Aller au contenu

Photo

Most annoying gameplay sequences in trilogy


  • Veuillez vous connecter pour répondre
159 réponses à ce sujet

#1
cap and gown

cap and gown
  • Members
  • 4 810 messages

What are your top "annoying" gameplay sequences in the trilogy?

 

These ones annoy me still, despite having played through them more the a dozen times at least:

1) blasting caps section of Bring Down the Sky

2) Rannoch Reaper

3) Marauder Shields and the three stooges

 

Other sequences that I had problems with the first time I played them because the game was particularly unhelpful about letting me know what I was supposed to do:

1) final fight during Overlord where you are supposed to shoot the orbs, only I didn't even see those orbs until EDI turned green and I got a mission failure

2) geth cannon during Overlord


  • KrrKs et AARomell aiment ceci

#2
wolfhowwl

wolfhowwl
  • Members
  • 3 727 messages

This guy in ME1 could be a pain.

 


  • N172, Undead Han, AARomell et 1 autre aiment ceci

#3
Batarian Master Race

Batarian Master Race
  • Members
  • 337 messages

Anything in that goddamn Mako replacement, the Hammerhead.

 

Give me a health system that tells me when I've taken damage, not 4 seconds afterwards when it's too late to retreat.


  • MegaIllusiveMan, KrrKs et KaiserShep aiment ceci

#4
fraggle

fraggle
  • Members
  • 1 670 messages

I like the Reaper on Rannoch, but I agree with all others mentioned! I can't even bring myself to play the Bring down DLC anymore.

I hate anything with the Hammerhead, those lava jump sequences, ugh. Also many things with the Mako, but in the end I like it more :D


  • aka.700 aime ceci

#5
themikefest

themikefest
  • Members
  • 21 582 messages

yeah the blasting caps in bring down the sky was annoying

 

fighting all the banshees in London. 

 

the fight against the adjutants in afterlife


  • Monica21, KrrKs et cap and gown aiment ceci

#6
cap and gown

cap and gown
  • Members
  • 4 810 messages

fighting all the banshees in London. 

 

the fight against the adjutants in afterlife

 

You left out the clone fight. :)

 

Those sequences are challenging, but I don't find them annoying. (I do find the Clone's lack of cool downs and Brook's invulnerability when cloaked annoying.)

 

This is my idea of annoying (it is how I view the blasting caps):

 


  • caradoc2000, KrrKs, aka.700 et 1 autre aiment ceci

#7
KrrKs

KrrKs
  • Members
  • 860 messages

For me it's actually the walk back through the blasting caps to the Mako that is most frustrating.

(I once even tried to jump/fly the Mako directly to the entrance, with low gravity - Still exploded even though I was 30m higher :angry: )

Also the half a dozen turrets protecting the final bunker.

 

UNC: Colony of the dead -luckily it is completely avoidable

The tunnels in Garrus recruitment mission in ME2. I always die there. Several times. Even on the lowest difficulty. :rolleyes:

I hate these Vorcha pyros! And the Varren! And the other scum, too!

 

All of the Turret sequences!

The (Super Elite?) Armax Mirror Match - never again! (At least not without squadmates and on insanity)

Waiting for the Shuttle in Priority Earth, after blowing up the Hades Cannon.

Anything with reduced movement speed/inability to run. (Dreamsequences and Marauder shields/3 husketeers onward)


  • RedCaesar97, cap and gown et RanetheViking aiment ceci

#8
cap and gown

cap and gown
  • Members
  • 4 810 messages

For me it's actually the walk back through the blasting caps to the Mako that is most frustrating.

 

Why don't you just turn them off?


  • MegaIllusiveMan, KrrKs, NeroonWilliams et 2 autres aiment ceci

#9
KaiserShep

KaiserShep
  • Members
  • 23 794 messages

Why don't you just turn them off?

It's just kind of annoying to trek all the way back there to continue to the next objective. I always wish I could tell Garrus or Ashley to get the Mako and roll up to the front door. I got places to go and batarians to kill, man.

The turrets in their barrels are more annoying than the blasting caps to me. I usually get that done quickly.
  • olnorton, KrrKs et cap and gown aiment ceci

#10
Monica21

Monica21
  • Members
  • 5 603 messages

The blasting caps, Prometheus station from Overlord, and defending the missile battery. I actually didn't mind the Rannoch reaper so much.



#11
KrrKs

KrrKs
  • Members
  • 860 messages

Why don't you just turn them off?

:lol: Not doing this would actually be on the same level of stupid as what I produced last tuesday... :pinched: 

 

No, but as Kaiser said:

It's just kind of annoying to trek all the way back there to continue to the next objective. I always wish I could tell Garrus or Ashley to get the Mako and roll up to the front door. I got places to go and batarians to kill, man.


  • cap and gown aime ceci

#12
Mama Luigi

Mama Luigi
  • Members
  • 2 messages

The Rannoch reaper fight is not only the worst fight in the Mass Effect series, but possibly the worst sequence in any game I have ever played. At least among games I have otherwise liked.

 

You start with a totally pointless turret section. Then you end up on a tiny ledge, and a huge Reaper is unable to vaporize you along with the entire cliffside you're standing on. Somehow you can simply just sidestep the beam and it does no harm at all to you. This beam that is supposed to be able to easily slice open capital ships. You target the Reaper using your targeting gun because of some poorly explained "jamming" that is going on (why is your targeting gun not jammed? Why can you still communicate with the ships in orbit?). Eventually, after several shots, the barrages from orbit incapacitate the reaper. While somehow, miraculously, not landing a scratch on Shepard. Even though you have dozens of starships all firing hugely powerful weapons a few hundred meters (at most) from your position.

 

What strikes me about this fight is that it simply don't make sense, AND the actual gameplay of it isn't fun either. I can forgive one or the other. If something doesn't make sense from a lore standpoint but it's fun, sure, throw it in. And vice versa. But if it's both, then why have it in the first place? The only saving grace was the conversation at the end, which you could have easily had without the boss fight thrown in.


  • RedCaesar97, KrrKs, cap and gown et 1 autre aiment ceci

#13
Goodmongo

Goodmongo
  • Members
  • 149 messages

I don't know why but I never had trouble with the blasting caps in Bring Down The Sky.

 

That said I HATE HATE HATE the reaper on Rannoch.  I can almost guarantee that I will dodge/roll the wrong way at least twice whenever I do it.



#14
themikefest

themikefest
  • Members
  • 21 582 messages

the reaper on rannoch isn't bad. Paint the target. Run to the left or right to avoid beam of death. Paint target. Repeat


  • RedCaesar97 et KrrKs aiment ceci

#15
Goodmongo

Goodmongo
  • Members
  • 149 messages

the reaper on rannoch isn't bad. Paint the target. Run to the left or right to avoid beam of death. Paint target. Repeat

 

What happens is I run out of room and die at the far left or far right.  On normal I have no difficulty but on insanity the beam gets to the edge really fast before the target beam comes together.  Often times I go right while painting target and then as the beam goes up I can roll under it to go left.  But if that timing is off even slightly I'm dead.  On normal I have no problems.



#16
fraggle

fraggle
  • Members
  • 1 670 messages

What happens is I run out of room and die at the far left or far right.  On normal I have no difficulty but on insanity the beam gets to the edge really fast before the target beam comes together.  Often times I go right while painting target and then as the beam goes up I can roll under it to go left.  But if that timing is off even slightly I'm dead.  On normal I have no problems.

 

I go to the middle of the area at the beginning, then just go 2 or 3 steps in one direction so the beam follows you there, then start dodging into the other direction. Next time same procedure, just into the opposite direction. I almost guarantee you you'll never run out of space as you stay close to the middle :) If need be head back to the middle again when the Reaper pauses and start from there once more.


  • Undead Han aime ceci

#17
themikefest

themikefest
  • Members
  • 21 582 messages

When dealing with the reaper, stay in the middle that way you have enough room on the left or right. I recently faced the thing on insanity mode and only ran a couple steps left or right avoiding the beam 



#18
Goodmongo

Goodmongo
  • Members
  • 149 messages

Boy I really wish it worked that way for me.  This is how it works on insanity for me.

 

I start in the middle.  The beam starts to light up.  I roll two times to the left.  The beam follows in my direction.  I'm keeping the target focused and it's maybe 1/3rd of the way closed.

 

Now sometimes the beam starts to go up where I can roll to the right but sometimes it continues toward the left.  If I roll right I die if that beam doesn't start to point up.  But it catches up to me before the targeting laser closes.

 

So it goes up and I roll 3-4 times to the right.  I'm just past the middle by 1-2 rolls.  The targeting laser still has not fully closed yet.  I've kept it painted constantly.  Since I roll I always face the reaper.  I don't turn and run.  Oh and just moving to one side never worked on insanity as I don't move fast enough compared to the beam.  Maybe this is a PC thing.  Rut just holding down A or D moves me slowly compared to the beam.

 

Now IF, I'm lucky and the beam breaks up I survive.  But sometimes the beam keeps going straight and low.  So if I timed it wrong I roll into the beam.  Or on some occasions I run out of space.  The beam kept tracking me from around the middle all the way to the end.  Or the beam breaks upward and I don't go in the opposite direction.  That results in a death most times.

 

On insanity it usually takes 4 of these course changes (sometimes 3) before the targeting laser joins together.  

 

Let me ask this.  At the very start do you wait till you see the beam before moving right/left, start moving right away or something else.  Do you constantly face the reaper or turn to a side and run a few step then turn back towards the reaper?  How many times do you have to change direction before the laser joins together and a shot is fired?



#19
fraggle

fraggle
  • Members
  • 1 670 messages

Here's how I did it on Insanity:

https://youtu.be/uhOcD2x7VDg?t=1282

 

Not sure if it's truly the controls, but I play on PS3, I have no idea if it's different from PC :)


  • Goodmongo aime ceci

#20
RedCaesar97

RedCaesar97
  • Members
  • 3 838 messages

themikefest lays out the strategy for the Reaper Rannoch fight pretty well:

 

When dealing with the reaper, stay in the middle that way you have enough room on the left or right. I recently faced the thing on insanity mode and only ran a couple steps left or right avoiding the beam 

 

1. You start in the middle.

 

2. Target the Reaper until the beam is about halfway to your position.

 

3. Turn to the right or left and run until the beam misses you.

 

4. Turn back to the Reaper, and target it again until the beam is about halfway to your position.

 

5. Turn to the right or left and run until the beam misses you.

 

6. Repeat at step 1 until the Reaper is dead.

 

I still die occasionally if I have problems with my controller. If you are moving (even slightly) it seems the targeting moves very slowly, and my left analog stick can be pretty worn out and it occasionally gets "stuck" just outside of center at rest so Shepard moves very slowly if I don't touch it, which can lead to the aforementioned slow targeting problem. But generally I do not find that fight all that annoying.


  • KrrKs, themikefest et Kerg aiment ceci

#21
RedCaesar97

RedCaesar97
  • Members
  • 3 838 messages

A list of some of the gameplay sequences I find annoying. Funnily enough, a lot of them seem to be in Mass Effect 3.

 

1. Hades Cannon. I DESPISE THE GROUND SHAKE!

 

2. The ambush sequence of the Citadel DLC. Because the fake Supressor kills your cooldowns and playstyle, and tacked-on terrible stealth missions in games not built around stealth always suck and eventually you cannot stealth anyway and oh how I hate this section so much.

 

3. Marauder Shields and the Three Husketeers. The game is actively fighting your aiming. Not sure how bad this is on PC with a mouse to aim, but it is extremely frustrating on console. I have the Insanity achievement, so I just drop the difficulty to Casual at this part so I do not waste a lot of my time.

 

4. The last 10 - 15 minutes of Mass Effect 3 because I cannot skip through the dialogue and I just want to finish it already.

 

5. Two Turians outside of Chora's Den in Mass Effect 1 with a low-level Shepard.

 

6. Antibaar(?), one of the Geth outposts in Mass Effect 1. If you want the as much XP as possible, you need to kill outside of the Mako and it can be difficult without a sniper rifle. Even in the Mako, you can take too much damage and have to wait a looooooooong time to get its shields back.

 

7. Arrival DLC. I both like and hate this DLC. Fighting solo can be fun. It can also suck. I tend to like/hate it on different playthroughs.


  • KrrKs, themikefest et cap and gown aiment ceci

#22
KaiserShep

KaiserShep
  • Members
  • 23 794 messages

Heh, I loved the solo sequence of the Citadel DLC, though Energy Drain was basically Shep's best friend there, because I just pop their shields then get them in a headshot. 

 

That husk sequence at the beam run was something else, though. I tried it on higher difficulty, and I was kinda going nuts with the last husk right on me. 



#23
Monica21

Monica21
  • Members
  • 5 603 messages

Having just played it last night, I'm going to have to chime in with the Luna AI mission. There are no tactics, no strategy, just shoot at stuff till it blows up.


  • Janus382, Undead Han, KrrKs et 1 autre aiment ceci

#24
themikefest

themikefest
  • Members
  • 21 582 messages

1. Hades Cannon. I DESPISE THE GROUND SHAKE!

I might be the only who didn't mind the ground shaking
 

7. Arrival DLC. I both like and hate this DLC. Fighting solo can be fun. It can also suck. I tend to like/hate it on different playthroughs.

I like the dlc. My favorite part is talking with Harbinger and seeing him in his true form. Too bad he didn't have a bigger role in ME3

The one thing that was annoying is the vorcha pyro on Garrus' recruitment mission. When heading to close the shutter, a vorcha pyro is right around the corner. When playing as an adept it wasn't bad since I can throw a singularity to deal with the guy
  • MegaIllusiveMan et KrrKs aiment ceci

#25
The Heretic of Time

The Heretic of Time
  • Members
  • 5 612 messages

All the Hammerhead crap was by far the worst. I deliberately turned the difficulty to 'casual' for those Hammerhead sections so I could just blast through them without worrying about my Hammerhead being made out of paper (and even on 'casual' the Hammerhead goes kaput relatively fast).

 

I normally play on 'insanity' and I got the 'insanity' chievo in all 3 games, but the Hammerhead sections? I just can't deal with those sections unless turning down the difficulty. It's absolutely ridiculous.


  • Mama Luigi aime ceci