I still find this unlikely (especially in ME) but since I don't know DA, maybe they really are that bad there. Still, better paraphrasing would be a sufficient solutions. Let me know if you ever have an argument for going further.
Better paraphrasing would be fine.
However, it will be as good as full text only if we can predict the actual line with perfect accuracy.
I'm not willing to give up anything to get the paraphrase, because the paraphrase gives me nothing in return. Since the full text lets us predict the literal content of line with perfect accuracy, that is the standard by which I judge the paraphrase.
Again you resort too much to absolutes. What's this reading minds business? Whether you successfully predict an NPC's action or not, you still engage in the same thing- speculation, deduction and/or plain old guess work.
That's exactly my point. Finally you get it.
No they very clearly don't talk. One person talks. The other person just stares and somehow the answer is beamed into the talker's mind. If no one talked, and I was just reading transcripts of conversations, that'd be one thing. But then we're talking about text adventure games. Or reading a book. The inconsistency is insurmountably jarring.
Did you ever play these games before the NPCs were voiced? Or NWN, where the NPCs are partially voiced (usually the first sentence or two of important conversations were voiced, but the rest was silent)?
I play all games the way I played those games. That the NPC speaks or doesn't (or does inconsistently, as in NWN) is merely part of the user interface.
Do you insist that the targeting reticule exists in the game world, too?
Yes, the option we expect would gain us allies. Are you just being facetiously literal?
I'm being precise. This whole discussionn hinges on fine distinctions and definitions. Precision matter. Words have meaning.
My examples are evidence that the game decides some of your mindset.
It can, if you let it. I try not to let it.
That said, all of your examples are from games with a voiced protagonist and paraphrases. What point are you trying to make? That they deprive us of roleplaying freedom?
Yes, yes they do. That's why I'm complaining about them.