"Mass Effect is the Star Wars of our generation!" Huh?
#101
Posté 06 août 2015 - 01:51
#102
Posté 06 août 2015 - 02:17
I love all of them though, Star Trek, Star Wars, and Mass Effect. I would rank em:
Star Trek.
Mass Effect.
Star Wars.
- Altair_ShepardN7 aime ceci
#103
Posté 06 août 2015 - 02:35
Since when? Because last I checked, which was admittedly awhile ago - it wasn't. Of course, I'm not a star wars nerd by any stretch of the imagination (well, I was as a kid until I discovered better Sci Fi and that Star Wars really isn't all that great) so I dont keep up with current news on what has been made backwards compatible.
But if it is, I will play it. I enjoyed kotor 1 greatly, even though it was BARELY playable. And that's if you count it freezing on Tatooine 99% of the time to count as being playable.
Both work perfectly fine on my 360. It's the third one I've owned. It's a newer model. Halo Reach special edition (2010). Do you have an older version of the 360? I know the older models have trouble playing some of the newer games, let alone ones from the original Xbox.
#104
Posté 06 août 2015 - 02:48
Hmm, maybe. I can't remember when I got my 360, but I've had it forever. I definitely have had it since 2009 and probably earlier than that too. It hasn't broken down once so far.Both work perfectly fine on my 360. It's the third one I've owned. It's a newer model. Halo Reach special edition (2010). Do you have an older version of the 360? I know the older models have trouble playing some of the newer games, let alone ones from the original Xbox.
Definitely the best system I've ever had, and I was a huge Playstation fan before it.
EDIT: So I just Googled some stuff, and around 2010 people were having massive issues with both kotor 1 and 2 on the 360. Kotor 2 was the bigger problem. There are a number of threads and discussions about how to make the game playable, and while it lists that it is backwards compatible, people were frustrated because the lag was so bad that the game was unplayable, and the audio was super jacked up too. But, it does seem like even back then there was a semi-fix for it, and I just got annoyed and must have never pursued it further. Nowadays, I wouldn't doubt that it is playable.
Awesome! Maybe I will replay kotor and then hit up kotor 2 then! I learned something today. Thanks guys!
- LinksOcarina aime ceci
#105
Posté 06 août 2015 - 02:54
This puzzles me every time I hear this. Not because Mass Effect is necessarily found wanting in quality but because....Mass Effect actually has more in common with Star Trek than Star Wars.
People should be saying "Mass Effect is the next Star Trek!"
What do you all think? Is Mass Effect more like the latter or the former?
The original is much more like Star Trek, and is better for it. I'd even argue Star Trek overall is a bigger influence on the devs and on Sci Fi in general. Star Wars is basically space magic fantasy for adolescents.
#106
Posté 06 août 2015 - 02:55
I'm a Sci-fi geek. I love them ALL! (SW franchise did disappoint with 3 movies, ME3 ending, and ST did have a lot of bad films... BUT, I still love all of them as a whole).
#107
Posté 06 août 2015 - 06:59
With so many more choices, we all seem to have our preferred niches with standout entertainment within those niches that doesn't often break out to a wider audience. Game of Thrones is a good example of a show that broke out of the sci fi/fantasy niche and gained mainstream appeal but it hasn't reached Star Wars levels as a cultural touchstone. GOT still has the problem of a fragmented audience that watches when it's convient for them.
Mass Effect is a great sci fi video game but the days of Star Wars like status seem to be over.
- FKA_Servo aime ceci
#108
Posté 06 août 2015 - 07:07
- Former_Fiend aime ceci
#109
Posté 06 août 2015 - 11:39
credit to the old republic, it is possible to play it without going with a group. the added benefit of companions makes that possible, and it is something unique as far as I am aware at least.
Nope, credits belong to Guild Wars. Guild Wars added companions and made it possible to play without a group long before SWTOR did.
- LinksOcarina aime ceci
#110
Posté 06 août 2015 - 02:36
Nope, credits belong to Guild Wars. Guild Wars added companions and made it possible to play without a group long before SWTOR did.
I did not know that. Cool.
- The Heretic of Time aime ceci
#111
Posté 06 août 2015 - 03:38
I did not know that. Cool.
GW1 is definitely worth checking out. GW2... I'm not a Fan. They should've sticked to their Strengths.
#112
Posté 06 août 2015 - 03:38
I did not know that. Cool.
Guild Wars is a bit of an odd MMORPG, very different from WoW or SWTOR, but I can definitely recommend anyone to give it a shot.
Guild Wars 2 is also good, it's more streamlined, has better graphics, better gameplay and the PvP and WvW is pretty fun.
The only big downside of both games is the lack of PvE endgame. Neither game really has a PvE endgame. The only real "endgame" both games have is PvP and WvW. If you're not interested in either then both games will quickly become boring after beating the story campaign. But since neither game requires a monthly sub it's still worth checking them out.
#113
Posté 06 août 2015 - 03:41
I'd say that Halo is more the 'Star Wars' of our generation than Mass Effect.
Comparable success, franchise value, and cultural pervasiveness come into play here.
- The Heretic of Time aime ceci
#114
Posté 06 août 2015 - 03:45
I'd say that Halo is more the 'Star Wars' of our generation than Mass Effect.
Comparable success, franchise value, and cultural pervasiveness come into play here.
I don't think there's ANYTHING with comparable Success etc. to Star Wars, if I'm being completely honest.
- Il Divo aime ceci
#115
Posté 06 août 2015 - 03:55
If we take things down to a proportionate level instead of an absolute level and limit the sphere of influence to video games, I would go back to my original post and say that Halo as well as GTA are contenders for the title. Halo shaped the way first person shooters were made for the next decade. GTA spawned it's own genre of gta clones.
They're also some of the few modern video games that have permeated pop culture outside of gaming culture. People on the street have a far better chance of recognizing Master Chief than they do N7 armor, for example.
But yeah, when you look at over all values, there's not much that compares to Star Wars.
- Il Divo et PlasmaCheese aiment ceci
#116
Posté 06 août 2015 - 03:59
Halo shaped the way first person shooters were made for the next decade.
Halo didn't shape jack. Don't get me wrong, Halo is awesome and it definitely proved that shooters on consoles are supposed to be taken seriously (before Halo, the FPS genre was mostly limited to PC only), but Halo didn't really do anything new or different. It didn't really shape anything other than what I just mentioned.
If you want to look at the most influential first-person shooter of all time, look no further than Call of Duty.
#117
Posté 06 août 2015 - 04:04
I don't think there's ANYTHING with comparable Success etc. to Star Wars, if I'm being completely honest.
Maybe, and I think you'd be correct (though for better or for worse depends on how you view Disney's acquisition of the franchise).
#118
Posté 06 août 2015 - 04:08
Halo didn't shape jack. Don't get me wrong, Halo is awesome and it definitely proved that shooters on consoles are supposed to be taken seriously (before Halo, the FPS genre was mostly limited to PC only), but Halo didn't really do anything new or different. It didn't really shape anything other than what I just mentioned.
If you want to look at the most influential first-person shooter of all time, look no further than Call of Duty.
I can't tell if this is a troll post or not, but allow me to provide examples of how Halo did indeed redefine the FPS after its induction.
From TV Tropes:
The core of Halo gameplay revolves around the wrinkles it presents in the First-Person Shooter formula.
- You can only carry two guns at a time; there is no Hyperspace Arsenal to speak of (although in the first two games, the weapon you didn't have equipped was invisible to other players). The guns all have different purposes and performance, so adapting your loadout to fit the situation is a smart idea. There's no Universal Ammo either: finding ammo for your assault rifle requires you to find another assault rifle. Blatant Item Placement is also averted; you can grab any weapons dropped by anyone, even the enemies, so you'll never run out of guns.
- You have access to three different methods of attack: guns, Pistol-Whipping, and grenades. All three have their own dedicated controller buttons and all three can be used at all times, with no delays for Real Time Weapon Change. Melee attacks are a One-Hit Kill if delivered from behind (and decent damage from any other angle), while grenades come in "standard frag" and "stick to the target before exploding" varieties, later entries to the series added "sets things on fire," "shoots spikes" and "shield drain" flavors. The available tactics are a lot broader when you've got three different triggers to pull.
- Vehicles are prevalent and are integrated seamlessly into gameplay: if you run across a jeep, or a hoverbike, or a tank, or even a Space Plane, you can jump right in and the game shifts instantly to a third-person perspective, with no Loading Screen or separate map or anything. As a consequence, many of the franchise's campaign levels are absolutely enormous, with some levels largely about driving from Point A to Point B while avoiding enemy fire. While it is possible to finish the level on foot (assuming there aren't any ramps to jump, high spots to get to or timed sections), it is in your best interest to use a vehicle whenever possible.
- Movement speed is a lot slower than older games (comparatively, you move about half as fast as prior FPS heroes; the series didn't get a "sprint" function until Reach), partly to compensate for the inaccuracy of a joystick and partly for more "serious" gameplay. This is evident in how absolutely mandatory it is to pay attention to the Scenery Porn and navigate through any given location. You also have an extremely "floaty" jump, able to clear obstacles as tall as your character to facilitate some mild platforming.
- There is also an extreme amount of effort made both within the games and All There in the Manual to justify why the Player Character is able to be a One-Man Army and not just a blanket excuse of "he's just that badass." The short end is that your character is given some of the most cutting edge advanced technology available to enhance his natural talent, extensive Bio-Augmentation, and Training from Hell, the foremost of which being the MJOLNIR Powered Armor. Among the features of this armor include:
- Deflector Shields that can only absorb so much damage but will regenerate to max if you avoid fire for a few seconds. It effectively becomes Regenerating Health (the games vary on using an underlying life bar at all), giving you tactically unlimited Hit Points if you know when to retreat for a moment. This overcomes a common issue about players worrying about surviving a level with no way to recover lost health.
- The HUD built into your helmet includes a motion sensor to help prevent yourself from being shot in the back or reveal enemies just out of sight (although is only useful against moving enemies and at a certain range, making snipers more threatening). It also justifies the use of waypoints to direct your movement through a level and not getting lost trying to find the exit. Of course it keeps the standard weapons loadout and shield/health bar as well.
- Customization features that vary wildly depending on the options presented in any given game. This ranges from Dual Wielding weapons to deployable tactical equipment to physical customization of the armor itself.
Of course, Bungie took advantage of these unique gameplay quirks to stage intense and frantic battles, increasing the emphasis on having the right guns, using all your attacks and knowing when to retreat and recharge your shields. As you can see, it's a gameplay style that is both twitchy and cerebral, with room for the guns-blazing approach and significant tactical depth. The style has been preserved, with only a few tweaks for the sequels (Dual Wielding, new or rebalanced weapons, new vehicles, some power-ups, etc) throughout the franchise... not to mention nearly every modern shooter game since. Its influence can be seen anywhere from Army of Two and Gears of War (which spins the Regenerating Health and Take Cover aspects into a core mechanic) to Call of Duty and Left 4 Dead (two weapons, always-accessible melee) to... its own sequels, which, after Halo 3, deliberately stepped back to the style of the original.
- Heimdall et Il Divo aiment ceci
#119
Posté 06 août 2015 - 04:21
^
No, I'm serious.
NOTHING on that TV Tropes list is actually invented by Halo.
- Only being able to carry 2 guns? Counter Strike did that first.
- 3 methods of attack? Counter Strike did that first.
- Vehicles? Tribes did that first.
- Slower more realistic movement? Rainbow Six did that first.
- Justification for why you are a one-man army? Sure, but so what? How is that revolutionary exactly? I'd say Rainbow Six or Call of Duty is more revolutionary in that sense, because instead of making up a BS story justification for why you are a one-man army, they actually did something new by NOT making you a one-man army in that game, but instead being just a regular soldier who fights alongside other regular soldiers. I'd say that is far more revolutionary and we see a lot of modern games adopting the Rainbow Six / CoD model, not the Halo model.
#120
Posté 06 août 2015 - 04:22
#121
Posté 06 août 2015 - 04:23
I'd say that Halo is more the 'Star Wars' of our generation than Mass Effect.
Comparable success, franchise value, and cultural pervasiveness come into play here.
Nope.
#122
Posté 06 août 2015 - 05:08
if you guys read the wiki for Star Trek and Star Wars you will see those two series connect in the way of how they became so successful. Lucas was inspired to make Star Wars because he was a fan of Star Trek and the success of the first Star Wars movie got Star Trek to continue with its first Motion Picture film. But the two series have survived off one another in a sense of speaking.
Mass Effect was started because Bioware wanted to create their own giant universe like Star Wars when they were doing KOTOR. We can thank Lucas for Mass Effect because when Bioware was creating KOTOR that is what inspired them to want to create Mass Effect, Mass Effect is probably why they didn't make KOTOR2
#123
Posté 06 août 2015 - 05:33
1: Star Wars
2: Mass Effect
3: Firefly
4: Halo
5: Stargate
6: Star Trek
#124
Posté 06 août 2015 - 05:44
Ha, Mass Effect wishes it was as good as Star Wars.
1: Star Wars
2: Mass Effect
3: Firefly
4: Halo
5: Stargate
6: Star Trek
Firefly lower than Mass Effect... you know, as much as I love this Game Series, there are some major Story Flaws that don't need to be reiterated. Firefly didn't have those. It is the Pinnacle of SciFi Stories. Or would have become, if it continued longer.
- Mdizzletr0n aime ceci
#125
Posté 06 août 2015 - 05:45
Ha, Mass Effect wishes it was as good as Star Wars.
1: Star Wars
2: Mass Effect
3: Firefly
4: Halo
5: Stargate
6: Star Trek
If you're ranking it second, it can't be all that bad!
I honestly wonder how Star Wars is gonna look to everyone four years from now, when Disney has drowned us in more films than have been released in the past 35 years.
I can't say I'm happy about it, but then I think that Bioware and Obsidian have done more justice to Star Wars than even its esteemed creator.





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