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Suggestion: Rehire Experienced Devs


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#51
Elhanan

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Well, they kind of do. It was a separate studio for MEMP but not DAMP, and it's the same code base. It's not like its 2 totally separate games. The play style in SP is simply the MP with pause in DAI. They developed and tested SP combat using the MP code. That's why we have non party action combat in SP, because that's how it had to be for MP*. They added the party control/ tactical play to SP in a separate mode that MP doesn't have access too. Essentially we have 8 ability slots because the MP game has 4 easily accessible actions on a controller and a controller uses one button to double the number. DAMP had to be fast reaction time, no time to hunt for abilities etc regardless of platform.
 
I can understand why they did it too. I don't like it but I get it. They would have had to write 2 separate games if they kept party control style combat in SP. By party control style I mean full control over all party members at any time. Same as we did in DAO and DA2. Same with the number of abilities. If one platform had access to all possible abilities that would change the balance for any given encounter. PC MP would be a joke, same with SP, because the party would be too powerful. This would mean a different balance of classes and enemies on PC from consoles.
 
Mass effect didn't have this problem. The SP combat was already compatible with MP style play.
 
* I should clarify that. It didn't have to be like that. Plenty of MMO's have better control schemes, with multiple hotbars. That's just the way they decided MP should be.


Am wondering if it was done this way as it was originally to be a MMO.

Are 4 slots common to consoles? I would prefer 6 if possible, for a total of 12 slots.
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#52
kingjezza

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One Dev does not make a quorum. And while saying something is not a personal attack and then belittling them, kinda makes this a bit more difficult to believe. And for one that reportedly cannot stand what DA has become, I thank you for your active support in purchasing the titles anyway. Guess playing while sitting is not technically standing....

 

Yes I did purchase their titles...

 

ME1 +DLC

ME2 + DLC

ME3

DAO/Awakening + DLC

DA2

DAI

 

That's a **** load of money I've given this company in the last 8 years or so. So if I want to say that Laidlaw is the worst thing to happen to Dragon Age I will, it's not belittling him as a person, it's calling out his credentials as the creative director of Dragon Age, the guy set his goal out to make a better game than DAO quite openly and he's failed miserably in achieveing that goal.

 

I gave them the benefit of the doubt after DA2 because I thought they could redeem themselves, instead they created one of the most soulless, made by committee, empty, bland games I've ever had the misfourtune of playing.



#53
They call me a SpaceCowboy

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Am wondering if it was done this way as it was originally to be a MMO.

Are 4 slots common to consoles? I would prefer 6 if possible, for a total of 12 slots.

 

Probably, they took a cancelled MMO as the base for the game, so I heard.

 

I guess they can assign 4 buttons on a controller to special attacks. The other various triggers are for movement, or other ability types, I guess (potions, horse, menus?). Not really sure how they decide what to map to which button. So, no, unfortunately they appear to be limited to 4 slots, plus a trigger that acts like our 'shift' key to reassign 4 more in SP play.

 

From what I understand in previous games the consoles could access a radial menu that gave them access to all their abilities. I suspect, as I suggested earlier, that there was a  requirement for fast reflex times for MP that they translated into limited ability slots.

 

I'd much prefer as well, a return to team/party based combat, with pause and lots of ability slots.


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#54
Elhanan

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Yes I did purchase their titles...
 
ME1 +DLC
ME2 + DLC
ME3
DAO/Awakening + DLC
DA2
DAI
 
That's a **** load of money I've given this company in the last 8 years or so. So if I want to say that Laidlaw is the worst thing to happen to Dragon Age I will, it's not belittling him as a person, it's calling out his credentials as the creative director of Dragon Age, the guy set his goal out to make a better game than DAO quite openly and he's failed miserably in achieveing that goal.
 
I gave them the benefit of the doubt after DA2 because I thought they could redeem themselves, instead they created one of the most soulless, made by committee, empty, bland games I've ever had the misfourtune of playing.


So purchasing the material entitles one to belittle a Developer. And so many wonder why they are hard to find on the forums....

DAI - 100+ GOTY