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Would the ending to Mass Effect 3 have been as badly received if?


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#201
Iakus

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for those who did not feel much or any closure at the end download JAM, and CEM mod CEM makes it so you can play the citadel dlc after you beat the game and JAM changes the ending very slightly to make it more satisfying. (although to play CEM i think you need at least 3100 EMS and choose destroy, or it will not trigger i think)

but on topic i think the ending would have been better if they didnt throw in stuff that didnt make sense (i played the ending about 5 times trying to see if CEM would work only to find out i had to download a compatibility file) 

i find myself questioning why is the illusive man here and not dead?

how did anderson get ahead of me?

why is this star brat trying to push me away from destroy?

how is control a better option than destroy? (not like your controlling all synthetics just the reapers)

if synthesis is such a glorious choice why doesnt he just have reapers take a dead human body and throw it in the beam?

how does the destroy/synthesis/control beam hurt the normandy? (not like its a beam of ultra mega space death magic)

how the hell does the normandy crew fix its engines while it was crashed on some foreign planet?

is shepard on earth or on the citadel in breath scene?

and finally, does he ever reunite with his LI? (if you chose destroy with over 3100 EMS)

oh and i forgot to add if there are geth in the EC destruction ending then how is it that they survived wen starchild stated that all synthetics would die?

 

if they made it more clear about this i would have been satisfied with the ending. as i'd have things that didnt make much sense to me answered and i'd have that feeling of closure.

 

1) Because he was going to be a boss fight before boss fights became "too video gamey"

2) magic

3 because it's not very artistic

4) because blue is closer to green

5) because the process cannot be ...forced...except by Shepard.

6) Because it is magic

7) magic again

8) LOTS OF SPECULATION FOR EVERYONE!

9) See #8

10) There are no geth in any of the Red endings in EC.  Leaving them alive would not be artistic.


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#202
themikefest

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how did anderson get ahead of me?

He said he followed Shepard up, but ended up in a different area. I wonder if others were to of followed Shepard up the beam, would they all end up in different areas? Anyways. Shepard passed out and I'm guessing Anderson didn't. He starting walking forward when he contacted Shepard. Once Shepard starts moving forward, Anderson already has a head start on Shepard to get to the console to open the arms
 

how does the destroy/synthesis/control beam hurt the normandy? (not like its a beam of ultra mega space death magic)

It only hurts the Normandy if ems is below 2600 ems. So the lower the ems, the more harmful the beam since the crucible takes some damage before being attached to the Citadel.
 

how the hell does the normandy crew fix its engines while it was crashed on some foreign planet?

What fixing did the Normandy need? If ems is above 2600, the ship is seen flying off the unknown planet. Below 2600, the Normandy is stuck on the planet for however long
 

is shepard on earth or on the citadel in breath scene?

Citadel
 

and finally, does he ever reunite with his LI? (if you chose destroy with over 3100 EMS)

My fmshep is currently in Vancouver having drinks with Samantha
 

oh and i forgot to add if there are geth in the EC destruction ending then how is it that they survived wen starchild stated that all synthetics would die?

I've never seen any geth in the destroy ending.
 
 
 

7. Same way Cortez is being able to fix the shuttle whenever there's a problem? (Most notably during Leviathan DLC)

Fixing a shuttle is different from fixing the Normandy.

If ems is below 2600, the thrusters are seen being ripped away from the Normandy. For Steve to be able to fix the Normandy, he would need to rebuild those thrusters which would require a lot of materials which the Normandy does not have. The other thing is that the thrusters are slightly lower than the fuselage. Not only would the thrusters have to be rebuilt, but the fuselage would have to be raised to attached those thrusters to the fuselage.

The Normandy and crew are stuck on that planet for however long



#203
MKfighter89

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I remember reading, watching videos, and talking to people about the ending. Without going into a short story, they could have pleased alot of fans by doing one thing. Keep control maybe expand more on it, keep the Space Jesus ending for whatever reason, if you keep destroy as the only ending where shep lives with enough assets fine. What at least most wanted was Shep being found by comrades and/or a scene with their romance. Weather it be Shep and liara with some blue kids or With garrus at the bar, I think it would have been enough. People wanted closure overall and others a happy ending where shep is seen living it up, yes it's war but still happiness can come out of it. The extended cut for some made it worse cause people expected more on the breath scene and we're left with nothing again. Almost always killing main character in any media doesn't pay off, but giving a glimpse of hope and then acting like whatever and blasting people with artistic integrity also didn't help the ending any better, much less relationship with fans.

#204
Applepie_Svk

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In my first play through:

- A kid that I tried to save died, then

- Mordin died, then

- Thane died, then

- Ashley died, then

- Miranda died, then

- the Rachni Queen died, then

- Primarch Victus' son died, then

- Eve died, then

- Kelly Chambers died, then

- Conran Verner died, then

- Morinth died, then

- Tali died, then

- Legion died, then

- Steve died, then

- Anderson dies, then

- Shepard dies, then

- Geth and EDI die, then

- Earth was destroyed, then

- Mass relays were destroyed, then

- The Normany was destroyed, with no sign of survivors.

 

Now, you ask me if my attitude would have been improved if Shepard survived?  No.  Just no.  The game was nothing but death, and only slightly improved if you played a specific way and grinded multiplayer.  The game is depressing, even with the "extended cut" which merely placed flowers on the grave and eliminated the need for multiplayer to get the least depressing ending.

 

But that´s the point, you are fighting a war that has been never before won. Your enemy has everything and even more, it´s not just the strenght of numbers and technology, but the means to infiltrate the minds of your own allies. Thing that stinks about the end is simply argumentation behind it, the plotholes, it´s either way, the red herring or batshit crazy writting.



#205
ewantu2

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I think there should of been a ending where Shepard lives. But even if he did live the endings I would of still been pissed. Hell I would of preferred a ending where the reapers win over the endings we got, at least that would pull the heart strings. 



#206
themikefest

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I think there should of been a ending where Shepard lives. But even if he did live the endings I would of still been pissed. Hell I would of preferred a ending where the reapers win over the endings we got, at least that would pull the heart strings. 

Shepard lives if destroy is chosen and ems is above 3100.

 

The reapers win if Shepard refuses to choose one of the endings



#207
SentinelMacDeath

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I just want my Shepard to be left alone in peace so he can enjoy his well deserved retirement with his lover. He survived way too much to die on the Citadel like that. He deserves better. That's why I would have liked a little something something instead of that one breath. Beggars can't be choosers I guess.

 

I'm way too attached to my Shepard to pick anything other than "Destroy" with a high rating.  


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#208
rossler

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The ending is pretty bleak and downbeat, but we were fighting Reapers after all.

 

It's the end of galactic civilization as we know it.


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#209
JenMaxon

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I didn't have so much trouble with the endings as such (though they are a disappointing and weak end to an epic story), the thing that really sent me into orbit rage-wise was that effing kid.  I knew from the first instant I saw him in a trailer before release they were going to go with the 'Wise Child' cliche and, Lo, they did.  At that point, my heart sunk within my chest and I wanted to kill him then and there.  That device always spells corny bad writing and, Lo, it did.  The only reason I didn't shoot the little a*** at the end was 1. because you got the FU ending if you did and 2. forewarned, I got MEHEM instead and edited the little *******er out altogether.  Didn't care about the happy ending so much, just wanted him gone.  I spent the dream sequences running in the opposite direction - damn game pulled me back and eventually enforced whatever craptastic point it wanted to make.  I just wanted Shep to wake up.  A true nightmare.



#210
JohnDoe60

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I believe that the uproar about the ending was triggered by its incongruity with the rest of the games...

 

Through the series you have RPG-dialogue and TPS-action, culminating with action that results in the demise of the source of the antagonism - ME1 did it with the Geth and Saren/Sovereign; ME2 did it with Collectors and the humanoid Reaper; ME3 did it with the Genophage*, Geth/Quarian*, and Cerberus/Kai Leng story lines, then they went with nothing but dialogue for the final confrontation. I don't count the battle in London to get to the transport beam as crucial to the final confrontation because it takes place in a different location, and could have been bypassed by having Shepard mostly sneak into the beam while the Reaper forces were distracted by Hammer - even if you consider the London battle and Citadel portions of the finale as a single confrontation, it is incongruous to end with dialogue instead of action.

 

...if the final confrontation had been Shepard and Anderson battling together (like they did at the start of the game) through the combined Cerberus and Reaper forces occupying the Citadel (confirming an NPC's assertion that `all Cerberus soldiers are indoctrinated'), they could have presented the player with the exact same options and outcomes and people would have kicked up less of a fuss because it would have been less jarring. Shepard should have had to make the decision in the heat of battle, based on information gleaned as the battle progressed, instead of as a result of a Q&A session with an AI's holographic projection.

 

* The ultimate end of these stories was determined by dialogue choices, kinda hard to avoid that in an RPG, but in those cases the dialogue itself was a conflict. Whereas in the finale the dialogue appeared to be a reasonable conversation.


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#211
voteDC

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I didn't have so much trouble with the endings as such (though they are a disappointing and weak end to an epic story), the thing that really sent me into orbit rage-wise was that effing kid.  I knew from the first instant I saw him in a trailer before release they were going to go with the 'Wise Child' cliche and, Lo, they did.  At that point, my heart sunk within my chest and I wanted to kill him then and there.  That device always spells corny bad writing and, Lo, it did.  The only reason I didn't shoot the little a*** at the end was 1. because you got the FU ending if you did and 2. forewarned, I got MEHEM instead and edited the little *******er out altogether.  Didn't care about the happy ending so much, just wanted him gone.  I spent the dream sequences running in the opposite direction - damn game pulled me back and eventually enforced whatever craptastic point it wanted to make.  I just wanted Shep to wake up.  A true nightmare.

You may enjoy the mod Shorter Dreams as well http://www.nexusmods...ect3/mods/362/?.

The big thing I love about the mod is that it allows you to near completely remove the kid from the game.

 

I believe that the uproar about the ending was triggered by its incongruity with the rest of the games...

 

Through the series you have RPG-dialogue and TPS-action, culminating with action that results in the demise of the source of the antagonism - ME1 did it with the Geth and Saren/Sovereign; ME2 did it with Collectors and the humanoid Reaper; ME3 did it with the Genophage*, Geth/Quarian*, and Cerberus/Kai Leng story lines, then they went with nothing but dialogue for the final confrontation. I don't count the battle in London to get to the transport beam as crucial to the final confrontation because it takes place in a different location, and could have been bypassed by having Shepard mostly sneak into the beam while the Reaper forces were distracted by Hammer - even if you consider the London battle and Citadel portions of the finale as a single confrontation, it is incongruous to end with dialogue instead of action.

 

...if the final confrontation had been Shepard and Anderson battling together (like they did at the start of the game) through the combined Cerberus and Reaper forces occupying the Citadel (confirming an NPC's assertion that `all Cerberus soldiers are indoctrinated'), they could have presented the player with the exact same options and outcomes and people would have kicked up less of a fuss because it would have been less jarring. Shepard should have had to make the decision in the heat of battle, based on information gleaned as the battle progressed, instead of as a result of a Q&A session with an AI's holographic projection.

 

* The ultimate end of these stories was determined by dialogue choices, kinda hard to avoid that in an RPG, but in those cases the dialogue itself was a conflict. Whereas in the finale the dialogue appeared to be a reasonable conversation.

That sounds like a great idea. Instead of the Catalyst just feeding information to us, we have to find it as we fight to its chambers.


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#212
Vexed Forest

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At the end of a trilogy, I honestly couldn't care if the protagonist lived or died as long as the ending was satisfying and made sense.

 

It accomplished neither of those things.


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#213
skye2014

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My Shepard did not die at the end. If you play it right, at the end there is a slight pan to wreckage and a gasp of breath. I am guessing this leaves the door open for Shepard to appear in some form in the next game.

I have played the game quite a few times with all the endings. I don't really get why people are complaining. It's a great GAME.  Have FUN!

If I have any complaints about the last hour of play it is that I can rarely save or even pause the game. It's a bugger when supper is ready!



#214
voteDC

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If I have any complaints about the last hour of play it is that I can rarely save or even pause the game. It's a bugger when supper is ready!

It does autosave quite frequently though. You can use the use the save editor on PC or Xbox 360 (not sure about PS3 or Wii U), to turn those autosaves into regular saves.

Easier to do on the PC of course but I do it on the 360 as well, as there are certain conversations I like to go back to without going through the whole level again.



#215
Get Magna Carter

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I believe that part of the reason why there has been so much disagreement regarding the endings is that much of the dislike is linked to the emotions of players who are emotionally engaged with the game.

Not all players are emotionally engaged and those who aren't won't be able to understand the problems of those who are and trying to address the objections with emotionless logic is missing the point.

I get the impressions that most reviewers were not engaged and were just emotionlessly analysing the shooting, dismissing the ending as where the play stopped which is why so few mentioned any problems.

 

Basically, at the ending the emotionally engaged players are there to end the reaper threat.having witnessed the horrors caused by the Reapers throughout the trilogy.

On encountering the Reaper's creator/leader - an entity which unapologetically takes responsibility for countless instances of mass murder, genocide, brainwashing, etc - the emotionally-engaged players want to triumph over it by some means - violence, wits, persuasion, technology, whatever

but the player has no choice but to listen to it (with little if any ability to object or disagree) as it insists the real problem is conflict between organics and synthetics - BUT the player has not significantly seen such a conflict since the first Mass Effect - and much within the first game was due to the Reapers being mistaken from synthetics when they have since been established as the result of a synthesis between organic and synthetic components.

other than the Reapers most of the troublesome synthetics in ME1 were the Geth - Shepard had a Geth squadmate in ME2 and can make peace on Rannoch so the only troublesome Geth remaining are servants of the Reapers - which makes them part of the Reaper problem not a synthetic problem.

As for the other 2 troublesome A.I.s in ME1 - one is now an ally and squadmate, the other was defeated and never posed a threat close to that of the Reapers.

 

The player has no engagement in any organic/synthetic conflict which may or may not start at some time in the future - the engaged player is only interested in stopping the Reapers

so having a Pro-reaper character present the final decision as a way of stopping a future conflict between organics and synthetics does not appeal to the engaged player but instead confuses and irritates.

 

If the same options were presented by an anti-Reaper character (Anderson, perhaps or maybe the Catalyst objecting to the Reapers rebelling against it [because "the created always rebel against the creator"]) as a means of protecting the races of the galaxy from the Reapers then it would have been more acceptable.

 

though of course there would still be some objections due to other problems including the negative connotations of all 3 endings.


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#216
brfritos

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Shepard lives if destroy is chosen and ems is above 3100.

 

The reapers win if Shepard refuses to choose one of the endings

 

 

You know, one of my complains of the original endings is... we can't loose!

Even with the Crucible, the fleets and all assets there should've been a scenario where the Reapers win.

 

Sure they corrected this with the EC, but how they did it left a lot to be desired.

And bringed a lot of other problems as well.

 

In ME1 we also can't loose. This is less concerning in ME1, after all is the battle for anyone alive, and the only way is if Saren kills you.

But in ME2 this exacerbated to epic proportions.

I mean, I really had to work hard to loose squadmates and make my Shep die instead the game doing it naturally.

 

One of the premisses I liked pretty much in ME3 is "this is a war and we WILL loose people". No matter who they are.

I remember my very first playthrough were I betrayed Wrex and later the decision blow it in my face.

Pretty hard.

 

This was simply GREAT!

 

No wonder the krogan's quest(s) is one of the highlights of the game.

Only to be crushed by the Cerberus attack to the Citadel. :wacko:

 

And I don't have a single problem with Shepard dying in the end, I actually was expecting that. Also Bioware should be praised to have the courage to kill the main character and the single and foremost reason we play the game.

Can you people imagine that? Having your main hero like John McClane dying at the end of the second "Die Hard" or Picard at end of "Inssurection"?

Yet Bioware did it.

 

The main problem is the endings aren't satisfactory, no matter what decision you'd make.



#217
asolsmet

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It just wasn't for those who completely rejected the idea of the Catalyst and the endings altogether and wanted them to scrap it and replace it with something else entirely.



#218
Commander Rpg

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Shepard hadn't died at the end?

Yes. And you know why? Shepard's death is not the core of the problem. It seems like the last fragments in ME3 were scripted by someone else entirely. Like when you're opening a repetitive book about 200 pages long, and the last 30 pages are crap a sane man wouldn't utter even under torture.



#219
Commander Rpg

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1) Because he was going to be a boss fight before boss fights became "too video gamey"

2) magic

3 because it's not very artistic

4) because blue is closer to green

5) because the process cannot be ...forced...except by Shepard.

6) Because it is magic

7) magic again

8) LOTS OF SPECULATION FOR EVERYONE!

9) See #8

10) There are no geth in any of the Red endings in EC.  Leaving them alive would not be artistic.

You can't win "A Wizard Did It" trope. :)



#220
Iakus

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And I don't have a single problem with Shepard dying in the end, I actually was expecting that. Also Bioware should be praised to have the courage to kill the main character and the single and foremost reason we play the game.

Can you people imagine that? Having your main hero like John McClane dying at the end of the second "Die Hard" or Picard at end of "Inssurection"?

Yet Bioware did it.

 

Except we do not play John McClane, or Captain Picard.  Shepard is our character.  We play the game through them.

 

And who wants to play a rigged game?



#221
Iakus

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You can't win "A Wizard Did It" trope. :)

How about "It's Magic, I Ain't Gotta Explain Sh*t"?   :P



#222
Dantriges

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Can you people imagine that? Having your main hero like John McClane dying at the end of the second "Die Hard" or Picard at end of "Inssurection"?

Yet Bioware did it.

 

Bioware didn´t invent the idea of the protag biting it. Why do people think it´s such a novel and innovative idea?


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#223
Jokermania5150

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Are you talking about the original endings or the extended cut?

 

As a giant Mass Effect fan, having played thousands of hours, I was invested in the ME universe in a way I never could be with any Dragon Age game.

 

And to sit there and watch three cookie cutter endings after all those hours of gameplay was very confusing to me. I voiced my outrage along with everyone else. So when the Extended Cut was released I was very excited. I still hate the Starchild, don't get me wrong but the enhanced ending were a lot better than the originals.

 

My Shepard did not destroy every AI and/or Geth in the galaxy.

My Shepard did not force his decision for Synergy on everyone in the galaxy.

My Shepard did not shoot the Starchild and kill everyone in the galaxy.

 

My Shepard transcended and became a leader of the Reapers, rebuilder of worlds, and protector of the galaxy.

 

 



#224
Gambit458

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Shepard lives in the Destroy ending, they just don't give you anything past him/her taking a breath 



#225
voteDC

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Shepard lives in the Destroy ending, they just don't give you anything past him/her taking a breath 

That's one of the things about that scene though, it isn't a confirmation of survival.

Corpses have been known to take a 'breath'.

It could be Shepard taking one last lungful of air, content in the knowledge that the Reapers have been defeated. Even if they are going to die, Shepard does so in the knowledge the threat has been stopped.

That's why I like to use the JAM ending mod which tweaks the endings to show a definite confirmation of Shepard's survival.