A few suggestions, which I know are a bit late for Inquisition but could also be applied to future titles of the series even if they are my thoughts on how this game would have been/could be made better. Some of these are really minor and sort of stream of consciousness so bare with me.
Character Creation:
- I suck at character creation, and one reason for this is the lack of facial expressions shown in the CC. I think it would be nice if you could click a button to change the characters facial expression / mood to see how it looks like. Now there’s only the option to test voice but the face remains pretty much the same on all of the test dialogue that you get. I’m not asking for a lot of options, maybe like four; the normal ‘stoic one’ we already have plus maybe angry, happy and sad. I think this would be a nice addition to the cc and would minimise the chance of your character looking like a total doofus when you actually get to see corresponding emotions in game - happened to me a couple of times.
NPC’s/Completed quests:
- While on my first play through I didn’t notice it as much as I now have, I think the NPC reactions to clearing out areas or doing quests could be made better. I know I’m not the only one here who thinks so and I think there is a pretty simple solution for this.
As an example, in the Hinterlands when you gather ram meat and deliver it to the hunter you can hear different dialogue from people in the crossroads or from the ones sitting on the little camp fire groups, but you kind of have to stand next to them to hear it. Also, they don’t really react to you in any way - even though they have you to thank for the fact that they didn’t starve. The Inquisitor is kind of famous at some point of the game if not from the very start and you’d think they’d at least give the same type of reaction as people in Haven do (“Thats the Inquisitor!” etc.)
As a solution for this I suggest something pretty simple: The Crossroads for example is under protection of the Inquisitor, right ? There could be an agent there you could ask on how the people are doing in that specific area like you can ask Josephine about the Inquisitions guests. Doing different missions could result in different type of responses from the agent: “The people are not hungry any more and they are pleased, but it’s still cold here and while they could search for stuff to keep them warm now that they have their bellies full, maybe we could help them out a bit more (to get more influence) ?”
I know it’s kind of a huge thing to do with all the missions and different type of dialogues but meh, would be nice. And I know you kind of hear feedback from the hunter when you give him the ram meat but that’s kind of it… “Yay we are hungry no more - now off you go and get us blankets !” It’s not really rewarding is it..
War-table operations:
- Gather coin ? Gather cloth ? Gather whatever ? Okay sure… The huge inquisition sends out one trainee for a time and brings back a massive pile of… wait, what ? 80 gold ! Suuuperb…
Wouldn’t it be better if for wt operations like these you could select a time which would result in a different reward ?
For example: Gather Coin; for how long do you wish to send the agents out ? 15/25/45/60 minutes (or even more) and the resulting coin would be in larger amount if you choose a longer time for the mission.
At the moment those missions are kind of grindy and don’t really make *that* big of a difference unless you do them often - and the resulting goods don’t really match the time it takes sometimes if you ask me.
Another example is the gather cloth mission: if I recall you can send someone to buy cloth from a market - correct me if I’m wrong - why are we not able to tell that someone what we need and how much we need it ? Now it just seems like someone is given a note that says “Get some cloth ~Josie” and they run to the market and get two plaideweave cause they like the colour yellow… Feels a bit like there is some communication problems within the Inquisition, don’t you think ? The material and the amount fetched could naturally affect the time it takes to get them.
Inquisition Camps:
- The camps in JoH are cool and one of my favourite thing about that zone ! The camps on the trees are just really nice and seem much more evolved and fitting for the Inquisition. It’s a shame this wasn’t used in other areas. Now they’re just the same old Inquisition tents set up at random places when they could have been made cooler. The one in Hinterlands with the run down tower is pretty cool, but most of them could have utilised the surroundings better like they do in the Frostback Mountains.
After the big bad is defeated:
- I thought it was kind of strange how all the dialogue between the Inquisitor and followers just stops after the end game party and Cory being defeated. The big bad is gone - wouldn’t now be an opportune time for them to get to know each other a bit better ? Like, get cookies with Sera on the rooftops of Skyhold. With Coryphenous defeated I think that kind of thing would be exactly what the Inquisitor and Sera would do… It would be nice and better if you think about it from an RP point of view too.
And finally: I don’t know how other people feel about this, but I’d really like to see an option for a New Game Plus save for a Dragon Age game in the future. I know that storywise it doesn’t really make much sense and that the Inquisition at least kind of starts from scratch, but I think it would be nice and maybe even make the subsequent playthroughs more enjoyable if you got to keep some things at least (schematics, crafting materials, money etc - things that wouldn’t affect the story).
Just a few things that have come to mind on my current playthrough.
Feel free to disagree or comment.
Sorry for making a new topic but didn’t really feel like searching for places where some of these would fit so I just jotted them down together here.





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