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So the inquisitor is going to the deep roads... what about the taint?


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#51
AresKeith

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I'm talking about the dreadwolf and Flemith etc... hey have a lot of loose ends to wrap up especially if they plan to swap main characters again. I was sort of hoping for a little bit of closure on the main plot.

Hawke's deep road stuff was an integral aprt of his/her story, and the legacy stuff didn't detract from it or leave the final act unfinished instead.

Must we meet Solas and the rest of the cast for the first time with a new character just to find out what's going on?

 

Well they still have to find Solas first to deal with said loose end (Last DLC most likely), so at the meantime the Inquisition has to bring order to the world



#52
Jeremiah12LGeek

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Title makin' me giggle.


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#53
Ariella

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See, you say redcliff is habitable, but i've been there and it's clearly not the same town... or i choose to believe it's not, because otherwise it makes no damned sense :P
Everyone is taking my comments to mean the taint is 100% contagious and 100% lethal, but i never said that.


Oh Redcliff may have been wrecked, but the land isn't tainted. The whole area can still support life, unlike say the Western Approach which is finally starting to recover.

As for 100% percent lethal, that's pretty much the Taint in a nutshell. It either kills you or renders you mindless.

I'm not sure if you played Mask of the Betrayer, but if you have, you're familiar with the spirit meter mechanic. The Taint as a game mechanic would probably get similar wailing and gnashing of teeth.

Conceptually, the meter was a neat idea, but I know a number of posters over at Obsidian's boards back then ended up saying they just dev consoled it because the mechanic was cumbersome.

Realmzmaster also makes some good points about using a random mechanic for the Taint. Spending time getting attached to an NPC just to have him sicken and die on a dice roll might work for tabletop, but for a crpg, not so much.

That and reducing it to a random mechanic cheapens it. Death by Taint is a horrible thing, and even worse is becoming something like Ruck. You can't play that kind of drama even with the computational power and programming advances since 2009. To make a real impact, this kind of thing has to be scripted. Playing out as story. To do anything else cheapens it.

I can understand wanting more of a threat, but at the same time, reducing it to a random mechanic opens a whole host of new problems for both Bioware and the gamer.
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#54
Akrabra

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That's sure as hell how DAI made me feel. I love dragon age, origins was probably game I played most out of anything in my life, but christ take one look at redcliff.

I think the problem alot of people has with this series is that they are expecting a true sequel to Dragon Age Origins. As much as it saddens me to say this, it will never happen. DA:O is unique, it was the last Bioware game along with Mass Effect 2 to be made before the real takeover by EA and the studio changed, some people got fired, some left, others were moved to other projects. Its not the same core team, and thus it can never be a true sequel, and its a shame, but if you have this information i think it makes it easier to accept what Dragon Age Inquisition really is to you. 



#55
AlanC9

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I'm not sure if you played Mask of the Betrayer, but if you have, you're familiar with the spirit meter mechanic. The Taint as a game mechanic would probably get similar wailing and gnashing of teeth.


Now I'm thinking that we need this mechanic in DA.
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#56
draken-heart

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Honestly, the Blight is just a plot device right now. Afterall, it was intended to have your companions in origins to get the taint, but they let that go. While leliana developed a resistance to it, she still never showed any signs of being blighted at all.



#57
Saphiron123

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Well they still have to find Solas first to deal with said loose end (Last DLC most likely), so at the meantime the Inquisition has to bring order to the world

I thought they announced this was the final dlc? Am I wrong?



#58
Saphiron123

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Oh Redcliff may have been wrecked, but the land isn't tainted. The whole area can still support life, unlike say the Western Approach which is finally starting to recover.

As for 100% percent lethal, that's pretty much the Taint in a nutshell. It either kills you or renders you mindless.

I'm not sure if you played Mask of the Betrayer, but if you have, you're familiar with the spirit meter mechanic. The Taint as a game mechanic would probably get similar wailing and gnashing of teeth.

Conceptually, the meter was a neat idea, but I know a number of posters over at Obsidian's boards back then ended up saying they just dev consoled it because the mechanic was cumbersome.

Realmzmaster also makes some good points about using a random mechanic for the Taint. Spending time getting attached to an NPC just to have him sicken and die on a dice roll might work for tabletop, but for a crpg, not so much.

That and reducing it to a random mechanic cheapens it. Death by Taint is a horrible thing, and even worse is becoming something like Ruck. You can't play that kind of drama even with the computational power and programming advances since 2009. To make a real impact, this kind of thing has to be scripted. Playing out as story. To do anything else cheapens it.

I can understand wanting more of a threat, but at the same time, reducing it to a random mechanic opens a whole host of new problems for both Bioware and the gamer.

I get that, but what worries me is they'll go the opposite route, and the inquisition will wander merrily through the deep roads without the taint even being mentioned or a concern, despite having no wardens.



#59
correctamundo

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To be fair, we do but only once with Mhairi, a female warrior in the beginning of the game.

 

It may be for the best. It would likely have ceased to be sad and become more tedious to have several likable characters die after a quest series that provided you with sufficent time to bond with them.

 

Yes, and thus it is as well as the taint more of a plot device.

 

But anyway, what is the Inquisitor going to do? The world is falling apart because of something under ground but I am not going to touch it because I might die? There is always danger involved.



#60
AresKeith

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I thought they announced this was the final dlc? Am I wrong?

 

They never announced anything in regards to a Solas DLC, people just expect it to be the last DLC



#61
correctamundo

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I thought they announced this was the final dlc? Am I wrong?

 

Dead wrong.



#62
Xetykins

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Danged phone sorry

#63
Xetykins

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Gosh im spamming this thread

#64
Xetykins

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I think it depends entirely on this dlc's plot. We don't know that much about it. But right now i feel like they're slowly downplaying the severity of the taint and slowly killing off the importance of the Grey Wardens role with the taint. They started with being able to exile them when they should have been a law of their own and they managed to do this by hitting them with a big idiot bat just to make the Inquisitor feel the world power IMHO. As if they need it, when everyone's already kissing their arse left and right. And now it's the Inquisitor that getd to discover this "big secret" by strolling into the Deep Roads. Isn't that the Wardens and the Legion of the Dead's job? They might as well kill the Order altogether. Or just plop the wardens and the LotD on a smooth plump pillow and only come down and deliver the killing blow at the archdemon while the Inquisitor or the next shmuck holds the neck open for them. Sigh ...the thought of these makes me really sad.

That's just my very humble opinion. Take it as you will.

@Akrabra. Yes most of DAO crew are gone, but the all important lead writer of all 3 is the same.

#65
BraveVesperia

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Perhaps one of the two dwarves seen in the trailer will get the Taint? That way it would be present as a threat, but wouldn't cause all the branching problems that a Tainted party member would.



#66
correctamundo

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Union rep says no problem. The wardens are not at the moment organised.


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#67
Darkly Tranquil

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They'll just handwave it or retcon some nonsense in like they with various other things in Inquisition. They're not going to let a little thing like continuity get in the way of selling DLC. DAI is like a recurring bad dream that just keeps getting worse with each revisiting.
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#68
Akrabra

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I thought they announced this was the final dlc? Am I wrong?

This upcoming DLC is made by Bioware Austin who worked/works on SWTOR. Meaning that another DLC/Expansion is currently beeing made by Bioware Edmonton. I could see the last DLC be released around the 1 year mark. 



#69
ashwind

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I think it depends entirely on this dlc's plot. We don't know that much about it. But right now i feel like they're slowly downplaying the severity of the taint and slowly killing off the importance of the Grey Wardens role with the taint. They started with being able to exile them when they should have been a law of their own and they managed to do this by hitting them with a big idiot bat just to make the Inquisitor feel the world power IMHO. As if they need it, when everyone's already kissing their arse left and right. And now it's the Inquisitor that getd to discover this "big secret" by strolling into the Deep Roads. Isn't that the Wardens and the Legion of the Dead's job? They might as well kill the Order altogether. Or just plop the wardens and the LotD on a smooth plump pillow and only come down and deliver the killing blow at the archdemon while the Inquisitor or the next shmuck holds the neck open for them. Sigh ...the thought of these makes me really sad.

That's just my very humble opinion. Take it as you will.

@Akrabra. Yes most of DAO crew are gone, but the all important lead writer of all 3 is the same.

 

The big secret is sandals standing over the corpse of the last Archdemon on a mountain of darkspawns corpses.

 

B) Not enchantment.



#70
Andraste_Reborn

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They'll just handwave it or retcon some nonsense in like they with various other things in Inquisition. They're not going to let a little thing like continuity get in the way of selling DLC. DAI is like a recurring bad dream that just keeps getting worse with each revisiting.

 

As has already been pointed out, both DAO and DA2 are full of non-Wardens fighting tainted creatures and never getting sick. Oghren, Sten and Zevran regularly got coated in dawkspawn blood in my games and they were all fine. (So did Shale, but I imagine golems are immune. Although given what we've learned about lyium in DAI ...) Same goes for any melee fighters who go to the Deep Roads in DA2, except poor Carver.

 

Ignoring the risk of the taint unless it's convenient for the plot is completely in keeping with previous continuity.


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#71
correctamundo

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Making the taint into a game mechanic would have every dragon age protagonist forced into going through with the joining. Making the series about wardens more than the Dragon age. The Wardens 1: Origins, The Wardens II, The Wardens 3: the Inquistion...or TW1, TW2 and TW3 for short.



#72
Darkly Tranquil

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Making the taint into a game mechanic would have every dragon age protagonist forced into going through with the joining. Making the series about wardens more than the Dragon age. The Wardens 1: Origins, The Wardens II, The Wardens 3: the Inquistion...or TW1, TW2 and TW3 for short.


Not necessarily. Thedas is full of non-tainted potential antagonists. Daemons, blood mages, undead, Qunari, Tevinters, slavers, Antivan Crows, pirates, etc.

Besides which, having the taint be an actual danger would also mean that when non-Warden characters met Darkspawn, the threat they posed, even in small numbers was extreme; Darkspawn would be much more than mere mooks if simply engaging them in combat could result in death. It could even introduce some interesting party composition and combat mechanics, such as where having a Warden companion as your tank could be a life saving strategy. It would put additional focus on the need to CC and kite Darkspawn enemies to keep them out of melee range and the risk of infection. It could actually introduce some cool gameplay elements and actually make the Darkspawn nasty to deal with.

#73
Xetykins

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It could even introduce some interesting party composition and combat mechanics, such as where having a Warden companion as your tank could be a life saving strategy. It would put additional focus on the need to CC and kite Darkspawn enemies to keep them out of melee range and the risk of infection. It could actually introduce some cool gameplay elements and actually make the Darkspawn nasty to deal with.


That would have been nice. Doubt this dlc would deal with that though. But we'll see.

#74
draken-heart

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Honestly, I think the real problem is that we really know nothing about the taint. Without knowing HOW the taint works, the idea that only wardens should be able to fight darkspawn without being tainted is nothing.



#75
Ariella

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Now I'm thinking that we need this mechanic in DA.

Alan, you are a sick sick man. I like that.

I get that, but what worries me is they'll go the opposite route, and the inquisition will wander merrily through the deep roads without the taint even being mentioned or a concern, despite having no wardens.

We've got at least two characters who are new and probably temp companions. I would not be surprise if somebody who isn't main cast gets the blight axe.

But remember in DA 2 if you don't take a sib everyone waltzes out as well.

Actually it's not much different than indoctrination. (Opens up worm barrel and runs)