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Darkspawn DLC - The Descent, with trailer


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#276
In Exile

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If Darkspawn would surface with a horde then it'd be a blight. That's the mandate of the wardens. Tremors in the deep roads is the mandate of the wardens. My Inquisitor does not have a huge army, just volunteers and a favor from Gaspard who could easily ignore me if i play the dlc after i beat Cory.


The wardens aren't useful unless there's an archdemon. All they contribute is killing an archdemon, and their immunity to the taint. Since apparently the immunity is not something that comes up gameplay wise, the Wardens are useless unless there's a archdemon. Their gameplan for beating darkspawn is "defeat the archdemon so all the darkspawn run away". They do that by getting a bunch of non-Wardens to come together in a huge army. A huge darkspawn army that isn't led by an archdemon renders the Wardens largely if not completely useless.

#277
Heimdall

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The wardens aren't useful unless there's an archdemon. All they contribute is killing an archdemon, and their immunity to the taint. Since apparently the immunity is not something that comes up gameplay wise, the Wardens are useless unless there's a archdemon. Their gameplan for beating darkspawn is "defeat the archdemon so all the darkspawn run away". They do that by getting a bunch of non-Wardens to come together in a huge army. A huge darkspawn army that isn't led by an archdemon renders the Wardens largely if not completely useless.

Well, not useless, just no more useful than any other army.



#278
Ariella

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Well, not useless, just no more useful than any other army.


Wardens can sense darkspawn, which is a bonus, but that's about it for the bag of tricks.

#279
Heimdall

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Wardens can sense darkspawn, which is a bonus, but that's about it for the bag of tricks.

In Exile mentioned gameplay-wise so...

 

Anyway, that they can sense darkspawn is kinda canceled out by darkspawn being able to sense them right back.  Immunity makes them marginally more useful, but not a whole lot.



#280
Ariella

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In Exile mentioned gameplay-wise so...
 
Anyway, that they can sense darkspawn is kinda canceled out by darkspawn being able to sense them right back.  Immunity makes them marginally more useful, but not a whole lot.


Fair. Warden powers are as useful as the plot needs them to be. Otherwise, gameplaywise I'd rathed have a templar with me.
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#281
Aren

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The wardens aren't useful unless there's an archdemon. All they contribute is killing an archdemon, and their immunity to the taint. Since apparently the immunity is not something that comes up gameplay wise, the Wardens are useless unless there's a archdemon. Their gameplan for beating darkspawn is "defeat the archdemon so all the darkspawn run away". They do that by getting a bunch of non-Wardens to come together in a huge army. A huge darkspawn army that isn't led by an archdemon renders the Wardens largely if not completely useless.

Wardens are very useful because they are (well at least some of them) skilled soldiers (depend on their background),but the immunity to the taint is useful to fight hostile darkspawn into the deep roads,the fact that there is a lore/gameplay segregation does not invalidate this.

Also actually GW are not even near to their full potential which is basically the void itself ,Avernus show that GW possess powers that no one else have.



#282
Aren

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In Exile mentioned gameplay-wise so...

 

Anyway, that they can sense darkspawn is kinda canceled out by darkspawn being able to sense them right back.  Immunity makes them marginally more useful, but not a whole lot.

Not really Darkspawn are stupid ,even if they can sense the GW i doubt that they can elaborate and understand that they are GW rather than another group of Darkspawn.
With the AD is the same thing, the remain stupids,even during a blight the only thing that they can do is obey to the AD.


#283
Heimdall

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Wardens are very useful because they are (well at least some of them) skilled soldiers (depend on their background),but the immunity to the taint is useful to fight hostile darkspawn into the deep roads,the fact that there is a lore/gameplay segregation does not invalidate this.

Useful, yes.  Critical?  No.


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#284
Assassino01

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Useful, yes. Critical? No.


Immunity to the taint would be critical in any drawn out conflict with the darkspawn. A normal army would suffer massive attrition while moving in tainted lands, and many would die of small tainted wounds or from simply coming in contact with darkspawn, or tainted water, food, etc. The Wardens are the only force capable of fighting the darkspawn for any extended periode of time.

#285
Heimdall

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Immunity to the taint would be critical in any drawn out conflict with the darkspawn. A normal army would suffer massive attrition while moving in tainted lands, and many would die of small tainted wounds or from simply coming in contact with darkspawn, or tainted water, food, etc. The Wardens are the only force capable of fighting the darkspawn for any extended periode of time.

Tell that to the dwarves


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#286
Ariella

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Immunity to the taint would be critical in any drawn out conflict with the darkspawn. A normal army would suffer massive attrition while moving in tainted lands, and many would die of small tainted wounds or from simply coming in contact with darkspawn, or tainted water, food, etc. The Wardens are the only force capable of fighting the darkspawn for any extended periode of time.


The second blight lasted 90 years (1:05-95 Divine)

With the exception of the Fifth Blight, all of them have been at least a decade. There aren't enough Wardens or Archdemon blood to go around. They need cannon fodder and then save themselves for the archdemon.

http://dragonage.wikia.com/wiki/Blight

#287
Aren

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Useful, yes.  Critical?  No.

Who is critical in this life?



#288
Guest_AedanStarfang_*

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The second blight lasted 90 years (1:05-95 Divine)

With the exception of the Fifth Blight, all of them have been at least a decade. There aren't enough Wardens or Archdemon blood to go around. They need cannon fodder and then save themselves for the archdemon.

http://dragonage.wikia.com/wiki/Blight

90 years? Damn, blights are serious business!



#289
Ariella

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90 years? Damn, blights are serious business!


The first Blight was 192 years. But that makes sense since the Wardens hadn't been formed yet.

This is also why a lot of people didn't believe the Fifth Blight happened. I think there's a codex on the fifth blight that mentions this in DA2 as well as possibly ambient conversation in the Hanged Man.

The Western Approach was rendered uninhabitable by the Second Blight.

#290
Aulis Vaara

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I don't like the look of the Darkspawn. And why is the Inquisition investigating the tremors in the Deep roads? That job should be for the wardens and the HOF....

 

You mean the Wardens that are either banished or working for you?



#291
Heimdall

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The first Blight was 192 years. But that makes sense since the Wardens hadn't been formed yet.

This is also why a lot of people didn't believe the Fifth Blight happened. I think there's a codex on the fifth blight that mentions this in DA2 as well as possibly ambient conversation in the Hanged Man.

The Western Approach was rendered uninhabitable by the Second Blight.

Hence why I think Origins should have been about a Blight that had been ongoing for a decade

#292
Ariella

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Hence why I think Origins should have been about a Blight that had been ongoing for a decade


That would have been interesting but it would have changed the setting and the story in majorly. Considering Maric would have been king at that time (he disappeared in 9:25), Cailan would have been about 15, and Alistair 10.

#293
Heimdall

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That would have been interesting but it would have changed the setting and the story in majorly. Considering Maric would have been king at that time (he disappeared in 9:25), Cailan would have been about 15, and Alistair 10.

I mean that the story starts after the Blight has been going on for 10 (Or even 5) years. It would have changed the story quite a bit, Alistair and Cailan would have been more experienced for one and Loghain's denial of the Blight would have made even less sense, but it would have at least helped the Blight feel like more of a threat of we could travel to areas it had already ravaged.

To your previous post: are you sure the Western Approach is uninhabitable because of the Blight? I was under the impression it had always been a desert (Though maybe it was a little less desolate)

#294
Ariella

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I mean that the story starts after the Blight has been going on for 10 (Or even 5) years. It would have changed the story quite a bit, Alistair and Cailan would have been more experienced for one and Loghain's denial of the Blight would have made even less sense, but it would have at least helped the Blight feel like more of a threat of we could travel to areas it had already ravaged.

To your previous post: are you sure the Western Approach is uninhabitable because of the Blight? I was under the impression it had always been a desert (Though maybe it was a little less desolate)


Ah, I misunderstood, apologies.

And yeah, pretty sure. Not only from the Wiki, but Solas mentioned it in a banter, that he's surprised to see life finally returning to the place.

There was a huge battle of the Second Blight, when the Darkspawn boiled out of the Abyssal Rift.

Here's the link to the Adamant Fortress info on the Official site.

http://www.dragonage...ress-of-adamant

I'm useless lore girl.

Modifié par Ariella, 07 août 2015 - 08:01 .

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#295
Dutch's Ghost

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Here's hoping it's a smooth launch. I'm genuinely exicted because I just finished my second playthrough on nightmare dif with an Archer and Bioware Austin is responsible for this DLC so they might not follow what Edmonton did to ruin the base game.

#296
TeffexPope

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All the health benefits that came with the job apparently died with the Archdemon.
 

Well, he WAS the dragon of beauty.


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#297
Kakistos_

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The Grey Wardens are not essential to fighting Darkspawn outside of a Blight but they are the best at it. Being trained against and able to sense this specific enemy gives them an edge over Darkspawn that no other warriors can match. In addition they resist the Taint that would cause even more death among other combatants aside from casualties in combat.



#298
DuskWanderer

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While sensing Darkspawn (and being immune to their taint) gives Wardens an advantage, a non-Archdemon darkspawn raiding party can be destroyed without Wardens. 



#299
TK514

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This seems to be a bit more than just a 'raiding party'.



#300
MisterJB

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Besides, there is evidence the Taint grants Wardens quasi-superhuman abilities.

Morrigan hints at them having enhanced stamina ifyouknowhatImean and Avernus' concoction, which is meant to awaken powers within the Taint, grants each class special abilities with Warriors, for instance, gaining increased speed.

They apparently eat more than regular people too but are still perfectly fit so, increased metabolism?


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