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Darkspawn DLC - The Descent, with trailer


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#226
Heimdall

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Reconciling an attempted retcon from a failed game (yes, DA2 failed, even the Devs admitted to such) with prior knowledge from the first game isn't much of a reach.

The devs have said no such thing, and that's what I called a reach, I was referring to the basis of your theory, the trailer.

No, I'm not taking that bait. If you think that I hate change for the sake of change, I don't. I acknowledge that some change is necessary, inevitable or even just happens. But that doesn't mean that it should be blinded accepted if it detracts from it's target. That's why I'm focusing on whether or not genlocks are now all ape-like brutes or if they're just an off-shoot from the goblin-like monsters from Origins. Descent may indicate that the latter is possible unless those armored enemies are actually dwarves or ghouls (unlikely, but whatever).

I don't think the discussion of genlock origins or the merits of the redesign (I already told you, I hate the new hurlocks and the new armor) is going to get anywhere. So let's refocus on what began this discussion.

Why do you think it's unlikely that these figure are dwarves, ghouls or not?

#227
MisterJB

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I think I prefer the new Hurlock Alphas too.

They are so bulky and massive. They look like they could crush your neck like a twig.

 

Hurlock_Dragon-Tamer.png

 

2emes6b.jpg

 

2201589-1320780604.jpg

 

 


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#228
Heimdall

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Okay, the alphas all look great, and the ghouls are definitely more horrifying.

 

If the normal hurlocks had face more like that, they would be much improved.


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#229
MisterJB

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Not sure about the Shrieks, tough.

On one hand, they look more like other darkspawn and much closer to something that mutated from elves.

On the other...they don't look as unique?

Shriek_Alpha.jpg

DAII_Shriek_1.png

 

 

The new Shrieks look good in this concept art.

 

dragon_age_shriek_by_diegogisbertllorens


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#230
robertthebard

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The Inquisition was original formed to deal with blood mages. The threat of Darkspawn is the mandate of the warden. This is undisputed fact!


According to whom? The mandate I got was to restore order to a world gone mad. Justinia had intended to the Inquisition to stop the war between the Mages and Templars, so, even with that, unless you're claiming that all mages are blood mages, you're wrong. Maybe play the game more and read Metacritic less for legitimate information?

#231
Heimdall

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Darn, out of likes

 

They do look quite a lot like hurlocks, that's my only problem with the new design.  The original was strangely bulky and large, but yeah...  I'm not sure about the new shrieks



#232
AresKeith

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A broodmother.

 

Please, let there be a broodmother. An elven or qunari one, preferably.

 

 

I don't think the world is ready for a qunari one :P


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#233
ShadowLordXII

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I don't think the discussion of genlock origins or the merits of the redesign (I already told you, I hate the new hurlocks and the new armor) is going to get anywhere. So let's refocus on what began this discussion.

Why do you think it's unlikely that these figure are dwarves, ghouls or not?

 

So be it.

 

It's because of the context of video's presentation that most convinces me.

 

The trailer is mostly about exploring the deep roads, facing darkspawn and facing some giant rock monster. Perhaps it's just the engine, but there's something about those enemies that strikes me as being directly darkspawn related.

 

They seem stocky, but they appear to be as tall as humans and move in an aggressive, yet robotic manner. I thought that I even heard those figures growl. Plus, they're introduced right after we see the ogre and the emissary which heavily implies that they're darkspawn related if not darkspawn themselves. Plus, if you closely at the visor, you see hints of a monstrous face denoting that of a darkspawn.

 

Considering that we've seen darkspawn scavenge the armor of the dead, it's not implausible for these darkspawn to have killed Legionnaires and took their armor as their own. 

 

I doubt that they're ghouls as most ghouls get weaker or don't live long unless treated. There are exceptions and how long someone survives varies from person to person, but I doubt that a ghoul would willingly become a shock trooper for the darkspawn unless they were being directly controlled by a nearby emissary. True, tainted animals attack people, but they're normally acting on pure savagery and instinct unless being actively controlled and tamed by the darkspawn. And keep in mind that the Carta thugs that took the darkspawn taint were being controlled (and empowered?) by Corypheus.

 

They could be Kal-Sharok Dwarves, I won't dismiss that possibility. But they seem a bit "tall and big" to be dwarves. Or maybe these dwarves from kal-sharok became taller due to evolution and needing to adapt to survive isolation. That still doesn't explain why they would attack the Inquisition since the dwarves of Kal-Sharok have worked with the Inquisition before. Unless these are rogue dwarves.

 

All in all, I bet that those figures are darkspawn. Maybe not genlocks, but definitely darkspawn.


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#234
MisterJB

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How do Broodmothers give birth?

Is it like in Awakening where there were sacs of flesh from which the Children crawled? Or was that an anomaly due to The Mother being a mutation to begin with?

Evidently, we need to see a qunari broodmother giving birth to a batch of dozens of ogres.



#235
HallaGoddess

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Why are people so mad about a dlc that's not even out yet? Personally I'm absolutely thrilled that I'll be able to play more of the game- especially since I've gone through the already available quests and areas meticulously (and repeatedly to the point of feeling ill at the sight of certain zones). I think the trailer looks super exciting and I'm guessing by the trailer that we'll meet some Legion of the Dead members?? omg that's gonna be so cool. I've really missed my companions- I hope they'll start talking to my quizzie again, y'know, with new dialogue etc, instead of the one-liners you get in end game... ;~; 


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#236
AresKeith

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How do Broodmothers give birth?

Is it like in Awakening where there were sacs of flesh from which the Children crawled? Or was that an anomaly due to The Mother being a mutation to begin with?

Evidently, we need to see a qunari broodmother giving birth to a batch of dozens of ogres.

 

 

I'm going to assume it's just like the Children or they just slide out of the womb lol :P



#237
Darkstarr11

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How do Broodmothers give birth?

Is it like in Awakening where there were sacs of flesh from which the Children crawled? Or was that an anomaly due to The Mother being a mutation to begin with?

Evidently, we need to see a qunari broodmother giving birth to a batch of dozens of ogres.

 

 

I...never want to think about that...I prefer to NOT regurgitate my food in a violent and projectile style manner... :sick:

 

Also, has anyone heard where this DLC will be set?  Post-game?  What's the level requirements?  Any news on that front?



#238
Dutch's Ghost

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According to whom? The mandate I got was to restore order to a world gone mad. Justinia had intended to the Inquisition to stop the war between the Mages and Templars, so, even with that, unless you're claiming that all mages are blood mages, you're wrong. Maybe play the game more and read Metacritic less for legitimate information?


I was referring to the first Inquisition. Noob.

#239
Dutch's Ghost

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They shouldn't have changed the design of Darkspawn. I reckon they changed it because they looked like LoTR orcs but Hurlocks in this game look like Uruk-hai, Alpha's look like a reskinned venatori Brute and Genlocks look like apes.

#240
devSin

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New hurlocks were awful

In DA2, they were. But their faces and animations have been revised in Inquisition, and I think they've turned out all right this time. They look more like the diseased and decayed humans that they were going for (but absolutely failed to achieve) in DA2.

It's especially good that they no longer bounce around like monkeys. The armor design is also really strong, even though there's no variance (there wasn't really any variance in the old design either, but it was far more generic and therefore less noticeable as always the same thing). Hopefully it was a just a limitation with the old consoles and they'll have different textures and meshes for mobs in future.

The Legacy designs were all strong. The alphas were a bit derivative, but I liked how they were used in the game (they had really good attacks—a bit disappointing that they removed the hurlock alphas' special attack; I hope they don't take the genlocks' shield). The genlocks would be perfect with the Inquisition hurlocks (the scampering and making them be a tunneling creature worked out very well IMO); I hope they kept the animations for them.

The emissaries were inexcusably awful. The one in the trailer does look improved, but I'm still not a fan. They look too exaggerated and comical (though I guess they better bridge normal darkspawn and the Architect and Corypheus). But removing the goofy mouth and bondage gear is a start, at least.

It looks like they touched up the ogre faces, which is good. The eyes look really weird in the trailer scene, but at least the face is no longer so narrow and better fits the head.

I imagine the new shrieks will be fine. There was never any reason for the dog head.

#241
WardenWade

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I have to say, as Cassandra is one of the more anti-Grey Warden companions in DAI, I couldn't help smiling a little during the ogre punch scene in the trailer.  Maybe the order is not as obsolete as many like to think?  I wonder if we'll run into any Wardens in The Descent?


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#242
OutlawJT

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Darkspawn is the mandate of the Wardens, all things Darkspawn, Ok? Stop hijacking my thread.

 

True. However, this new dlc isn't explicitly about darkspawn. It's about investigating the source and cause of escalating tremors/earthquakes. Yes, the Inquisition will encounter darkspawn, possibly in force. That's just part of the risk traveling the Deep Roads, though. Also, the Grey Warden order in the region has been decimated by the events in the game so the Wardens aren't really in a position to investigate, darkspawn or no.


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#243
Lord Jaric

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I like to add that just because the Wardens on the ones with a duty to fight the darkspawn doesn't mean others can't fight them as well. Remember the side quest to deal with the darkspawn on the Storm Coast


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#244
AresKeith

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Darkspawn is the mandate of the Wardens, all things Darkspawn, Ok? Stop hijacking my thread.

 

Well except for the Dwarves who deal with them more than the Wardens  :whistle:


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#245
thats1evildude

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The trailer shriek. I think it looks pretty decent.

image_6.jpg


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#246
Heimdall

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So be it.
 
It's because of the context of video's presentation that most convinces me.
 
The trailer is mostly about exploring the deep roads, facing darkspawn and facing some giant rock monster. Perhaps it's just the engine, but there's something about those enemies that strikes me as being directly darkspawn related.

I wouldn't call ghouls anything but darkspawn related.
 

They seem stocky, but they appear to be as tall as humans and move in an aggressive, yet robotic manner. I thought that I even heard those figures growl. Plus, they're introduced right after we see the ogre and the emissary which heavily implies that they're darkspawn related if not darkspawn themselves. Plus, if you closely at the visor, you see hints of a monstrous face denoting that of a darkspawn.

I've rewatched the trailer and honestly I'm finding the comparative height difficult to judge thanks to the angle and stockiness of the creatures. As for monstrous faces, well, you have sen the picture of a DAI human ghoul on the previous page, right?
 

Considering that we've seen darkspawn scavenge the armor of the dead, it's not implausible for these darkspawn to have killed Legionnaires and took their armor as their own. 
 
I doubt that they're ghouls as most ghouls get weaker or don't live long unless treated. There are exceptions and how long someone survives varies from person to person, but I doubt that a ghoul would willingly become a shock trooper for the darkspawn unless they were being directly controlled by a nearby emissary. True, tainted animals attack people, but they're normally acting on pure savagery and instinct unless being actively controlled and tamed by the darkspawn. And keep in mind that the Carta thugs that took the darkspawn taint were being controlled (and empowered?) by Corypheus.

Ghouls have been known to fight alongside darkspawn once the taint has consumed them. See Tamlen, fighting alongside shrieks, his hair has fallen out and his skin has mottled, but he's no less capable of fighting. They become tools of the Blight if it doesn't kill them outright, there's nothing in the lore about being controlled by emissaries in the lore. I don't remember if the carta dwarves ever attacked alongside darkspawn.



#247
SgtSteel91

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I have to say, as Cassandra is one of the more anti-Grey Warden companions in DAI, I couldn't help smiling a little during the ogre punch scene in the trailer.  Maybe the order is not as obsolete as many like to think?  I wonder if we'll run into any Wardens in The Descent?

 

I wonder if there's going to be any special content if you allied with the Wardens after HLTA. Like maybe a war table mission or something.



#248
XEternalXDreamsX

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Maybe they can add Warden/Darkspawn type armors for schematics like Avaar/Qun. It would be alright to me. Maybe included, not Spoils of the GW/Darkspawn.

#249
Cz-99

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Only thing I'm not a fan of is the look of the Ogres. I still think their DA:O look was the best. In DA2 and DAI they look kinda derpy.


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#250
Sidney

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Dealing with Darkspawn is not their mandate though. It's the Wardens mandate...
If not a single person in there get's blighted then we know that Bioware doesn't care about it's own lore.


What is killing Darkspawn a union gig? Only warden's local 218 can do that? The Legion has dealt with the Darkspawn. We've met looters who have gone into the roads. It isn't like killing evil things has a limit on who can or should do it.

Plus, while blighting was a problem no one in DAO who went into the roads with the warden suffers.
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