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So the inquisitor is going to the deep roads... what about the taint?


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#1
Saphiron123

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There's a reason wardens fight darkspawn, they don't get poisoned and die from the blood. I'm a little puzzled how the inquisitor and his friends are going to... you know, not die from it?

Don't get me wrong, i'm super hopeful weekes will deliver an actual story instead of more mmo crap, but i hope they don't just ignore the lore again as they so commonly did in the main DAI game, because i was really choked by how little respect DAI had for past entries in the series.

 

Will they explain this, or just pretend it's not an issue?

 

 


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#2
AresKeith

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Calian's army in DAO fought plenty of battles and only 3 got the taint

 

It's only a plot device for non Wardens to get the taint from Darkspawn



#3
Saphiron123

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Calian's army in DAO fought plenty of battles and only 3 got the taint

 

It's only a plot device for non Wardens to get the taint from Darkspawn

"Three more" got the taint. Not 3 in the entire conflict. And it's still plot, and lore. It's a crappy series that would just abandon the notion because whatever.


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#4
AresKeith

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"Three more" got the taint. Not 3 in the entire conflict. And it's still plot, and lore. It's a crappy series that would just abandon the notion because whatever.

 

Except they didn't "abandon" it because of your own beef with the devs not doing things your way

 

Not everyone gets the taint when fighting the Darkspawn, and everyone since the First Blight would be tainted by that logic


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#5
BansheeOwnage

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A lot of civilians are mentioned as having the blight too, like the people in Crestwood or Felix. So yeah, it's kind of odd that we'll go there and not care, and inevitably not get tainted (because DLCs can't do stuff that impactful).

 

Just a note though, I don't think Weekes is involved in this DLC. It's apparently being written and made by Bioware Austin, while I assume the next one is being made by Weekes and the rest of Edmonton.


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#6
X Equestris

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Normal, non-Warden armies have been fighting darkspawn since the First Blight and were able to do well enough. The Warden's companions also did well enough in DAO.

#7
Saphiron123

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Except they didn't "abandon" it because of your own beef with the devs not doing things your way

 

Not everyone gets the taint when fighting the Darkspawn, and everyone since the First Blight would be tainted by that logic

I don't have beef with them, aside form all the MMo crap over story. It should be a risk though. And we'll see if it's even acknowledged... bet you they don't even mention it and just conveniently skip over it.

Remember when mages could cast healing spells? I do. They changed that so they could put potions in chests for multiplayer. It's a series, when something is part of the lore, it should be part of that world. They shouldn't change it on a whim.

But cool, if you're okay with playing the third entry in a series and having a writer or a dev make sweeping nonsensical changes, cool. I'll let you have your opinion, you let me have mine. I loved the past games, and I don't enjoy the fact they keep writing parts of those games out, bit by bit.



#8
FKA_Servo

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Remember when mages could cast healing spells? I do. They changed that so they could put potions in chests for multiplayer. It's a series, when something is part of the lore, it should be part of that world. They shouldn't change it on a whim.

 

I remember when, according to the lore, healing magic took anywhere from minutes to hours to work unless cast by a spirit healer (who are vanishingly rare). Nobody's casting it in the heat of battle.

 

The healing magic in DAO and DA2 broke the lore. It was a necessary bit of lore/mechanic separation. DAI's change is in line with the lore as we've understood it for years.


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#9
AresKeith

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Remember when mages could cast healing spells? I do. They changed that so they could put potions in chests for multiplayer. It's a series, when something is part of the lore, it should be part of that world. They shouldn't change it on a whim.

But cool, if you're okay with playing the third entry in a series and having a writer or a dev make sweeping nonsensical changes, cool. I'll let you have your opinion, you let me have mine. I loved the past games, and I don't enjoy the fact they keep writing parts of those games out, bit by bit.

 

If that's the case why is one of the new MP characters testing out a new healing spell?



#10
BansheeOwnage

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Remember when mages could cast healing spells? I do. They changed that so they could put potions in chests for multiplayer.

If that's the case why is one of the new MP characters testing out a new healing spell?

Yeah, that change wasn't because of multiplayer. It was, in my opinion, just another bad experiment/decision made by the team, like the lack of cinematic conversation.



#11
AresKeith

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Yeah, that change wasn't because of multiplayer. It was, in my opinion, just another bad experiment/decision made by the team, like the lack of cinematic conversation.

 

I think that Bioware was trying to change the healing mechanic to fit the new combat but couldn't implement them in time



#12
correctamundo

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Healing spells would merely waste menubar space.



#13
Shechinah

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*snip*

 

The taint, even in Dragon Age: Origins, have never posed a danger unless the plot called for it to.

 

None of your non-warden companions in the first game suffered any danger even if they fall in battle and suffer a post-battle injury. In Dragon Age: Awakening, it could be excused to a degree but only if you choose to have your companions undergo the Joining after the quest they'd been recruited from. In Dragon Age: 2, your sibling is always the only one affected by the taint regardless of who else you bring to the Deep Roads and in the Legacy DLC, none of your companions are in danger of being afflicted with the taint.

 

TL:DR - To my knowledge, the taint has never been a game mechanic and has always only been a plot device. As mentioned above, Crestwood is an example of how the taint has not been ignored as lore. The mayor's actions were previously debated on the forums because of the mention of the threat of the taint since some felt it made his actions somewhat understandable because the taint is said be contagious.  
 


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#14
correctamundo

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The joining is also supposed to be dangerous but in Awakenings we didn't really see that did we?



#15
Shechinah

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The joining is also supposed to be dangerous but in Awakenings we didn't really see that did we?

To be fair, we do but only once with Mhairi, a female warrior in the beginning of the game.

 

It may be for the best. It would likely have ceased to be sad and become more tedious to have several likable characters die after a quest series that provided you with sufficent time to bond with them.


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#16
Ariella

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The joining is also supposed to be dangerous but in Awakenings we didn't really see that did we?



Mhairi dies during the first Joining ceremony, thus in keeping with a companion from the prologue dying since I think KotOR.
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#17
Shechinah

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Mhairi dies during the first Joining ceremony, thus in keeping with a companion from the prologue dying since I think KotOR.

 

Oh, Trask Ulgo, we hardly knew ye but shall always forget thee.
 


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#18
Xetykins

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And no one remembers that the Wardens sometimes have to burn entire villages because of the taint. It was not even smart to keep that single talking darkspawn in DA:A because he was spreading blight sickness everywhere. Well yeah, I don't know anymore. I'll reserve judgement until I've played it.
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#19
ThePhoenixKing

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I doubt it'll get more than a passing mention; so much connected to the threat posed by the Blight and the importance of the Wardens in fighting it has been downplayed, so I imagine that wouldn't change. Here's hoping I'm totally wrong though.



#20
Guest_lady0635_*

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Your own DAO companions and army, Hawke's companions (minus Anders) and your Inquisitor's companions have all fought them and no one's been tainted but Wesley/Bethany/Carver.



#21
Xetykins

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Your own DAO companions and army, Hawke's companions (minus Anders) and your Inquisitor's companions have all fought them and no one's been tainted but Wesley/Bethany/Carver.


But DA2 did have tainted companions and that's good. They're finally portraying somthing that shoulda been in DAO. I kinda hoped they continue with that or expanded on it.. but...we'll see maybe we'll see a shock or two and some companions does get tainted.

#22
Akrabra

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But DA2 did have tainted companions and that's good. They're finally portraying somthing that shoulda been in DAO. I kinda hoped they continue with that or expanded on it.. but...we'll see maybe we'll see a shock or two and some companions does get tainted.

Would be interesting if you bring Blackwall and he actually gets the taint. Seeing as its pre or post end i don't expect it. Still it would be a nice little touch.



#23
Guest_lady0635_*

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But DA2 did have tainted companions and that's good. They're finally portraying somthing that shoulda been in DAO. I kinda hoped they continue with that or expanded on it.. but...we'll see maybe we'll see a shock or two and some companions does get tainted.

 

2 out of thousands was still pretty slim, but I agree it's good they finally acknowledged the danger. In DAA they also show its danger if you spare The Architect and his Darkspawn try to help people but taint them instead.

 

I bet one of those dwarves is going to get it... if the only cure wasn't to become a GW I would say let a companion or your Inquisitor get it for drama, but becoming a GW would be too much change for a simple DLC you don't have to play



#24
AresKeith

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But DA2 did have tainted companions and that's good. They're finally portraying somthing that shoulda been in DAO. I kinda hoped they continue with that or expanded on it.. but...we'll see maybe we'll see a shock or two and some companions does get tainted.

 

It was portrayed in DAO our companions just weren't involved, similar to DAI


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#25
Xetykins

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Would be interesting if you bring Blackwall and he actually gets the taint. Seeing as its pre or post end i don't expect it. Still it would be a nice little touch.


That's the point. I forgot its pre/post :/