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"Bear Mauls The Wolves" on a 2H warrior?


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#1
PapaCharlie9

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Is there any reason why the "Bear Mauls the Wolves" passive wouldn't work if the warrior is wielding a 2H weapon? Do any of the S&S passives require having a shield equipped? I know some of the descriptions say that is true, but that doesn't necessarily mean anything, as we know.
 
GUIDE says:
 
Bear Mauls the Wolves

  • [Bug? - Patch 5] Active even when equipping 2H weapons.

So at least up to Patch 5, it worked fine, so maybe isn't a bug. Unfortunately, also says:
 

Turn the Bolt

  • Grants a flat +50% bonus to ranged_defense against non-flanking attacks.
  • [Bug? - Patch 5] Active even when equipping 2H weapons.

Turn the Blade

  • Grants a flat +20% bonus to front_defense.
  • [Bug? - Patch 5] Active even when equipping 2H weapons.

which kinda do seem like bugs, since they both really ought to depend on having a shield.



#2
devSin

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Do any of the two-handed passives work when wielding a sword and shield? I've always assumed the restrictions applied to both passives and abilities (the same for dagger and bow trees).

My guess (from reading those notes) is that most are restricted to the expected weapon type, except these for some reason. But the game doesn't encourage trying to build into multiple styles, so I doubt many people will have really tested.

#3
Mordray Darkblood

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Iirc the bow passive pin cushion applies to 1k cuts and dagger strikes.

Edit: I mentioned this because it suggests that passives are not weapon specific.

#4
capn233

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Pretty much any passive you picked up worked regardless of what weapon you were using.  I don't recall seeing mention of fixing any of them in the patch notes.

 

I considered getting it and or turn the bolt, but in either case you waste a single point and I have felt points starved on my character until relatively recently (at level 18 now).



#5
Drasanil

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Pretty sure it`s not a bug but a feature. IIRC one of the devs (Laidlaw?) mentioned something about being able to make use of passives from weapons branches even if you weren't using the associated weapons during their pre-release gameplay demos. 


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#6
devSin

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Pretty sure it`s not a bug but a feature. IIRC one of the devs (Laidlaw?) mentioned something about being able to make use of passives from weapons branches even if you weren't using the associated weapons during their pre-release gameplay demos.

That's pretty cool. (It makes sense, since Sylvius mentions he always builds into multiple trees for the passives. I've never tried it to see what the results are.)

In that case:

which kinda do seem like bugs, since they both really ought to depend on having a shield.

If you want a technical reason, I suppose you can say that projectiles can be deflected by a large two-handed weapon, and front defense doesn't actually do anything until you equip a shield AFAIK (so the bonus from Turn the Blade won't actually have a combat effect).

#7
Drasanil

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That's pretty cool. (It makes sense, since Sylvius mentions he always builds into multiple trees for the passives. I've never tried it to see what the results are.)

 

Yeah, I always make a point of grabbing Bear Mauls the Wolves for my Two-handers, and a Flow of Battle for my one-handers. 


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#8
OrionAnderson

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Spending 2 points in daggers to get stamina restore on kill is pretty nice for archers. 



#9
Drasanil

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Spending 2 points in daggers to get stamina restore on kill is pretty nice for archers. 

 

Better off with the stamina on crit from Looks Like It Hurts. Better synergy with leaping shot, don't have to worry about fellow party members kill stealing from you. 



#10
Bigdawg13

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Better off with the stamina on crit from Looks Like It Hurts. Better synergy with leaping shot, don't have to worry about fellow party members kill stealing from you. 

 

They are not exclusive.  You can get both.



#11
PapaCharlie9

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They are not exclusive.  You can get both.

Yeah, but it's a bit cost prohibitive, 4 skill points altogether in off-Archer branches/trees.



#12
capn233

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It is somewhat relative to crit chance.  In the end you will likely have enough for both.

 

At lower crit chance, "looks like it hurt" doesn't restore a huge amount of stamina.  The question is whether or not you can get 5 crits for every killing blow (Dance of Death) to restore similar stamina.  Both are a two point investment with essentially one point wasted on a useless talent for archery (twin fangs, or caltrops).

 

I don't intend to model this to be certain, but on a typical run this will most likely just be an issue early game where you probably don't have the points to spare for Looks Like it Hurt (or any other "on crit" passives like Cheap Shot), or to spend in the wrong tree for Dance of Death anyway.  Later you can craft upgrades and armor and grant a bunch of crit chance and you might get away with just Looks Like It Hurt for all the stamina you need.

 

Of course if you are doing a no-crafting run it gets a bit more complicated since it is harder to obtain high crit chance on the rogues.  By mid-late game you will probably be spending in Subterfuge partly to grant cunning and you can pick up those on crit passives anyway.  Or you can go through double dagger to Sneak Attack to double flanking crit chance, automatically picking up Dance of Death.



#13
Drasanil

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Better off with the stamina on crit from Looks Like It Hurts. Better synergy with leaping shot, don't have to worry about fellow party members kill stealing from you. 

They are not exclusive.  You can get both.

Yeah, but it's a bit cost prohibitive, 4 skill points altogether in off-Archer branches/trees.

 

This. It's not much of an issue once you're in your late teens/early twenties levels* where you can essentially burn skill points willy nilly with out affecting your main build. But until then, you're better off with Looks Like It Hurts.

 

*Which from my experience with rogues seems to be later than either mages or warriors when it comes to getting your core build down.