Yes, Rannoch reaper looks really... silly. Reapers have a giant laser with a tiny area damage. Really bad.
IMO it would was better if Shepard was still in Geth ship and trying to shoot the reaper while moving and being attacked by other enemies.
Most annoying gameplay sequences in trilogy
#76
Posté 23 août 2015 - 04:28
#77
Posté 23 août 2015 - 09:35
What are your top "annoying" gameplay sequences in the trilogy?
These ones annoy me still, despite having played through them more the a dozen times at least:
1) blasting caps section of Bring Down the Sky
2) Rannoch Reaper
3) Marauder Shields and the three stooges
Other sequences that I had problems with the first time I played them because the game was particularly unhelpful about letting me know what I was supposed to do:
1) final fight during Overlord where you are supposed to shoot the orbs, only I didn't even see those orbs until EDI turned green and I got a mission failure
2) geth cannon during Overlord
I never had much trouble with the blasting caps, as far as I remember. It was reasonably easy to thread a path. I can't really remember anything in particular in ME1 being a problem.
In ME2 I used to hate the hammerhead mission where you had to cross a river of lava on the floating rocks. It always took me ages to get it right!
In ME3, the Rannoch Reaper was the most frustrating thing, without a doubt. I used to dread coming to it on any runthrough because it could literally take me hours of trying. I tried looking up walkthroughs and stuff but nothing really worked properly. Eventually I realized where I was going wrong. I had somehow completely managed to miss the fact that there was a red laser beam coming out of my gun! I was aiming at the Reaper using the barrel of the thing and not looking at where the laser was so, most of the time, the thing never locked on! I still find it hard on insanity but nowadays I can get it in just a couple of tries.
The other frustrating one was husks and Marauder shields at the end. Then I found out that you can use voice command to activate your powers (on Xbox). Inferno Ammo for the husks, disruptor ammo for the Marauder. Concussive Shot etc. etc. No problem these days ![]()
#78
Posté 24 août 2015 - 02:35
I always found the Reaper baby fight in ME2 annoying. The rest of the mission before then is fast-paced and exciting. Then you get to the Reaper fight and you have a long, protracted battle in the same location where you have to whittle down the thing's health.
- KrrKs et fraggle aiment ceci
#79
Posté 24 août 2015 - 03:55
I always found the Reaper baby fight in ME2 annoying. The rest of the mission before then is fast-paced and exciting. Then you get to the Reaper fight and you have a long, protracted battle in the same location where you have to whittle down the thing's health.
Spoken like a (wo?)man without a Cain.
#80
Posté 24 août 2015 - 04:11
Spoken like a (wo?)man without a Cain.
I have such a weapon.
Unfortunately, I haven't the aim to use it.
#81
Posté 24 août 2015 - 10:31
Nothing about combat, really. Everything in the games is pretty trivial on insanity unless you're deliberately running a joke build. Immunity spam on ME1 is tedious and ridiculously boring, but not really difficult.
Just use Warp on an enemy using Immunity and it cancels it out. Liara and Wrex were invaluable on Insanity runs in the first game.
The only part of the trilogy that springs to mind for me and that's in Mass Effect 2 with the Estevanico. I don't know what it is but the stun jolts on it really really irritate me to the point of rage.
- RedCaesar97 et KrrKs aiment ceci
#82
Posté 25 août 2015 - 09:23
#83
Posté 25 août 2015 - 11:52
ME1's faulty autosave. granted the work about it to save often, but after a while i get somewhat complacent and next thing i know, I've lost a lot of ground cause i end up dead.
Rannoch Reaper isn't that bad, sure the beam gets faster the higher the difficulty, but with practice and such it's easy... although i agree that the sequence up to that point it stupid.
oh, some of ME3's cutscenes if you don't take the interrupt. not taking Mordin's Paragon Interrupt comes to mind (Dunno about Renegade, usually play Paragon), camera's broken. as it is in a few others spots, there's a case on Citadel Coup ending, maybe a few others.
The opening of ME3 with the committee does sound stupid.
there's a few things here and there, those come to mind.
#84
Posté 26 août 2015 - 10:00
The only part of the trilogy that springs to mind for me and that's in Mass Effect 2 with the Estevanico. I don't know what it is but the stun jolts on it really really irritate me to the point of rage.
The glitches on that that mean you have to reload and start the mission again are more annoying.
#85
Posté 26 août 2015 - 11:49
During MSV Estevanico, I think I always have trouble climbing up one of the beams
Ashley gummy teeth during the Hospital scene.. oh hey, her conversation is longer than Kaidan's...
#86
Posté 26 août 2015 - 08:45
I hated the mission in ME1 that has you fighting husks on an abandoned ship (MSV Ontario?), while maneuvering in a maze-like room with no space whatsoever, which makes it easy for the husks to zap you. Not fun.
Luna can get annoying when 10+ drones come after you and want to shove rockets in your face at point blank.
Also, the N7 mining mech mission (ME2, planet Taitus) glitches every time I play it. The crappy mech stops working most of the time, which leads to me having to reload at least 5 times before I can actually finish the mission.
- KrrKs aime ceci
#87
Posté 26 août 2015 - 09:17
I hated the mission in ME1 that has you fighting husks on an abandoned ship (MSV Ontario?), while maneuvering in a maze-like room with no space whatsoever, which makes it easy for the husks to zap you. Not fun.
Luna can get annoying when 10+ drones come after you and want to shove rockets in your face at point blank.
Oooh yes, with these I always cheat
Running back to the entrance, let everything come to you, shoot, kill. If you're close to being killed, use the door to get out. Not sure if this works with the husk mission, but I never needed to retreat any further than the beginning, they all huddle up ![]()
Last time on Luna, I frequently ran out. I guess it might've been a more fun mission had I brought Tali along to hack the drones, haha.
#88
Posté 26 août 2015 - 09:46
Here are some of my annoying moments:
- The lack of auto-saves after Port Hanshan, especially if you forget to manual save (like I usually do
) - After the Neutron Purge on Noveria where the Rachni fill the room to the elevator/lift. It combines the frustrating elements of a continuous Rachni assault and the additional pressure of a timer countdown as well. If you manage to take down a few Rachni then some more appear from the vents as replacements. This is a pain on insanity and Shepard sprints to the elevator/lift relying on a bit of luck by trying to avoid everything.
- Trying to avoid the lethal steam on Jarrahe Station (Mass Effect 2 side-mission)
- fraggle aime ceci
#89
Posté 26 août 2015 - 10:16
Oooh yes, with these I always cheat
Running back to the entrance, let everything come to you, shoot, kill. If you're close to being killed, use the door to get out. Not sure if this works with the husk mission, but I never needed to retreat any further than the beginning, they all huddle up
Last time on Luna, I frequently ran out. I guess it might've been a more fun mission had I brought Tali along to hack the drones, haha.
Yep, same here! Running back seems like a cheap tactic, but it's the only option really when you're fighting husks on insanity (besides spamming biotics, but even that doesn't always work perfectly) because they're such bullet-sponges. Talking about bullet-sponges, I always put Wrex in the hallway on Luna so the drones target him instead of me, haha. I'm a crappy commander.
I should totally let Tali try hacking some of the drones on my next playthrough. Sounds fun.
- fraggle aime ceci
#90
Posté 26 août 2015 - 10:20
Turret sequences in ME3
I reserve those to get up and grab a snack :/
#91
Posté 27 août 2015 - 11:28
"As long as the new gustahendraheinz-whatever platings hold."
- The contrived way in which they made "playing" as joker fit into the story, along with the crew abduction
- Miranda is smart enough to beat brain-dead death and yet they had her blaming Joker for *letting* armed Collectors take the crew?? what was he supposed to do Bioware, spin the Normandy into violent 360 rounds that would have cherry-picked who dies onboard?
- Bioware tried hard to pull on our heartstrings: exploding shuttles in Vancouver, stupid-a%& dream sequences that I could care less about, the run towards the beam -- just because the Hammer was hit by something or it crashed into rubble?!
- Mission after mission Shepard came out unscathed, stronger. Conveniently Bioware had run out of Hammers and out of chest-high walls, so end-game I am forced to limp at 5cm/minute so I can feel sad and despairing.
- Anderson: "I followed you up." wtf? the squadmates I picked disappeared but somehow for this Anderson made it, and he's gesticulating about like some really bad FIFA'98 goal celebration?!
You know what, screw it Bioware, those 2 missiles my squad and I successfully defended and launched, that's my end game, they killed all the Reapers. Done.
- HurraFTP, RedCaesar97 et Calinstel aiment ceci
#92
Posté 31 août 2015 - 09:05
And who don't hates elevators in ME1, especially the one at the docks when you come back to the citadel and have to go to a specific place?
![]()
- RedCaesar97 aime ceci
#94
Posté 31 août 2015 - 12:54
I liked them for 1,2... 3 times. No more. Also I hated the all the unskippable cutscenes like the Normandy landing/take off from the docks. Luckily I was able to edit the config file to allow me to press "Q" key to skip these cutscenes. However some of them may stuck your game if you press "Q" like the one where Mako is landing on a planet.
- RedCaesar97 aime ceci
#95
Posté 31 août 2015 - 02:12
The beginning of ME3 with Anderson.
you're a little soft on the side
come on. It hasn't been that long since you used a weapon
grab some ammo. reload
he can run faster than Shepard. That would explain how he got to the beam so quickly
I'm out of ammo. lets go.
- von uber aime ceci
#96
Posté 31 août 2015 - 02:23
pda hacking and bypassing in me2. you are running against the clock and on a crucial mission you start hacking pda devices or other stuff for credits endangering the success of your mission? never made sense to me. also quite boring and gets even more boring after new playtroughs.
planetary scanning in me2.
mako and hammerhead.
mars ending. equip a one shot pistol like the executioner and you can reload the map if you didnt manually save. because it also overwrites your auto save.
#97
Posté 31 août 2015 - 03:34
mars ending. equip a one shot pistol like the executioner and you can reload the map if you didnt manually save. because it also overwrites your auto save.
Imported M3 character in M3, huh? ![]()
It happened to me too. Also, another annoying bug is when you kill the first two harversters during turian platoon mission. If you kill both, you cannot go further.
#98
Posté 31 août 2015 - 03:55
mako and hammerhead.
I've discovered that I don't hate the Mako, so much as I hate the terrain over which I'm expected to drive. It is ridiculous to expect anyone to enjoy driving up the side of a mountain at a 90-degree angle. I actually managed to flip the Mako on its roof once, and haven't been able to duplicate it since. Not because I was driving up a mountain, but because I was trying to get to a probe that had landed in the bottom of an extremely rocky crater.
- Han Shot First et Reorte aiment ceci
#99
Posté 31 août 2015 - 04:13
Imported M3 character in M3, huh?
It happened to me too. Also, another annoying bug is when you kill the first two harversters during turian platoon mission. If you kill both, you cannot go further.
1) Not necessary. The Executioner is a DLC weapon that you can equip from the moment you pick up the Mantis right as you land on Mars.
2) I have never had this problem. I regularly kill off every Harvester we meet and don't have problems. Unless you mean the one that flies overhead just after Shepard lands and Victus fires off a flare. I have never been able to kill that Harvester.
#100
Posté 31 août 2015 - 05:31
I've discovered that I don't hate the Mako, so much as I hate the terrain over which I'm expected to drive. It is ridiculous to expect anyone to enjoy driving up the side of a mountain at a 90-degree angle. I actually managed to flip the Mako on its roof once, and haven't been able to duplicate it since. Not because I was driving up a mountain, but because I was trying to get to a probe that had landed in the bottom of an extremely rocky crater.
And when you reach the probe: "Electronic skill too low" appears.
- Han Shot First aime ceci





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