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Mike laidlaw and David Gaider have contradictions:kill darkspawn is a job for HoF or warden orlesian


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#101
correctamundo

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So? You kill the demons and have your power in no time. And you really don't have put any effort into the ram meat it comes to you all by itself.



#102
Xetykins

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And you really don't have put any effort into the ram meat.

Maybe this is the problem? I'm not argueing with you on this by the way. Some people likes these kinds of menial things abd some don't. I was just commenting about your comment on calling killing those demons menial.

happy theres a game for everyone.

#103
Aulis Vaara

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So? You kill the demons and have your power in no time. And you really don't have put any effort into the ram meat it comes to you all by itself.

 

But the ram meat really doesn't come to you all by itself. Not if you've already gone that way without having accepted the quest. You have to go back, find enough rams to get all the meat off of.

"You'll have it in no time!" = grindfest justification



#104
correctamundo

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But the ram meat really doesn't come to you all by itself. Not if you've already gone that way without having accepted the quest. You have to go back, find enough rams to get all the meat off of.

"You'll have it in no time!" = grindfest justification

 

Yes that is the general way quests are set up. You have to contact the questgiver and then you usually have to contact them again in some way when you are finished with the quest. But I guess it is bad form in DAI and A ok in The Whatever other game. As for ram meat, if you are so loathe to hunt it yourself it will be there on the ground for you to pick as you explore since the rams tend to get in the way every so often. Unless of course exploring is another one of those things that are below the Inquisitor but A ok in The Whatever other game. Maker forbid going around the countryside and clearing out bandit nests, fade rifts, templar and mage strongholds etc. Those things are only fun in The Whatever other game, especially if that game was released in the good old days. Then it is extra fun and "deep".


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#105
Dieb

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I chose to pay the half-of-a-night-out amount of money for it, and enjoy myself.

 

Because killing Darkspawn is morally straightforward, guaranteed fun for everyone. Warden or not.


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#106
Lebanese Dude

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Yes that is the general way quests are set up. You have to contact the questgiver and then you usually have to contact them again in some way when you are finished with the quest. But I guess it is bad form in DAI and A ok in The Whatever other game. As for ram meat, if you are so loathe to hunt it yourself it will be there on the ground for you to pick as you explore since the rams tend to get in the way every so often. Unless of course exploring is another one of those things that are below the Inquisitor but A ok in The Whatever other game. Maker forbid going around the countryside and clearing out bandit nests, fade rifts, templar and mage strongholds etc. Those things are only fun in The Whatever other game, especially if that game was released in the good old days. Then it is extra fun and "deep".


Your cynicism is magnificent.
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#107
Lebanese Dude

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Just gonna quote myself. 

 

 

 

 

The bulk of the relatively simple quests occur in the Hinterlands when they make most sense.

At that point the Inquisition is relatively young. At that point you are still an agent of the Inquisition who is gathering influence and power for your organization by any means necessary. It's relatively simple to know what quests have "content' as opposed to those that don't.

After the Hinterlands, each zone has only one or two true fetch quests that still have some context that allows degrees of roleplaying, like the two fetch quests in Exalted Plains that are given by a Gaspard and Celene soldier.

 

Even so, many people here completely undermine the importance those little fetch quests have on shaping the character of your Inquisitor. Sure, fulfilling a random woman's wish to release her son's ashes at the edge of the Emerald Graves may seem a trivial task, but it's still a task undertaken by your Inquisitor to realize a characteristic you have assigned for them.

 

In one playthrough, my Andrastian warrior did it out of respect for the Maker. In another, my elven mage pitied the woman despite not believing in the Maker. In a third, my dwarven rogue scoffed at the idea of doing this menial task and moved along.

 

They're even recognized by your characters. Incremental relationship changes as they see a side of your Inquisitor.

 

Honestly it feels that many people here who claim to want immersion don't even bother to do so, failing to even attempt to involve themselves in the quests as trivial as they seem.

 

You claim that the "bulk" of the quests are fetch quests. Ignoring the fact that everything can be classified as a fetch quest if you try hard enough, you'd see that this is not the case.

 

Most of your time spent in DAI is:

 

1) Exploring the areas

2) Developing relationships with your companions, advisors, and major NPCs via dialogue and action.

3) Completing the main missions of the zones (including the temple exploration)

4) Completing the main quest chain intermittently throughout the game.

5) Sealing rifts

6) Collecting materials for crafting / crafting and improving Skyhold

7) Completing trivial side content

 

It's arguable that 1) takes a significant portion of gameplay time. A lot of people here tout that they spend a lot of time doing "fetch quests" when what they're actually doing is traveling throughout the zones in order to complete them. There is literally almost no grinding in the game for completing those quests. They're simply there to guide you throughout the area as you complete the more plot-critical missions. If there are any "grindy" quests, they all occur in the Hinterlands.

Just take the Fallow Mire as an example. You have to find the missing soldiers. While doing that you can clear the marsh of undead by completing a VERY hard kill quest chain to purge the undead influences. You can find and defeat a renegade mage who wrecked havoc on the local populace. etc... You do all that WHILE exploring to find the missing soldiers. 

 

A very significant amount of time is spent speaking to those you know. How much time do you go back to Haven/Skyhold to talk to your allies? How much time do you spend assisting them? True there are some "fetch quests" involved in attempting to make them like you, but  those are purely meant to give a bump to your relationship. They take the role that "gifts" had in DAO, except they're far more nuanced and interesting. There is not much character-building by giving Alistair a runestone, but an Anti-Circle mage might take issue with helping Vivienne recover tomes for the Circle. Someone who despises running errands for people would not help Blackwall, etc..

 

Every zone you enter has a main mission to complete. You go to the Emerald Graves to cleanse the "cult" that is forming there. You go to the Exalted Plains to assist the soliders and that takes a LOT of your time, from clearing out the undead-infested barricades to saving Celene's soldiers from a trap-ridden Elven fort. The questlines in this area heavily relate to the ones in Emerald Graves, so there's some inter-zone story going on here.

Also in the Exalted Plains, you can either develop a symbiotic relationship with the Elven clan or you can go out of your way to **** them over in every shape or form from killing their sacred creatures, to plundering their structures in the name of loot, to giving the Chantry the true account of what happened at the Red Crossing. 

 

The main quests speak for themselves. 

Sealing rifts is the "primary" purpose of your Inquisitor. Complaining about doing those is similar to complaining about driving in a racing game. You're here to stop demons, so stop demons.

 

Crafting takes a major role in Inquisition, offering the character ways to develop their squad in an alternative way. This part is integrated with exploration since you normally collect materials while exploring. Still, you go out of of your way to acquire materials and schematics to upgrade your character and take an active hand in developing your character.

You can upgrade potions and grenades for various effects and purposes. Many times those upgrades are integrated into character development. Is it not better that they are separated?

While exploring, you can collect materials in order to craft those upgrades. Speaking as an RPG player, when I found the first "Crystal Grace" I was happy as hell and went back to Haven to get the upgrade for a potion I wanted.
Crafting gear acts as an alternate form to acquire upgrades for your character. You can develop them in any way you wish and create your own unique style. 

 

Only after all this do I consider the time spent on fetch quests. Even the most basic of "fetch quests" from unlocking astrariums to collecting shards have relevance. The former gives you detailed codex entries regarding previously unknown lore and history, while the latter gives you character upgrades in a concentrated location to serve as some game-spanning mystery to solve. What's the deal with Solasan?

 

Is anyone going to claim that fetch quests took MOST of their gameplay time? They're lying. In fact I'd make the bold claim that the same people who call DAI a "fetch quest extravaganza" also dislike exploration and would prefer linear quest chains like in DAO.

 

That's fine, but DAI was marketed as an exploration-heavy game. As I said before in a previous post, this is how the game is. It's not a fault, so either deal with it since you bought it, or move on to another game that is more aligned to your interests.

 

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#108
correctamundo

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And dude, your post is more than magnificent ;-)


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#109
Ariella

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Lebanese Dude,

You forgot one in your list of zones that aren't that "grindy": Emprise Du Lion. A major part is that running battle to the keep, and then of course there's the keep itself. And the quarry which adds quite a bit to the whole question of red lyrium. Rescuing prisoners. There's a great deal of non "grind" quests. And of course there's the bread crumb to open the quest for that nice little two handed sword.

All of which pretty much strengthens your argument further. :)
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#110
LightningSamus

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My theory is that The Witcher 3 just doesn't require any grinding. It's interesting and challenging front to back, allowing people to take breaks and talk about their experiences. They simply don't feel the need to keep digging into the game to find something worthwhile, because it was always a worthwhile experience, even if they stopped playing right there.

I was talking about the "fanboys" and not people who enjoy the game.

People who enjoy it can discuss things like adults where as fanboys are only here to bash other games and say "this is better hahaha".

I can enjoy many other games and stop but i'm not whining about games i don't like so i don't see the reason fanboys are bashing other games just because they take a break.

They seem easily bored to me that they need to start things with other gamers, i don't just mean Dragon Age fans but other RPG fans.

They were bashing Elder Scrolls before DA: I was out and they like to go on as if The Witcher is gods gift to gaming.

I don't have a problem with you preferring the Witcher or it being your favourite game but there is no nee to pit others down because they are playing or enjoying another game more.

I have friends who only play CoD or Fifa but i don't bash them because "The Witcher is better" they can play what they like even if i don't like what they play.
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#111
agonis

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Poor Geralt. He would have hated to see his sorry ass dragged into every fricking argument.


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#112
Aren

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kill the darkspawns is the job to whichever can hold a sword a dagger or a staff


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#113
Aren

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The Hof?

 

thehoff.jpg?w=300&h=282

Finally my Mabari puppies are born,they are cute !



#114
Jawzzus

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Why is this thread still going? OP gave up on it awhile ago



#115
Aren

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Someone should remind the Legion of the Dead that they shouldn't be fighting darkspawn in the deep roads without some hippie.

 

@X Equestris:  If I hadn't been there - I would have doubted it was a Blight.  The blights are supposed to be these terrifying world altering events... not something a band of edgy high school rejects can stop in the course of a year.

You're right each blight was stopped by veteran and senior GW with griffins and with combined armies and in no less than a decades,the way in which the blight is handled in DAO is not satisfying.
Now i will just pretend that was stopped in the course of a year because there weren't many darkspawn in this blight,since this AD was "artificially and prematurely" awakened by the Architect.


#116
Aulis Vaara

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You're right each blight was stopped by veteran and senior GW with griffins and with combined armies and in no less than a decades,the way in which the blight is handled in DAO is not satisfying.
Now i will just pretend that was stopped in the course of a year because there weren't many darkspawn in this blight,since this AD was "artificially and prematurely" awakened by the Architect.


This is very likely true. It may not even have been Urthemiel's "time", with most Darkspawn actually digging for another Archdemon. This will hopefully be the downfall of the world by underestimating and not expecting the next Blight because of the last one. Would be great to play a game in Blight ravaged Thedas where no-one remembers how to kill an Archdemon. Cue searching for answers and discovering the truth behind the Blight. Also cue Qunari to the rescue.

#117
Xetykins

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I would like to see it blow up on the Inquisitor's face if they decided on sending the Wardens packing specially IF they find out another blight is imminent. But since it's pre/post, that kind of reactivity is already lost in translation. It would be really cool though. We will see tomorrow.

I'm gearing to be blown away by this dlc. ( I hope.. finally)

#118
AdamJames

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I feel your pain. My hippie has been down since the 60s.

 

I blame The Man (also EA).