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Cam I improve on this Archer?


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#1
Zantazar

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Well my favourite warrior was the Avarr - now the reaver (wonder why) .. :) and my favourite mage is the elementalist. As I really needed to improve cunning I have tried all of the rogues and I really like the archer. The damage output is fantastic, but can be a little bit squishy in certain situations, so advice to improve please.

 

Using Explosive/Leaping/Long/Full Draw with enhanced leaping and enhanced long shot rings. Hakkon bow with 29% hok I think.

 

Currently spending all my points in the left tree.

 

Zan the Man has a Plan

 

 



#2
Hang3d Man

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My bet is the consensus will be that Full Draw will get the boot. Let's see how this plays out...
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#3
T_elic

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Drop full draw, take mark of death. Must have passives are dance of death, opportunity knocks and pincushion.

 

edit: This one works for me on all dificulties. http://da-skills.net...0,110,00100,000


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#4
Zantazar

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My bet is the consensus will be that Full Draw will get the boot. Let's see how this plays out...

 

Hmm yes, I am not too happy with full draw, maybe I am using it incorrectly but it does not seem to "work" sometimes. Also I hate the time it takes to animate.

 

Zan the Man has a Plan



#5
daima17

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With heartstring bow, just spam long shot in perilous and congrats!

Pro tips : sometimes long shot gonna be in cooldown between two long shots, you can use auto attack then.


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#6
Zorinho20_CRO

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I played for months the same build-LS,LS,ES,MoD.

Then changed MoD for Evade and lastly Evade for FD.And I like it.



#7
Dieb

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The damage output is fantastic, but can be a little bit squishy in certain situations, so advice to improve please.

 

Using Explosive/Leaping/Long/Full Draw with enhanced leaping and enhanced long shot rings. Hakkon bow with 29% hok I think.

 

If despite incredible HoK capabilities your problem is still squishyness, try paying more attention to when you use which skill.

 

Are maybe often opening a battle with LS/ES? These skills help you make plenty of new friends in no time, and with no evasion skills, this often means death if you attracted an enemy archer or Fire Wraith who didn't die instantly. Try using FD on a priority target first, and by the time you're done, a tankier fellow will most likely already have charged the herd and built up some aggro. I would also recommend getting at least Evade or Fallback Plan in place of one of your skills until you have a better gut feeling for enemy aggro. (unrelated to your defensive problems, some even kick FD for Mark of Death in favour for DPS over burst damage)

 

Dealing damage with the Archer is something most have easily figured out soon, but aggro management on higher difficulties is key.



#8
T_elic

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With heartstring bow, just spam long shot in perilous and congrats!

Pro tips : sometimes long shot gonna be in cooldown between two long shots, you can use auto attack then.

 

Auto attack? Whats that? Use leaping shot instead.


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#9
Zantazar

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If despite incredible HoK capabilities your problem is still squishyness, try paying more attention to when you use which skill.

 

Are maybe often opening a battle with LS/ES? These skills help you make plenty of new friends in no time, and with no evasion skills, this often means death if you attracted an enemy archer or Fire Wraith who didn't die instantly. Try using FD on a priority target first, and by the time you're done, a tankier fellow will most likely already have charged the herd and built up some aggro. I would also recommend getting at least Evade or Fallback Plan in place of one of your skills until you have a better gut feeling for enemy aggro. (unrelated to your defensive problems, some even kick FD for Mark of Death in favour for DPS over burst damage)

 

Dealing damage with the Archer is something most have easily figured out soon, but aggro management on higher difficulties is key.

 

Well as I said ... little bit squishy in certain situations, and these situations arise generally in a not particularly good pug, whether it may be an unbalanced group, or just a plainly bad group. I think I will drop FD and try MoD and see how it works out. I am getting better at understanding the aggro management, practice, practice the way to go :). I am playing the archer almost all the time now. I measure my success at playing a character by what difficulty I can solo and at what level. So far I can solo threatening on level 1 (generally ... not always). Perilous with a group is usually ok (depending on the group) .. :)

 

My aim is to play nightmare with the archer, but I will not do that until I feel that I am competent as I hate letting others down or be a hinderance to them.

 

Zan the Man has a Plan



#10
Yallegro

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My 2 cents

 

Fulldraw goes to

 

-Mark of Death, for damage on very hard

-Knockout Bomb: Quite spammable with Opportunity Knocks, can"t be triggered smoothly while firing though

Use while running or after using an ability like Leaping Shot. Combos with Longshot

-Calltrops: Defensive appeal and also does some decent dmg



#11
zzaffrzz

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If you need more defence for the Archer then mark of death won't help .. You need to take evade ...
Usually I take only tier 1 of evade and leapig shot and invest the extra skill points in archer passives .

#12
Cirvante

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Abilities: Long Shot, Leaping Shot, Explosive Shot, Mark of Death.

 

Important passives: Opportunity Knocks, Looked Like It Hurt, Pincushion

 

Important accessories: Long Shot Ring

 

You can be NM-ready by lvl 11-12. LS, Leaping Shot, OK and LLIH. The difference between 11 and 12 is upgraded Leaping Shot. Some people use Fallback Plan instead of Explosive Shot for survivability, but your deeps will suffer.


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#13
Orleone

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Leaping, ES, mark and knockout bomb with mercy killing passive works well on nightmare as well.

Lowers your damage output, removes comboing which is a drag ofc. But adds control, safe burst on big groups and crits for reaver as well.

Longshot is the real culprit of unwanted aggro, so i noticed using it less and less on nightmare unless someone wants to babysit with barrier.


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#14
Zorinho20_CRO

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Leaping, ES, mark and knockout bomb with mercy killing passive works well on nightmare as well.

Lowers your damage output, removes comboing which is a drag ofc. But adds control, safe burst on big groups and crits for reaver as well.

Longshot is the real culprit of unwanted aggro, so i noticed using it less and less on nightmare unless someone wants to babysit with barrier.

Imo,archer without Longshot is like Infiltrator without Tactical cloak


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#15
Orleone

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Imo,archer without Longshot is like Infiltrator without Tactical cloak

Well if you're gonna spam longshot on nm you need barrier, or enough damage to kill the whole zone before they kill you, or you dont care about aggro cause stats.

If you take evade or fallback plan, that only postpones the fact that a couple of mobs want you dead. So you'll play defensively for a while.

This lowers your damage as well.

I think there's a good number of archer builds that work for nm, and maybe not so many without longshot. This one does work at 90 promotes total without barrierspam. You can put consistent damage on big groups and live. You can nuke big targets in no time. You add sleep which is great control on nightmare with the current reaver.. uhm situation .)



#16
ThatBruhYouDK

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Abilities: Long Shot, Leaping Shot, Explosive Shot, Mark of Death.

 

Important passives: Opportunity Knocks, Looked Like It Hurt, Pincushion

 

Important accessories: Long Shot Ring

 

You can be NM-ready by lvl 11-12. LS, Leaping Shot, OK and LLIH. The difference between 11 and 12 is upgraded Leaping Shot. Some people use Fallback Plan instead of Explosive Shot for survivability, but your deeps will suffer.

Pretty much what Cirvante said. I don't recommend upgrading Leaping Shot on Archer though. He does enough damage and is constantly spamming other abilities to make use of that basic attack. If done correctly Archer will kill things before they get to you, and if they do happen get to you Leaping Shot alone should be able to kill it. I recommend http://da-skills.net...0,010,00100,000for NM play. You can add sneak attck if you don't crit often enough for LLIH to keep your stamina up. 



#17
Cirvante

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Pretty much what Cirvante said. I don't recommend upgrading Leaping Shot on Archer though. He does enough damage and is constantly spamming other abilities to make use of that basic attack. If done correctly Archer will kill things before they get to you, and if they do happen get to you Leaping Shot alone should be able to kill it. I recommend http://da-skills.net...0,010,00100,000for NM play. You can add sneak attck if you don't crit often enough for LLIH to keep your stamina up. 

 

To be fair, Rolling Draw is pretty useful against Shadows, Stalkers and Terrors. At close range a triple hit can do 8-9k damage.


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#18
Lil Mantis

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I like the knockdown from the Leaping shot upgrade.  =)


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#19
TheThirdRace

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Archer can be a beast with enough Crits around him, be it by himself or with the help of others.

If you want to survive about anything on Nightmare and usually be the last standing even with a Barrier bot, I suggest you to take Fallback Plan seriously. People don't realize that with it you actually don't need Barrier at all.

This is what I use currently for Nightmare:
http://da-skills.net...0,010,00100,1c0

It plays like a Hunter which mean you'll be in the enemies' face the whole time. First you spot an enemy, then you go for it and just before reaching him you cast Fallback Plan. When you reach the enemy, use Leaping Shot. When you get back on your feet, get close to your target and use that 200% bonus from Leaping Shot upgrade. The kicker is that since you have the Hakkon bow, you do 3 shots so it's 600% damage. Not much can survive that except the very sturdy enemies. When you see shield enemies or groups, use Explosive Shot. If at any point you are in trouble or lost health, activate Fallback Plan again to regain all your health. This will usually kill just as much enemies as a Reaver while being just as survivable. Mark of Death is very situational, but can be used on enemies that have a lot of health like Pride demons, Despair demons and the Dragons.

It could be argued to use Longshot instead of Explosive Shot. You'll lose a bit of utility because you don't have the knockdown effect with Longshot and you'll get a LOT more aggro, but it's much more damage. Whatever floats your boat, as long as you have fun...
http://da-skills.net...0,010,00100,1c0

#20
TheThirdRace

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To be fair, Rolling Draw is pretty useful against Shadows, Stalkers and Terrors. At close range a triple hit can do 8-9k damage.


I'd add Despair demons and about anything that could damage you in melee to the list.

If you don't take that upgrade, you might as well skip the whole ability since you clearly don't understand its power. The knockdown is one of the most powerful ability of the game. Free damage + not taking any + almost spammable = very powerful.

#21
ThatBruhYouDK

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I'd add Despair demons and about anything that could damage you in melee to the list.

If you don't take that upgrade, you might as well skip the whole ability since you clearly don't understand its power. The knockdown is one of the most powerful ability of the game. Free damage + not taking any + almost spammable = very powerful.

I don't take the upgrade and keep the ability. I don't do basic attacks that often and my Archer kills...alot. I get my knockdowns from ES. I almost never stop spamming Longshot so when I am not using that I mostly use Leapingshot, I don't have time, nor do I want to waste time, to use an extra basic attakc whenI can kill them with a Longshot before they get close



#22
TheThirdRace

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I don't take the upgrade and keep the ability. I don't do basic attacks that often and my Archer kills...alot. I get my knockdowns from ES. I almost never stop spamming Longshot so when I am not using that I mostly use Leapingshot, I don't have time, nor do I want to waste time, to use an extra basic attakc whenI can kill them with a Longshot before they get close


In Perilous it doesn't really matter which way you go honestly. As I said, whatever floats your boat.

For Nightmare though, the thing is you get way too much aggro with Longshot. You can't hold spawn points reliably either. Case in point, when we play together, I'm most of the time the last one standing as an Archer. It's not because I'm that good, it's because when I aggro something, I aggro only that thing and I kill it fast.

Furthermore, longshot is spreading most of its damage amongst multiple targets. Don't get me wrong, it's very good damage, but not enough to kill outright in 3 seconds. I get as much kills as a Reaver while I use "single" target Leaping Shot almost exclusively. My experience is that if you have 3 Archers using Longshot the whole game, things get dicey at times. Get the same Archers using Leaping Shot and it's a breeze, things simply melt. Not only that, but the clearing time by killing everything is at least 25% faster using Leaping Shot vs Longshot.

It's only my opinion, so take it with a grain of salt. Both abilities are viable in Nightmare, they simply need very different playstyle.
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#23
Lil Mantis

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In Perilous it doesn't really matter which way you go honestly. As I said, whatever floats your boat.

For Nightmare though, the thing is you get way too much aggro with Longshot. You can't hold spawn points reliably either. Case in point, when we play together, I'm most of the time the last one standing as an Archer. It's not because I'm that good, it's because when I aggro something, I aggro only that thing and I kill it fast.

Furthermore, longshot is spreading most of its damage amongst multiple targets. Don't get me wrong, it's very good damage, but not enough to kill outright in 3 seconds. I get as much kills as a Reaver while I use "single" target Leaping Shot almost exclusively. My experience is that if you have 3 Archers using Longshot the whole game, things get dicey at times. Get the same Archers using Leaping Shot and it's a breeze, things simply melt. Not only that, but the clearing time by killing everything is at least 25% faster using Leaping Shot vs Longshot.

It's only my opinion, so take it with a grain of salt. Both abilities are viable in Nightmare, they simply need very different playstyle.

My buddy has taken that stance as well in NM mode.  He doesnt use Longshot.  I think he subs it with spike trap.  He did not like all the aggro he generated from the longshot.


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#24
Texasmotiv

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I don't play archer that much so take it with a grain of salt, but Longshot seems to kill me (aggro) more than it saves me. I have been running Leaping Shot, Explosive shot, Caltrops(to save points for passives), MoD. I like having an escape, 2 knockdowns and a slow.



#25
Dieb

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The kicker is that since you have the Hakkon bow, you do 3 shots so it's 600% damage.

 

 

The MP version of Hakkon's Wrath has the LBOTG perk? Art thou kidding me?