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Some (random) suggestions..


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#1
Rabastan

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A few suggestions, which I know are a bit late for Inquisition but could also be applied to future titles of the series even if they are my thoughts on how this game would have been/could be made better. Some of these are really minor and sort of stream of consciousness so bare with me.

 

Character Creation:

- I suck at character creation, and one reason for this is the lack of facial expressions shown in the CC. I think it would be nice if you could click a button to change the characters facial expression / mood to see how it looks like. Now there’s only the option to test voice but the face remains pretty much the same on all of the test dialogue that you get. I’m not asking for a lot of options, maybe like four; the normal ‘stoic one’ we already have plus maybe angry, happy and sad. I think this would be a nice addition to the cc and would minimise the chance of your character looking like a total doofus when you actually get to see corresponding emotions in game - happened to me a couple of times.

 

NPC’s/Completed quests:

- While on my first play through I didn’t notice it as much as I now have, I think the NPC reactions to clearing out areas or doing quests could be made better. I know I’m not the only one here who thinks so and I think there is a pretty simple solution for this.

As an example, in the Hinterlands when you gather ram meat and deliver it to the hunter you can hear different dialogue from people in the crossroads or from the ones sitting on the little camp fire groups, but you kind of have to stand next to them to hear it. Also, they don’t really react to you in any way - even though they have you to thank for the fact that they didn’t starve. The Inquisitor is kind of famous at some point of the game if not from the very start and you’d think they’d at least give the same type of reaction as people in Haven do (“Thats the Inquisitor!” etc.)

As a solution for this I suggest something pretty simple: The Crossroads for example is under protection of the Inquisitor, right ? There could be an agent there you could ask on how the people are doing in that specific area like you can ask Josephine about the Inquisitions guests. Doing different missions could result in different type of responses from the agent: “The people are not hungry any more and they are pleased, but it’s still cold here and while they could search for stuff to keep them warm now that they have their bellies full, maybe we could help them out a bit more (to get more influence) ?”

I know it’s kind of a huge thing to do with all the missions and different type of dialogues but meh, would be nice. And I know you kind of hear feedback from the hunter when you give him the ram meat but that’s kind of it… “Yay we are hungry no more - now off you go and get us blankets !” It’s not really rewarding is it..

 

War-table operations:

- Gather coin ? Gather cloth ? Gather whatever ? Okay sure… The huge inquisition sends out one trainee for a time and brings back a massive pile of… wait, what ? 80 gold ! Suuuperb…

Wouldn’t it be better if for wt operations like these you could select a time which would result in a different reward ?

For example: Gather Coin; for how long do you wish to send the agents out ? 15/25/45/60 minutes (or even more) and the resulting coin would be in larger amount if you choose a longer time for the mission.

At the moment those missions are kind of grindy and don’t really make *that* big of a difference unless you do them often - and the resulting goods don’t really match the time it takes sometimes if you ask me.

Another example is the gather cloth mission: if I recall you can send someone to buy cloth from a market - correct me if I’m wrong - why are we not able to tell that someone what we need and how much we need it ? Now it just seems like someone is given a note that says “Get some cloth ~Josie” and they run to the market and get two plaideweave cause they like the colour yellow… Feels a bit like there is some communication problems within the Inquisition, don’t you think ? The material and the amount fetched could naturally affect the time it takes to get them.

 

Inquisition Camps:

- The camps in JoH are cool and one of my favourite thing about that zone ! The camps on the trees are just really nice and seem much more evolved and fitting for the Inquisition. It’s a shame this wasn’t used in other areas. Now they’re just the same old Inquisition tents set up at random places when they could have been made cooler. The one in Hinterlands with the run down tower is pretty cool, but most of them could have utilised the surroundings better like they do in the Frostback Mountains.

 

After the big bad is defeated:

- I thought it was kind of strange how all the dialogue between the Inquisitor and followers just stops after the end game party and Cory being defeated. The big bad is gone - wouldn’t now be an opportune time for them to get to know each other a bit better ? Like, get cookies with Sera on the rooftops of Skyhold. With Coryphenous defeated I think that kind of thing would be exactly what the Inquisitor and Sera would do… It would be nice and better if you think about it from an RP point of view too.

 

And finally: I don’t know how other people feel about this, but I’d really like to see an option for a New Game Plus save for a Dragon Age game in the future. I know that storywise it doesn’t really make much sense and that the Inquisition at least kind of starts from scratch, but I think it would be nice and maybe even make the subsequent playthroughs more enjoyable if you got to keep some things at least (schematics, crafting materials, money etc - things that wouldn’t affect the story).

 

Just a few things that have come to mind on my current playthrough.

Feel free to disagree or comment.

 

Sorry for making a new topic but didn’t really feel like searching for places where some of these would fit so I just jotted them down together here.



#2
caradoc2000

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The CC issue is somewhat mitigated by the mirror in Black Emporium.


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#3
Rabastan

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The CC issue is somewhat mitigated by the mirror in Black Emporium.

 

Yeah I know - and it's a godsend for people like me who are not that good at cc tbh. And the initial release didn't come with it.

Either way, think it would be a nice addition :)



#4
Sidney

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The mirror should always be there from the start. CC always have issues with angles, lighting, expressions and so forth. Even just little things that seem tolerable as you stare at them longer start to annoy. Magic mirrors, plastic surgery centers in ME just a must to me.
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#5
Sidney

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A few suggestions, which I know are a bit late for Inquisition but could also be applied to future titles of the series even if they are my thoughts on how this game would have been/could be made better. Some of these are really minor and sort of stream of consciousness so bare with me.
 
Character Creation:
- I suck at character creation, and one reason for this is the lack of facial expressions shown in the CC. I think it would be nice if you could click a button to change the characters facial expression / mood to see how it looks like. Now there’s only the option to test v.
 .
 
Inquisition Camps:
- The camps in JoH are cool and one of my favourite thing about that zone ! The camps on the trees are just really nice and seem much more evolved and fitting for the Inquisition. It’s a shame this wasn’t used in other areas. Now they’re just the same old Inquisition tents set up at random places when they could have been made cooler. The one in Hinterlands with the run down tower is pretty cool, but most of them could have utilised the surroundings better like they do in the Frostback Mountains..
 

 
Sorry for making a new topic but didn’t really feel like searching for places where some of these would fit so I just jotted them down together here.


For the camps, and this ties to your war table comment as well, i want to camps to gather resources. Either have each camp get you a faster rate of accumulation or else force the control of all camps to unlock the option via the war table to create a standing collection in the region. I don't like collecting resources so an alternate way of doing so, even if slower, would be welcome and also provide more of a reason to establish the camps than just fast travel stations.
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#6
FKA_Servo

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A lot of this could be fixed by a better CC.

 

Let us zoom all the way in and out. Let us rotate to view our face from every possible angle. Let us change the lighting (or even move the lighting around so see how shadows will affect the look). Let us choose from a few different expressions to see how we emote. Bring back some way to save or share presets (a la face codes). And for god's sake, give us coordinates if you bring the grids back.

 

All of these suggestions would be doable - and they're incredibly important in a custom protagonist game. DAI had a wonderfully powerful CC, but it was the least usable one yet.


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#7
Realmzmaster

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When it comes to war table missions like gathering resources the advisers focus on particular needs. For example the Gather Metals mission. If you pick Josephine she will find have her people find the metals that are the easiest and safest to acquire. Lelianna will use the black market to find rarer metals from that region. Cullen will have  the troops find what the army needs not necessarily what the Inquisitor needs. The Gather Metals mission is tied to capturing a keep (Griffon Keep). The Gather Cloth mission is the same way. It appears after capturing Suledin Keep.

 

If you pick Hinterland resources then again Josephine will tell her people to find the easiest and safest materials. Lelianna will focus on herbs and Cullen metals.

 

If the Inquisitor is going to give a list of needed materials then I also think the advisers should be able to come back and say the items where not available at the time especially for rarer materials depending on the region (like Lelianna can if you pick the black market option). The adviser would then produce what the adviser was able to procure.

 

If the camps are going to be used to collect the materials in the area.



#8
Sidney

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When it comes to war table missions like gathering resources the advisers focus on particular needs. For example the Gather Metals mission. If you pick Josephine she will find have her people find the metals that are the easiest and safest to acquire. Lelianna will use the black market to find rarer metals from that region. Cullen will have  the troops find what the army needs not necessarily what the Inquisitor needs. The Gather Metals mission is tied to capturing a keep (Griffon Keep). The Gather Cloth mission is the same way. It appears after capturing Suledin Keep.
 
If you pick Hinterland resources then again Josephine will tell her people to find the easiest and safest materials. Lelianna will focus on herbs and Cullen metals.
 
If the Inquisitor is going to give a list of needed materials then I also think the advisers should be able to come back and say the items where not available at the time especially for rarer materials depending on the region (like Lelianna can if you pick the black market option). The adviser would then produce what the adviser was able to procure.
 
If the camps are going to be used to collect the materials in the area.


They should never be out. Given that materials not only are always there they respawn ( and stupidly level scale as well) there is no in game reason not to find the stuff. Crafting in general is mechanically stupid as all get out, resource gather is a big part of the stupid in this case. Give people who want to opt out (as they should) of having their hero be a gardener or miner have a way to escape the tedium.

#9
Realmzmaster

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They should never be out. Given that materials not only are always there they respawn ( and stupidly level scale as well) there is no in game reason not to find the stuff. Crafting in general is mechanically stupid as all get out, resource gather is a big part of the stupid in this case. Give people who want to opt out (as they should) of having their hero be a gardener or miner have a way to escape the tedium.

 

So basically dump the requisitions or change the requisitions so that they do not require the gathering of material, but something else to gain power and influence. Or are you saying also scrape the power and influence system?

 

Or  camps only collect a certain amount of materials that are present in that particular region and if the party exhaust those resources the party will have to wait for some time for the resource to become available again?

 

Or are you saying have the protagonist find the resource like in DA2 and never have it run out? Or the resource runs out and the protagonist will then have to find another source for that material?

 

Or basically take any idea of resource management out of the game?



#10
BobZilla84

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Heres my 2 suggestions
1.Face Code System for The CC:"I feel this one needs no explanation seriously"
2.Expedite War Table Missions:"My suggestion would be spending 5 or 10 Power to make say a 15 Hours into a 15 Minutes"

If B-Ware did these it would increase DAI's replayability at the current state you end up being pulled from the game when you hit the War Table Wall "The 10 Hour & Up Missions" you then are essentially forced to wait until they finish before advancing the Story.

#11
Sidney

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So basically dump the requisitions or change the requisitions so that they do not require the gathering of material, but something else to gain power and influence. Or are you saying also scrape the power and influence system?
 
Or  camps only collect a certain amount of materials that are present in that particular region and if the party exhaust those resources the party will have to wait for some time for the resource to become available again?
 
Or are you saying have the protagonist find the resource like in DA2 and never have it run out? Or the resource runs out and the protagonist will then have to find another source for that material?
 
Or basically take any idea of resource management out of the game?


It isn't about removing resource management but about saying you can either pick weeds or have your minions do it. Right now to me the camps and getting all of them feels like it has no real function other than a game function -- fast travel and healing. I know why I the player does it I'm not sure why the inquisitor does it. I'd like that quest to have an in game reason so having the camps be a resource gathering missions gives them purpose. The idea would be to remove the resource quests from the war table and have them become standing missions based on control of camps.

#12
FKA_Servo

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So basically dump the requisitions or change the requisitions so that they do not require the gathering of material, but something else to gain power and influence. Or are you saying also scrape the power and influence system?

 

Or  camps only collect a certain amount of materials that are present in that particular region and if the party exhaust those resources the party will have to wait for some time for the resource to become available again?

 

Or are you saying have the protagonist find the resource like in DA2 and never have it run out? Or the resource runs out and the protagonist will then have to find another source for that material?

 

Or basically take any idea of resource management out of the game?

 

In the case of resource gathering, I think DA2's method (sourcing a given material and then requisitioning crafted items from the Inquisition, who now have a steady supply) would have been completely appropriate. The Inquisition is a continent spanning organization.

 

Let us loot for fade touched items and really rare stuff, but the mundane items like most herbs and ores are given to us that way.


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#13
Realmzmaster

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In the case of resource gathering, I think DA2's method (sourcing a given material and then requisitioning crafted items from the Inquisition, who now have a steady supply) would have been completely appropriate. The Inquisition is a continent spanning organization.

 

Let us loot for fade touched items and really rare stuff, but the mundane items like most herbs and ores are given to us that way.

 

So how would that work would since the metals and herbs are divided into tiers. Would 1 and 2 tier herbs and metals be considered common, tier 3 uncommon and tier 4 rare? Or simply region specific. For example neverite is found in the Hissing Waste, but rarely elsewhere. So the camps in the Hissing Wastes would have neverite, but not necessarily iron which is found in abundance in the Hinterlands.

 

Fade cloth is easy because it can drop off of enemies. Fade touched leather could drop off fade touched animals. What about Fade touched metals? Would those metals simply appear at random in the area. For example Fade touched neverite would only appear somewhere in the Hissing Wastes?



#14
Rabastan

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I think using the camps to gather materials is a good idea too. And think that it would be more realistic if it 'drained' the sources for when the Inquisitor and Scooby gang are lurking about so that the Iron veins for example would be depleted. Also, when you have all the camps set up, maybe the gather materials mission could empty the whole zone of the materials... Inquisition agents and soldiers are scarse in skyhold, but you can see the camps at the base of the mountain by the river/lake... And there's LOADS of them. Storywise it would make more sense to me if you could send out agents to gather stuff than have the Inquisitor running around gathering materials when he should be getting ready to defeat Corypheus... Or you could do both - whatever floats your boat. Some like gathering stuff, but after the first playthrough it gets really tedious really fast. There's loads of people just hanging around Skyhold that could be sent to do the job - Seggrit for example who now just complains about losing his job, even though I just saved your sorry hind from the flames. 

 

I agree that it would be easy, maybe even too easy, to be able to tell your Inquisitor agents what to get from the market and that it's completely realistic that once someone is sent to a black market they might return empty handed... but maybe this could be bettered with an added game mechanic - let's say improving your go-getters by using all the extra power there is.. Maybe there could even be a sort of miniature level system for troops fetching stuff (level up by spending power or then just gradually when they are used more).

"Better wagons" or "Stronger horses" mission to improve the quantity they can bring back wouldn't be a bad idea either if you ask me.

 

And yeah, fade touched materials could and should take more effort, so I think those materials you should fetch on your own.

Do it yourself and you get a reward and let the troops do it but miss out on fade-touched material.

 

I'm on my 3rd run of the game now and have to say that getting gold is the biggest issue I have with the game to be completely honest 8when it comes to gathering something that is). Now the fastest way to get gold early in the game seems to be to loot/sell everything and hunting the various animals around zones and then selling the leather/hide. Both are quite slow and frankly if I'm hunting something to sell it's hide they do come in packs but seem to run out over time and then I have to wait for a respawn... Same kind of goes for the enemies in my opinion, both should be in bigger quantities. Now I can run through a zone without bumping into a ram or seeing a single monster/enemy for a really long time. Don't know if it's the same with Nightmare difficulty cause I just felt like I wasn't seasoned up for the task yet.

Don't get me wrong, I'm not asking for a zone with thousands of rams but the odd here and there you find now are a bit scarce for my liking. Especially when I'm trying to farm gold.



#15
CorniliuS

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Rabastan, on 03 Aug 2015 - 1:19 PM, said:

 

War-table operations:

- Gather coin ? Gather cloth ? Gather whatever ? Okay sure… The huge inquisition sends out one trainee for a time and brings back a massive pile of… wait, what ? 80 gold ! Suuuperb…

Wouldn’t it be better if for wt operations like these you could select a time which would result in a different reward ?

For example: Gather Coin; for how long do you wish to send the agents out ? 15/25/45/60 minutes (or even more) and the resulting coin would be in larger amount if you choose a longer time for the mission.

At the moment those missions are kind of grindy and don’t really make *that* big of a difference unless you do them often - and the resulting goods don’t really match the time it takes sometimes if you ask me.

Another example is the gather cloth mission: if I recall you can send someone to buy cloth from a market - correct me if I’m wrong - why are we not able to tell that someone what we need and how much we need it ? Now it just seems like someone is given a note that says “Get some cloth ~Josie” and they run to the market and get two plaideweave cause they like the colour yellow… Feels a bit like there is some communication problems within the Inquisition, don’t you think ? The material and the amount fetched could naturally affect the time it takes to get them.

 

It has to be more in dept than that. I mean what exactly happens when you sending your solders after resources? Whey just rob people or what? It has to make sense. For example, if you near a cave you reserve this place for metals, in a forest you organize a hunting party for leather, your solders help the merchants to protect the caravans and earn money. That way your war-table operation actually make sense. Plus you get rid of the stupid fetch quests and replace them with something meaningful, like this cave have materials, but there is bandits inside, hey inquisitor if you and your party so tough help us claim this place. And depends how many resources you helped to claim as many material you have. Negotiations with merchant guild, buying new equipment for miners and so on. If system like that is implemented people will be excited to engage in such secondary tasks, because they know why they doing it and they gonna see the results, more material for crafting, more money, and no picking up flowers anymore.


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#16
Rabastan

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It has to be more in dept than that. I mean what exactly happens when you sending your solders after resources? Whey just rob people or what? It has to make sense. For example, if you near a cave you reserve this place for metals, in a forest you organize a hunting party for leather, your solders help the merchants to protect the caravans and earn money. That way your war-table operation actually make sense. Plus you get rid of the stupid fetch quests and replace them with something meaningful, like this cave have materials, but there is bandits inside, hey inquisitor if you and your party so tough help us claim this place. And depends how many resources you helped to claim as many material you have. Negotiations with merchant guild, buying new equipment for miners and so on. If system like that is implemented people will be excited to engage in such secondary tasks, because they know why they doing it and they gonna see the results, more material for crafting, more money, and no picking up flowers anymore.

 

 

My main issue is with gold and the fabrics... but this is a very good idea and one that would surely be more engaging than the system we have now.

And I didn't mean the Inquisition should rob people  :lol: Just didn't want to go too much into detail about how such missions could be.

 

It could also result in kind of a rotation - miners get materials and the skilled people of the Inquisition make stuff that the Inquisition can sell onwards - this could potentially also be upgraded with power and or xp that the crafting team would earn by repeating the missions. 



#17
BobZilla84

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Another Suggestion B-Ware give us the ability to purchase all Crafting Materials "Masterworks Included" with the Black Emporium farming them is BS and a chore.
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