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struggling on nightmare...


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#1
igor140

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so, i read that knight enchanter was over powered, and thus the best class to play on nightmare mode.  i was planning to play a knight enchanter anyway, so...

what i failed to account for is that while KE may make nightmare easier... there is plenty of extremely difficult game before that.  i'm currently about 80% of the way through In Hushed Whispers (i'm collecting shards), and i keep coming back to the same thought: if these ****ing morons would do what i tell them to do, we would win quite easily.  

for example, i am in the room where there is a ladder that can be used to gain a height advantage on the enemy.  but my idiot party members won't stay up there.  if i control my MC (a mage, obviously), then cassandra runs to the far end of the room, leaving everyone else to certain death.  if i control cassandra, the rest of my team runs around her and into certain death.  is there a way to tell cassandra to stay at the top of the ladder and just DEFEND, while also telling the rest of my idiots to stay on the platform (i tried using cassandra to block the ladder, but they literally jump off the ledge... to certain doom).

 

even basic stuff like mouse clicks: i click to close a portal.  my MC does nothing.  i hold to close a portal.  my MC does nothing.  i use the other mouse button.  my MC does nothing.  i get frustrated and see enemies charging me, so i cast barrier... AND NOW the MC tries to close the portal, only to be overrun and killed in three hits.  had she closed the portal when i told her to, it would have been fine.  had she cast barrier when i told her to, it would have been fine.  had she run away when i told her to, it would have been fine.  but she literally did the only combination of things that she could have done to result in her death.  

it absolutely blows my mind that bioware has taken this many deliberate measures to dumb down AI tactics since DAO.  you can no longer tell just a single unit to hold position, or attack, or defend; they all do it, or none do it.  (or if these things are possible, it is the second least intuitive interface ever designed for human use, right after the craptacular BlackBoard.)  if you give one unit a command while paused, then switch to another unit THE FIRST UNIT CHANGES THEIR ACTION!!!  wtf is that?  that's basic tactics 101.  hell, at this point, the tactics system in KOTOR was more intelligent than this.  

 

in the meantime, the "tactics camera" does nothing.  left clicking in tactics mode... does nothing.  right clicking in tactics mode... does nothing.  there are not extra options, buttons, instructions... in short, THERE ARE NO ****ING TACTICS.  

 

so am i missing something here?  is there a repository of tactical options or an interface or something that i have turned off, or a tutorial that i overlooked?  because right now i'm having a harder time fighting my own party than i am the enemy.



#2
igor140

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well, i'm still pissed off because this is supposed to be a tactical RPG and has no tactics... but i have managed to limp through thus far.  somehow-- and i literally don't know how this happened-- i took down the boss from In Your Heart Shall Burn.  

 

i was getting completely overrun (for the fourth time), so i decided to use a strategy i saw in the intarwebz and ignore the boss, focusing on completing the objective instead.  well, this does not work.  anyone who says that it does is lying.  when the enemies show up, EVERY SINGLE ONE targeted sera (the character i was controlling).  my companions literally just stood there.  not a single one attacked an enemy.  so i abandoned that strategy because, again, the tactics AI in this game is ****ing abysmal.  i was surrounded by no less than ten enemies, one of them the boss... so i ran away.  i have no idea what happened next; i was out of potions, down to ~20% health on everyone... but when i looked back, all of the smaller enemies were dead, and the boss was at half health.  it was still a pretty close battle from that point on, but i played it safe, and somehow won.  in case you're wondering, he doesn't drop anything.  i was kind of ticked about that, actually.

 

which leads me to major problem #291: DO NOT USE FROST STAVES.  frost magic is very useful for freezing and CC... but the majority of the enemies in the game are immune to frost staff attacks.  let me repeat that: the majority of the enemies in the game are immune to frost staff attacks.  sounds ridiculous?  here's a list: bears, wolves, templar abominations, certain other humsn, dragonlings, dragons, giants, wisps, skeletons, zombies, bogfishers, and a handful of others... all immune to frost staves.  so that leaves goats, nugs, and humans being fully susceptible to frost staves... and that's about it.  

 

major problem #327: whoever was responsible for balancing this game was clearly drunk.  against the aforementioned boss, my primary mage was dishing out ~120 dmg using a lightning attack, which is not her strongest attack, but the only one the boss was not immune to.  sera, by contrast, was doing ~90 dmg with a regular shot, 375 with longshot, and i saw one critical longshot for over 650.  in the majority of games, mages are glass cannons; in this game, they are glass liabilities.  

major problem #420: bogfishers are almost invulnerable.  i am currently farming for the knight-enchanter sword... and it's almost impossible.  granted, i am only level 10 fighting lvl 12 enemies, but when it takes 4+ hrs to gain a level, i don't plan to grind for almost ten hours to get an item that will help me grind; this is the primary reason i don't play mmos.  SO i sat back and watched 3 bogfishers take on 4 wraiths and a wisp.  it took a while, but the bogfishers won OVERWHELMINGLY.  one bogfisher ended up at ~25% health, another at 70%, and the third at 100% health.  they get "guard" like a tank or a boss... except that theirs cannot be damaged by anything other than arrows.  they can charge infinitely far (i tested this several times; their stamina does not run out like a warrior's does), they can attack multiple times in one "turn", and-- as is standard on nightmare mode-- they can take out a mage in 3 hits or less.

also, because the DA wiki and every single guide i have read have this wrong, here is how you ACTUALLY unlock specializations: you must complete In Your Heart Shall Burn.  most of the guides say this, but they also say that this quests ends when you reach skyhold.  this is a lie.  the quest ends when you arrive at skyhold, and then GO SOMEWHERE ELSE.  i don't think it matters where (i went to the fallow mire), but you must LEAVE, and then come back.  the DA wiki has reaching level 10 as the only prerequisite.  this is also a lie.  i don't know if this is an ADDITIONAL prerequisite (i was exactly level 10 when i reached skyhold), but it is absolutely 100% not the only prerequisite.  

 

so yeah.  i'm pretty ticked off.  DA:O is one of my favorite games ever.  i still absolutely love it, and typically play it once a year.  DA2 is accounted among my greatest disappointments in video game history.  DAI seems to be a step up from DA2, but still grossly lacking in polish (other than the graphics; they're pretty amazing).  i will finish this Godforsaken travesty, if for no other reason than i want to see how it ends, but there are a LOT of very simple things bioware could do to un**** this game.  



#3
akots1

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You are absolutely right for the most part. Lots of abilities just plain don't hit, AI is pretty bad, and resistance are very strange. Balance is certainly the last thing developers took into account while designing combat.

 

IMO it helps to treat the game as an action RPG with lots of knock downs and interruptions and prepare your builds and gear accordingly. Also, if it gets really annoying, just turn off the AI, pause the game and control everything by yourself. It would be somewhat time consuming but on nightmare, this is sometimes a way to go.



#4
igor140

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thanks for the advice, akots.  how do you control each unit though?  as soon as i click on one character, it cancels the commands i input for the previous characters.  even unpausing briefly to allow the command to "proc" doesn't work because the game is technically turn based... and it still cancels the previous commands.  

 

also, do you have any experience with knight enchanters?  i'm finding their survivabilIty EXTREMELY potent, but their offense is... weird.  sometimes she will attack consistently and smoothly, thus doing respectable damage; and other times she just... shuffles back and forth... not doing anything.  i assume (based upon my experience with other bioware games) that this is because she's not in position to attack... but she is literally standing on top of the enemy, and the sword is five feet long. 



#5
akots1

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thanks for the advice, akots.  how do you control each unit though?  as soon as i click on one character, it cancels the commands i input for the previous characters.  even unpausing briefly to allow the command to "proc" doesn't work because the game is technically turn based... and it still cancels the previous commands.  . 

You can turn off AI tactics in the character panel. That should at least stop those characters that are not directly controlled from doing anything. It also helps to disable use of their abilities leaving only those that you want them to use or disabling them all. Unfortunately, to make them guard something (stand still), you have to enable tactics but sometimes it works with tactics disabled as long as controlled character does not move too far away.

 

In the case of closing rifts, it seems that manual control of the inquisitor is required. I have not been able to reliably do it otherwise.



#6
akots1

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also, do you have any experience with knight enchanters?  i'm finding their survivabilIty EXTREMELY potent, but their offense is... weird.  sometimes she will attack consistently and smoothly, thus doing respectable damage; and other times she just... shuffles back and forth... not doing anything.  i assume (based upon my experience with other bioware games) that this is because she's not in position to attack... but she is literally standing on top of the enemy, and the sword is five feet long. 

IMHO, it is easier just to solo an encounter than make these unruly characters do what you want them to do. If KE is somewhat low on mana, spirit blade won't be used. In my experience, the threshold is around 50%. You might try to lower that in the character screen, it does work sometimes. I'm not sure how this can be overridden reliably unless you disable all other abilities apart from spirit blade and maybe barrier. There seems to be some hidden cool down for the AI to use it.



#7
capn233

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I don't know if one of the patches did something to the AI, but in my current run I have seen Cassandra end up just standing around for no apparent reason in the middle of fights, and I don't really recall that happening before.  Might just not remember it, but it is somewhat annoying when your tank stops tanking.  I like to use the "Attack My Target" command, and sometimes the entire squad seems dazed for a bit after they finish the target I ordered them to attack, instead of selecting a new target.

 

As far as Hushed Whispers goes though, that mission might actually be a little easier with an all ranged party, or mostly ranged plus dagger rogue.  Mainly just because of the way the majority of the encounters go.  I have had the same problems trying to get squadmates to go onto high ground or platforms, and it isn't limited to that mission.  Happens on practically any platform or scaffolding.

 

For Hearth Shall Burn, I will typically have the squad keep units busy while I use the Inquisitor to aim the catapult.  How well this works depends partly on the build, the squad selection and the gear.  Barrier and Firewall are pretty helpful.  It is probably best not to do this mission until at least Level 8 since that gives you access to some of the better armors and weapons you can pick up at this point.

 

I agree that the level scaling is a bit off in this game.  It can be hard to stay in the recommended level range on nightmare and be able to equip decent enough gear.  By mid to late game, crafting will help you a lot if you can get a decent collection of schematics.  I agree that it might be a bit uneven with regard to where you need to go to unlock your specializations via their collections.  I have no idea what level they expected players to unlock this.



#8
berelinde

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Like others, I'm getting a lot of freezing on melee characters. They'll suddenly stop attacking or utilizing their talents and just stand there waiting to die. This has been going on since patch 7. Most of the time it isn't a big deal. Take control of the character, make them jump, and things are back to normal, but on nightmare, some of the enemies can one-shot you, so it's a bit more noticeable.



#9
ashwind

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Like others, I'm getting a lot of freezing on melee characters. They'll suddenly stop attacking or utilizing their talents and just stand there waiting to die. This has been going on since patch 7. Most of the time it isn't a big deal. Take control of the character, make them jump, and things are back to normal, but on nightmare, some of the enemies can one-shot you, so it's a bit more noticeable.

 

I can also confirm this issue of melee characters getting stuck. Sometimes when I take control of the character, they are still stuck and I cant make them do a thing. I have to kill everything, get out of combat to get them unstuck. Also sometimes melee characters loses the ability to perform normal attack; they can use skills and do everything except normal attacks.

 

:angry:  :angry:  :angry:



#10
igor140

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i am getting the same problem.  i find that this ALMOST ALWAYS happens when i activate KE's fade walk ability (or whatever it is where you go invisible for 2 seconds).  sometimes jumping gets me "unstuck", but with only 2sec, this move is somewhat of a liability; i normally only use it against dragons, because i'm normally standing directly underneath them anyway.



#11
igor140

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ookkk... legitimate thing here beyond the game being a better movie than a game:

i just started the hakkon DLC... and i'm getting my ass kicked.  i'm just barely level 23, fighting lvl 23 and 26 enemies... and it's not going well.  the hakkon spies (rogues) OHKO my knight enchanter inquisitor.  she has 647 health, full barrier, and full guard (i have a custom built weapon that adds guard)... and she is getting taken out in one hit (technically a combo, but it amounts to the same thing).  how do i prevent/ avoid this?  how do i make my tank not be a ****ing moron?  i'm using blackwall now, mostly for RP purposes, but also because champion is a better tanking spec than templar.  for the most part i like him, except that he tends to run around doing... nothing... until he also gets one-shotted by a hakkon spy.  is there a way to set his tactics to something less idiotic like "just tank the biggest thing you can find?"  i realize this wouldn't help much with the spies, but he wouldn't turn his back on dragons and pride demons.

 

on a positive note, i am enjoying the plot of DAI quite a lot.  it seems to be tying together the lose ends of DAO and the fetid spaghetti accident that was DA2, and does a great job of tying together the geography of thedas.

aaaannnndddd unrelated, is there a new game+?  there are a lot of elements of the plot i would like to play out differently, but i don't really want to spend another 150 hrs tracking down every nook and cranny again...



#12
igor140

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i'm just now realizing that blackwall attacks whomever i am attacking.  that in mind, i suppose he IS doing his job... but that's an idiotic job that i can't seem to change.  spec'd as a short and long ranged DPS, i typically try to take out the small fries, wishing that my cronies would tank/ occupy/ whittle down the biggest baddie... yet it seems they are too stupid to do that.  so when i change targets, blackwall breaks engagement to run across the field to the weakling i am pounding on... which leaves him wide open to attacks from behind by behemoths, etc.  so yeah.  is there a way to change this?



#13
ApostleinTriumph

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Yeah I agree, I still keep having melee characters freezing all of a sudden and doing nothing. You have to switch to them and jump to get them working again.

 

It's so sad what developing games with console in mind do to games nowadays. DAI is a console port. Doing away with tactics, being limited to only 8 skill slots, characters having weird AI...


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