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reegar and fps


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45 réponses à ce sujet

#1
Alfonsedode

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As AGceyx jsut told me reegar loose about 30% of its shot at 30 fps compared to 60 fps. and i kinda remember smtg like this too.
He thinks the only FPS which matter are the host ones, but my reegar always felt the same.
Does my 30 fps control my off host reegar shot on a 60 fps host ?

#2
TheNightSlasher

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I think both the host and player's FPS matter. 

 

When I used to play on my 10-15 FPS laptop, my reegar did very mediocre damage even on 60 FPS hosts. And a 60 FPS reegar didn't do much damage on my host either.


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#3
Alfonsedode

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I think both the host and player's FPS matter. 
 
When I used to play on my 10-15 FPS laptop, my reegar did very mediocre damage even on 60 FPS hosts. And a 60 FPS reegar didn't do much damage on my host either.

that s my feeling exactly... ok

#4
Loufi

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I think both the host and player's FPS matter. 

 

When I used to play on my 10-15 FPS laptop, my reegar did very mediocre damage even on 60 FPS hosts. And a 60 FPS reegar didn't do much damage on my host either.

10-15 fps ? Wow ! Aiming must have been a pita at this framerate...



#5
Alfonsedode

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10-15 fps ? Wow ! Aiming must have been a pita at this framerate...

I wonder if U (TNS) would have been so good at this game without this painfull period, soloing N7 and so one.

#6
FasterThanFTL

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Its not about only fps it is also about the how powerful your PC is. My game is locked at 60 fps but the AI seems juiced up on Red Bull or something and the animations for all characters, weapons & powers are running at maximum efficiency. Geth can be absolutely unplayable on my host even on Gold and Reapers are actually a challenge now. Reegar kills most things in less than a second.



#7
Loufi

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I wonder if U (TNS) would have been so good at this game without this painfull period, soloing N7 and so one.

That was a hardcore training for sure. But, at the same time, he probably had to "re-learn" to play when he moved to 60 fps. At 10-15 fps, enemies' moves are so poorly decomposed that hiting a moving target is almost an exploit. The dps suffers a lot from this what, when soloing, obliges to reposition frequently. Playing agressively was likely something he had to acquire when he got to play on a new PC.  


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#8
Teh_Ocelot

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It's always an adventure on the lolframes peaesstree, hosting or not  :whistle:  :lol:



#9
TheNightSlasher

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That was a hardcore training for sure. But, at the same time, he probably had to "re-learn" to play when he moved to 60 fps. At 10-15 fps, enemies' moves are so poorly decomposed that hiting a moving target is almost an exploit. The dps suffers a lot from this what, when soloing, obliges to reposition frequently. Playing agressively was likely something he had to acquire when he got to play on a new PC.  

Not much of re-learning TBH.

60 fps offers more scope for improvement. On my laptop, sometimes I was merely content to hit the enemy and never bothered to consistently aim for headshots (it's a PITA when enemy movements are like a slideshow and not smooth).

 

The FPS change didn't really change the survivability aspect (not that much, atleast). Even at low FPS, I was used to abusing soft-cover and other little tricks mostly because I played off-host on higher FPS hosts. That said, I do kinda miss side-stepping rocket trooper and atlas rockets, which is near impossible on 60 fps.  :lol:



#10
Loufi

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Not much of re-learning TBH.

60 fps offers more scope for improvement. On my laptop, sometimes I was merely content to hit the enemy and never bothered to consistently aim for headshots (it's a PITA when enemy movements are like a slideshow and not smooth).

 

The FPS change didn't really change the survivability aspect (not that much, atleast). Even at low FPS, I was used to abusing soft-cover and other little tricks mostly because I played off-host on higher FPS hosts. That said, I do kinda miss side-stepping rocket trooper and atlas rockets, which is near impossible on 60 fps.  :lol:

Yes. What always surprises me when I look at your solos (or Techno's or other 60 fps soloers) is that enemies, notably Dragoons, seem to move slower than on my 25-30 fps PS3. It is, of course, not the case, but that's an impression caused by the difference in the smoothness of enemies' move.

 

It's always an adventure on the lolframes peaesstree, hosting or not  :whistle:  :lol:

The little compensation is that enemies are also more accurate on 60 fps PCs. That's, however, not such a big deal for experienced players who know how to position and not get shot too much. 



#11
Teh_Ocelot

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The little compensation is that enemies are also more accurate on 60 fps PCs. That's, however, not such a big deal for experienced players who know how to position and not get shot too much. 

Yeah, it still doesn't take much skill to use it, but I've watched some high FPS peasea play with it and then went back and played myself....no comparison. Incendiary Reegar is beyond ridiculous on the ol' peasea.



#12
Loufi

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Yeah, it still doesn't take much skill to use it, but I've watched some high FPS peasea play with it and then went back and played myself....no comparison. Incendiary Reegar is beyond ridiculous on the ol' peasea.

Around 7s to take down an Atlas, lol. I've heard, from some cross-platforms players, that certain other high RoF weapons seem also better on PC, but I don't think it has ever been tested precisely.


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#13
peddroelm

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Around 7s to take down an Atlas, lol. I've heard, from some cross-platforms players, that certain other high RoF weapons seem also better on PC, but I don't think it has ever been tested precisely.

He used ammo packs for extra oomph and double clip size  vs some of the atlases .


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#14
NuclearTech76

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I think here was the original discussion that kind of started this for anyone that's interested. No idea though about the on host/off host variance. 

 

http://forum.bioware...as-on-pc/page-2

 

 

 

Confirmed. The reegar is indeed a frame rate dependent weapon, due to it's fire rate probably.

Used fraps to hard cap my FPS and tested versus atlas armour, using the same set up (lolcendiary).

120 FPS; reegar consistently burned through 10 bars of shield and 7 bars of armour in one clip, with little to no variance.

60 FPS; reegar burned through 10 bars of shield and 5 bars of armour in one clip, with little to no variance.

30 FPS: Reegar burned through 9 bars of shield in one clip, again with no variance.

15 FPS: Reegar burned through a measly 2 bars of shield in a single clip. 
 

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#15
NuclearTech76

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Its not about only fps it is also about the how powerful your PC is. My game is locked at 60 fps but the AI seems juiced up on Red Bull or something and the animations for all characters, weapons & powers are running at maximum efficiency. Geth can be absolutely unplayable on my host even on Gold and Reapers are actually a challenge now. Reegar kills most things in less than a second.

Enemy lock and accuracy is going to be faster at higher frames which I know you're aware of but some others may not be. I can't actually find the lock values but they are a lot faster at higher frames as well and you're basically boned once that happens if in the open. 

 

Yet another opportunity to link a great thread on how frame rate impacts the game:

 

http://forum.bioware...update-13032013

 

AI targeting algorithm

Enemies don't have extremely high accuracy by design, and by accuracy I mean the direction they are shooting at not the bullet spread or distance. It would be easier to make them hit you every time but that would make the game less fun. It has nothing to do with processing power, the AI targeting algorithm for enemy units has been simply designed that way. This algorithm provides balans between player movement speed, total shields and the damage taken. Main idea here is that a faster moving character should get hit less. However there is a BUG in that algorithm, it only works the way it was supposed to work at a certain frame rate, which is probably either 30 FPS (default for x-box) or 60 FPS. The balans gets out of hand if you have a higher or lower frame rate. At 10 FPS for instance you will not get hit even if you are walking. Same happens if you increase frame rate, every 10 FPS counts here, you can easily see the difference up to 90 FPS, the higher it gets the more bullets you'll catch while running. 
Note that if you stand still you will get shot right in the face at any frame rate and obviously you should not try to run away in a straight line, it would make as much sense as trying to outrun a tall tree falling on you instead of stepping aside.
All AI calculations are performed on the hosting player's computer which means that the frame rate of the hosting player affects all clients while clients can run at any frame rate and this will not affect the game in any way. Here is a video I made to show how this algorithm performs at a very low frame rate (10 FPS):


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#16
PatrickBateman

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Don't think that many PC player play it at 60 FPS or higher (I'm always using 30 FPS only), there are a few hosts who's lobbies I avoid, as they are hosting it at 60 FPS or higher and with a bit of lag it's practically impossible to survive on Platinum, you get dropped all the time and so fast you can even use an ops pack, I seriously wish people who host (not many though) don't increase the FPS.
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#17
Marksmad is waving goodbye

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Don't think that many PC player play it at 60 FPS or higher (I'm always using 30 FPS only), there are a few hosts who's lobbies I avoid, as they are hosting it at 60 FPS or higher and with a bit of lag it's practically impossible to survive on Platinum, you get dropped all the time and so fast you can even use an ops pack, I seriously wish people who host (not many though) don't increase the FPS.

The game defaults to 60fps on PC as long as the hardware can handle it, so unless people deliberately take steps to reduce the frame rate it seems hosts running at 60fps are the most likely to be encountered.


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#18
LemurFromTheId

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Don't think that many PC player play it at 60 FPS or higher (I'm always using 30 FPS only), there are a few hosts who's lobbies I avoid, as they are hosting it at 60 FPS or higher and with a bit of lag it's practically impossible to survive on Platinum, you get dropped all the time and so fast you can even use an ops pack, I seriously wish people who host (not many though) don't increase the FPS.

 

60 fps should be the bare minimum standard for any game, it'd be really sad to see people being discriminated against for just wanting a reasonably smooth experience not ruined by the console 30 fps culture. And like Marks said, 60 fps is the default for ME3 on PC (and it doesn't require a powerful machine), these peole aren't "increasing" their framerate.



#19
Alfonsedode

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is it normal my (pretty good overall CPU) GPU Nvidia Geforce GT 330M cant handle 60 fps ?
(i m allready running quite low graphics setting)

#20
LemurFromTheId

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is it normal my (pretty good overall CPU) GPU Nvidia Geforce GT 330M cant handle 60 fps ?
(i m allready running quite low graphics setting)

 

I've no idea, but are you using Origin In Game? My 2 x GTX 970 can't handle 60 fps with that thing enabled... :pinched:



#21
PatrickBateman

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It's default, but my PC can't handle 60 FPS, most gamers don't have the best hardware (there are more things in life to spend money on other than new hardware)

#22
Fuenf789

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Enemy lock and accuracy is going to be faster at higher frames which I know you're aware of but some others may not be. I can't actually find the lock values but they are a lot faster at higher frames as well and you're basically boned once that happens if in the open.

Yet another opportunity to link a great thread on how frame rate impacts the game:

http://forum.bioware...update-13032013

Thx Nucleartech. The thread from Caratinoid is definitely a must read. 1,8s and 3s (4s instead of 7s) difference in shield regen time for Asari and Drell is definitely a humongous difference. Of course the enemies also shoot faster (capped) at bigger fps, which explains the relatively excagarated "ziggity zag" witnessed playstyle.

#23
Deathangel008

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Don't think that many PC player play it at 60 FPS or higher (I'm always using 30 FPS only)

you do what?? some time ago i played one match with 30fps, it was a horrible experience. and why should i limit myself to 30fps when playing on PC, i could play on a bloody console if i would want only 30fps.

 

is it normal my (pretty good overall CPU) GPU Nvidia Geforce GT 330M cant handle 60 fps ?
(i m allready running quite low graphics setting)

normal. office crapcard, sorry. (really, its an extremely weak graphic card, much slower than an almost 9 years old 8800GTX)

 

I've no idea, but are you using Origin In Game?

of course not, its not working. but when it was working, it didnt affected the fps i got in ME3. had negative effects in Crysis3 and NFSMW though. but origin seems to cause different problems on different systems...


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#24
AGCeyx

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I think both the host and player's FPS matter. 

 

When I used to play on my 10-15 FPS laptop, my reegar did very mediocre damage even on 60 FPS hosts. And a 60 FPS reegar didn't do much damage on my host either.

Interesting, I always thought that dmg is calculated on host only, I did not think that the client had any influence. But then again ME3 runs at 60fps on my computer so I only felt the difference when I ran into the rather rare case of a 30fps (or lower) lobby...



#25
7twozero

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330m isn't bad but even my old 540m didn't get 60fps on lower settings and I'm using integrated graphics now, but I don't get the hate for 30fps, I'm sure 60 is like non stop eyeball secks but 30 is perfectly fine.
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