Wasnt this a bug at launch? Good to know bioware is rehashing bugs now too ![]()
Losing Health @ Teleport
#26
Posté 05 août 2015 - 05:57
- J. Peterman aime ceci
#27
Posté 05 août 2015 - 06:01
Wasnt this a bug at launch? Good to know bioware is rehashing bugs now too
Since the recent patch is the first time I experienced this.
#28
Posté 05 août 2015 - 06:10
Hmm - this is clearly an L2P problem on you're part OP. If you had speced into evade you would not be having this issue now
- Robbiesan et Pork aiment ceci
#29
Posté 05 août 2015 - 06:44
Wooow! I honestly never saw this.
So many hours into this game yet I never payed attention haha.
Thank you!
You too sabre.
I also never noticed it.... but then I'm generally busy smashing crates.
- kaileena_sands aime ceci
#30
Posté 05 août 2015 - 07:13
Hmm - this is clearly an L2P problem on you're part OP. If you had speced into evade you would not be having this issue now
Oh, it's L2P all right "learn to program." BW, please contact DICE and implement coding for an automatic parachute. Problem solved.
#31
Posté 05 août 2015 - 07:13
I also never noticed it.... but then I'm generally busy smashing crates.
Also with dat lag, you probably don't see that screen at all anyway.
You just get teleport somewhere mid-wave ![]()
#32
Posté 05 août 2015 - 07:21
Looooool. Just how buggy is this game?
#33
Posté 05 août 2015 - 07:39
I mentioned this in the "new routes" thread, but my lego grunted in pain at every single door when soloing in the Tevinter Ruins. I did not notice health loss. I will watch out for zone names if I encounter it again.
#34
Posté 05 août 2015 - 09:26
Also with dat lag, you probably don't see that screen at all anyway.
You just get teleport somewhere mid-wave

Looooool. Just how buggy is this game?




Working as intended.
- Minuos aime ceci
#35
Posté 05 août 2015 - 09:33
#36
Posté 05 août 2015 - 09:38
Awesome! Yep, requirement for auto-parachute confirmed BW. Just make it look like dragon wings or something DAI-ish.
#37
Posté 05 août 2015 - 10:44
Looooool. Just how buggy is this game?
I have played half of the Hakkon's DLC with headless inquisitor. The head does reappear in dialogues but it is gone on most of the map if I try to control him. Interestingly, neck is there, just no head. Looks really weird, so I just switched to Sera at all times unless I needed to close a rift. Her rear view is way better anyhow. Buggy does not mean not enjoyable in many cases. But some times, yes, when the keys stop dropping, it gets ... painful. Or you get teleported through some door falling down and get hit by a dragon and then die, then yes... painful.
#38
Posté 05 août 2015 - 11:10
This just happened to me on zone five at the Orlesian Chateau, two of us lost health. Sorry but I don't remember from which room I came from.
EDIT: PC here
- sabreracer aime ceci
#39
Posté 09 août 2015 - 02:53
PC
Elven Ruins
Courtyard to Wave 5 final
#40
Posté 09 août 2015 - 03:57
PC
Perilous
Zone 5
Orlesian Courtyard
I believe it was just me (zoned in near death)
Like others here, I've noticed the grunt during zone transitions, but this was the first time in a long time I've taken damage from one...





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