Semantics?
My point is myself, and a group of like minded and dedicated individuals put in 3 weeks of progression into him. We knew ahead of time he would survive. It was annoying still.
We get the pleasure of defeating him when he was a monster, but not the satisfaction of killing him.
Tough break, guess you simply can't have everything. ![]()
One of my larger issues with the game ATM. Leveling is a joke. It's pretty much just " get through the leveling as quickly as possible" they've dumbed it down and made it almost a waste of time more then anything
Same, I actually went to a private vanilla server with the actual leveling speed and enjoyed it way more, despite outdated mechanics and features. It felt more of a journey and having friends along made it even better. Now if you have a few friends with you, the only thing to do is to queue up for dungeons until you get to 85 or 90. Doing quests is pointless and if you want to complete the zone wide storylines, you are shooting yourself in the leg cause after doing fraction of the quests, you've already outleveled the zone.





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