Well even if you don't spare him i don't think Archi will die since he is bro with Cory and most likely has same resurrecting ability. ![]()
Darkspawn DLC - The Descent, with trailer
#176
Posté 06 août 2015 - 03:40
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#177
Posté 06 août 2015 - 03:44
If you do spare him the DA:A epilogue slide makes mention of a masked figure defending travelers on a road from bandits, but that several villages surrounding the area reported Taint-based sickness.
I believe it does. Its been a while since I fired the Keep up, but I could swear that one of the options available was whether the Warden Commander let the Messenger live.
I just checked Awakening have only 4 choices in the keep Architect, keep and Amaranthe, Nathaniel, Oghren and Felsi. So yeh We can expect Architect and this pretty much it. Maybe decision on Anvil.
#178
Posté 06 août 2015 - 03:45
Well even if you don't spare him i don't think Archi will die since he is bro with Cory and most likely has same resurrecting ability.
This I killed Architect I still expect to see him alive and well.
#179
Posté 06 août 2015 - 03:47
Who says that they can't both appear? Perhaps the DA2 variety are just severe mutations of normal genlocks and the appearance of these ones will clear up the discrepancy between the two game's differing models.
Also that ogre looks more skeletal/deformed than the ogres we've seen before so maybe it too is a mutant?
No, the devs were pretty clear about this during DA2. They changed the darkspawn design to give them a more unified appearance. That's why they all got pale, that's why hurlocks got new armor, that's why genlocks became miniature guerrillas instead of weird green stubby goblinoids. I believe they actually mentioned that they wanted to correct the discrepancy that genlocks were the only one that were actually smaller than their origin species. The DA2 genlocks are a retcon, not a new subspecies. These figures clearly have dwarf body types and their wearing shiny Legion armor. Their faces are hidden and their skin looks mottled, but the most logical explanation seems to be that they're Legionnaires turned ghouls, not retro genlocks in stolen armor.
No, I'm pretty sure that's just his FrostBite face.
#180
Posté 06 août 2015 - 03:52
I just checked Awakening have only 4 choices in the keep Architect, keep and Amaranthe, Nathaniel, Oghren and Felsi. So yeh We can expect Architect and this pretty much it. Maybe decision on Anvil.
Dang, maybe it was just wishful thinking on my end ![]()
I do hope that the Awakened turn up though, they interested me more than Architect. Besides, after Cory I don't know how much I want to see another Tevinter Magister opining about the good ole days.
A really cool story can be had about how the Awakened are establishing themselves, and they are becoming an indiscernible society that is beholden to no one, and how they are outside of the Archdemons', and Cory/the Architect's control.
#181
Posté 06 août 2015 - 04:02
Thankfully, judging by the appearance of the emissary type critter in the trailer, it wont be wielding a tome and is called 'Darkspawn Spellbinder' lol
#182
Posté 06 août 2015 - 04:16
If this DLC is about or features the Architect, I hope that means we might finally see one of these Old God prisons.
Thats just my hope, but it seems to me we are more going to find out about the Ancient Thaigs, and the Profanes/Red lyrium. (Unless that enemy we saw at the end is actually just a rock wrath rather than anything connected to the forgotten Thaigs
#183
Posté 06 août 2015 - 04:43
See all the blue-ish lights?
#184
Posté 06 août 2015 - 04:48
I'm here to whine and complain and point out that us last gen owners won't get to play this. It was hard enough to know we would miss something, but knowing we're missing this?
to Bioware:
That is one wickedly effective burn to represent those who do get shut out of experiencing this content. I feel your pain folks, and will try to enjoy my own return to the Deep Roads in a way that suggests all of you are with me in spirit!!
#185
Posté 06 août 2015 - 04:49
If this DLC is about or features the Architect, I hope that means we might finally see one of these Old God prisons.
Thats just my hope, but it seems to me we are more going to find out about the Ancient Thaigs, and the Profanes/Red lyrium. (Unless that enemy we saw at the end is actually just a rock wrath rather than anything connected to the forgotten Thaigs
I think it could be Titan but I doubt.
I have a feeling that we are going to learn more about lyrium being *alive*.
See all the blue-ish lights?
But you right about colour blue, but still it can be just rocks possessed by spirit/demon.
#186
Posté 06 août 2015 - 04:53
If no one from the party gets infected by the Blight while exploring this all of the lore revolving aroundthe Blight would be just useless. Since you would obviously only need 1 Grey Warden that kills the Archdemon when it's defeated. You could basically send peasants, slaves or prisoners into the fight with Darkspawn and they would lose all of their threatening attributes. Just another army.
#187
Posté 06 août 2015 - 04:57
If no one from the party gets infected by the Blight while exploring this all of the lore revolving aroundthe Blight would be just useless. Since you would obviously only need 1 Grey Warden that kills the Archdemon when it's defeated. You could basically send peasants, slaves or prisoners into the fight with Darkspawn and they would lose all of their threatening attributes. Just another army.
All DA:O companions bathe in the blood of darkspawn. So I expect same.

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#188
Posté 06 août 2015 - 05:21
I think it could be Titan but I doubt.
What makes you think its a Titan? I'm curious since to me all it looks like it is a Ancient Rock Wrath with blue lyrium this time instead of red like in DA2.
Or do you think Rock Wraths are Titans?
#189
Posté 06 août 2015 - 05:26
All DA:O companions bathe in the blood of darkspawn. So I expect same.
Not to speak of the fact that in DA 2, Hawke, Fenris, Aveline, Merrill and Varric mysteriously circumvent being affected by the Blight, despite fighting darkspawn numerous times and descending into the Deep Roads, so it is not like they ever took this particular aspect seriously.
My bet is that all our companions and the Inquisitor will be mysteriously resistant to the blight, similar to Leliana.
#190
Posté 06 août 2015 - 05:34
You could basically send peasants, slaves or prisoners into the fight with Darkspawn and they would lose all of their threatening attributes. Just another army.
To be fair, the Darkspawn would still be plenty frightening because of their appearance as well as skill and numbers. You would require people with enough combative skill to pose enough of a challenge that they'd be able to survive a battle against them. The people would also need enough discipline to not freeze up in fear from the sight of the darkspawn, especially the sight of an ogre. A majority of peasents, slaves and prisoners would likely have neither the combative skill nor the disciplinary skill that'd raise them above the lot of darkspawn fodder.
Peasents would likely be an especially bad choice since a shortage of them could mean harvests rotting on the fields, something I think, one of the Banns in Denerim mentions to be a problem. I think the cause was that the peasents either fled from or was murdered by the darkspawn.
By the way, can we all appreciate how the darkspawn are said to be crude craftsmen and primarily scavengers but are apparently really good at tying rope knots? I mean, sure they hang people with them but when the darkspawn hang people, they sure stay hanging.
#191
Posté 06 août 2015 - 05:46
No, the devs were pretty clear about this during DA2. They changed the darkspawn design to give them a more unified appearance. That's why they all got pale, that's why hurlocks got new armor, that's why genlocks became miniature guerrillas instead of weird green stubby goblinoids. I believe they actually mentioned that they wanted to correct the discrepancy that genlocks were the only one that were actually smaller than their origin species. The DA2 genlocks are a retcon, not a new subspecies. These figures clearly have dwarf body types and their wearing shiny Legion armor. Their faces are hidden and their skin looks mottled, but the most logical explanation seems to be that they're Legionnaires turned ghouls, not retro genlocks in stolen armor.
No, I'm pretty sure that's just his FrostBite face.
Not really. DA2 only features one area with genlocks with this new appearance whereas Origins Genlocks were part of the Blight Army, in the Deep Roads, part of raids on the bannorn and in the forest and many more. Besides, there's no artistic reason for ret-goning all genlocks into becoming more beastial as we already have beastial darkspawn in the form of the Ogres.
Of course, the devs can say and do whatever they want, but that doesn't mean that it makes sense or that the players have to take it at face value. Especially since they're idiotically prioritizing the artistic vision of the lesser DA2 over the clearly superior Origins. Since DA2 fell flat on it's face in several ways, it's not too late to create a compromise between the artistic visions of both Origins and DA2 and present it in Inquisition without losing credibility as an artist.
The problem with ghouled legionnaires is that we already know that becoming a ghoul usually heavily weakens someone and puts them at risk of dying in a relative quick amount of time. Plus, it's unlikely that a legionnaire, even a ghouled legionnaire, would ever let a darkspawn capture them alive since their entire mission statement is tantamount to a constant suicide mission.
On the other hand, there's still room for both Origins and DA2 genlocks to exist. Origins features examples of both hurlocks and genlocks displaying practical levels of intelligence in terms of ambushes, setting up bases for equipment and command posts, and even taking armor and weapons that they deem to be stronger than their own.
Maybe their not darkspawn at all, but possible rogue legionnaires attacking the Inquisition for some reason. Or even dwarves from Kal-Shirok. My money's on armored Origins genlocks, but that appears to be a better bet than ghouls.
But we won't know for certain till we actually play Descent.
#192
Posté 06 août 2015 - 05:49
If no one from the party gets infected by the Blight while exploring this all of the lore revolving aroundthe Blight would be just useless. Since you would obviously only need 1 Grey Warden that kills the Archdemon when it's defeated. You could basically send peasants, slaves or prisoners into the fight with Darkspawn
...They do
This has always been the case. Or did you think the army of Ostagar was entirely composed of Wardens? The Wardens are specialists, the best at fighting darkspawn, not the only ones who can without dying from the Blight. They only thing they're strictly necessary for is fighting Archdemons.
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#193
Posté 06 août 2015 - 06:05
Why don't darkspawn coat their arrows in their own blood first? ![]()
#194
Posté 06 août 2015 - 06:16
The artistic reason was that genlocks looked silly, and why would there be a quota on bestial darkspawn?Not really. DA2 only features one area with genlocks with this new appearance whereas Origins Genlocks were part of the Blight Army, in the Deep Roads, part of raids on the bannorn and in the forest and many more. Besides, there's no artistic reason for ret-goning all genlocks into becoming more beastial as we already have beastial darkspawn in the form of the Ogres.
Well, I'm just seeing "I liked DAO better than DA2, so **** the devs". FYI, while DA2 hurlocks looked silly I thought the genlocks were a vast improvement.Of course, the devs can say and do whatever they want, but that doesn't mean that it makes sense or that the players have to take it at face value. Especially since they're idiotically prioritizing the artistic vision of the lesser DA2 over the clearly superior Origins. Since DA2 fell flat on it's face in several ways, it's not too late to create a compromise between the artistic visions of both Origins and DA2 and present it in Inquisition without losing credibility as an artist.
Well, no. Reactions to the Blight are variable. Some die in hours, others don't seem to weaken much at all and just lose their minds along with their looks, like Ruck or Larius. Alexius notes that Leliana displayed extraordinary resilience to the Taint in IHW, and he had her imprisoned for a year. Then there's all the ghoul Carta dwarves in Legacy. In the Calling the Architect was able to accelerate the process of corruption to the point where the ghoulified wardens ceased to look human but no longer were debilitated by the effects of the Blight on their bodies. Point being, nothing about being ghoul would necessarily prevent them from wearing that armor and fighting. As for the legion, it may not have been their choice, if they were captured and imprisoned while the Blight took hold. Not to mention, the Legion is also a punishment for criminals. It isn't far fetched that not all of them would take the legion's mission fully to heart.The problem with ghouled legionnaires is that we already know that becoming a ghoul usually heavily weakens someone and puts them at risk of dying in a relative quick amount of time. Plus, it's unlikely that a legionnaire, even a ghouled legionnaire, would ever let a darkspawn capture them alive since their entire mission statement is tantamount to a constant suicide mission.
There's room for a lot of things to exist, it doesn't make them likely in the face of all evidence and dev statements to the contrary.On the other hand, there's still room for both Origins and DA2 genlocks to exist. Origins features examples of both hurlocks and genlocks displaying practical levels of intelligence in terms of ambushes, setting up bases for equipment and command posts, and even taking armor and weapons that they deem to be stronger than their own.
Maybe they are untainted, but their skin has a discolored mottled look to it so I doubt it. And there's some speculation that Kal Sharok dwarves are tainted, and that's how they've survived.Maybe their not darkspawn at all, but possible rogue legionnaires attacking the Inquisition for some reason. Or even dwarves from Kal-Shirok. My money's on armored Origins genlocks, but that appears to be a better bet than ghouls.
But we won't know for certain till we actually play Descent.
#195
Posté 06 août 2015 - 06:16
Whilst I was dying for a dlc. And this doesn't look bad. Im dying for a post game DLC.
I will continue my witcher 2 and 3 games and get this when I'm done with them. If this was a post game dlc I would be all on that.
#196
Posté 06 août 2015 - 06:20
Whilst I was dying for a dlc. And this doesn't look bad. Im dying for a post game DLC.
I will continue my witcher 2 and 3 games and get this when I'm done with them. If this was a post game dlc I would be all on that.
You can see Solas fighting by your side. So it's not post ending exclusive.
#197
Posté 06 août 2015 - 06:22
What makes you think its a Titan? I'm curious since to me all it looks like it is a Ancient Rock Wrath with blue lyrium this time instead of red like in DA2.
Or do you think Rock Wraths are Titans?
Only just talk about Titans in DA:I by Dagna and Kirean. But I think same as you most likely it's just Rock Wrath.
#198
Posté 06 août 2015 - 06:37
I'm really hoping for a brand new set of Darkspawn inspired armor and Kal'sharok armor.
#199
Posté 06 août 2015 - 06:38
Dwarves, darkspawn and the deep roads? This is pretty much exactly what I wanted (well, this and wolf hunt ofc). Throw Kal-Sharok in there and christmas has come early!
#200
Posté 06 août 2015 - 06:40
Will we see Brood Mothers or The Children in this DLC?
I really hope so, DA needs a healthy injection of body horror and Lovecraftian abominations. ![]()





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