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Approval system that gates quests sucks!


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#51
Wolven_Soul

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I never said any of that. I never even implied that. I don't think people who like the game are a part of some hivemind. That's not what I was referring to. I was referring to your "group's" behavior of relentlessly and childishly jeering at varieties of dissenters being very hivemind-like. Especially when most of you seem to show up at the same time. It has nothing to do with what you like or dislike. I don't even hate DAI. I believe it's sub-par without mods, and mediocre with mods. It's garbage compared to its predecessors, but it's not the worst game I've played. Cut the crap, and quit making assumptions.

 

Well....I agree with what your saying here.  There can be some very hive mind like behavior, both for, and against DA:I.  Buuuutttt....Dutch did call me a Biodrone once, which was funny as I am very critical of the game.



#52
Wolven_Soul

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Back on topic, while I don't like the current system, it does indeed make no sense for the more personal quests to be available if a companion doesn't even trust you to some degree. However, I've found that without kissing ass and being a Yes-Man, it's pretty difficult to get certain characters (like Viv, though I no longer recruit her, among two others) to like you enough to open up to you.

 

I'm not certain of a better way to fix it beyond the lazy "give them gifts until they like you a lot" route which is not immersive in the slightest, lol. Maybe make their personal fetch quests yield more approval, like Blackwall's does? Viv's only grants slight approval until you've collected all three tomes. Speaking of which, she makes it sound like a whole library was plundered, but really? Just three tomes? Not worth sending someone to fetch, in my opinion.

 

Anyway, yes. Hopefully Bioware can make a more balanced system in the next installment, rather than permanently locking some people out merely because they don't want their character to be a kissass. Could make some access to the personal quests borne of desperation like, "I hate you, but I've nowhere else to turn, and I'm desperate." That sort of thing. It'll show more complex sides of relationships rather than the boring, "I like you; please help" that was everywhere in DAI.

 

 

 

I didn't like the feast day gifts on principle, but I can understand where people would use them.  Their approval drops down to far, and they are out of there.  Their approval doesn't get up high enough, you don't get all of their conversations.  It was a lazy mechanic to fix a bad system.

 

I actually liked DA:2's system for character's approval and disapproval the best so far out of all three games.  When someone got super ticked at you, they didn't just leave like they did in the first one, they become your rival, and they still got their character bonus, just a different one than if you earned their friendship.  I think it might be neat if they went back to this in the next game, and they give you a different personal quest based off whether they are your rival or friend.


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#53
FKA_Servo

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I didn't like the feast day gifts on principle, but I can understand where people would use them.  Their approval drops down to far, and they are out of there.  Their approval doesn't get up high enough, you don't get all of their conversations.  It was a lazy mechanic to fix a bad system.

 

I actually liked DA:2's system for character's approval and disapproval the best so far out of all three games.  When someone got super ticked at you, they didn't just leave like they did in the first one, they become your rival, and they still got their character bonus, just a different one than if you earned their friendship.  I think it might be neat if they went back to this in the next game, and they give you a different personal quest based off whether they are your rival or friend.

 

This was most interesting idea for the mechanic that they've ever had.

 

Pop it right behind face codes on the growing list of great ideas that they trashed.

 

DAI's is still better than DAO's though.


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#54
Wolven_Soul

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This was most interesting idea for the mechanic that they've ever had.

 

Pop it right behind face codes on the growing list of great ideas that they trashed.

 

DAI's is still better than DAO's though.

 

 

Agreed.  It takes a lot more to drive people off, and there are no bonuses your missing out on if they hate you. 



#55
Dabrikishaw

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I love the Feastday gifts. I use them every-time I play Origins.



#56
mjb203

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I love the Feastday gifts. I use them every-time I play Origins.


The one thing I liked about them was the fact that the ones that brought down the approval could be used to offset the bug present in Leliana's romance if you got her approval too high before a certain dialogue. I always seem to use those in a play through where my Warden is romancing her.

#57
KBomb

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I never used the Feast Day gifts to artificially gain approval points for the duration of the game (besides one companion). My actions and stories would play out normally, however, I did use them to see different conversations and such. For instance, I would use the cakes to raise it, after conversation, use onions to lower it back to where it was. I also use them to lower Leliana's approval towards the end. After the Landsmeet, if we went back to camp and I talked with her, the game always assumed we were in a relationship and she'd tell me she understood why I was with Alistair, or she'd question why I was with Zevran. 

 

I saw them as an extra little feature. You didn't have to buy them from the dwarf or use them, it was individual choice. Also, I did use them with Sten because I never took him with me to get any approval. He always stayed at camp and if I played a human noble, he would die in Lothering and didn't need cake anyway.



#58
Wolven_Soul

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I never used the Feast Day gifts to artificially gain approval points for the duration of the game (besides one companion). My actions and stories would play out normally, however, I did use them to see different conversations and such. For instance, I would use the cakes to raise it, after conversation, use onions to lower it back to where it was. I also use them to lower Leliana's approval towards the end. After the Landsmeet, if we went back to camp and I talked with her, the game always assumed we were in a relationship and she'd tell me she understood why I was with Alistair, or she'd question why I was with Zevran. 

 

I saw them as an extra little feature. You didn't have to buy them from the dwarf or use them, it was individual choice. Also, I did use them with Sten because I never took him with me to get any approval. He always stayed at camp and if I played a human noble, he would die in Lothering and didn't need cake anyway.

 

Considering all the cookies he steals from little boys...no...Sten don't need no cake.  :P


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