Well, they kind of do. It was a separate studio for MEMP but not DAMP, and it's the same code base. It's not like its 2 totally separate games. The play style in SP is simply the MP with pause in DAI. They developed and tested SP combat using the MP code. That's why we have non party action combat in SP, because that's how it had to be for MP*. They added the party control/ tactical play to SP in a separate mode that MP doesn't have access too. Essentially we have 8 ability slots because the MP game has 4 easily accessible actions on a controller and a controller uses one button to double the number. DAMP had to be fast reaction time, no time to hunt for abilities etc regardless of platform.
I can understand why they did it too. I don't like it but I get it. They would have had to write 2 separate games if they kept party control style combat in SP. By party control style I mean full control over all party members at any time. Same as we did in DAO and DA2. Same with the number of abilities. If one platform had access to all possible abilities that would change the balance for any given encounter. PC MP would be a joke, same with SP, because the party would be too powerful. This would mean a different balance of classes and enemies on PC from consoles.
Mass effect didn't have this problem. The SP combat was already compatible with MP style play.
* I should clarify that. It didn't have to be like that. Plenty of MMO's have better control schemes, with multiple hotbars. That's just the way they decided MP should be.
Am wondering if it was done this way as it was originally to be a MMO.
Are 4 slots common to consoles? I would prefer 6 if possible, for a total of 12 slots.





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