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character race?


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#26
SpaceLobster

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And as a personal aside, was the fact that Shepard was human make him/her special in any way? I've only played ME2, and Shepard was such a one-dimensional character, he/she could've been a Volus for all I cared.

In ME 2 (and ME 3) it had quite little impact(not that much different from a being a volus). In ME1 people made a big deal about humanity having no Councilor(and Spectres), until Shepard rides in and fixes everything.


Modifié par SpaceLobster, 06 août 2015 - 03:41 .

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#27
Sidney

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I get what youre saying, but that just sounds like faulty writing imo. If the races were designed to be implemented from the get-go, DAI could've been alot more player-race orientated. And why should race have such a drastic impact on the story? I think DAO got it pretty perfect. Your race was important for where it was supposed to be important, not every sentence of dialogue should have to be about whether youre an elf, asari, human, alien, whatever.
 
And as a personal aside, was the fact that Shepard was human make him/her special in any way? I've only played ME2, and Shepard was such a one-dimensional character, he/she could've been a Volus for all I cared.


DAO was near total trash with races. It NEVER mattered save those 3 insults -- and I'm not kidding that is it. Elves for lack of a better comparison sit on the same social tier as black Americans in the Jim Crow era. There is no way you would imagine a story about a character in 1930's America being basically the same with a white character and a black character. If you don't want to have to deal with the implications of race then do the Baldur's Gate world where race means nothing and no one even seems to care, or TES. The problem for Bioware is that in both DA and ME they made those choices means something and so there are consequences and differences.

...and yes Shep being human mattered. In ME1 he was an outsider both in terms of the council but also the council races and their pasts and history. He could for example interact with Wrex in a way a Turian couldn't. In ME2 again the humans are marginalized by the council and the pro-human radicals needs, say, a human. This is likely, oddly for a game about saving humans, the most fungible game in terms of his race. By 3, it still matters. The whole genophage cure thing would have to have played out wildly differently if Shep was a Krogan or Salarian...unless again "different" just means someone say "I don't trust salarians" you saying "You have to" and the conversation going on same as any other race.

#28
Just My Moniker

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DAO was near total trash with races. It NEVER mattered save those 3 insults -- and I'm not kidding that is it. Elves for lack of a better comparison sit on the same social tier as black Americans in the Jim Crow era. There is no way you would imagine a story about a character in 1930's America being basically the same with a white character and a black character. If you don't want to have to deal with the implications of race then do the Baldur's Gate world where race means nothing and no one even seems to care, or TES. The problem for Bioware is that in both DA and ME they made those choices means something and so there are consequences and differences.

...and yes Shep being human mattered. In ME1 he was an outsider both in terms of the council but also the council races and their pasts and history. He could for example interact with Wrex in a way a Turian couldn't. In ME2 again the humans are marginalized by the council and the pro-human radicals needs, say, a human. This is likely, oddly for a game about saving humans, the most fungible game in terms of his race. By 3, it still matters. The whole genophage cure thing would have to have played out wildly differently if Shep was a Krogan or Salarian...unless again "different" just means someone say "I don't trust salarians" you saying "You have to" and the conversation going on same as any other race.

Your race did matter in DAO more than just a few insults. If you played as a dwarf, people treated you like scum when you went back to Orzammar (Either for being a "traitorous" outcast or a casteless), Zathrian and his clan were more inviting if you were Dalish, You got treated better if you were human, You could'nt become Queen-Consort if you were anything but human, You got a heroes welcome in the Alienage if you were a city-elf, and I'm sure I'm not even close to pointing it all out.

 

Also, the race you played as could make you interpret your playthrough differently. A human HoF might not feel too bad about taking out the Dalish clan and siding with the werewolves, but  a Dalish HoF would probably be vehemently opposed to doing that (Depending upon how you were playing your character of course)

 

And two things that you said really made me disappointed in the lack of playable races in ME

"He could for example interact with Wrex in a way a Turian couldn't" How awesome it could have been to interact with squadmates as different races? Like interacting with Legion as a Quarian Shepard  :lol: 

 

"The whole genophage cure thing would have to have played out wildly differently if Shep was a Krogan or Salarian" A Krogan-Shepard would be VERY interested in finding a cure for the genophage and a Salarian-Shepard might feel guilt at being the race that inflicted such a disease upon the Krogans (Again, open to how you want to play your character)


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#29
Swan Killer

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The default hero will likely to be caucasian.

#30
Metalfros

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Human is confirmed.



#31
ActualOjou

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While human is "boring", I think in this context it really fits with series....

 

Shaking the MW canon and bringing it to Andromeda I think is already a leap, going "non-human" would probably change the series dynamic a bit too much imo...

 

Wide racial selection in MP? That I think is appropriate.
 



#32
Hanako Ikezawa

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This game was the best time to introduce race selection since it is the first time every race is on an equal level. Hopefully Bioware changes their minds and adds it in. 


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#33
King Killoth

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I would love to see them give us the option to play as another race but with that said Im not gonna be losing any sleep if they do not. I love the ME series and I had a great time playing shepard and yeah it would have been more interesting to be another race but the story that was told was a great one. If they do it Im gonna be happy if not then Im still gonna be happy so win win for me.


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#34
DaemionMoadrin

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I don't really see why you're all so upset. You can play as every race there is, the character creator is probably going to be flexible enough to do that. It's just that you have to stay within the human species when you create the protagonist. :P


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#35
Panda

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It's like Star Trek with an alien captain of the Enterprise.  It's weird.  Not saying aliens aren't in command in the Federation, but the Enterprise is the flagship.. Doubt there would be anything but Human or Vulcan.

 

Has it confirmed that we are with Alliance in ME:A though?

 

And no one wants that. 

 

I want that. That would be great.



#36
Former_Fiend

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How about you just let me have my hope, huh?  :rolleyes:

Honestly, playing as just human again sounds SO booooooooriiiiiiiiiiiiiiiinnnnnnnnnnggggggggg. Why give us such cool alien races if we can't play as them? Be like playing the Elder Scrolls but only Imperials are playable.

 

And I gotta say (Even though I don't know really alot about game design) but why animation and voicing problems? You can play as alien races in multiplayer without issues, just "copy paste" that over to SP, and DAI proved that you can have different sounding voices for characters.

 

Cutscene animation, and romance animation especially would be the problem, not combat animation. It's the same reason why we don't get options of different body types for a single species beyond the standard male/female choice. Each of those scenes would have to be animated to account for the different body types, heights, and proportions for the different species, and that multiplies the workload significantly. And DAI had the advantage of the four races being essentially the same shape.

 

And DAI kind of got by with two voice sets for four very humanoid races. I stress kind of as I still don't think the American voices did the Qunari justice and would have much preferred a Welsh or Irish voice set for the elf. Now transplant that to ME where quarians, turians, drell, krogans, salarians, and batarians all have very distinct voices from each other that wouldn't be easily patched by having two different sets.



#37
SpaceLobster

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And DAI kind of got by with two voice sets for four very humanoid races. I stress kind of as I still don't think the American voices did the Qunari justice and would have much preferred a Welsh or Irish voice set for the elf. Now transplant that to ME where quarians, turians, drell, krogans, salarians, and batarians all have very distinct voices from each other that wouldn't be easily patched by having two different sets.

The voices can go through a ''voice filter''. I am not certain they use it, but until it is proven otherwise, I refuse to believe Mark Meer can do a vorcha's voice when walking on the streets.

 

As for shapes, drell and asari are similar to humans, and perhaps some Andromeda species as well. It is far from ideal, but it is something.



#38
Former_Fiend

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The voices can go through a ''voice filter''. I am not certain they use it, but until it is proven otherwise, I refuse to believe Mark Meer can do a vorcha's voice when walking on the streets.

 

As for shapes, drell and asari are similar to humans, and perhaps some Andromeda species as well. It is far from ideal, but it is something.

 



#39
SpaceLobster

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Ouch, I thought they used voice filters, I know of atleast one other game who does...

Well, never mind, humans are fine, perhaps a bit more than just fine, but definetly nothing less.



#40
N7Jamaican

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If playing a different race greatly impacts the story of the game, then sure.  But if it is minor changes, then whats the point?



#41
Former_Fiend

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If playing a different race greatly impacts the story of the game, then sure.  But if it is minor changes, then whats the point?

 

Preference, mostly.

 

Give me and Elder Scrolls, D&D, or Shadowrun game and I don't care if it impacts the story or not, I'm playing an orc/half-orc/ork. 



#42
Feybrad

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Preference, mostly.

 

Give me and Elder Scrolls, D&D, or Shadowrun game and I don't care if it impacts the story or not, I'm playing an orc/half-orc/ork. 

 

Orks in ME:A. Thoughts?



#43
LinksOcarina

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Ouch, I thought they used voice filters, I know of atleast one other game who does...

Well, never mind, humans are fine, perhaps a bit more than just fine, but definetly nothing less.

 

Well, they had a filter for the Turians, but thats about it.

 

As an aside, I want Mark Meer in everything now.



#44
DaemionMoadrin

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Orks in ME:A. Thoughts?

 

Maybe the Khet are space orks?



#45
Abraham_uk

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I know if you have multiple races there will be a camp that will say "I wanted to play that race but it wasn't available".

 

Honestly, I wouldn't mind having four races to choose from.

Even if the options are: Human, Asari, Turian and Salarian.

 

Thing is that this is 4 times the number of races you can normally play.

You don't have to have every single race (there are probably over 30 of them now).

 

Just being able to play a non human in single player would be awesome.


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#46
Abraham_uk

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Here is a potential solution.

 

If Andromeda team intends to keep the protagonist can only be human then perhaps there is one way we can play as an alien.

 

 

Let's say (for argument sake) your squad mates are:

 

2 Human

1 Turian

1 Asari

1 Drell

1 Volus

1 Synthetic

1 Baterian

1 Vorcha

1 Raloi

 

Perhaps there could be an ability to switch characters in combat like in Dragon Age. Also change the parameters for failure to Game Over if entire squad is wiped out as opposed to if PC is wiped out.

 

When you switch to a squad mate, you can move them around and shoot foes. You can use their powers anyway. While you're in control of an ally, your player character will be taken care of by AI.

 

Then you could also have tactics, where you can determine when AI use certain powers, when they use certain weapons and how they take on enemy units. If you want an ally to use melee or heavy melee, that could also be set up in tactics.



#47
Feybrad

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wtf are raloi?


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#48
Abraham_uk

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wtf are raloi?

 

photo-thumb-863644.jpg?_r=1436350945 I am imagining Malcolm Reynolds asking that question with that facial expression.

 

They're a lesser known race, with a very brief codex entry. They are never shown or talked about. So they are a complete mystery.



#49
Hanako Ikezawa

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wtf are raloi?

http://masseffect.wikia.com/wiki/Raloi



#50
Hanako Ikezawa

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I know if you have multiple races there will be a camp that will say "I wanted to play that race but it wasn't available".

 

Honestly, I wouldn't mind having four races to choose from.

Even if the options are: Human, Asari, Turian and Salarian.

 

Thing is that this is 4 times the number of races you can normally play.

You don't have to have every single race (there are probably over 30 of them now).

 

Just being able to play a non human in single player would be awesome.

Yeah, if they did it I wouldn't expect more than the Council races. 

Or the races that use the exact same animation skeleton and body shape(Asari, Batarian, Drell, Human)