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The Assassin discussion


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29 réponses à ce sujet

#1
LackLuster

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I personally would like to hear others thoughts and opinions on the assassin. Please give reason why to an opinion is all I ask. First my opinion is she has such potential just her passive and some abilities are such a waste and some of the placement just doesn't seem reasonable. (Specifically dance of death & Fallback plan) dance should be in assassination tree and fallback shouldn't be necessary to get I was never here .

 

First list of useless passive and abilities #1 Hook and Tackle just why?Bloodthirst only useful ness is running away maybe, but there is too many things to get to waste point in this. Evasion percentage to dodge is 5% really -_-. Poison weapons and explosive toxin damage is terrible and even the 25% just isn't worth giving up an ability point. Fighting dirty you sunder all the time from crit which u should often no value. I'll let this 1 for debate flank attack being in front of knife in shadow just no purpose. .

 

The Famed 2 for worse tracking twin fangs & shadow strike, the time it takes to do twin fangs just a bit slow and tracking you know, Shadowstrike damage is terrible when compared to other abilities and tracking so why bother. Cripple I mean who cares about slowing an enemy down its just waste. Throat utter 2% for every 10 that is too minuscule to even consider. Bloodied prey maybe if ur playing threatening or below but nothing will have even less than 2000 health if ur good assassin you will never utilize this passive because it based off ur health not health percentage which it should.

 

Lastly most worthless passive for this class is Unforgiving Chains like that is a joke, first the percentage is 1% there no reason to even get this as any other class but the assassin has to if they want spinning blades or deathblow it's just pointless because you have knife in shadows and Sneak attack you should be crit ting 90% of the time. I love this class it's just things I listed above are killing me every time I promote her. I would also think she deserves a thousand cuts just reduce hits and weapon damage and it would be fine . This is what is stopping the assassin from being a good overall character and I would hope that they rework or change her trees to passive a and abilities that are efficient for her play style.



#2
ErySakasegawa

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What a wall of text! It literally hit me when I saw it. Formatting needed in future postings :o

 

In my opinion, the Assassin in it's current state is a high risk/low reward single target class:

 

Why the high risk? You still can get hit while in Stealth, may it be from arrows, magic or melee.

Why the low reward? You barely generate any experience due the slow killing speed. Stealth up > move behind enemy > kill enemy, that takes a lot of time and dedication compared to the other classes.

 

The changes I'd like to see are a revamped skill tree like accessing a lot of useful passives much earlier and not locked behind some not very useful active abilities, highest damage output on single target due the slow Stealth mechanic and improvements on how exp are generated on the Assassin.



#3
K_A_Rnage

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Luke created a thread for this awhile back

http://forum.bioware...t-would-you-do/

I'm sure you'll find most of your points have been highlighted to the devs and with luck we should have better trees in the forseable future.
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#4
LackLuster

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Thank you Range for mentioning the fourm and Ery I will try to format better Next time lol
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#5
steamcamel

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China called.

 

They want their great wall of text back.


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#6
Yallegro

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http://forum.bioware...xpansion/page-1

 

This is my guide for a good assassin on nightmare

 

http://forum.bioware...d-thread/page-1

 

Here's a guide for a good assassin on other modes

 

 

She can be very good but it takes a lot of skill

 

In response

 

Bloodthirst: actually quite handy for faster crawling (incapacitated) and weaving in between foes, I just don't have a point to spare for it

 

Cripple: A good passive allowing you to intercept enemies much more effectively

 

Poisoned Weapons is a good skill: Explosive toxin deals 50%+50% AoE dmg and seems to ignore armor

 

 

The bad passives you describe are bad on every class that has them.

 

 

 

 



#7
LackLuster

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Ur last line was exactly my point for bloodthirst and saying it's useful for being incapacitated isn't exactly a good reason to get it. You really shouldn't die unless ur too close to teammates aka arrows mages. Also poison doing under 350 damage per sec and not crit ing is not at all good for the assassin in perilous or above frankly it's just a waste when u have good abilities like Spinning blades death blow and hidden blades

#8
LackLuster

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Also I've seen your build for the assassin Yallegro. It's very limited is my point I have done nightmare myself not as if I don't know how to play. The abilities you use for nightmare is going to be stealth hidden blades and death blow last one ur choice. Twin fangs the flank damage doesn't always register because the enemy is turning his head when ur in stealth sometimes. Spinning blades they have to be completed still. Just assassin has very limited play styles for nightmare whiles others dont

#9
Yallegro

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Also I've seen your build for the assassin Yallegro. It's very limited is my point I have done nightmare myself not as if I don't know how to play. The abilities you use for nightmare is going to be stealth hidden blades and death blow last one ur choice. Twin fangs the flank damage doesn't always register because the enemy is turning his head when ur in stealth sometimes. Spinning blades they have to be completed still. Just assassin has very limited play styles for nightmare whiles others dont

 

Not sure if you are expressing what you want to express here because the english is bit off.

 

Headturning is a problem I've never experienced on the PS3

 

The required playing style is very specific but it's not like the reaver or archer have a dozen uses either

 

Poisoned Weapons is a good ability, unless you have nothing but cunning

I think my explosive toxin does something like 700 dmg per tick

 

Seeing as you seem to go "assassin is bad, no discussion" this makes me suspicious of your desire to discuss anything



#10
LackLuster

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Not sure if you are expressing what you want to express here because the english is bit off.

 

Headturning is a problem I've never experienced on the PS3

 

The required playing style is very specific but it's not like the reaver or archer have a dozen uses either

 

Poisoned Weapons is a good ability, unless you have nothing but cunning

I think my explosive toxin does something like 700 dmg per tick

Even still why would you get it when you could get an ability that's actually going to kill your target in less then 12 seconds seems like a waste reguardless if you have 150 willpower to boost the damage. The turning your head thing is only if you venture off from the group or teammates are dead only scenarios btw

 

When I was saying limited I didn't mean in play style that's a given. I was speaking of the ability slots that are decent for nightmare while the 2 you just listed have plenty of free room to put what ever they want



#11
Yallegro

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Do damage, weaken enemies so others can kill them.

 

Ya know when doing crowd damage you have to look at total dmg done, not just count the kills

 

Its also easier to deliver than Twin Fangs and Deathblow



#12
LackLuster

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Do damage, weaken enemies so others can kill them.

 

Ya know when doing crowd damage you have to look at total dmg done, not just count the kills

 

Its also easier to deliver than Twin Fangs and Deathblow

Crowd damage? Since when did the assassin was ever known for this or even useful in comparison to have more abilities that focus on single target. You cant argue 50% poison is more useful than a 100% ability with 9 hits etc. Nor should you be willing to take yourself out of stealth to do some of that crowd control. Your crowd control is taking out the important targets nothing more.



#13
Yallegro

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Yes well

 

Spinnings Blades can be interrupted

Spinning Blades takes much longer to get than Poisoned Weapons

Poisoned Weapons can be activated from stealth and follows you everywhere

Poisoned Weapons combines with other abilities like Hidden Blades/Spinning blades

 

If you can't survive outside of stealth with the assassin, you shouldn't be playing that class, my opinion

 

That being said I love tier2 Spinning Blades when I finally have it but it takes so long

 

I also don't recommend Poisoned Weapons for nightmare assassins and prefer they do what you suggest, take out the despair demons and other baddies



#14
Proto

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Yes well

 

Spinnings Blades can be interrupted

Spinning Blades takes much longer to get than Poisoned Weapons

Poisoned Weapons can be activated from stealth and follows you everywhere

Poisoned Weapons combines with other abilities like Hidden Blades/Spinning blades

 

If you can't survive outside of stealth with the assassin, you shouldn't be playing that class, my opinion

 

That being said I love tier2 Spinning Blades when I finally have it but it takes so long

 

I also don't recommend Poisoned Weapons for nightmare assassins and prefer they do what you suggest, take out the despair demons and other baddies

 

Um. Nope. Poison Weapons is just plain bad.

 

Deathblow...Can't skip out on Hidden Blades/Stealth/Twin Fangs

 

http://1drv.ms/1NahcKe



#15
toddgambit

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How the heck did you hit that guy for 142k?


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#16
Yallegro

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Um. Nope. Poison Weapons is just plain bad.

 

http://1drv.ms/1NahcKe

 

Um. Nope. Poison Weapons is not bad

 

And Deathblow is not practical for lower difficulties, unless you insists on using the assassin with low stats and gear



#17
BiggyDX

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#18
GenSheng

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Um. Nope. Poison Weapons is just plain bad.

 

Deathblow...Can't skip out on Hidden Blades/Stealth/Twin Fangs

 

http://1drv.ms/1NahcKe

Deathlow to 1 shot everything in lower difficulty- is not practical?


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#19
Malum In Se

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I find it really fun bouncing from enemy to enemy via the no mana cost Hook and Tackle.  A build abandoning stealth for the Hook and Tackle with Poison can still be fun and still be effective in Threatening.  



#20
Denrok1

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I don't pick her because she does not generate a lot of exp.



#21
Texasmotiv

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She sucks. Bad xp, vulnerable, isn't good until you get to the bottom of both trees, outclassed in every way by Luka and Isabela.

#22
LackLuster

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I find it really fun bouncing from enemy to enemy via the no mana cost Hook and Tackle.  A build abandoning stealth for the Hook and Tackle with Poison can still be fun and still be effective in Threatening.  

I understand what you're saying that build is fun, but does that belong with the assassin no. that's for hunter that gets passive for being close



#23
Yallegro

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She sucks. Bad xp, vulnerable, isn't good until you get to the bottom of both trees, outclassed in every way by Luka and Isabela.

 

Actually I prefer her a great deal to my duelist on nightmare, getting better damage, hell health management is better.

 

Duelist can't sunder, that's a huge disadvantage.

 

And people still run out the room when I try and use her  :unsure:



#24
TheThirdRace

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She sucks. Bad xp, vulnerable, isn't good until you get to the bottom of both trees, outclassed in every way by Luka and Isabela.


She does have bad XP, she is vulnerable and she isn't good until pretty late on her skill trees, but at no point whatsoever she sucks.

She does require a lot of skills, I'd say it's the most difficult character to play by far, but in the right hands she's just as devastating as Isabella and certainly miles in front of Luka. In Nightmare, she outclass Isabella by a big margin...

#25
BiggyDX

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Is it just her skill tree layout that makes her difficult, or simply her lack of defense? Because I imagine if you can't kill your enemy in Nightmare, that extra aggro is going to be a headache.

Maybe with the defensive bonus to Stealth, they intend to let you stay in Stealthif you miss hitting your target . Or maybe if you get hit it won't take you out of stealth