If there's a change, then they don't have the exact same plot. How are you defining plot that you can change parts of it without it changing?
I don't think you (or BioWare) gets to define what the plot is. The plot is literally everything that happens in the course of the game.
In the Rannoch example, the plot is "Shepard fights the Geth and a Reaper, then gets EMS for the war effort." Your choice affects what that EMS is, but it doesn't affect the plot because it progresses the same way no matter what choice you make. The choice is not plot relevant. Even though peace gets more EMS, there is plenty to go around so it's not necessary.
I didn't say it was pointless to do it. I said it was pointless to try.
As I said before. while it is possible to create a response the creator didn't intend, media is constantly trying to make you feel a certain way.
Depth of focus effects. Lens flare. Attempts to relay information to the player directly, rather than simply to the player's character.
But we were taking about emotion. If the game is trying to induce an emotional response in the player, then the game is acknowledging the player. It can't attempt to do something to the player if it doesn't know the player is there.
So should games not have music then? That's purely for the player and to help create an emotional tone for the scene. Even in games that allow you to role play how your character, the designers write characters and scenes to create an emotional response in the player.
I do not dispute this. ME had potential. ME2 was wrong in nearly every respect, and when I asked the devs about that they told me explicitly that they were actively trying to make the game do the things I disliked.
The biggest problem was that ME2 lost all connection to the events of ME1. That and killing off Shepard and the Normandy only to immediately return both and do nothing with it.





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