So was recently reading a quick article on gamespot, Konami announced officially that Metal Gear Solid 5 would be supporting 60 fps on both current generation consoles at a graphic quality of 1080p on PS4 and 900p on Xbox One (probably will be updated to 1080p through patch).
This got me thinking what is blocking BW to deliver their games at that standards? They dropped the past generation of consoles so I don't see why they cannot achieve this standard. Of course I'm not a developer and maybe is more difficult than I can possibly imagine (if that is the case I'm sorry) however one is wondering if other companies are able to do that with a modern semi open-world game such as MGS5 what is blocking BW from achieving the same standard. Aren't PS4 and Xbox One capable of getting that standard done? Tbh I'm more concerned with fps than with the graphical quality.
Please let's not just start the whole PC master race. We know it on PC it looks and play better it's a fact. However I'm arguing why now isn't possible to have 1080p/60fps on our current-gen console games? If Konami (in reality Kojima team) did it then I cannot think why BW cannot too.
Thank you for your contributions to the thread
The article I was referring to:
http://www.gamespot....e/1100-6429559/
P.S. I wish I could edit the title into "ME:A graphics and frame-rate per second debate". Just not to fool anyone. Sorry.





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