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So the inquisitor is going to the deep roads... what about the taint?


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#76
AresKeith

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Alan, you are a sick sick man. I like that.

We've got at least two characters who are new and probably temp companions. I would not be surprise if somebody who isn't main cast gets the blight axe.

But remember in DA 2 if you don't take a sib everyone waltzes out as well.

Actually it's not much different than indoctrination. (Ooens up worm barrel and runs)


This is also True any of the new Dwarves has a chance of getting the taint

While the other will probably become an agent :P

#77
JezrelM

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Its called plot armor, its like the RE series, in that games you are constantly biten by zombies trougth all the games and you never get the zombie virus ( exept in number 3 when jill gets infected by nemesis but that is also parte of the plot) the only game in the RE series that plays whit this mechanic is survivor and only because no one of the main carácter get involved.

#78
duckley

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I guess that is a risk they will have to take. Not everyone who fights dawkspawn apparently gets the taint, Aveline's hubby did and so did Bethany/Carver, but not Aveline and not Hawke.



#79
electricfish

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To be fair, the risk of being blighted isn't as high as some people seem to be presenting it. If you get darkspawn blood within your system via open wound or mouth, you will be corrupted no doubt. If you're just in the near vicinity of darkspawn, it will take a little bit of time before the corruption spreads to you. Darkspawn corrupt living and non-living matter by virtue of proximity, but that doesn't happen within 10 minutes. It takes days, weeks, or months depending on what that thing is and how nearby they are.

 

Even swords or shields getting bled on by darkspawn does not mean instant death or corruption. Blood can be scrubbed off after a battle and the cleaning materials burned. Fire or high heat is apparently a purifier when it comes to potentially tainted objects (or darkspawn corpses), so a helpful mage could probably get some fire going to assist in the cleansing.

 

Remember The Messenger from Awakening? If you let him live, he becomes Batman and helps travelers and stuff. Not everyone dies if he helps them, but some people do become infected, and if he stays in one place for too long, the ground/general area he was in becomes tainted as well.

Not to mention the dwarven population of Orzammar. Dwarves fight darkspawn all the time, but if there was a 100% chance to be tainted by fighting or being in potentially corrupted areas of the Deep Roads, you'd think the population would have entirely died out by now.

 

There is zero chance of any main companions of Inquisitor getting blighted, but perhaps one of the two dwarves will. If Bioware was smart, they will have at least written dialogue for either the companions or the Inquisitor to remind everyone of the dangers of darkspawn, to not them bleed on you, and don't touch the icky black goo on the walls. Our Legion of the Dead friend will most certainly have something to say about reducing the risk of being tainted, if only for the benefit of the player.


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#80
Dai Grepher

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Taint happenin'.

 

The story can take place any time during the game, so the taint won't be a problem.

 

For storyline purposes, my mage may choose to leave romanced Cassandra behind for once out of fear she'll be tainted. In which case I'll take The Iron Bull. Or if not, then I think the other two characters will be ranged. Dorian, Sera, or Cole. Probably Dorian and Cole. With Cassandra just blocking incoming fire.

 

But if the quest plays out in stages like JoH, then I will party switch based on the circumstances.



#81
Wolven_Soul

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Making the taint into a game mechanic would have every dragon age protagonist forced into going through with the joining. Making the series about wardens more than the Dragon age. The Wardens 1: Origins, The Wardens II, The Wardens 3: the Inquistion...or TW1, TW2 and TW3 for short.

 

Then perhaps they should simply leave dark spawn out of future games that don't feature a Grey Warden as the main protagonist.  Killing them is a Warden's job.  Not a Inquisitor's job nor a Champion's job.  Taking a few down in a raid sure, fine.  But having us going down into the Deep Roads?  As much as I like them, they should leave that sort of thing to a future Grey Warden character.  



#82
Ariella

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Then perhaps they should simply leave dark spawn out of future games that don't feature a Grey Warden as the main protagonist.  Killing them is a Warden's job.  Not a Inquisitor's job nor a Champion's job.  Taking a few down in a raid sure, fine.  But having us going down into the Deep Roads?  As much as I like them, they should leave that sort of thing to a future Grey Warden character.


Killing them is everybody's concern. The Wardens have an advantage, but killing things like hurlocks and genlocks etc is going to happen if anybody goes underground, or there are areas above ground where darkspawn raid (how Felix got the taint). There aren't enough Wardens to go around. Yes, there's a risk for non wardens, but getting killed by a darkspawn is a bigger risk. And it doesn't seem to be the focus of the dlc to hunt darkspawn. It's whatever is causing the quakes, and I cannot believe that a bunch of mindless spawn are behind it.

And it's not like Hawke went hunting darkspawn either. Remember Hawke was at Ostagar with the army, probably because the Bann who ruled Lothering ordered all able bodied people to the fight. Hawke also went into the Deep Roads, but Varric points out it was during a period where there were LESS darkspawn than usual. And they didn't go down looking for the spawn.

It's pointed out that people go into the Deep Roads all the time, usually to plunder treasure. Bianca uses it for its original purpose and she implied others do as well.

Most people don't go hunting darkspawn, but go into the deep roads for other reasons and know they may be fighting them. It has nothing to do with a job.
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#83
Guitar-Hero

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Soo many jokes....



#84
OynxDragon666

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The blight is mostly spread to the humaniod race by injuries caused by Darkspawn weapns that get infected. The blight spread to animals because the predators eat the corpses that have died from the blight or have been bitten by a blight corrupted.

 

The reason Hawke and the Inquisitor along with their companions are immune to the blight is because they are key characters in the games, so they are immune to things that kill off lesser character.

 

The reason Hake's sibling dies is because of a plot mechanic.



#85
Equalitas

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They will have some macguffin that fixes the blight. Like the blue "pure" lyrium or something



#86
Ariella

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They will have some macguffin that fixes the blight. Like the blue "pure" lyrium or something


Nope, lyrium won't be it. Lyrium is part of the Joining ritual, as I understand it, so you'd think they'd have tested the stuff in order to see if it would cure.

Plus Wesley was an active templar, which means he took lyrium regularly would have been in his system at the time he was tainted.

We do have a potential hint in that Seekers are resistant to red lyrium. This is most likely a side effect of the vigil. So spirits may play into any cure.

#87
MoonDrummer

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There's a reason wardens fight darkspawn, they don't get poisoned and die from the blood. I'm a little puzzled how the inquisitor and his friends are going to... you know, not die from it?

Don't get me wrong, i'm super hopeful weekes will deliver an actual story instead of more mmo crap, but i hope they don't just ignore the lore again as they so commonly did in the main DAI game, because i was really choked by how little respect DAI had for past entries in the series.

 

Will they explain this, or just pretend it's not an issue?

When Maric goes into the deep roads he was given potions to resist the blight. I'm sure the companions can be given some too. 



#88
Winged Silver

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I think it's more or less made enough sense so far as to why key characters haven't gotten blight poisoning. It's a rather slow spread I believe, not at all like walking into, say, a puddle of acid. Looking at Inquisition's base game, we've seen the Inquisitor run into small groups of darkspawn, and a larger horde at Adamant, but I don't believe there's been any moments where they were surrounded by legions and legions and planning to stick around for more than an hour or so (if I am misremembering, my apologies). I think it pretty much keeps in line with the process they've taken with most, if not all, the previous games and books: major characters have immunity, unless their death means character growth for someone else.

 

That being said, I'd be really surprised if they just intended to never mention it. We had our upfront dose of evil darkspawn in DAO, and in DA2, we got a more personal look at it as it took people who were close to major characters (this was seen in the Dalish origin in DAO, but since that wouldn't apply to everybody, I don't know if it counts in the tally of 'showing darkspawn evil to PCs'). In the books/mentions of in DAI, we know of a character who somehow was cured of the taint. In DAI, we hear from our Wardens, who speak of seeking a cure for the Calling.

 

I'm not sure how much they can do with a DLC that has only an excursion into the Deep Roads, but I wouldn't be totally surprised if future titles in the series had us actually dealing with the taint on a more personal level again.

 

 

(though it would have been an interesting outing of Blackwall had we seen him actually fall to the taint; "Aren't you supposed to be immune?!" "Er...yeah...about that...")