I make people wait for responses. I conduct most conversations in writing. I have practiced responses to predictable openings, which buy me time to compose a follow-up.1. I can pretty much guarantee you you don't, unless you've managed to find a way to live without anyone initiating conversation with you unexpectedly, or at all.
Misunderstandings are irrelevant. How someone interprets what I said has no bearing on whether I meant to say it. The constraints of linear time guarantee that.2. I find this almost as hard to believe. Misunderstandings alone would prove you wrong.
That's all roleplaying is. If I'm not inhabiting the mind of my character, then there's no point playing the game at all.I think the issue is too much attachment to preconceived ideas about what the character is thinking/feeling in a given moment.
Tone is rarely my problem. My concern here is the literal meaning of the line.If a line comes off angrier than you thought it would, go with it. Try to rationalize or accept the fact that even in real life we can react weirdly at times and then wonder why we did what we did. Surely you've had times where something pissed you off more than you thought it would and more than it would in other circumstances. Be more fluid.
A given line might be intended a great many ways, but we can't craft that intent without first knowing the line.
When I immediately reload?If a line is truly atrocious, you'll know to avoid it next time.
There should be an autosave at the start of every conversation. Or a rewind feature.





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