Just do it, give an option to see the full line upon hover.
I have no idea why this isn't the standard yet. Do it.

Wasn't they planning that in the alpha stage of DAI? Why did they cut that
Wasn't they planning that in the alpha stage of DAI? Why did they cut that
I don't think it was. I think that was the clarification system they made which tells the player what action they're taking at a big moment.
It didn't really do anything for anyone and it wasn't a solution to the problem people had.
The devs have said that they tested this approach, and it failed. The system was apparently found to be less enjoyable with it than without it.
To whom? They did ever clarify why this couldn't be included as an option?
I don't why see why it can't be tested again for MEA.
Just to clarify, you're speaking of the dialogue wheel, right?
If that's the case, I don't see why it shouldn't be possible. Witcher 3 executed it nicely. Very refreshing to know what I'm about to say, as opposed to the vagueness of the Mass Effect dialogue choices.
The devs have said that they tested this approach, and it failed. The system was apparently found to be less enjoyable with it than without it.
Yeah I would buy that it was less enjoyable. To be honest, I would hate this.
I cannot possibly imagine why. Have you ever picked a dialogue option that ended up being nothing like what it looked like and had to reload? Now that's annoying.
I don't think adding the feature would be problematic. If it's that big of a deal, make it optional.
I'm all for testing it again, but I can see how it might be less enjoyable when you know beforehand exactly what your character will say, rather than choosing a general overview.
As can I, but I find it a lot less enjoyable to guess as to what I'm about say.
Just to clarify, you're speaking of the dialogue wheel, right?
If that's the case, I don't see why it shouldn't be possible. Witcher 3 executed it nicely. Very refreshing to know what I'm about to say, as opposed to the vagueness of the Mass Effect dialogue choices.
Eh, I think TW3 did it only marginally better than ME's and about the same as DAI's. Is there some full line setting I don't know about?
And yes the dialogue wheel. I don't want a direct copy of Deus Ex's system.
I think that was the clarification system they made which tells the player what action they're taking at a big moment.
Really?! That would be terrible. I really hope they don't try that nonsense with ME:A. I shouldn't need the game to clarify for me the gravity of a situation. Either I'm aware or I'm not. Such is life. Make my choice based on my feelings/thoughts/emotions at that current time in that specific situation, and let the chips fall where they may.
The consequences of choices shouldn't always be immediately clear.
To whom? They did ever clarify why this couldn't be included as an option?
I don't why see why it can't be tested again for MEA.
As can I, but I find it a lot less enjoyable to guess as to what I'm about say.
Eh, I think TW3 did it only marginally better than ME's and about the same as DAI's. Is there some full line setting I don't know about?
And yes the dialogue wheel. I don't want a direct copy of Deus Ex's system.
For the most part, Geralt will literally say what is written on the screen (and at times, add a bit more of that particular sentiment).
Really?! That would be terrible. I really hope they don't try that nonsense with ME:A. I shouldn't need the game to clarify for me the gravity of a situation. Either I'm aware or I'm not. Such is life. Make my choice based on my feelings/thoughts/emotions at that current time in that specific situation, and let the chips fall where they may.
The consequences of choices shouldn't always be immediately clear.
This isn't what I'm proposing and isn't exactly what happened in DAI.
In DAI it was more like "Send the soldier to guard the gate" and the system would show "Sends soldiers from point X and Y to guard the gate at point Z"
It's not immediately clear what the consequences are but I still didn't care for it either.
Is that pic of that craptastic Deus Ex game from a few years ago?
I cannot possibly imagine why. Have you ever picked a dialogue option that ended up being nothing like what it looked like and had to reload? Now that's annoying.
The "whom" is some of the DA2 beta testers. It wasn't clear how early in development they were doing this.
And yeah, they could test it again, but why would testing this time give different results? A plurality of players were apparently bored with reading the line and then hearing it spoken, or some such.
I don't think that's relevant to making it an option and I do believe it might test differently nowadays.
For the most part, Geralt will literally say what is written on the screen (and at times, add a bit more of that particular sentiment).
I'm aware, but he tends to add on a whole nother conversation to what the intial choice was though. Not really my thing.
This isn't what I'm proposing and isn't exactly what happened in DAI.
Yeah, I didn't think you were proposing it. I'm just dumbfounded that they ever thought it might be a good idea.
Is that pic of that craptastic Deus Ex game from a few years ago?
It's sequel; Mankind Divided.
This happened exactly once for me -- the infamous "responsibility" line at the end of Merrill's plotline in DA2, where it isn't clear what Hawke is taking responsibility for. (Twice if you count early ME1 where I didn't understand how Paragon and Renagade influenced dialogue.) Other than that, I've always found that the line I picked was the best available choice. Not necessarily the line I expected to hear, but that's the wrong criterion.
It happened to me there and few other places in DA2
Flemeth offers to take Hawke and his party to Kirkwall in exchange for doing a task
Diaogue wheel: [Humourosly] I want be a dragon
Hawke's line: [Humourosly] "Teach me that trick and I'll do whatever you want"
I know that option gets made fun of a lot but it's representative of the problem imo.
This happened exactly once for me -- the infamous "responsibility" line at the end of Merrill's plotline in DA2, where it isn't clear what Hawke is taking responsibility for. (Twice if you count early ME1 where I didn't understand how Paragon and Renagade influenced dialogue.) Other than that, I've always found that the line I picked was the best available choice. Not necessarily the line I expected to hear, but that's the wrong criterion.
It doesn't happen a hell of a lot, but I do find it irritating when it does. The most egregious case I can think of was during the speech after Haven in DAI. I was unsure about which of two options to pick and had to reload all the way to the beginning of that sequence to see both all the way through and then make my choice.
To whom? They did ever clarify why this couldn't be included as an option?
I don't why see why it can't be tested again for MEA.
I heard they were thinking about this, too. I've done alpha testing at Microsoft, but I can't tell you for what games or they'll send the mafia after me. They get several groups of alpha testers on game consoles and run sections of games by them. For DA:I they probably ran the dialogue sections like that, and then in the questionnaire the testers had to answer what they liked and did not like. They probably didn't like having to read the entire lines, and then have to listen to their character speak the lines. Thus DA:I got the summaries which tested better with the alpha testers.
Alpha testers are gamers who fit a certain demographic. Yay.
Hence sarcastic Hawke was best. You couldn't go wrong with the sarcastic response.
I don't think that's relevant to making it an option and I do believe it might test differently nowadays.
I like the "summarized version," I don't want to know exactly whats being said. This should be a feature though, that can be turned on and off.