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Most annoying gameplay sequences in trilogy


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#51
cap and gown

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Link a nig.

The only case where I barely shot a bullet was in ME3 as a vanguard. ME3 vanguard = charge > nova > nova > repeat.

 

I'm curious to see how you or that person you're talking about plays through ME1 and ME2 without shooting a lot.

 

Here is a link to a segment of my engineer playthrough of ME2 (mordin recruitment, insanity) where I don't fire a single shot for the first two minutes. Segment starts at 8:30

 

There is a "no shots fired" playthrough up on youtube somewhere you could look for. Personally, I don't know how to get through ME1 without using weapons since powers do so little damage. In ME2 powers improved, but I still need to use my weapons to make them effective. In ME3 I hardly ever have to use weapons at all since power combos can do all the work.

 

Here is the solo segment of the Citadel DLC (insanity, starts at7:45) where I fire a total of 11 shots during the cafe section.


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#52
themikefest

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Link a nig.

The only case where I barely shot a bullet was in ME3 as a vanguard. ME3 vanguard = charge > nova > nova > repeat.

 

I'm curious to see how you or that person you're talking about plays through ME1 and ME2 without shooting a lot.

I did an insanity playthrough for ME3 as adept only using reave, no other power, and not firing my weapon at all except for when the game required me to. It turned out to be an easy playthrough

 

I did a playthrough as an engineer, not sure if it was on insanity mode, using my weapon only a few times. I let the combat drone and sentry turret do all the work

 

ME2 I used my weapon a few times when playing as an adept. The same for ME1



#53
RedCaesar97

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All the Hammerhead crap was by far the worst. I deliberately turned the difficulty to 'casual' for those Hammerhead sections so I could just blast through them without worrying about my Hammerhead being made out of paper (and even on 'casual' the Hammerhead goes kaput relatively fast).

 

I normally play on 'insanity' and I got the 'insanity' chievo in all 3 games, but the Hammerhead sections? I just can't deal with those sections unless turning down the difficulty. It's absolutely ridiculous.

 

With the Firewalker missions, there is only one mission where you need to shoot enemies (Firewalker: Artifact Collection), and that mission is optional.

You can ignore the turrets completely on the Firewalker: Dig Site mission or whatever it is called. Just jump or move around them, shoot the shield generator and move on.

 

On Overlord, you can ignore all turrets and robots. collecting resources is pointless since you get about 10x more planet scanning. The Cerberus data is pointless so you do not have to bother collecting it; There is no in-game reward for it and I don't even think there was an achievement for it. You have to shoot the geth turret on Prometheus station but that is extremely easy. The Geth turret does most of the work for you taking out the generator shields and it only takes a few shots to take out once all the shield generators are down.

 

 

 

I am not saying those missions are not annoying, but they ridiculously easy. Except the Artifact Collection since you actually have to kill enemies. It is fairly easy since you can stay out of their range while you shoot them, but it is time consuming. Luckily it is completely optional.


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#54
Seboist

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The most annoying gameplay sequences in the trilogy were when I got overloaded or tossed around by biotics in ME1.


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#55
aoibhealfae

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I can never play Soldier-class. I think I'll get aneurysm if I kept shooting and shooting. 

 

I guess... I think I'll complain about ME2 again. The "I want to talk to someone at the end of the room/planet, but I can't, so, can you help me?" type of fetch quests (Ish quest, that Asari quest with C-Sec, Gianna Parasini, Verner, that Krogan fish, the quarian pilgrim #1 and #2, Shiala etc). So the game can have random specific conversations with random NPCs but the game can't spare one moment to make special conversations for Shepard specific stuff like talking to her mother or calling VS after the letter. Nope... and why do I have to do these thing... because I need to collect morality points so I could use special dialogue talk with people.


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#56
AlanC9

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Anything in that goddamn Mako replacement, the Hammerhead.
 
Give me a health system that tells me when I've taken damage, not 4 seconds afterwards when it's too late to retreat.


If you're being hit at all in the Hammerhead, you're doing something wrong.
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#57
Seboist

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If you're being hit at all in the Hammerhead, you're doing something wrong.

 

No kidding, the Hammerhead completely outranges the Geth enemies and quickly destroys them and others. It's only a couple of turrets in certain places in Overlord that can be a danger.

 

My biggest gripe with the Hammerhead was the armament, i wish it had the same kind of turret as the Mako(which it actually does look like it has on the model).



#58
fraggle

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Isn't that true for the entire series though? :P (the highlighted bit if your post)

 

And you're comparing apples to oranges.

 

Also, I disagree. The reaper forces are not that much more varied than the collectors.

 

It is true for ME1 (and yes, a good portion of ME2). Which folks here were talking about, and hence I referred to that :) ME3, like cap and gown said, can be mostly played with powers only, but that wasn't what my post originally was about.

But here's what I'm talking about with more variety during the Reaper forces sequence. You have unprotected enemies, shielded enemies, armored enemies, barriers and armor in form of the banshees, all at once. You can use your powers differently.

My main gripe was with the Human Reaper itself, not the Collectors. Perhaps you think differently, but it is my opinion that I enjoyed the ME3 ending fight more because there were enemies I didn't have to shoot all the time to get their health down, like I had to with Saren and the Human Reaper.

 

Edit: In case you're still interested in a vid though, here's the ME3 Citadel coup as an Adept (https://youtu.be/XgrM6qRAvNQ?t=248) where I fire my first shot after being halfway through.


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#59
aka.700

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The blasting caps, Prometheus station from Overlord, and defending the missile battery. I actually didn't mind the Rannoch reaper so much.


I like the Prometheus Station a lot :)

I don't remember many annoying sequences but may be the Citadel Dlc ambush part where I had to use the Supressor which I don't like. Apart from the gun, I love that part though.
And the Hammerhead... Even though I like the Overload Dlc, Hammerhead is driving me crazy sometimes.

#60
Batarian Master Race

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If you're being hit at all in the Hammerhead, you're doing something wrong.

 

If you let me fly around in something that looks like a hovertank, I should be able to ram into enemies and send them flying. >:C


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#61
aoibhealfae

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If you let me fly around in something that looks like a hovertank, I should be able to ram into enemies and send them flying. >:C

I think I rammed a couple of geths.... I usually kill the space cows... not proud



#62
Monica21

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I usually kill the space cows... not proud

 

I do that. I mostly just want to laugh at "the Galactic Humane Society reminds you that animals are people too."


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#63
The Heretic of Time

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Edit: In case you're still interested in a vid though, here's the ME3 Citadel coup as an Adept (https://youtu.be/XgrM6qRAvNQ?t=248) where I fire my first shot after being halfway through.

 

Nice vid. You should try a power-focused Vanguard in ME3 on 'insanity' if you haven't already. You can basically beat the game without firing a single shot. Charging into groups of enemies and blasting them to hell with Nova is still one of the most satisfying experiences I've ever had in the Mass Effect trilogy. It's way more fun than playing as an Adept in my opinion.


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#64
cap and gown

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My main gripe was with the Human Reaper itself, not the Collectors. Perhaps you think differently, but it is my opinion that I enjoyed the ME3 ending fight more because there were enemies I didn't have to shoot all the time to get their health down, like I had to with Saren and the Human Reaper.

 

You don't have to use your weapons at all on the human reaper. Check out any of my suicide missions and you will see that I mostly use Shepard and team mate powers. Engineer. (insanity) Adept I. (insanity) Adept II. (hardcore)


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#65
fraggle

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Nice vid. You should try a power-focused Vanguard in ME3 on 'insanity' if you haven't already. You can basically beat the game without firing a single shot. Charging into groups of enemies and blasting them to hell with Nova is still one of the most satisfying experiences I've ever had in the Mass Effect trilogy. It's way more fun than playing as an Adept in my opinion.

 

Thanks, I will at some point. I have only played Engineer and Adept on Insanity so far (and my next is gonna be Soldier), as I'm still newish to the ME3 Trilogy. But I plan to play all classes on it and I look forward to everything :)

 

You don't have to use your weapons at all on the human reaper. Check out any of my suicide missions and you will see that I mostly use Shepard and team mate powers. Engineer. (insanity) Adept I. (insanity) Adept II. (hardcore)

 

True enough, I also use the powers on it :) I just never felt it would make a huge difference. I still shoot whenever I can, haha.



#66
The Heretic of Time

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No kidding, the Hammerhead completely outranges the Geth enemies and quickly destroys them and others. It's only a couple of turrets in certain places in Overlord that can be a danger.

 

My biggest gripe with the Hammerhead was the armament, i wish it had the same kind of turret as the Mako(which it actually does look like it has on the model).

 

Says the person who never played the game on 'insanity'.

Try doing Project Overlord on 'insanity', then tell me if you still like the Hammerhead.



#67
cap and gown

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Says the person who never played the game on 'insanity'.

Try doing Project Overlord on 'insanity', then tell me if you still like the Hammerhead.

 

I still like the Hammerhead

 

 



#68
AlanC9

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My biggest gripe with the Hammerhead was the armament, i wish it had the same kind of turret as the Mako(which it actually does look like it has on the model).


Yeah, I agree. Blind-fire seeking weapons may sound fine in theory, but in practice they mean that efficient Hammerhead tactics result in dull play.
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#69
The Heretic of Time

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I still like the Hammerhead

 

 

 

If those videos are supposed to prove the Hammerhead isn't garbage on 'insanity' then you're doing it wrong. You're not proving anything with those videos cause you're skipping and/or not showing all the hard parts. 



#70
Vazgen

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ME1 - Nassana's merc missions. Snipers and Immunity-spamming mercs in a small cramped space -_-

          Eletania and other planets with extremely rocky terrain. Makes the Mako bounce all over the place.

 

ME2 - last part of the derelict Reaper

          unskippable cutscenes and gameplay before character creation

          Hammerhead

          Normandy crash site - because I'm annoyed that the Alliance didn't bother to search the wreckage themselves!

 

ME3 - Marauder Shields!

           Harvesters on Thessia



#71
Goodmongo

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Here's how I did it on Insanity:

https://youtu.be/uhOcD2x7VDg?t=1282

 

Not sure if it's truly the controls, but I play on PS3, I have no idea if it's different from PC :)

 

I want to thank you and Themikefest for your help.  I finally understand the mechanics of the Rannoch reaper fight on insanity.


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#72
aka.700

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found one
in ME2, not being able charge someone just in front of me "can't get a lock" :)
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#73
mannygt

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You will find more frustration moments with a ME3 imported character. For example I discovered that you cannot save the chopper attacked by the Harversters at Thessia, just before the temple. I killed both with my Suppressor (X upgraded) but another one appears, which is invicible, and bring down the chopper. I also hate Kai Leng, unkillable 'till the end, where with the ME3 imported character you can shot him with the Suppressor (X upgraded) and is always charging while the chopper is firing at you during Thessia mission.



#74
Xen

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Nothing about combat, really. Everything in the games is pretty trivial on insanity unless you're deliberately running a joke build. Immunity spam on ME1 is tedious and ridiculously boring, but not really difficult.

 

Rannoch reaper is a joke. Stand still, sidestep when it starts firing and change direction about halfway, or simply turn and run out of the way.

 

Marauder shields was a joke, then they nerfed him into a bad joke. Instead of spamming at max RoF and getting bloomed to hell, just aim for headshots at a reasonable pace. He gets stunlocked and you can take all day.

 

For me, the most annoying "gameplay" is some of the chummy autodialouge with Legion/ not Legion regardless of your previous relationship with it, lack of roleplay options after Thessia, and being forced to bring the sexbot to Cerberus HQ (I'm fine with mandatory squadmates, but the rationale in this case is pretty contrived).



#75
Mercyva

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i would say whenever facing a Banshee... i HATE THEM! lol. and i would agree with you, the rannoch reaper was annoying.