In Last Flight Isseya says she has heard of Warden who are coming close to their calling that can predict Darkspawns attack in a fight because of their connection to the Taint. so That's definitelly something Grey Wardens have on regular soldiers.
In Last Flight Isseya says she has heard of Warden who are coming close to their calling that can predict Darkspawns attack in a fight because of their connection to the Taint. so That's definitelly something Grey Wardens have on regular soldiers.
I was referring to the first Inquisition. Noob.
Well, I for one am very excited about this DLC! I have been patiently longing for a new story based DLC since Jaws of Hakkon. Having no interest in item pack DLC's, I got neither of the "Spoils Of" DLC's and have been going through DAI withdrawal for some time now. I'm so happy I can finally continue my Inquisitor's story!
We don't know what "this" is aside from a visit to the Deep Roads. Trailers show things that catch the eye. It's the same reason why book covers, for example, tend to be flashy. You want to get the attention of the buyer. So why don't we try to not judge a book by its cover, since we don't know what the content really looks like.
And as pointed out by others, Legacy was probably one of the best DLC Bioware has put out thus far. I'd go as far to say it is THE best DLC put out for Dragon Age.
But we don't know anything about how story/action heavy the DLC will be yet. For all we know they decided to show fighting and pretty scenery in order to grab peoples attention without spoiling anything. I wouldn't judge it on a trailer alone.
And if they're going to do a really story heavy DLC (and I hope they will), it would make sense to save it for last. It would end DAI on a high note and make people more excited for the next game.
Sounds like what you're looking for is...a book. Or a movie. Try one of those, maybe? Instead of going to the stupid trope of 'action in games = anybody who likes that is a mouth-breather'.
I recall seeing bioware saying that there would be one more single player DLC. If this is it, then it would seem the loose end of Solas (and the fact he is shown as a possible companion in the deep roads) is going to be solved in the next game. Hm. I always assumed they would tie that knot with an Inquisition DLC.
Why are people so mad about a dlc that's not even out yet? Personally I'm absolutely thrilled that I'll be able to play more of the game- especially since I've gone through the already available quests and areas meticulously (and repeatedly to the point of feeling ill at the sight of certain zones). I think the trailer looks super exciting and I'm guessing by the trailer that we'll meet some Legion of the Dead members?? omg that's gonna be so cool. I've really missed my companions- I hope they'll start talking to my quizzie again, y'know, with new dialogue etc, instead of the one-liners you get in end game... ;~;
According to whom? Maybe compared to their other DLC that adds three weapons or two piddling hours of filler combat it's the best. Trailers are supposed to sell you on the game so it's ridiculous to says not to judge it based on it's advertisement.
Why on earth would story heavy DLC need to be last? Every DLC should be a "high note"...after all people are being asked for their money.
I'm willing to bet it takes less time to inject more story into the already existing game than it does to make new environments.
I don't think everyone who likes action is stupid. I just think hack and slash appeals to the stupid in vast numbers because it doesn't require mental effort.
I am not "mad"...I am letting my voice be heard so conceivably someone at Bioware will read this and get the idea that some people want more sophisticated content. The fact that all the writers and designers, (Mike Laidlaw, David Gaider etc...) who work at this company cannot think of a better DLC idea than hacking more crap to death in a game that once contained such a story driven narrative disappoints me.
The game is a huge slog and almost every review by media and fans have said so. I'd rather be aggressively mounted by a bull elephant than do any more of it. The fact that Laidlaw and whomever else is working on this game continue to add even more tells of their disdain for RPG's and inability or unwillingness to make meaningful content. I see stuff like this and leave believing Bioware hates it's fans. if they took a poll and asked everyone if they wanted dungeon crawls or expanded story and game play features there would be no contest.
However game play and story requires effort and they don't have any interest in that when they can make endless dungeon hacks and people will pay for it.
And yet if they did such a thing many people would complain that they are hiding big chunks of story behind DLC.
It occurs to me that the last time they did this, Golemns od Amagarroaarrraaakkkiiirak I hated it. It was my least favorite BioWare DLC of all time. Yet it also occurs to me that...could the entire Deep Roads section of Dragon Age Origins actually be considered a Dungeon Crawl? And yet what did we get for it? An amazing story driven narrative with lots of moral choices to make, compelling political struggle, and yet also lots and lots of bad guys to hack through.
Point. Don't judge a book by its cover.
Why on earth would story heavy DLC need to be last? Every DLC should be a "high note"...after all people are being asked for their money.
I'm willing to bet it takes less time to inject more story into the already existing game than it does to make new environments.
Because a proper story heavy DLC would move the overarching plot forward. It makes perfect sense to save it for last. You let people explore side stories and give them some interesting minor revelations for a couple of DLCs, then you advance the plot and remind people of what they should be excited for in the next game.
Not to mention the fact that saving it for last means they get more time to work on that DLC. And I for one do not want a story heavy DLC that feels rushed.
And yet if they did such a thing many people would complain that they are hiding big chunks of story behind DLC.
It occurs to me that the last time they did this, Golemns od Amagarroaarrraaakkkiiirak I hated it. It was my least favorite BioWare DLC of all time. Yet it also occurs to me that...could the entire Deep Roads section of Dragon Age Origins actually be considered a Dungeon Crawl? And yet what did we get for it? An amazing story driven narrative with lots of moral choices to make, compelling political struggle, and yet also lots and lots of bad guys to hack through.
Point. Don't judge a book by its cover.
This! So much this!
People would be furious if they felt like they had to buy DLC to get something that should have been in the main game (wasn't that one of the main complaints about From Ashes?). And yes, the Deep Roads section is pretty much a dungeon crawl. Being a dungeon crawl isn't necessarily a bad thing, it all depends on what the developers do with it.
Because a proper story heavy DLC would move the overarching plot forward. It makes perfect sense to save it for last. You let people explore side stories and give them some interesting minor revelations for a couple of DLCs, then you advance the plot and remind people of what they should be excited for in the next game.
Not to mention the fact that saving it for last means they get more time to work on that DLC. And I for one do not want a story heavy DLC that feels rushed.
This! So much this!
People would be furious if they felt like they had to buy DLC to get something that should have been in the main game (wasn't that one of the main complaints about From Ashes?). And yes, the Deep Roads section is pretty much a dungeon crawl. Being a dungeon crawl isn't necessarily a bad thing, it all depends on what the developers do with it.
From Ashes, Leviathan, I think even Omega qualified to a certain extent.
Indeed. I am also forced to consider that the reason that the DA O team made the Golemns of Amapoopy in the first place was to harken back to a period of classic RPGs which had dungeon crawling as a thing. Apparenrly Dungeon Crawling was very much in line with RPGs back in the day....so....calling this not an RPG thing seems to be a bit disingenious.
I think people like complaining for the sake of complaining. I despised Golems not because it was a dungeon crawl, but because they re-used a map. That just felt lazy.
Dungeons crawls are fun, but I completely agree that huge story revelations would upset people because they were hidden behind DLC.
From Ashes, Leviathan, I think even Omega qualified to a certain extent.
Indeed. I am also forced to consider that the reason that the DA O team made the Golemns of Amapoopy in the first place was to harken back to a period of classic RPGs which had dungeon crawling as a thing. Apparenrly Dungeon Crawling was very much in line with RPGs back in the day....so....calling this not an RPG thing seems to be a bit disingenious.
Ah, but don't you know that dungeon crawling means monsters, monsters means action and action is for filthy casual dummies!
Ah, but don't you know that dungeon crawling means monsters, monsters means action and action is for filthy casual dummies!
Yes, silly me. ![]()
I think people like complaining for the sake of complaining. I despised Golems not because it was a dungeon crawl, but because they re-used a map. That just felt lazy.
Dungeons crawls are fun, but I completely agree that huge story revelations would upset people because they were hidden behind DLC.
Cory and DA2 Legacy would like to have a word with you.
Some of the posts in this thread are staggering considering the DLC isn't even out yet ![]()
Cory and DA2 Legacy would like to have a word with you.
And many people are complaining about that.
Then, according to dialog with Cass, Leliana and Giselle, you're still wrong. In fact, I just went through that today, goofing off with a new Inquisitor, so I'm quite sure you're wrong.
Because a proper story heavy DLC would move the overarching plot forward. It makes perfect sense to save it for last.
Yes it makes perfect sense to release meaningful story DLC 12-13 months post release when most people don't play the game anymore,No actually it doesn't make sense for me
Yes it makes perfect sense to release meaningful story DLC 12-13 months post release when most people don't play the game anymore,No actually it doesn't make sense for me
It worked for the Citadel. I for one will still be playing the game most likely in November. Actually may be playing the game till next November.
Yes it makes perfect sense to release meaningful story DLC 12-13 months post release when most people don't play the game anymore,No actually it doesn't make sense for me
While I doubt anyone's going to die of the taint (remember DAO....there were ONLY two Grey Wardens in the whole party), I sure am glad they're back onto darkspawn. Didn't like Inquisition much, but can't wait for this. Hope it answers stuff.
Actually i'm sad that they returned to the darkspawn it show to me on how creative this franchise is,always the Darkspawn....
And oh well in DAI there was a sapient Darkspawn and a fake AD too but oh well i don't beleive that was the problem of the game.
It worked for the Citadel. I for one will still be playing the game most likely in November. Actually may be playing the game till next November.
The Citadel was a beautiful Dlc this is why it worked,DAI dlc are not comparable to that of the Mass effect series(until now)
Yes it makes perfect sense to release meaningful story DLC 12-13 months post release when most people don't play the game anymore,
Given that Inquisition is structured like an offline MMO, yes, it does makes sense: the MMORPGs business model is to constantly release new expansions which not only add new dungeons, raid, locations, etc... but also often act as their story's next chapter.
In fact, given how expensive ambitious RPGs like the Dragon Age series are to make, I'm rather surprised that they don't follow an episodic structure similar to Assassin's Creed 2 or Starcraft 2 (pay 60 bucks for a 40 hour longs campaign centered on the Mage-Templar War which ends with the battle of Haven, then pay 60 more bucks for another 40 hour longs campaign centered on the Orlesian civil war which ends in Halamshiral, then pay 60 again for another 40 hour longs campaign centered on the conflict against the Grey Wardens which ends with the battle against the Nightmare, then pay 60 one more time for another 40 hour longs campaign centered on late game contents which ends with the final battle against Corypheus)
Yes it makes perfect sense to release meaningful story DLC 12-13 months post release when most people don't play the game anymore,No actually it doesn't make sense for me
Well, it makes sense to me. The hardcore fans will buy it no matter what, but a major DLC that's more plot important will catch the eye of the more casual fans as well. That's why it makes sense to release it last, it'll remind the fanbase (including the more casual fans) that DA is still relevant and remind them that there's even more to come. This keeps DA relevant in between games, and serves as a warm up to the DA4 hype train.
But what the hell, it's all speculation. I could be completely wrong.
Because a proper story heavy DLC would move the overarching plot forward. It makes perfect sense to save it for last. You let people explore side stories and give them some interesting minor revelations for a couple of DLCs, then you advance the plot and remind people of what they should be excited for in the next game.
Not to mention the fact that saving it for last means they get more time to work on that DLC. And I for one do not want a story heavy DLC that feels rushed.
This! So much this!
People would be furious if they felt like they had to buy DLC to get something that should have been in the main game (wasn't that one of the main complaints about From Ashes?). And yes, the Deep Roads section is pretty much a dungeon crawl. Being a dungeon crawl isn't necessarily a bad thing, it all depends on what the developers do with it.
Ah, but don't you know that dungeon crawling means monsters, monsters means action and action is for filthy casual dummies!
And many people are complaining about that.
IKR. Let me put this simply in the words of a man far far wiser than I can ever aspire to be

MrMcCrabby.
Others, as in others in this thread, have mention that they see Legacy as one of the best.
As for finding it 'the best' that Bioware has put out for DA, that's all me, as I said.
OK maybe it's because I'm a little too buzzed but I've lost track.
I thought you meant that Legacy was good but people are complaining it's bad.