My main character is a human male inquisitor 2h warrior, templar spec. I've been using cassandra as a tank, but I want to get rid of the rogue element of my party and go with a second warrior. Blackwall seems like he'd make a much better tank, but Cass looks a bit odd with a 2h weapon if you ask me.
So what should I do? Go with cass as a 1h/shield tank and blackwall with a 2hander? Go with cass as a 2h dps and blackwall with a 1h/shield tank? Or can Cass DPS well enough using a sword and shield?
Blackwall is overkill in my opinion. At least cass has team utlity.
I agree with this. Unless you have RP reasons to have so many warriors, why not go 2H IQ, Cass and 2 mages? Nevermind, didn't connect OP's name with previous post about RP no mages.
I'm also a bit confused by the 2H vs 1H comments, as in, 2H can't be a tank? I'm running a 2H Qunari Champion as a tank on Nightmare and no problems. Could give Blackwall one horn and one eye and still be a match.
For vanilla game doesn’t matter all warriors is indestructible. JOH is another story, Cassandra falls very quickly were Blackwall is hurt but alive. However you can mitigate that difference a little by adding walking fortress via fade-touched material and setting combat roll as preferable.
Blackwall's main advantage would be going up against single high hp enemies since you can hit them with To The Death for extra damage taken.
As far as Cassandra and DPS with SnS, that is going to depend a lot on if you are crafting. If so you would get an extra offensive masterwork. The SnS tree is probably also a bit more FF friendly if you have it enabled, and has good guard busting. For WoH/Spell Purge, the much higher base damage of the 2H weapon should be superior.
I have never really tried to turn the AI warriors into DPS characters though, my DPS warriors have just been the Inquisitor as a Reaver. I have had Blackwall tank with 2H though, but he isn't anything like a good rogue or Reaver.
Blackwall is more naturally suited to take loads of damage and draw aggro with his Champion skill tree abilities, but I personally preferred Cassandra. IMO, she's more flexible to handle different situations. Plus, I prefer her Templar skill tree passives since they are able to buff the entire party and Spell Purge/Shatter more than comes in handy against demons and mages. Still, with the right vanguard abilities, plus a shield, and masterwork, she can be as good a tank as anyone.
Also, she was my LI, so I may be a tad bit biased...
Honestly, either can be a good tank (same with the Iron Bull), you just need to have the right equipment and the right abilities set to preferred. That said, 'Blackwall' is better suited to tanking with his spec than Cassandra, yet I think Cassandra may be a better 'tank' with her utility powers (spell purge and wrath of heaven can be used multiple ways).
I just figure that,for a templar inquisitor, I need to have Cassandra in my party, and I'd like to have a grey warden tagging along for all the dark spawn stuff. I'm already using Vivienne as the fourth slot for barrier and the mage restricted areas.
I was using Cole / sera for the third slot at first, but neither seems to fit in well with the rest of the group.
Why? Never unlocked the Inquisition perk for lock picking, so my rogues are just more damage dealers. Is it really that bad to run a 3 warrior + 1 mage group?
^If you don't feel like you are light on DPS, then run it.
For most locked doors, you could always go back later. Off the top of my head I don't recall anything hugely important behind a locked door for mainline missions.
Why? Never unlocked the Inquisition perk for lock picking, so my rogues are just more damage dealers. Is it really that bad to run a 3 warrior + 1 mage group?
It really just boils down to your preference, but ideally you'd have a person from each class for the class specific actions(lock picking/ wall breaking / magic lifting? lol). Also, rogues generally have a much higher tendency to generate critical damage than any other class, so there's that. BTW, if I remember correctly, most locks don't require that Deft Hands, Fine Tools lockpicking perk. You just need that perk for "masterwork" locks.
Why? Never unlocked the Inquisition perk for lock picking, so my rogues are just more damage dealers. Is it really that bad to run a 3 warrior + 1 mage group?
Purple jewelry, mosaic pieces, schematics etc. behind the locked doors, and this is just off the top of my head some secondary quests require rogue. Basically you deliberately cripple gameplay experience for yourself.
Regular locked doors can be busted through with a warrior's charging bull, but if you are trying for a completionist run, well, that's gonna be difficult with no rogues in your party since there are mosaic tiles behind masterwork locked doors. As for the original question, my tank of choice is Cass because of her party buffs. Yes, Blackwall is the tankiest tank, but he doesn't have the party buffs Cass does. I typically run a two mage party and it is lovely to have her and two mages dispelling rifts with their abilities. So many despair demons never make it through to Thedas because of that.
I keep hearing about locked doors breaking with charging bull yet my warrior has never gotten through a locked door via CB... Is this a PS/Xbox only thing?
Templar have 2 actually useful skills Rally, Spell Purge and 1 passive There is No Darkness. Everything else useless garbage better to spent points on Vanguard and Battlemaster.
Templar have 2 actually useful skills Rally, Spell Purge and 1 passive There is No Darkness. Everything else useless garbage better to spent points on Vanguard and Battlemaster.
Wrath of heaven stuns most enemies, and can be detonated by spell purge to potentially kill most mooks, which is often the better form of tanking (dead enemies do no damage.
Templar have 2 actually useful skills Rally, Spell Purge and 1 passive There is No Darkness. Everything else useless garbage better to spent points on Vanguard and Battlemaster.
Champions of the Just gives 10% bonus to damage for your entire party, that's pretty significant. Also Maker's Will gives 5% weaken chance per attack. Statistically, that's 1/20 hits weaken the enemy. Weaken is a pretty important debuff on harder difficulties.
For now I've set up blackwall as a 2h tank, and Cass as a sword and shield dps/support character. We'll see how it works out, always liked odd builds. I'm not playing on a hard difficulty yet so it should be fine I think.
For now I've set up blackwall as a 2h tank, and Cass as a sword and shield dps/support character. We'll see how it works out, always liked odd builds. I'm not playing on a hard difficulty yet so it should be fine I think.
Wrath of heaven stuns most enemies, and can be detonated by spell purge to potentially kill most mooks, which is often the better form of tanking (dead enemies do no damage.
You right most enemies, the ones that actually poses a treat are immune. I have only 8 slots and I don't like to spent them on ability’s that not always work, especially when ai is so dumb, she will use it on dragons, giants. For stun effect I prefer stagger on hit same effect without stamina loss and cooldowns. OK, you convinced me, let it be two and a half useful skills.
Champions of the Just gives 10% bonus to damage for your entire party, that's pretty significant. Also Maker's Will gives 5% weaken chance per attack. Statistically, that's 1/20 hits weaken the enemy. Weaken is a pretty important debuff on harder difficulties.
Champions of the Just gives 10% bonus to damage against demons, Cutting Words however gives 20% against every taunted foe, and this passive stacks so we looking at 40% more damage or in our case 60%, I like that number. Maker's Will gives 5% weaken? Wow! Every mage can do the same thing, after energy barrage i see "weaken" everytime.
You right most enemies, the ones that actually poses a treat are immune. I have only 8 slots and I don't like to spent them on ability’s that not always work, especially when ai is so dumb, she will use it on dragons, giants. For stun effect I prefer stagger on hit same effect without stamina loss and cooldowns. OK, you convinced me, let it be two and a half useful skills.
Champions of the Just gives 10% bonus to damage against demons, Cutting Words however gives 20% against every taunted foe, and this passive stacks so we looking at 40% more damage or in our case 60%, I like that number. Maker's Will gives 5% weaken? Wow! Every mage can do the same thing, after energy barrage i see "weaken" everytime.
The problem is that when tanking most of the time you need the tank for MOBS, not just dragons and mooks, especially for nightmare.
Besides, I prefer W&S tanks to ANYTHING else, Specs included.
Champions of the Just gives 10% bonus to damage against demons, Cutting Words however gives 20% against every taunted foe, and this passive stacks so we looking at 40% more damage or in our case 60%, I like that number. Maker's Will gives 5% weaken? Wow! Every mage can do the same thing, after energy barrage i see "weaken" everytime.
I didn't say Champions of the Just was better than Cutting Words(why not acquire both?). But a permanent 10% damage as a passive is a pretty good buff, even if it is just against demons. And the key word is passive. Sure mages can weaken, but you need to perform an ability and I believe Energy Barrage only drops their resistance to whatever damage type the staff is. With Maker's Will, your entire party will get 5% chance to weaken with any attack as a passive. Sure, it's not necessarily a game-changing ability, but it's pretty useful if you ask me.
The problem is that when tanking most of the time you need the tank for MOBS, not just dragons and mooks, especially for nightmare.
Besides, I prefer W&S tanks to ANYTHING else, Specs included.
MOBS? After 9th level every mob for warrior is +100 experience nothing more. Except guys from JOH dlc, there templars again useless. I never played on normal, only nightmare and I reload if somebody fall in my party, sometime I reload if my party looked weak in last fight and I know they can do better.
This is warriors without specializations and even now they killing machines already. Mobs:)) nether much of the threat.
I didn't say Champions of the Just was better than Cutting Words(why not acquire both?). But a permanent 10% damage as a passive is a pretty good buff, even if it is just against demons. And the key word is passive. Sure mages can weaken, but you need to perform an ability and I believe Energy Barrage only drops their resistance to whatever damage type the staff is. With Maker's Will, your entire party will get 5% chance to weaken with any attack as a passive. Sure, it's not necessarily a game-changing ability, but it's pretty useful if you ask me.
Because it's nothing I usually give my mage stuff with high critical chance and all I see is “weakened” and “panicked” I don't even know how, I only aim for damage. If this effect so easy to achieve why spent point on it. Tell you what, conduct experiment, try with and without this passive and you will see there is no difference. As for Champions of the Just, again makes no sense, I would rather spent on something useful, and no you can't get it both, you must choose. And even after I pick everything I want from battlemaster and vanguard I better pick some passive from different weapon style tree.