Now I´m quite happy my Hero of Ferelden died.
He would have been annoyed by all this nonsense.
Saving the world once should be enough.
You know how it is. They always expect a repeat performance.
Now I´m quite happy my Hero of Ferelden died.
He would have been annoyed by all this nonsense.
Saving the world once should be enough.
What has the HoF done for me lately?You know how it is. They always expect a repeat performance.
Absolutely not. Just like how it wasn't even a job for the HOF to kill darkapawn in DAO, since Morrigan, Sten, Zevran, Leliana, Wynne, Oghren and Shale (not to mention dog!) did it just fine.
Not to mention how the Fereldan army destroyed 3 waves of darkspawn before the HoF showed up and it all went to hell
Not to mention how the Fereldan army destroyed 3 waves of darkspawn before the HoF showed up and it all went to hell
You know what I just realized? the Dragon Age series really needs its own group of recuring conspiracy theorizing nutcases
"Did the Hero of Ferelden really slay the Archdemon and end the Blight? Wasn't King Cailan's campaign against the Darkspawn going well before the famous Warden showed up in Ostagar? And what about the Champion of Kirkwall: did s/he really save the city from a Qunari invasion? And Did the Inquisitor really defeat a Magister of Old? Was the Breach really a tear in the Veil or simply an elaborate alchemical staging meant to justify unprecedented Chantry interference into secular matters? Are the rumors that these three illustrious individual were seen fornicating together with a herd of nuggalope in a Whorehouse in the Tevinter city of Trevise plausible?
We're Just Asking Questions!!!"
You know what I just realized? the Dragon Age series really needs its own group of recuring conspiracy theorizing nutcases
"Did the Hero of Ferelden really slay the Archdemon and end the Blight? W
We're Just Asking Questions!!!"
You know what I just realized? the Dragon Age series really needs its own group of recuring conspiracy theorizing nutcases
"Did the Hero of Ferelden really slay the Archdemon and end the Blight? Wasn't King Cailan's campaign against the Darkspawn going well before the famous Warden showed up in Ostagar? And what about the Champion of Kirkwall: did s/he really save the city from a Qunari invasion? And Did the Inquisitor really defeat a Magister of Old? Was the Breach really a tear in the Veil or simply an elaborate alchemical staging meant to justify unprecedented Chantry interference into secular matters? Are the rumors that these three illustrious individual were seen fornicating together with a herd of nuggalope in a Whorehouse in the Tevinter city of Trevise plausible?
We're Just Asking Questions!!!"
Someone should remind the Legion of the Dead that they shouldn't be fighting darkspawn in the deep roads without some hippie.
@X Equestris: If I hadn't been there - I would have doubted it was a Blight. The blights are supposed to be these terrifying world altering events... not something a band of edgy high school rejects can stop in the course of a year.
Witcher fanboys must be so bored, i see many of them bashing other RPG's on the internet.
My theory is that The Witcher 3 just doesn't require any grinding. It's interesting and challenging front to back, allowing people to take breaks and talk about their experiences. They simply don't feel the need to keep digging into the game to find something worthwhile, because it was always a worthwhile experience, even if they stopped playing right there.
My theory is that The Witcher 3 just doesn't require any grinding. It's interesting and challenging front to back, allowing people to take breaks and talk about their experiences. They simply don't feel the need to keep digging into the game to find something worthwhile, because it was always a worthwhile experience, even if they stopped playing right there.
My theory is that this is same stuff different day. We heard the exact same thing with TW2, which had its own problems, especially in the PC version which was released first (no tutorial, lip flaps weren't localized for English, difficulty scaling was horrid).
I've played TW 3. There's grinding. Find the equipment sets, collect mutagens, clear villages that are "overrun", locate waypoints to travel easier so it's not miles and miles of miles and miles. And of course there's get enough xp so if you run across an elite by accident you don't die.
Also nests... did I mention nests?
Huh, funny, I'm forty hours in, and I haven't even once had to do any of those things to level up. I have done all those things when I ran across them, of course, because fun. "Locating" waypoint happens organically as you explore, collecting mutagens happens automatically as you kill stuff (seriously, three slots filled with high level blues without hunting for them), equipment sets are entirely optional, and you can bloody run from tough buggers. Try that once in a while, pretty great when your protagonist doesn't roflstomp through everything he or she comes across.
And nests, well, I've only run across a handful. I mostly stick with roads. There is a lot of stuff to do in The Witcher 3, but having a lot to do is not grinding. Grinding is when you have to do a lot of menial tasks before you're allowed to progress the story.
My theory is that this is same stuff different day. We heard the exact same thing with TW2, which had its own problems, especially in the PC version which was released first (no tutorial, lip flaps weren't localized for English, difficulty scaling was horrid).
I've played TW 3. There's grinding. Find the equipment sets, collect mutagens, clear villages that are "overrun", locate waypoints to travel easier so it's not miles and miles of miles and miles. And of course there's get enough xp so if you run across an elite by accident you don't die.
Also nests... did I mention nests?
Ain't nobody got time for nests anymore...it's a chore =).
Huh, funny, I'm forty hours in, and I haven't even once had to do any of those things to level up. I have done all those things when I ran across them, of course, because fun. "Locating" waypoint happens organically as you explore, collecting mutagens happens automatically as you kill stuff (seriously, three slots filled with high level blues without hunting for them), equipment sets are entirely optional, and you can bloody run from tough buggers. Try that once in a while, pretty great when your protagonist doesn't roflstomp through everything he or she comes across.
And nests, well, I've only run across a handful. I mostly stick with roads. There is a lot of stuff to do in The Witcher 3, but having a lot to do is not grinding. Grinding is when you have to do a lot of menial tasks before you're allowed to progress the story.
It's the same stuff different day, but because you've invested yourself in the series it doesn't matter to you.
After complaining countless times about Dragon Age, I still come here. Which series do you REALLY think I'm more invested in?
After complaining countless times about Dragon Age, I still come here. Which series do you REALLY think I'm more invested in?
Huh, funny, I'm forty hours in, and I haven't even once had to do any of those things to level up. I have done all those things when I ran across them, of course, because fun. "Locating" waypoint happens organically as you explore, collecting mutagens happens automatically as you kill stuff (seriously, three slots filled with high level blues without hunting for them), equipment sets are entirely optional, and you can bloody run from tough buggers. Try that once in a while, pretty great when your protagonist doesn't roflstomp through everything he or she comes across.
And nests, well, I've only run across a handful. I mostly stick with roads. There is a lot of stuff to do in The Witcher 3, but having a lot to do is not grinding. Grinding is when you have to do a lot of menial tasks before you're allowed to progress the story.
If that is the definition of grinding, then there's not a spec of it in DA:I, you don't have to do any of the fetch quests or side quests to advance the story, at all. Doing a story only speed run through DA:I will take about 3-5 hours.
If that is the definition of grinding, then there's not a spec of it in DA:I, you don't have to do any of the fetch quests or side quests to advance the story, at all. Doing a story only speed run through DA:I will take about 3-5 hours.
You need, what, 60 power to get through the main quest? Might take more than 3-4 hours.
I'll never understand people who do that though. People bragged about finishing DAO in 25 hours. Why? How is that in any way a desirable outcome?
*completionist twitch*
I'v played most of my gaming time in MMO's. Grinding doesnt bother me if the gameplay is enjoyable. I"ll happily gun down mooks in SWTOR all day.
What I'm not fond of in DAI or the Witcher is the combat. I don't like action combat, dodge and roll and so on. In that respect I prefer DAI to Witcher, but only barely. I haven't played Witcher games because of the combat.
I couldn't do it either, but there are some folks who have done a speed run through the story from start to Cory dead in just over 3 hours. /shrug
I couldn't do it either, but there are some folks who have done a speed run through the story from start to Cory dead in just over 3 hours. /shrug
I don't think I could even do it on a challenge. "OK Lets rush through this par..oooo a shiny"
It just ocurred to me we are way off topic in this thread. Probably just as well. ![]()
I don't think I could even do it on a challenge. "OK Lets rush through this par..oooo a shiny"
It just ocurred to me we are way off topic in this thread. Probably just as well.
That there completely sums up my ENTIRE gaming experience.... -5 hours later- oh yeah.. i was going to try and finish this part much faster this time... oooh another shiny!!
If that is the definition of grinding, then there's not a spec of it in DA:I, you don't have to do any of the fetch quests or side quests to advance the story, at all. Doing a story only speed run through DA:I will take about 3-5 hours.
You need power to unlock a story quest. You get power by doing menial tasks like collecting materials or going to kill some demons. And then there are the required levels on the quests (though, in hindsight they really are more of a guideline, since it's your equipment that counts).
Sorry if I misjudged, but sometime it's gotten hard to tell the 'I hate Bioware because it's cool/I love CDPR because it's cool' crowd from real commentary. Mostly because the former are so damn loud it's hard to cut through and it becomes kneejerk.
My apologies.
1. I did like the opening of Witcher, but the fact that Yen was a couple miles away the entire time made me want to smack her.
2. I really don't like that woman. After that meeting the game slowed down for me. I wasn't crazy about the level mechanic. It didn't feel intutitve to me. 3. The story summery load screen was nice the first few time, but the va they got just was jarring and I never seemed to be able to opt out.
4. Then there's that beard. I guess it's kinda cool at first, but I really started to hate that beard, and having to find a barber...
5. Honestly, the biggest difference for me is the npcs surrounding a da character. I never really felt that Geralt's friends had a life outside him. The cast of Dragon Age dorsn't really have that problem. That's me though.
1. That is as intended, I'm pretty sure.
2. The leveling mechanic is pretty normal. It's just vertical skill trees with skills you have to equip before they work. The only reason it takes a little getting used to is because most other companies keep going for simplification so that the players don't actually have to learn anything. Which is stupid. Especially in a game like The Witcher, which likes you to consider what you're going into and prepare.
3. The voice actor is fine, and it beats out getting three things to read that don't stay on the screen long enough for you to even read one, only to black out and have you staring at nothing the majority of the loading time.
4. There's a free DLC that lets you set your beard style. It was the first one that came out, because they knew there were people like you who would want a certain style the whole time.
5. Really? I think they're about the same in that regard, really, though maybe in slightly different ways.
You need power to unlock a story quest. You get power by doing menial tasks like collecting materials or going to kill some demons. And then there are the required levels on the quests (though, in hindsight they really are more of a guideline, since it's your equipment that counts).
Menial task of killing demons?
Killing demons and monsters with with own narratives and some of them appeals to your moral flexibility if to kill or let them live, as opposed to menial tasks collecting 10 ram meats, turn in and the end? Well yeah, that choice could be hard... or..Menial task of killing demons?