have a more tense emotional experience for this one is the main reason I'm interested.
#59
Posté 03 août 2015 - 08:59
desire to have a more tense emotional experience for this one is the main reason I'm interested.
Sorry I just found that bit amusing, it is like a trainwreck just waiting to happen. A common symptom of AAA development is everyone tries to do the popular fad at the time and at the moment it is creating "tense emotional experiences" despite not knowing the first thing about creating tense emotional experiences, merely giving the main character a voice and emotions does not necessarily equal "tense emotional experience", you can't just show "emotion" and "feels" on screen and expect the player to automatically reciprocate.
Besides Bethesda aren't exactly known to be masters of storytelling and hearing they want to create a "more tense and emotional experience" just triggers my gag reflex.
- Pasquale1234 et AgentMrOrange aiment ceci
#60
Posté 04 août 2015 - 01:13
Uh. Games were 'relying on headcanon' pretty much from their inception until the last decade and doing just fine.
Yeah and humans were relying on horse carriages instead of cars until the last century and were doing just fine.
Just because a previous solution to a problem worked doesn't mean it's the better solution. Game content should be in the game, not in the player's head.
- PhroXenGold, In Exile, AntiChri5 et 6 autres aiment ceci
#61
Posté 04 août 2015 - 03:28
Sorry I just found that bit amusing, it is like a trainwreck just waiting to happen. A common symptom of AAA development is everyone tries to do the popular fad at the time and at the moment it is creating "tense emotional experiences" despite not knowing the first thing about creating tense emotional experiences, merely giving the main character a voice and emotions does not necessarily equal "tense emotional experience", you can't just show "emotion" and "feels" on screen and expect the player to automatically reciprocate.
Besides Bethesda aren't exactly known to be masters of storytelling and hearing they want to create a "more tense and emotional experience" just triggers my gag reflex.
The Silent PC can be considered as much of a fad as a voiced PC. Personally, I don't view it as a fad but simply a changing of the times. People don't want to just click a bunch of buttons and reach an objective. They want a character that is actually engaged in the world around them. All you have to do is listen to the dev's opinion about Fallout 3 and the PC's interactions with the other characters to see that they aren't simply following some "fad."
I'm quite sure they know that it requires more than just a voice. As for the storytelling, I'll wait and see before passing judgment.
#62
Posté 04 août 2015 - 03:35
Silent protagonists are about as interesting as watching paint dry.
- Vapaa et Lady Artifice aiment ceci
#63
Posté 04 août 2015 - 03:48
I find it somewhat amazing that in 2015 the debate over whether or not voiced protagonists are a "fad" is something that can actually happen.
- SardaukarElite, Han Shot First et Lady Artifice aiment ceci
#64
Posté 04 août 2015 - 04:16
That is because Bethesda protagonists are only as interesting as you make them which if you have no imagination of course they are going to be boring.
As for JC Denton he was merely an emotionless vessel for the player to experience the world and story through, he isnt required to be interesting as the story isn't about the emotions of JC but rather the events going on in the world and how you through JC choose to react to them. If you want to write a story about the protagonist's emotional turmoil and inner emotions then perhaps the video game medium isn't the best choice.
Besides I always liked how the emotionless delivery gave JC that cold FBI hardass vibe, I certainly prefer that to dudebro Shepard who wasn't very interesting despite the writers best efforts to make him so.
I have plenty of pen and paper characters I created which I find interesting that have backstories and personality that I can bring into a game.
Bethesda games tend to not really let you RP very well, primarily because of weak dialogue which tends to be very generic. On top of that, their NPCs spout the same half a dozen or so lines over and over again until it becomes an internet meme.
#65
Posté 04 août 2015 - 04:56
I have plenty of pen and paper characters I created which I find interesting that have backstories and personality that I can bring into a game.
Bethesda games tend to not really let you RP very well, primarily because of weak dialogue which tends to be very generic. On top of that, their NPCs spout the same half a dozen or so lines over and over again until it becomes an internet meme.
Yep.

- sH0tgUn jUliA, Han Shot First, TheTurtle et 1 autre aiment ceci
#66
Posté 04 août 2015 - 05:03
Yeah and humans were relying on horse carriages instead of cars until the last century and were doing just fine.
Just because a previous solution to a problem worked doesn't mean it's the better solution. Game content should be in the game, not in the player's head.
Mostly but there's something to be said for leaving things open enough that the player can headcanon if they want in some instances.
Not talking about the silent protagonist, I'm pretty indifferent on that point.
#67
Posté 04 août 2015 - 05:58
The Silent PC can be considered as much of a fad as a voiced PC. Personally, I don't view it as a fad but simply a changing of the times. People don't want to just click a bunch of buttons and reach an objective. They want a character that is actually engaged in the world around them. All you have to do is listen to the dev's opinion about Fallout 3 and the PC's interactions with the other characters to see that they aren't simply following some "fad."
I'm quite sure they know that it requires more than just a voice. As for the storytelling, I'll wait and see before passing judgment.
Silent protagonists and voiced protagonists both have their place depending on the type of game you are trying to create, while I do have my doubts on how well the voiced protagonist in Fallout 4 will be received by the Bethesda fanbase it isn't the part about the protagonist having a voice that makes me gag but the fact they want to make a "tense emotional experience".
I suppose there is nothing wrong with creating a tense emotional experience provided you can pull it off without sacrificing the spirit of the series on order to do so, however going by their previous work Bethesda simply don't have the writing chops to pull off a "tense emotional experience" and giving the protagonist emotions, a spouse and a backstory kind of goes against what many Bethesda fans love about their games. It will only end up backfiring on them because they really don't have the writing prowess to make the player care about the things their character is getting all maudlin over which will only serve to alienate the player from the character they are controlling. It is far better to allow the player to form their own emotional connections than attempt to force some on them, it is better to show as little emotion in the protagonist as possible because you have no idea how the player might be feeling. Video games are not about the player watching their character being engaged in the world around them, they are about actually engaging the player in the virtual world through the protagonist, video games are not movies and need to stop being treated as such.
This thread has nothing to do with silent vs voiced characters, both have their applications depending on the type of game being created. If I were advocating a change back to silent protagonists then I wouldn't have used JC as the model now would I?
- Pasquale1234 et AgentMrOrange aiment ceci
#68
Posté 04 août 2015 - 05:59
Silent protagonists are about as interesting as watching paint dry.
Your posts are about as interesting as watching paint dry.
#69
Posté 04 août 2015 - 06:07
Your posts are about as interesting as watching paint dry.

- Lady Artifice aime ceci
#70
Posté 04 août 2015 - 06:07
The only way that a silent protagonist could be interesting and entertaining is if they went full mime, and every conversation was an extended game of Charades. That game would be awesome.
- AntiChri5 aime ceci
#71
Posté 04 août 2015 - 06:12
The only way that a silent protagonist could be interesting
Were your speakers broken when you played Deus Ex or have you just not played it? JC Denton wasn't a silent protagonist, why the hell are you people still going on about silent protagonists? This thread has nothing to do with them.
#72
Posté 04 août 2015 - 06:29
Your posts are about as interesting as watching paint dry.
Go to 2:10 for the relevant one:
- Han Shot First aime ceci
#73
Posté 04 août 2015 - 07:08
Silent protagonists and voiced protagonists both have their place depending on the type of game you are trying to create, while I do have my doubts on how well the voiced protagonist in Fallout 4 will be received by the Bethesda fanbase it isn't the part about the protagonist having a voice that makes me gag but the fact they want to make a "tense emotional experience".
This. As excited as I was to see the FO4 announcement, I'm... avoiding the hype train and reserving judgment.
Where Bethesda has always excelled is in providing a platform, a toolset with which the player can create a story - setting your own character's motivations and goals and moving forward with them. You can play a lot of hours and never touch the main plot - or you can make the main plot priority one, and do it to the exclusion of all other content.
I don't know how well that would fit with Bioware's typical repertoire, however. If ME2-3 is any indication, they're much more concerned with telling their story their way with their character.
#74
Posté 05 août 2015 - 01:02
Enforced stoicism is overdone. I love where they're heading with the option to choose stoic responses as well as more dynamic ones. I think they should continue to refine the DAI dialogue system. It wasn't perfectly implemented, but I think it had promise.
My perfect play through would be one where I perceive the protagonist as truly charismatic.
- In Exile, sH0tgUn jUliA, Il Divo et 1 autre aiment ceci
#75
Posté 05 août 2015 - 01:31
Enforced stoicism is overdone.
In what way? Not entirely sure what you mean by that?





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