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Would the ending to Mass Effect 3 have been as badly received if?


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#176
Guest_irwig_*

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You don't seem to be reading what I am typing.

The ideas behind the endings were good and different. However the cinematics were near identical.

We were told by the Catalyst our choice would have vastly different repercussions but we then saw a collection of cinematics that had very little variation.

Can you honestly tell me that the shipped endings, as shown in the video below, were acceptable reflections of the ideas behind them?

It wasn't just different colored explosions and the implications of each ending were different. Try putting some thought into what you see in them instead of saying it's three different colors with little difference.



#177
Asharad Hett

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I think the ending was amazing and typical for Bioware Games.

Major plot twist.

 

The reapers attempt to indoctrinate Shepard and you get to choose whether they succeed or not. 

What's not to like about that?

 

When you put it that way, it was freaking awesome!



#178
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Bioware indoctrinating millions of customers? Would make the series go out with a bang. The indoctrinated wouldn't know what hit them until its too late. And the game doesn't make it obvious or tell the player they're being indoctrinated. It's so subtle it's the perfect weapon the Reapers can use to ensure their victory over the galaxy.

 

If people don't pick up the signs...oops...the Reapers win and you lose the game.



#179
AlanC9

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It wasn't just different colored explosions and the implications of each ending were different. Try putting some thought into what you see in them instead of saying it's three different colors with little difference.


I've gone into this with voteDC before. He didn't seem to get the concept that "not showing the differences" and "showing that there are no differences" do not mean the same thing.

But it wouldn't hurt to say that, yes, the original endings should have showed more stuff.

#180
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I've gone into this with voteDC before. He didn't seem to get the concept that "not showing the differences" and "showing that there are no differences" do not mean the same thing.

 

But it wouldn't hurt to say that, yes, the original endings should have showed more stuff.

 

Well they did actually. It could have been made more obvious though, but Bioware wanted to show people pictures and have them interpret it, rather than spell everything out using narrative and words. The original ending doesn't tell you the Earth is pretty badly shot up (or very minor damage) using the narrative, but you just have to look at what they're showing you. Buildings on fire (or not), or people being vaporized by the Crucible beam (or not). The Normandy's engines literally break off in one variation, or they don't in another.

 

It's not even close to being the same ending with three different colors and minor variations.

 

I won't list of every single one though. He'll just have to think about it like I just did using the information the game provided me.



#181
voteDC

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It wasn't just different colored explosions and the implications of each ending were different. Try putting some thought into what you see in them instead of saying it's three different colors with little difference.

 

I've gone into this with voteDC before. He didn't seem to get the concept that "not showing the differences" and "showing that there are no differences" do not mean the same thing.

But it wouldn't hurt to say that, yes, the original endings should have showed more stuff.

Actually both of you don't seem to be reading what I put down.

I have never said there was no differences between the shipped endings. Rather that they are not large enough to accurately reflect the really quite massive differences we are told that they will have.

Now I apologise if I've never made that clear, obviously the failing is on my end.

Please, look at them again. Can you hand on heart say that the shipped synthesis ending reflects what the end result was said to be? Then look at Control and Destroy. Are the minor variations between the three really big enough to reflect their differences?



#182
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I have read, but there's a difference between reading and agreeing with you. I don't agree with what you're saying. That the differences in the ending were too small. I already explained why I felt there was a big enough difference even if you can only come up with a RGB color swap. Add in the Extended Cut and there's more than enough outcomes based on your choices. 



#183
dwsokol

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Not only did they screw anyone who didn't romance Liara. But the writers decided to screw everyone over by writing the worst ending to anything I have ever seen, read, or heard.

 

Honestly, I'm fine with Shepard dying, even though my Shepard lived. But I felt absolutely no closure for the countless hours I spent on all three games. The whole game in general was a huge disappointment for me. I'll stick with the first two I guess.


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#184
Erstus

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I see so much complaining about Mass Effect 3's ending but what Cerberus?

 

They took a morally grey and relatively well-written corporation from ME2 and turned them into Space-Nazi Umbrella Corp in ME3. They somehow managed to assemble a stronger navy, military, and tech than the Systems Alliance.

 

I just, what the hell? I loved that Cerb served as a secondary antagonist but their actions and military strength just seemed blown way out of context.


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#185
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I see so much complaining about Mass Effect 3's ending but what Cerberus?

 

They took a morally grey and relatively well-written corporation from ME2 and turned them into Space-Nazi Umbrella Corp in ME3. They somehow managed to assemble a stronger navy, military, and tech than the Systems Alliance.

 

I just, what the hell? I loved that Cerb served as a secondary antagonist but their actions and military strength just seemed blown way out of context.

Have you played the first Mass Effect?

In that, Cerberus was an evil criminal conspiracy whose operations and experiments had caused the deaths of many people.

Throughout the galaxy you would find innocent people dead because of Cerberus operations.

In one of Shepard's 3 possible service histories he was the sole survivor from a number of troops who were overwhelmed by thresher maws because of a Cerberus experiment.

One mission ended with the statement that Cerberus must pay for their actions



#186
voteDC

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I have read, but there's a difference between reading and agreeing with you. I don't agree with what you're saying. That the differences in the ending were too small. I already explained why I felt there was a big enough difference even if you can only come up with a RGB color swap. Add in the Extended Cut and there's more than enough outcomes based on your choices. 

You wont hear me argue against the Extended Cut. That took the great ideas and make them unique and truly reflective of what each ending was supposed to represent.

I find myself surprised that you believe the shipped endings provided the same thing however but it's clear that we are never going to agree on that.

Thank you for the discussion.


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#187
RZIBARA

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No, because shepard dying wasnt the problem.


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#188
Wolven_Soul

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Shepard hadn't died at the end?

 

Lets face it, we can all go on about how the ending didn't make sense and was a lazy rip off of Deus Ex and yadda yadda yadda, but in the end the real problem with the ending was that Shepard died and you did not get the happy ending you wanted.

 

Of course I am not saying the ending wasn't **** for legitimate reasons (though I really don't think it deserved quite the backlash it got) but if you look at the ending to Inquisition you will notice that despite being far shittier than the ending to Mass Effect 3 there are nowhere near as many people complaining about it, in fact you even got more than a few people willing to praise it despite not delivering on the whole "40 endings" thing that was claimed before release, and it is all because the fans got their happy ending.

 

 

 

So I guess the moral of the story is give the fans a happy ending or they will burn down your house.

 

I didn't care about a happy ending.  I went into ME3 fully expecting Shepherd to die.  I was prepared for it, ready to accept it.  That's because I was expecting an ending that made sense.  Didn't get that.  I don't think most people who are legitimately angry with the ending care so much about Shepherd dying.

 

Also, disagree that DA:I's ending was worse than ME3's.  It wasn't good, and it was incomplete until Trespasser, but it made sense.


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#189
Iakus

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No, because shepard dying wasnt the problem.

Not the problem.  But it was a symptom of a greater problem.


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#190
They call me a SpaceCowboy

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Shepard living and having little blue green glowing babies with Liara would not have made the green ending any less stupid, no.
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#191
countofhell

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Likewise. The reward should allways be the players gift. You take care much about Shepard through the whole Trilogy, you control 99% of the game this guy/girl. In the end he/she is lost and you feel like you are "kinda" robbed.

Story wise however it is pretty much clear and understanding that Shepard is dead or near death and i can accept that.



#192
Lee T

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Shepard hadn't died at the end?


I fully expected the ending to be grim and I was prepared (even expecting) for a Shepard's sacrifice.

While I played the game I saw the beginning of the uproar on the net and thought : they're pissed it's dark, this won't touch me so I'll probably like the ending. And to my great surprise, I didn't like it.

My personal issue with the ending is there is next to no build-up to it and it felt like the end of another story was tacked on. Starting with Thessia the last arc felt unfinished and lacking the polish the rest of the game has, the whole part after the last Marauder felt disconnected to the previous games stories and themes.

I didn't need a happy ending and I didn't care much about companion's closure either. This seemed to have angered a lot but that's now what bothered me. I needed an ending that fitted with the games that came before. It didn't for me.
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#193
Canned Bullets

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I expected Shepard to die but I didn't expect to have a crappy ending with little to no closure.



#194
chem light

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Prior to the "story" ending, I enjoyed the gameplay ending.  The wave upon wave of enemies instead of some contrived "big bad."  It was different, kinda like Reach.

 

To be perfectly honest, I was disspointed in the "story" ending to the extent I stormed into the bedroom at 0200 in the morning and complained to my husband about it, but yes, it would have been mitigated by Shepard's survival.  I did a recent replay this year, and just stopped after the Citadel DLC.



#195
Dantriges

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In one game, I killed the very person I was looking for, got possessed and chopped her down. And well the possession is permanent. And it was great. It was a WTF moment and oh sh**, I thought I am doing the right thing, but it was great even when it sucked. The good ending was that I lost her again. Great game. In another game, the main character dies, unless you let his daughter die. And it was great. Awesome burial scene, too. In another game, I set an AI free, so it would help me in the final mission (quite substantially) and the whole time I agonized about WTH did I do, after I realized what kind of character this AI was. And it was great (ok second playthrough I fried this dirtbag and it felt awesome ^_^ ).

 

The ME 3 ending wasn´t great.



#196
Applepie_Svk

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Shepard hadn't died at the end?

 

Lets face it, we can all go on about how the ending didn't make sense and was a lazy rip off of Deus Ex and yadda yadda yadda, but in the end the real problem with the ending was that Shepard died and you did not get the happy ending you wanted.

 

Of course I am not saying the ending wasn't **** for legitimate reasons (though I really don't think it deserved quite the backlash it got) but if you look at the ending to Inquisition you will notice that despite being far shittier than the ending to Mass Effect 3 there are nowhere near as many people complaining about it, in fact you even got more than a few people willing to praise it despite not delivering on the whole "40 endings" thing that was claimed before release, and it is all because the fans got their happy ending.

 

 

 

So I guess the moral of the story is give the fans a happy ending or they will burn down your house.

 

Well, if I hate to return to it, I´ll explain why I believe that most people had an issue with the end of game.

 

I doesn´t matter if Shepard would have died or survived, what´s matter was context. For example I loved the sacrifice endings of DA:O, they were exactly what I wanted them to be, they were simply the last part of the story and were well handled. On the other hand, ME3 was terrible, it did not fit, there was no connection betwen ME1/2 and ME3, aside from fact that there were Reapers out there. 

The Inquisition ending was as bad as ME3 in terms of single installment, but there is a difference betwen the DA and ME in terms that ME was trilogy about one main characters while DA was trilogy including three main characters, so there wasn´t such big need for continuity. What we can see that is happening now, is that since the end of ME2 is that BioWare is butchering their narrative for further profit with DLCs, in ME2 it was Shadowbroker and Arrilval, in DA2 it was Legacy, ME3 all the DLCs and Inquisition it was Tresspaser. They have this wierd need to mess up their story and then they are trying to fix it with few DLCs...

 

Could we avoid that backlash if DLCs like Leviathan and From Ashes were included in vanilla, well probably yes, but people would have still somehow bad taste in their mouths. I don´t think that ending sequence was well handled nor the whole idea behind it, because it leaves you will circular logic, loopholes and plotholes all over the place, and that is not the way that you are finishing trilogy.



#197
Motherlander

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I fully expected the ending to be grim and I was prepared (even expecting) for a Shepard's sacrifice.While I played the game I saw the beginning of the uproar on the net and thought : they're pissed it's dark, this won't touch me so I'll probably like the ending. And to my great surprise, I didn't like it.My personal issue with the ending is there is next to no build-up to it and it felt like the end of another story was tacked on. Starting with Thessia the last arc felt unfinished and lacking the polish the rest of the game has, the whole part after the last Marauder felt disconnected to the previous games stories and themes.I didn't need a happy ending and I didn't care much about companion's closure either. This seemed to have angered a lot but that's now what bothered me. I needed an ending that fitted with the games that came before. It didn't for me.


I agree with all you said.

When I first read the rage against the endings, I assumed that some people were exaggerating or just did't like the conclusion. But like you, after seeing the ending, I found myself agreeing with with those who hate the ending.

The extended-cut did make it better and I suppose bearable, but I still feel that there is a fundamental disconnect between the ending sequences in the citadel and the rest of the game before hand.

#198
Scourge king

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for those who did not feel much or any closure at the end download JAM, and CEM mod CEM makes it so you can play the citadel dlc after you beat the game and JAM changes the ending very slightly to make it more satisfying. (although to play CEM i think you need at least 3100 EMS and choose destroy, or it will not trigger i think)

but on topic i think the ending would have been better if they didnt throw in stuff that didnt make sense (i played the ending about 5 times trying to see if CEM would work only to find out i had to download a compatibility file) 

i find myself questioning why is the illusive man here and not dead?

how did anderson get ahead of me?

why is this star brat trying to push me away from destroy?

how is control a better option than destroy? (not like your controlling all synthetics just the reapers)

if synthesis is such a glorious choice why doesnt he just have reapers take a dead human body and throw it in the beam?

how does the destroy/synthesis/control beam hurt the normandy? (not like its a beam of ultra mega space death magic)

how the hell does the normandy crew fix its engines while it was crashed on some foreign planet?

is shepard on earth or on the citadel in breath scene?

and finally, does he ever reunite with his LI? (if you chose destroy with over 3100 EMS)

oh and i forgot to add if there are geth in the EC destruction ending then how is it that they survived wen starchild stated that all synthetics would die?

 

if they made it more clear about this i would have been satisfied with the ending. as i'd have things that didnt make much sense to me answered and i'd have that feeling of closure.



#199
oddball_bg

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Shepard hadn't died at the end?

 

Lets face it, we can all go on about how the ending didn't make sense and was a lazy rip off of Deus Ex and yadda yadda yadda, but in the end the real problem with the ending was that Shepard died and you did not get the happy ending you wanted.

 

Of course I am not saying the ending wasn't **** for legitimate reasons (though I really don't think it deserved quite the backlash it got) but if you look at the ending to Inquisition you will notice that despite being far shittier than the ending to Mass Effect 3 there are nowhere near as many people complaining about it, in fact you even got more than a few people willing to praise it despite not delivering on the whole "40 endings" thing that was claimed before release, and it is all because the fans got their happy ending.

 

 

 

So I guess the moral of the story is give the fans a happy ending or they will burn down your house.

I think Shepard dying was the main reason,yes.I don't understand what kind of childish mind you have to have if you expected "everything goes back as it was,and they all lived happily ever after" kind of ending.In my opinion the ending is absolutely brilliant because the twist(if I can call it that)is so incomprehensible and bigger than anything you've faced so far!It's genius!Also throughout the whole 3rd game one of the main themes is sacrifice,so you had to expect something like that in the end.It's the scale of that sacrifice that really shocked me(in a good way,I mean).I also didn't want him/her to die but the bigger picture of what's really going on and the 3 choices you face is what it makes it so amazing imo.I've posted a thread on this forum about this,check it out if you want.

Also,a powerful writing is writing that makes you feel uneasy,uncomfortable full of questions and speculations but never indifferent,something the ending provided exactly.

So,yeah,most of the people that raged,imo,were kids that just wanted everyone to have a party at the end and the good to prevail,or something like that.

Honestly,the ending to Mass Effect Trilogy is one of the best endings I have seen in a video game ever(the other ones are Bioshock Infinite's one and the ending to Braid).



#200
fraggle

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1. i find myself questioning why is the illusive man here and not dead?

2. how did anderson get ahead of me?

3. why is this star brat trying to push me away from destroy?

4. how is control a better option than destroy? (not like your controlling all synthetics just the reapers)

5. if synthesis is such a glorious choice why doesnt he just have reapers take a dead human body and throw it in the beam?

6. how does the destroy/synthesis/control beam hurt the normandy? (not like its a beam of ultra mega space death magic)

7. how the hell does the normandy crew fix its engines while it was crashed on some foreign planet?

8. is shepard on earth or on the citadel in breath scene?

9. and finally, does he ever reunite with his LI? (if you chose destroy with over 3100 EMS)

10. oh and i forgot to add if there are geth in the EC destruction ending then how is it that they survived wen starchild stated that all synthetics would die?

 

Most of your questions are answered in the game, some have to be speculated on, but anyway, here goes:

1. Why should he be dead? He fled to the Citadel when we assaulted Cronos Station, this is said by Vendetta.

2. This is speculation only, but people here assume that the part where the walls realign themselves actually rotates or something along the lines, so that could mean Anderson would come out at a different point, and since he's not passed out like Shepard for some time, he can get ahead.

3. Because if you destroy it and the Reapers, the synthetics threat will become an issue and they'll wipe out organics at some point (according to its logic/programming done by Leviathan).

4. It's a status quo, and Shepard as the new Catalyst can intervene with the Reapers should the synthetics problem arise.

5. This is a bit of a spiritual one, I think. It tells Shepard that he/she is ready, and I reckon it takes someone alive with the will and desire to actually join organics and synthetics. It doesn't work with just any dead dude. At least that's what I took away from the dialogue.

6. Destroy could affect and target the Reaper tech, but I think for the rest it just... crash lands. Don't know though, been a long time since I watched both Synthesis and Control ending scenes.

7. Same way Cortez is being able to fix the shuttle whenever there's a problem? (Most notably during Leviathan DLC)

8. Citadel, confirmed by a dev via Twitter.

9. Of course, if you want that :) My Shepards all do if they live. The power of headcanoning!

10. You had geth in the slides when you picked Destroy? They are gone with this ending.