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Collecting 10 of things.


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#1
diaspora2k5

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I think there's narrative value in a hunter telling me to find ram meat, or Vivienne telling me to recover circle tomes. Where I'm less pleased with is having to find 10 ram meats, and 3 circle tomes. I mean, it's not like having to kill 10 goats, or having to find 3 books really adds more to the actual story or quest narrative of helping refugees/Vivienne. Consequently I don't know why these collection quests couldn't have been simply about finding a single cache of meat/books instead of roaming the map and spamming V for 3+ items.

 

tl;dr I don't mind having to collect a thing, but I can see why people might be annoyed for having to search for many things for a quest.


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#2
metatheurgist

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It's just MMO mechanics. In previous games you might have gotten a changing reaction like, "We're still hungry!", "We're doing OK but we could have more." to "You're too generous!" and a mention in the endgame that they starved to death or prospered. But not with the new improved modern RPG game design.
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#3
KCMeredith

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I wonder why my soldiers aren't doing this, they're already out in the field and I got better things to do with my time.


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#4
Realmzmaster

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I wonder why my soldiers aren't doing this, they're already out in the field and I got better things to do with my time.

 

Because at the beginning of the game in the Hinterlands the Herald is an agent of the Inquisition and not the Inquisitor. So he/she does not command the army or anybody for that matter. The job of the Herald at the beginning is to gather agents and influence, spread word of the Inquisition.

 

Now if the gamer chooses to wait to do these quests after becoming Inquisitor, you can role play it as the Inquisitor helping the little peons stay alive so they can get enough strength to perform these tasks themselves without getting killed.

 

The quest of gathering the circle tomes grants the Inquisitor favor with Viv. If your Inquisitor does not like or approve of Viv do not do the quest.

 

The same with the 10 ram meat. Let the refugees starve and pass up agents and influence. As far as why 10 or 3 maybe the developers like those numbers.


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#5
diaspora2k5

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Because at the beginning of the game in the Hinterlands the Herald is an agent of the Inquisition and not the Inquisitor. So he/she does not command the army or anybody for that matter. The job of the Herald at the beginning is to gather agents and influence, spread word of the Inquisition.

 

Now if the gamer chooses to wait to do these quests after becoming Inquisitor, you can role play it as the Inquisitor helping the little peons stay alive so they can get enough strength to perform these tasks themselves without getting killed.

 

The quest of gathering the circle tomes grants the Inquisitor favor with Viv. If your Inquisitor does not like or approve of Viv do not do the quest.

 

The same with the 10 ram meat. Let the refugees starve and pass up agents and influence. As far as why 10 or 3 maybe the developers like those numbers.

See, my problem was never having to find something for Viv or the refugees- I'm totally okay with having to find meat/books, it was just having to find several of them for really no reason as far as the narrative was concerned.



#6
Ariella

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It's just MMO mechanics. In previous games you might have gotten a changing reaction like, "We're still hungry!", "We're doing OK but we could have more." to "You're too generous!" and a mention in the endgame that they starved to death or prospered. But not with the new improved modern RPG game design.


And ten garnets or love letters or whatever wasn't the same mechanic? The majority of side quests in DAO are fetch as well. I mean, I go running out to the outskirts of Lothering to pick enough elfroot for the potions Miriam needs, or get things for the traps Allison needs, or the poison. The ten healing potions for the Merc company...

At least it's not: we need these four things to save the world (lather, rinse, repeat).

#7
Xetykins

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And ten garnets or love letters or whatever wasn't the same mechanic? The majority of side quests in DAO are fetch as well. I mean, I go running out to the outskirts of Lothering to pick enough elfroot for the potions Miriam needs, or get things for the traps Allison needs, or the poison. The ten healing potions for the Merc company...At least it's not: we need these four things to save the world (lather, rinse, repeat).

Difference is that I did not need to do those quests in dao to have enough power and influence to advance in the story. I mean the garnets i only turn in when I have enough. Love letters? Never done them ever. Blackstone irregulars? Only done them once. Mages Collective? Never done them i dont need to.

You also don't need to do all those quests in DAI but then yer screwed, because few of those quests needs 40. Other alternative is being trolled by the req table...

#8
BansheeOwnage

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I wonder why my soldiers aren't doing this, they're already out in the field and I got better things to do with my time.

Especially considering the Inquisition archers practicing just outside the Crossroads could have practiced one rams instead of dummies. I mean, you're not in danger if you miss, and it's better training anyway. Wish you could ask them to get the meat.



#9
Ariella

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Difference is that I did not need to do those quests in dao to have enough power and influence to advance in the story. I mean the garnets i only turn in when I have enough. Love letters? Never done them ever. Blackstone irregulars? Only done them once. Mages Collective? Never done them i dont need to.

You also don't need to do all those quests in DAI but then yer screwed, because few of those quests needs 40. Other alternative is being trolled by the req table...


You can pick and choose which ones you want to do, the game has an excess of points you need for that very reason. Rift grant at least one power for closing each of them, and Hinterlands has 11. Apostates and Templars each give 2 power. Right there is enough to open VR.

You can pick and choose, and there really are enough points to go around unless you forgo EVERYTHING.
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#10
Xetykins

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You can pick and choose which ones you want to do, the game has an excess of points you need for that very reason. Rift grant at least one power for closing each of them, and Hinterlands has 11. Apostates and Templars each give 2 power. Right there is enough to open VR.You can pick and choose, and there really are enough points to go around unless you forgo EVERYTHING.


That's my main problem. I should not have to do anything I don't want to to advance in the story. Specially when they're 90% boring side quests. Same reason why I skip them in DAO because some of them are boring. I certainly don't want to farm the templars and apostates for power. There's absolutely nothing natural about the progression in DAI, for me anyway.
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#11
Ariella

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That's my main problem. I should not have to do anything I don't want to to advance in the story. Specially when they're 90% boring side quests. Same reason why I skip them in DAO because some of them are boring. I certainly don't want to farm the templars and apostates for power. There's absolutely nothing natural about the progression in DAI, for me anyway.


It's not farming. There's an actual visible change when you take them out. They no longer appear, the major combat area is no longer in flames. It's mentioned in several sub areas of the Hinterlands. This does advance the story. You're doing exactly what the Inquisition was founded to do.

And considering you're not killing individual templars and apostates to get power, you're taking out an encampment and then it's DONE... I repeat that's not farming templars and mages.
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#12
BansheeOwnage

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It's really not hard to get power, regardless of if it's a good mechanic. Of course, I'd say that it's at least badly implemented, because it's really, really easy to get way more than you need.



#13
midnight tea

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That's my main problem. I should not have to do anything I don't want to to advance in the story. Specially when they're 90% boring side quests. Same reason why I skip them in DAO because some of them are boring. I certainly don't want to farm the templars and apostates for power. There's absolutely nothing natural about the progression in DAI, for me anyway.

 

*sigh*... there's such massive excess of points you can get everywhere in the game that it pretty much means you can skip most of "90% of boring (for  you) content". Being a completionist, I usually end up with 300 points I have nothing to spend on - and that's after unlocking every region/subregion (!!!).

So I'm not really sure what the problem is, or why it's apparently unnatural. You do stuff - you get power/influence. Fitting for a game about building organization and establishing oneself as a power to be reckoned with.

 

Also - as Ariella pointed out, you can't really farm templars/mages... I mean, unless you purposefully reset the region to gain some paltry experience. Going with the (pretty major) quest of stabilizing the Hinterlands region and getting rid of templar and mages camps not only provides XP, Power Points, and nice beginner loot, but it also noticeably stabilizes region and makes road to Redcliffe safe.


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#14
Beren Von Ostwick

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I wonder why my soldiers aren't doing this, they're already out in the field and I got better things to do with my time.

 

If a Dovahkiin can pick a bloody wild flower, an Inquisitor can shoot a bloody ram.


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#15
Ariella

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If a Dovahkiin can pick a bloody wild flower, an Inquisitor can shoot a bloody ram.


And the best leaders never ask their soldiers to do what they themselves refuse to do. :)

And your portrait, is that Barris?
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#16
Beren Von Ostwick

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And the best leaders never ask their soldiers to do what they themselves refuse to do. :)

And your portrait, is that Barris?

 

:lol:  Naw, that's me (well, Beren the Templar Inquisitor) as drawn by a dear friend in the DrinkQuisition.

 

Spoiler


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#17
Ariella

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:lol:  Naw, that's me (well, Beren the Templar Inquisitor) as drawn by a dear friend in the DrinkQuisition.
 

Spoiler


He's adorable. Which is just what a templar wants to hear :).

Seriously, your friend did a bang up job.
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#18
BansheeOwnage

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And the best leaders never ask their soldiers to do what they themselves refuse to do. :)

Which is great and all, but for the sake of roleplay, you should be able to bark at some other people to do it if you so wish. For a slightly different outcome, if possible.


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#19
Ariella

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Which is great and all, but for the sake of roleplay, you should be able to bark at some other people to do it if you so wish. For a slightly different outcome, if possible.


Considering it is pointed out getting the ram meat etc in the Hinterlands are pre Inquisitor... The Herald is the standard bearer at this point, so barking orders is Cullen's job.

#20
BansheeOwnage

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Considering it is pointed out getting the ram meat etc in the Hinterlands are pre Inquisitor... The Herald is the standard bearer at this point, so barking orders is Cullen's job.

Not really. The Herald gets quite a bit of leeway and authority even before becoming the Inquisitor. Not to mention a good amount of influence on the people. I'm sure you could ask a group of archers to do it for you and they'd say yes, especially considering the first people to join the Inquisition are probably very devout, and would do a favour for the Herald of Andraste. Not to mention you could not even talk to the people at the Crossroads until becoming Inquisitor if you wished.

 

This is all academic though. The OP just wanted to say they'd rather go find a cache of meat (why not the ones the apostates have?) than hunt ten rams.



#21
They call me a SpaceCowboy

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And ten garnets or love letters or whatever wasn't the same mechanic? The majority of side quests in DAO are fetch as well. I mean, I go running out to the outskirts of Lothering to pick enough elfroot for the potions Miriam needs, or get things for the traps Allison needs, or the poison. The ten healing potions for the Merc company...

At least it's not: we need these four things to save the world (lather, rinse, repeat).

 

The Lothering quests were teaching you to craft.  The merc company quests were mostly fetch or slay quests.

 

In DAI the requisition quests seem to be providing the crafting training, to  a point.

 

Some fetch quests had a bit to them however. Several in DAO had cutscenes that helped describe the setting.  For instance the curator in Denerim. She talks about artifical artifacts of Andraste. Then you find the book in Haven and return it to her. She then gushes more on the awesome thing you found and why it's significant to the setting.

 

In DA2 and DAI we had 'find pantaloons/ram meat and hand them in'. DAI improved at least somewhat over DA2 in that there was an in game reason to hunt rams, rather than Hawke saying 'Hey you dropped this' and walking away.